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Total War Warhammer 3 Goblin Horde Addon (Check Link for new version) 2.5

   (5 reviews)

4 Screenshots

About This File

OI!

CA busted my mod and Endos mod that mine relies upon with the most recent update. So, my mod no work. I've moved on from modding Warhammer, but if anyone wants to take this and update the mods be our guest so long proper credit is given. T'was great while it lasted, friendos

 

Check here, looks like someone updated it, Haven't tested it, but they say it works

 

Currently, this mod provides additional lewd features when playing as greenskins.

 

Ancilleries!

--While fighting, you may get ancillery captives from fights! Depending on culture, too! There's 3 from each culture, 5 from the empire and 7 from the dorfs

--There are only two cultures that do not drop girls. The skaven and greenskins. 

--Drop rate is 15% for normal factions, 10% for dwarves

A prisoner system!

--You may now capture enemies during fights and raiding. Use these prisoners to upgrade your new slave units with new, custom upgrades! Gotta go out an fight tho, ya git, ya ain't getting these hotties without gettin stuck in!

Random Dillemas!

--Still a bit of a WIP, you now have even more events that can fire because being a gobbo slaver is best!

A new lord!

--Enter the Goblin Enslaver! This little guy is weaker than your regular lords, but he can get army-wide buffs for goblin slave units, and comes with bodyguards!

--That's right. This lord, while weaker outright, gains bodyguards AND mounts! Bring 'em to a fight near you; if you're playing fair you aren't trying.

Misc additions/changes:

--Cathay slaves have been readded, they now function as a scout cav

--Prisoner pens have been readded, giving faction-wide bonuses

--Rebalanced the cav units, so they have meaningful distinctions now

 

 

Known issues:
Changing mounts doesn't change the campaign map model!
-Yeah I know, the program that we use for that was saving animations in an unreadable format for some reason. I spent a few days trying to fix it, but as of now I haven't succeeded
Balancing is going to be a bit touch and go, please let me know if you find anything that needs touched up

Is this compatible with the goblin faction that just released a few days ago? Don't know. I know that he has his own prisoner resource, so it's at least gonna be jank since you'll have two of them.

 

What's in the works right now: (Red is in progress)

-banners to get from various factions

-Get the animations working, MAE shall be conquered soon!

-Make 3d models for the new lords and heros

-add extra events

-profit?

 

OI! Anyone wanna help?

I need some help writing stuff for events and dilemmas, if anyone is interested PM me 

 

HOW TO INSTALL:

-Right click on Total War Warhammer 3 on steam

-click 'browse' -> 'browse local files'

-Drop the newest version of the mod into the 'data' folder, and delete any lower version of my mod.

 

 

REQUIRES Endos Goblin Hordes 

 

 

So I was doing my own thing, doing some 3d modeling with my dick in my hand when I was suddenly informed that someone else was doing the exact same thing I was: making goblin slavers with lady mounts for Warhammer 3. So naturally I decided to drop the modeling and wait to see what Endo put out. And it's pretty damn good; even better because I don't have to make the animations. But, my creative drive continues on, and I wanted to make something. So I did. This mod is going to expand as I have more time to work on it

 

Balance is not really something I cared too much about, since these units are already OP and the upgrades are just gonna make 'em more OP. But if anyone has feedback regarding ancillaries, upgrades, or units that are stand out more powerful than the others provided by me or Endo, let me know and it might find it's way onto the to do list.

 

And finally if anyone has picture suggestions for events, or other suggestions, just let me know!

 

Happy fapping!

 

Credits:

Sewer Rat for helping me with the skill tables

Endo for cucking me on making a goblin mod :joy:

 

Edited by tacomarine
Indicate working file


What's New in Version 2.5   See changelog

Released

Wrong units were updated


User Feedback

Recommended Comments



elvslayer

Posted (edited)

This is the version without the gore images!

 

-Update- 2.28

5 dilemmas added

Added 10 dilemma-related incidents

Added 4 equipment

goblin_hordesmod_v2ENG.7z

Edited by elvslayer
xuanwu1024

Posted

@elvslayer 你好朋友,感谢你分享的优秀mod,我和我的玩家社区朋友都十分欣赏你的作品。但我们遇到一个小麻烦,主要是兽人语实在是难以阅读,我们苦于无法获得很好的游戏体验。所以我想请问你有没有对应的英文版词条,我们可以对照着制作本地化语言包,方便更多的朋友使用你的mod。Hello, my friend. Thank you for sharing your excellent mod. My friends in the player community and I appreciate your work very much. But we have encountered a small problem. The main problem is that the Orcish language is really difficult to read. We are suffering from not being able to get a good game experience. So I would like to ask if you have the corresponding English version of the entry, so that we can make a localized language pack based on it, so that more friends can use your mod.

elvslayer

Posted

1 hour ago, xuanwu1024 said:

@elvslayer 你好朋友,感谢你分享的优秀mod,我和我的玩家社区朋友都十分欣赏你的作品。但我们遇到一个小麻烦,主要是兽人语实在是难以阅读,我们苦于无法获得很好的游戏体验。所以我想请问你有没有对应的英文版词条,我们可以对照着制作本地化语言包,方便更多的朋友使用你的mod。Hello, my friend. Thank you for sharing your excellent mod. My friends in the player community and I appreciate your work very much. But we have encountered a small problem. The main problem is that the Orcish language is really difficult to read. We are suffering from not being able to get a good game experience. So I would like to ask if you have the corresponding English version of the entry, so that we can make a localized language pack based on it, so that more friends can use your mod.

 Hey, sorry about that. I just added some events content, and the Greenskins' Broken English events was created by the previous creator. so I don't have the original English text, and I'm a non-English speaker, so it's hard for me to interpret the words😞

xuanwu1024

Posted

On 3/6/2025 at 11:14 PM, elvslayer said:

 Hey, sorry about that. I just added some events content, and the Greenskins' Broken English events was created by the previous creator. so I don't have the original English text, and I'm a non-English speaker, so it's hard for me to interpret the words😞

啊,很抱歉打扰你了。感谢你的工作,我和我的朋友还在继续尝试理解绿皮的破碎英语。Ah, sorry to bother you. Thank you for your work. My friends and I are still trying to understand green skin's broken English

elvslayer

Posted

1 hour ago, xuanwu1024 said:

啊,很抱歉打扰你了。感谢你的工作,我和我的朋友还在继续尝试理解绿皮的破碎英语。Ah, sorry to bother you. Thank you for your work. My friends and I are still trying to understand green skin's broken English

The original author said he could send me the original text, I'll try to change it if I get it. And I'm adding a few more events soon🙂

Rose Glimmer

Posted

I have noticed a bug with the most resent versions of the mod.

When playing as the first Ork faction when you capture Karak Vrag (the first main settlement) you lose access to the new building the mod adds to recruit units.
Dose anyone have the ability to help fix this?

I was running no other mods at the time and tried it with both the V2 and V2E mods.

Thx talented modders.

GYMXX

Posted

It may be due to the problem of Ca update. The Greenskin cannot display the module during the battle. Does anyone know what the bug is?

kaladal

Posted

On 3/23/2025 at 6:58 PM, Rose Glimmer said:

I have noticed a bug with the most resent versions of the mod.

When playing as the first Ork faction when you capture Karak Vrag (the first main settlement) you lose access to the new building the mod adds to recruit units.
Dose anyone have the ability to help fix this?

I was running no other mods at the time and tried it with both the V2 and V2E mods.

Thx talented modders.

Special buildings only show up in human & elf provinces, so lands associated with Cathay, Bretonnia, Empire, Avelorn, etc.  They aren't buildable in areas associated with non-slavable races. 

星海蓝染

Posted

On 3/24/2025 at 7:58 AM, Rose Glimmer said:

I have noticed a bug with the most resent versions of the mod.

When playing as the first Ork faction when you capture Karak Vrag (the first main settlement) you lose access to the new building the mod adds to recruit units.
Dose anyone have the ability to help fix this?

I was running no other mods at the time and tried it with both the V2 and V2E mods.

Thx talented modders.

You can use the previous version,it still works,I just tried it

pmc1261

Posted

cant get it to work with any of the other mods required. The game crashes as soon as it starts

SGTHatred

Posted

12 minutes ago, pmc1261 said:

cant get it to work with any of the other mods required. The game crashes as soon as it starts

I think the mods posted here in the discussion are stand-alone versions that combine both Endo's original mod plus the add-on. Try running a new game with only one of the latest downloads in this thread and nothing else. 

DrallHawk

Posted

heads up the latest mod is causing a crash when ending a turn at around turn 8

lypt

Posted

9 hours ago, viktor2410 said:

Does this version not have the extra lord and faction?

You mean one with goblin king and angels? No, that's just like mod abobe with horde buildings everywhere (you can build them in any province)

jays86078

Posted

Hey my save somehow retake all quest so they reset the goblin slave quest status. Is there any cosole that I can retake goblin quest so I can solve this bug?

DonkyBong

Posted

can someone help me out, it says new building unlocked and i can't seem to find it anywhere. im using the version that allows you to build the slave pen in any settlement.

Topgun689

Posted

Just as an fyi, me and another guy are working on a full redux of this mod, updating everything, cleaning it up and finishing the insane amount of wip content that both endo and the many users here have left in the files, we are also working some on brand new content, as a treat.

tacomarine

Posted

29 minutes ago, Topgun3217 said:

Just as an fyi, me and another guy are working on a full redux of this mod, updating everything, cleaning it up and finishing the insane amount of wip content that both endo and the many users here have left in the files, we are also working some on brand new content, as a treat.

 

Best of luck!

Michismith43

Posted

On 5/11/2025 at 8:43 PM, Topgun3217 said:

Just as an fyi, me and another guy are working on a full redux of this mod, updating everything, cleaning it up and finishing the insane amount of wip content that both endo and the many users here have left in the files, we are also working some on brand new content, as a treat.

Looking forward to it!

AMchi

Posted

On 5/11/2025 at 11:43 AM, Topgun3217 said:

Just as an fyi, me and another guy are working on a full redux of this mod, updating everything, cleaning it up and finishing the insane amount of wip content that both endo and the many users here have left in the files, we are also working some on brand new content, as a treat.

super excited for this; is there an ETA?

Topgun689

Posted

2 hours ago, AMchi said:

super excited for this; is there an ETA?

Not really because the other modder has been forced to halt progress due to irl stuff, and they are kinda doing the hard parts of this project ngl (adding new units vs me rewriting events) . But we've nearly met the original goals for the mod so it shoudn't take too long whenever they have time to get back (unless we decide to add more original content)

AMchi

Posted

On 7/9/2025 at 1:07 PM, Topgun3217 said:

Not really because the other modder has been forced to halt progress due to irl stuff, and they are kinda doing the hard parts of this project ngl (adding new units vs me rewriting events) . But we've nearly met the original goals for the mod so it shoudn't take too long whenever they have time to get back (unless we decide to add more original content)

Oh, that's a bummer... Well, hopefully it comes out soon! It's the mod I've been anticipating the most in terms of updates.

Topgun689

Posted

Sup ya all! got a little surprise. I decided to work a bit more on my end of the mod to turn my mess of a file into a playable experience, iron out most bugs and removed most placeholders. Hopefully this will keep you entertained for a little bit.


Here's the changelog compared to the current version:

-general behind the scenes updates to the tables to fit the modern version of the game
-fixed numerous bugs, notably making the goblin enslaver lord available again!
-finished the numerous wip project left by elfslayer, including a dozen or so new events. This actually involved an almost complete rewrite of both the code and actual text of the events, they are now much easier to navigate, have descriptions and tooltips, and unique rewards for some (with the other having fairly simple but still very usefull rewards)
-''reworked'' some of the ancilliaries, changing a few of them so that they may stand out more, I don't mind that they are op, but I do think it's lame that several of them do the same thing, there's way too many of them that simply give leadership or resistances, so I added some funky abilities instead! I could do a lot more still tho, tell me if you have any ideas
-fixed an ungodly amount of typos and missing descriptions, and rephrased some existing ones (some of the previous modders weren't native english speakers and it shows, I don't think my english is amazing but it's hopefully better)
-tweaked numbers here and there on numerous other miscallaneous things in the mod where I thought it made sense

 

Things to keep in mind:
-goblin big boss have the enslaver model for testing purposes, purely visual
-the custom quest battles are very wip
-probably more things but I'v been working on this on and off for months now so it's a bit hard to remember

Anyways, have fun! 

Goblin_horde_rewrite_wip.rar

wt20111988

Posted

15 hours ago, Topgun3217 said:

Sup ya all! got a little surprise. I decided to work a bit more on my end of the mod to turn my mess of a file into a playable experience, iron out most bugs and removed most placeholders. Hopefully this will keep you entertained for a little bit.


Here's the changelog compared to the current version:

-general behind the scenes updates to the tables to fit the modern version of the game
-fixed numerous bugs, notably making the goblin enslaver lord available again!
-finished the numerous wip project left by elfslayer, including a dozen or so new events. This actually involved an almost complete rewrite of both the code and actual text of the events, they are now much easier to navigate, have descriptions and tooltips, and unique rewards for some (with the other having fairly simple but still very usefull rewards)
-''reworked'' some of the ancilliaries, changing a few of them so that they may stand out more, I don't mind that they are op, but I do think it's lame that several of them do the same thing, there's way too many of them that simply give leadership or resistances, so I added some funky abilities instead! I could do a lot more still tho, tell me if you have any ideas
-fixed an ungodly amount of typos and missing descriptions, and rephrased some existing ones (some of the previous modders weren't native english speakers and it shows, I don't think my english is amazing but it's hopefully better)
-tweaked numbers here and there on numerous other miscallaneous things in the mod where I thought it made sense

 

Things to keep in mind:
-goblin big boss have the enslaver model for testing purposes, purely visual
-the custom quest battles are very wip
-probably more things but I'v been working on this on and off for months now so it's a bit hard to remember

Anyways, have fun! 

Goblin_horde_rewrite_wip.rar 461.18 MB · 19 downloads

Nice, great to see it's still being worked on. Played for an hour or so, seemed to all work fine, but I haven't got to the laterunits/slavedriver catapults etc, yet. 


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