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Sewerat's Community Beastmen Add-on (Pt.1) 1.1.2

   (2 reviews)

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About This File

***you can replace older versions with the newer one
Hi, I am making an add-on mod for the main Community Beastmen. 

The purpose of this mod is to make the Beastmen as a faction fits more into the narrative of Community Beastmen mod.

 

What this mod does: 

-add new skills for generic lords and heroes: 4 for each generic lords and 2 for heroes

-add new abilities for certain generic lords and heroes 

 

My plan for PT.1:

-reskin/rewrite passive abilities; for example, Primal Fury -> Primal Lust

-adding new active abilities for certain generic lords and heroes 
-changing images for each skill due to my ethical concern (I will address it more in notes section)


===============================================
 

My future plan:

There will be a part-two of this mod. The second part content is all about hunting down female legendary lords and by doing so, you will be met with a dilemma: receive a powerful buff or corrupted items of each defeated female legendary lord.  The cover arts will be made by me using either SFM or Blender 
I'm currently working on it. Something may be changed but for the better.
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Notes:
-This mod might be overpowered in some aspects of gameplay but after some testing from me and my testers; I can conclude that it is still somewhat balanced. All new added skills and abilities does not provide any extra power toward auto-resolve. 
-My English when it comes to writing smut is mediocre at best which is why I asked some of the writers to help me. You can find their names in the special thanks section.
-Though, all of images are under fair-use; I am still obligated to replace some of them which their creators have not yet to respond to my messages. The borrowed contents are only noticeable in certain parts of the gameplay
-I've learned so much about modding Total War during the creation of this mod, and I am looking forward to learn more about it. Currently, I'm quite familiar with modeling but I have no idea how to script which I have to study more about it. 

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Image credits for each skill and ability: 
Drakslewddraws       Ray               Zharts

kokoborohen         valerie-v      ankestofdans
Boxofwant           djayo            Lucient
Powergene        Tang
vex'ahlia           Seed-of-Chaos
Forkonatable (I milked the s*** out of his works because his friend, Op-Crowe le croisé  said I could use it freely)

================================================
Special Thanks
- RolePlayer (writer, Tester, possibly sent by Slaanesh himself or her if you are 40k fanboy)
- ReginaDea, Flutter (writer, Tester, did an excellent job)
- Brightlink (Tester, share the same idea)
- Ciro (Inspiration)

================================================


Have fun hunting elves.

image.png

Edited by Sk_Sewer Rat
update


What's New in Version 1.0.1   See changelog

Released

This is the last update patch for this mod. The second part is coming and will be released before Christmas :) (some sneak peak at the end)
To counterbalance the items from the second part which are crazily powerful and versatile, I made a lot of changes to this one.

Great Bray-Shaman(all)
-Oral Servants: decreased cool down reduction time from -50% to -20%
-Orgasmic Mist: decreased magical resistance from 25% to 20%  
-Infertile Noble Slave: decreased wind of magic charging rate from 200% to 150%
-Infertile Noble Slave is only activated when casting a spell
-Removed Orgasmic Mist skill nodes from wild, death and beast variants
-Added new skill node to the said variants:


(Wild) 
Incarceration Vines (Unlocked at level 16):
Ability: Entwine: stop enemy's movement 15 second with 40 second cool down , 27 m radius (3 uses) and +30% vigour loss


(Death) (Unlocked at level 16)
Sadistic Envision: 
Ability: Sadistic Projection: -4 melee defense, melee attack, leadership 30m (passive)


(Beast) (Unlocked at lv 18)
Enlarge Limb: +80% mass for Ungors, Gors, Centigors, Bestigors and Chariots unit.  
(passive)
  
         
Beastlord
-Lustful Horde: decreased leadership bonus for Ungor unit from 10 to 6
-Hound's Master: decreased speed from 10% to 5%
-Hound's Master: removed melee attack bonus 
-Hound's Master: adding new passive ability "Hasty Hound"
 (Hasty Hound: +50% charge speed and imbue with sundered armor) 
-Ferocious Orgy: decreased casualty replenishment from 10% to 8%
-Ferocious Orgy: decreased melee attack from 5 to 3
-Ferocious Orgy: decreased leadership bonus from 10 to 5
-Ferocious Orgy: added 50% raiding income


Doombull 
-Rapist is now working as intended
-Rapist: decreased leadership from 10 to 7
-Rapist: added +10% casualty replenishment for the lord
-Changed Beastly Grasp from passive to active ability 
-Beastly Grasp: increased melee bonus vs infantry from 15 to 20
-Beastly Grasp: increased charge speed from 80% to 100%
-Beastly Grasp now has the active timer of 35 second and cool down of 20 second
-Added a new skill node: Orgasmic Engagement
-Added a new ability for Doombull: Orgasmic Shot 

-Reworked Breeding Frenzy: (intensity percentage)
+100% charge bonus
+50% splash damage
+10% ward save
+20% missile resistance

(Yes, he is my favorite. How do you know?)

Bray-Shaman
-Mating Ritual: decreased magic reserve from 10 to 7
-Infertile Slave: increased magic reserve from 5 to 8


Wargor
-Beast Herder: removed 3 melee attack bonus
-Beast Herder: added +2 damage against infantry
-Breeding Cattle: decreased casualty replenishment for those unit from 15 to 8
-Breeding Cattle: decreased unit slot effect from 2 to 1
-Well-Fed ability: removed bonus vs infantry
-Well-Fed ability: now acceleration is set at 30%
-Well-Fed ability: now charge speed is set at 30%
-Well-Fed ability: decreased mass percentage bonus from 70 to 40
-Well-Fed ability now only affects the following unit: Chaos Warhounds, Feral Manticor , Razorgor Chariots, Razorgor Herd, Tuskgor Chariots


Gorebull
Bound Captive: +10 armor
Bound Captive: +10 armor for Minotaur units
Bound Captive: removed charged speed
Bound Captive: reduced acceleration from 100% to 50%
Bound Captive: added 50% charge bonus
Bound Captive: increased splash attack damage from 20% to 50%
Bound Captive is now insensity percentage ability
Relentless Mating: remove charge bonus for Minotaur units
Relentless Mating: removed perfect vigour for Minotaur units
Relentless Mating: -50% vigour reduction for Minotaur units
Relentless Mating: reduced weapon damage for Minotaur units from 10% to 7%


Minor UI and text adjustment

Have fun hunting ;)


(Part-Two stuff)

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User Feedback


Guest

   2 of 2 members found this review helpful 2 / 2 members

Great stuff! I was looking for more changes to the gameplay side of things to complement the models from community beastmen and this is just the thing. Any idea when part two will be out?

Response from the author:

Hey, thanks man! You can follow my pt.2 progression in LazyIcarus's server in community-beastmen channel. My mod will take me 2-3 months or more. I can't give the exact number. 

BasementDweller1

   2 of 2 members found this review helpful 2 / 2 members

Some grammatical and spelling errors here and there, but from what I can see, its overall very good! Cant wait for part 2

Response from the author:

Thanks, man. I will release another patch for pt.1 in about a week. I will make sure to review all description again. 

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