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About This File

This mod is is PRE- Anniversary Edition.  Skryim SE or LE only. Supported but may work for AE anyway.

 

This mod is an enhancement to the original by Etheri. Page found here: https://www.loverslab.com/profile/676057-etheri/

Original found here (LE) . You can find a detailed explanation of SLDD mod here. Including how to use the body drain function. I have not touched the body drain function. Refer to original mod for support on that. I have not updated that as of yet.

 

It appears Etheri is no longer modding or updating SL Deadly drain. If the author wishes for me to take this down I will, but will try to see if the new PEX files can remain as they are where the changes I have made are at. As this is currently in BETA, expect bugs or issues here and there.

 

If you have used the original version of SLDD, you will want to clean your save of it's scripts and instances.

 

Requirements:

 

  • Sexlab Framework SE, latest version to date. If LE versions are up, you only need latest version of SexLab.
  • Sexlab Separate Orgasms SE (Soft requirement). Mandatory for actual orgasms and multi-orgasm climax stages. Otherwise its just cosmetic. You will likely want this for mods such as fill her up , hentai pregnancy, or Soul gem oven (not tested). SLSO's always orgasms options no longer have to be disabled, you can leave it on for the player and SLDD will disable and re-enable it. You may want to have the SLSO game turned off because it can undo the gains Energy drain/LifeDrain gives you, but it is not requiredTurn off male orgasm penalty in SLSO.
  • Sexlab Aroused
  • Vampiric thirst - (Soft requirement - Optional, just enable drain blood in Utility page if not enabled already) 
  • Better Vampires - (Soft requirement - Optional, just enable drain blood in Utility page if not enabled already)
  • Sacrosanct - (Soft requirement - Optional, just enable drain blood in Utility page if not enabled already)
  • Sacrilege -  (Soft requirement - Optional, just enable drain blood in Utility page if not enabled already)
  • Milk Mod economy - Soft Requirement - Mandatory if you want use integrated features where drainers that are milk maids gain lactacid. Currently in Phase 2. Phase 2 allows the player to gain satiation for iNeed, RND, and Sunhelm if they favore by the drainer. Phase 3 allows the victim to be nursed if favored, if skill drain is enabled the nursed victim can GAIN skill xp
  • iNeed - Soft Requirement - Mandatory if you want use integrated features where each drain satiates hunger and thirst. Now you can have your needs drained as well when you are a as victim. If MME is installed, a victim can have their needs satiated.
  • Realistic Needs and Diseases - Soft Requirement - Mandatory if you want use features where each drain satiates hunger and thirst. You can have your needs drained as well when you are a victim. If MME is installed, a victim can have their needs satiated.
  • Sunhelm - Soft Requirement - Mandatory in the same manner as iNeed and RND. If MME is installed, a victim can have their needs satiated.
  • Player Succubus Quest - Soft Requirement - Mandatory if you want use integrated features where each drain increases succubus satiation. Make sure the drain life options in it are turned off. Satiation and succubus xp gain should still work.
  • Frozen Electrocution Combustion - Soft requirement - Mandatory if you want drain to skeleton, carcass, or fried corpses. Without this drain to draugr is not a thing for enhanced drainers. Still need to scale the level class of the effects though. But for now it depends on your settings.
  • PapyrusUtil - Many functions such as essence drain, SLSO functions,  and essence drain /milk drinker functions rely on this. This is a mandatory requirement even in the general sense. 
  • All dependencies The above mods must also be satisfied.

 

Incompatible with the following:

  • Not compatible with SexLab p+ SLSO Patch, naturally SexLab p+ is a risk too. Over time, this will change as things get worked out.
  • Mods that change how Sexlab events and stages work.

 

What this mod to that mod does:

 

This mod is effectively a re-imagining of what the original SLDD was, while keeping the original version intact and usable. Originally I only intended to make it more appealing to players who play as male PCs with succubus allies or NPCs feeding on him. It wasn't interesting because the scenarios were not expansive. But because others have requested it, it has been expanded for female PC drainers as well. I have since added support for Milk Mod economy, iNeed, Player succubus quest and so on... See change logs for context, and details.

 

Changes I have made thus far:

Spoiler
  1. Lethality of the succubi remains, but you can survive based on whether or not you are favored. This is done by using the relationship rank. The higher the drainer level, the higher your relationship status must be for you to survive. Relationship Rubric further down
    • If the succubus is drain level 0 she will never kill, but may drain you to the brink of death if she doesn't like you enough. If she does, you may find yourself not drained that much. Upon multi orgasm, she will drain you to a point. If she likes you enough she will not even use energy drain, otherwise you will have your stamina and magicka drained as applicable. If you are below the threshold or at it, she may simply be fine with good old fashioned sex and wont drain anything.
    • If she is drain level 1, she may drain most of your HP and on a whim may decide to kill you or the NPC she is mating with. But if she likes you enough she will never kill you and just drain you to a certain point. She may or may not use life drain at first and only use energy drain. But once she gets a taste she will keep going.
    • If she is drain level 2 (always lethal), she will ALWAYS drain you to the brink of death. This can occur during normal mod operation or during forced climaxes at the end. Naturally she is always lethal if you dont have enough health, and even if you do you will only survive she is your lover. In which case you will still be drained to the brink, but she wont kill you. She will continue to use energy drain
  2. Small change to MCM where the health drain rate range is increased. I strongly recommend to keep it below 34 for scenes with more than one stage if you wish to have the enhancements active. By default the enhancements wont be active, I'll explain below [1]. More changes may come soon depending on what I do or add. As of 0.6 you can now choose to drain stamina, magicka, or both in addition to health. Go to mod utility page.
  3. Orgasms during scenes - If the animation is Oral, Anal, or Vaginal, the male victim will be forced to orgasm and be drained. If you have mods like Fill Her up and Hentai pregancy, this will surely fill her up with SLSO enabled -  Important notes:
    • Without SLSO - Effect is purely cosmetic. Orgasm event is triggered but nothing really happens.
    • With SLSO - NPC is subjected to extreme pleasure and is forced to orgasm. Effect is both visual and functional. Succubus will be inflated via fill her up and will be impregnated (depending on likelyhood configured in hentai preganancy and soulgem oven). Be sure to have SLSOs game off if you want the gains from Energy drain!
  4. Multiple orgasms during climax stage - IF SLSO is active  and the victim is in climax stage, the succubi will force the victim to climax repeatedly. For every climax the the victim(s) will be drained. If the drain level is 1 or higher and the succubus decides to the kill the victim this stage would be the end for the victim if he got to this point. If the victim is the lover the of the always deadly succubi, the victim will simply be repeatedly drained until reaching the brink of death. Don't think she wont drain you back down because you consumed a health potion.
  5. Energy Drain - as of SLDDSEE 0.6, Energy drain has been added. Succubi added by deadly drain can use either lifedrain or energy drain. Lifedrain does both but energy drain does not affect the life of their victims. This is impacted by the selections in mod utility: "Drain Stamina" and "Drain Magicka". If neither are enabled energy drain wont take anything.
  6. Female PC integration - See change logs for details. Basically similar to NPC behaviors defined above, but you have more control with hotkeys and settings.
  7. Vampiric Thirst - Can now use vampiric thirst and drain blood calls should work. In Mod Utility you can modify the rate of blood gained from draining victims. How much you get depends on the individual victims strength (HP). The more HP they have, the more you can get. Happens once per victim at climax or multi-climax state. Can also kiss and feed, but they wont do much other than stop you from starving, mainly since you can spam them. VT used: https://www.nexusmods.com/skyrimspecialedition/mods/17610   Download the required version based on your version of skyrim.
  8. Better Vampires is now supported. Had to nerf a few things for DD though since DD on its own doesnt restrict how often you can feed. Patch required for respective versions
    • Biting an actors neck will stave off your hunger and contribute to necks bitten. But the amount of blood is low since you could spam it over and over. This ensures practicality of Better vampires feeding mechanics viable, but allows the player to have an easy way to get some blood. Thought about restricting this to lovers. Let me know what you think of it.
    • Vampiric kissing in DD is also supported, but pretty much functions the same as DD neck feeding.
    • Sex remains the best way to feed. Coupled with the vampiric drain multi the player could drain up to 50 (2 stage satiation/hunger) or 150(dynamic satiation/hunger) blood points per victim during the orgasm stages while SLSO and PC enhanced drain is active. If neither are active the player can still gain 50 or 150 per completed sex events. Note: Currently feeding this way will not count towards necks bitten
  9. Sacrosanct and Sacrilege are also supported.
  10. Drain Skill XP - Drain skill xp of your victims. Now you can also drain from those with equal or less skill, but with a penalty.
  11. Ineed Integration  - Draining can now satiate thirst and hunger with each drain until full, player only. But you will still need your beauty sleep. I may allow the player to reduce fatigue(sleep) in the next phase if you all want me to. Will not satiate during orgasm drain currently. Also in Mod Utility. Now if you are a victim, your needs will increase.
  12. Milk Mod economy - Phase 3 - If enabled Milk maids that are drainers, including the player, will independently gain Lactacid based on the amount configured in the MCM. The Milk maids will gain lactacid both during normal sex drain and after climax draining. For climax draining, the number of times a drainer forces her victims to orgasm into her is tracked and the milk maid gains lactacid AFTER  the sex scene ends (to keep the script load light). Does not include milk slaves at this time. Now, drainers can nurse their victims - restoring their health, magicka, and stamina. As of phase 3, you can now breastfeed your victim (assuming they are not a drainer and are unique) and share 80% of your essence buff based on your buff selections and scale relative to your MME maid level and Essence drainer level. Only works if they are favored.
  13. Player Succubus Quest SE  - NOT the SLSO version. Now integrated, if enabled each drain will increase satiation bar. Amount is based on amount drained from victim times the satiation rate. Rate can go from 10% to 1000% percent [0.10 to 10.0]. So your drain speed is a factor. Since Satiation is increased during climax stage by PSQ, SLDD will not do anything here. Please be aware of your PSQ settings - Be sure to disable "Enable Succubus Drain" in PSQ's MCM. It drains the HP of the victim based on the duration of sex which can lead to unfavorable results
  14. Frozen Electrocution and Combustion : Now you can turn your victims into a skeleton, watch them as their body desecrates into a husk... Or watch them become roasted or electrified. Whichever floats your boat. Relies completely on your FEC MCM config. Be sure to have Drain until Skeleton on and set your intended effect on the Mod utility page.
  15.  New Essence Drain function Phase 1: Supports the player AND NPCs. You are no longer restricted to killing your victim to gain power, instead you gain the power you drain from the victim. You get a bonus if they die, but it depends on whether or not the victim is unique. Be sure to mind your diet, you will begin losing your power if you go too long without sex, feed on the orgasm of your victim to avoid this. The higher your essence level, the more time you have before a neglect even occurs. Starting from 12 hours as an Imp, up to 5.5 days as a Succubus Empress. Be sure to scale your gains and level difficulty to suit your play style and preferences. If MME is installed, you can now nurse & empower your victims and buff them depending on milk maid level. Enable Essence Drain in the Mod utility drain, was once known as "enable attribute gain".  No drainer is an essence drainer unless they are added... But if you become one, you can opt to buff:
    • Health
    • Magicka
    • Stamina
    • Magic Resist (up to 50%)
    • Max Buff duration

Important notes:

  • You must enable either PC drain enhancements and/or NPC drain enhancements depending on what you want. Keep Auto drain active for NPCs and player, unless you only want yourself manually draining.
  • Succubi relationship rubric. 
    • If Drainer power level is 0(Nymph), they never kill and are considered harmless. They will only drain magicka and stamina as your settings allow.
    • If Drainer power level is 1(Feeder), to not be drained to brink the victim must be at least an confidant. This is done in case the victim is an enemy. If she doesn't like you enough she will also continuously use energy drain even during climax stage.
    • If Drainer power level is 2(Deadly), to not be at risk of death the victim must be at least an ally, otherwise she may decide on a whim kill the victim. still survivable if she chooses not to kill
    • If Drainer power level is 3(Lethal), to not be ruthlessly drained to death, the victim must be a Lover. Otherwise survival is not possible.
    • If Drainer power level is 4(Psychopath), nothing will convince them to spare their victim. They see all as food and amusement.
  • Strongly recommend SLSO. If SLSO is not activated in Sexlab Framework, SOME enhanced functions will not take place. Specifically the repeated orgasms. The relationship checks and conditions will still occur. So SLSLO is a soft requirement as a result.
  • Repeated Climaxes are dependent on the amount of time the climax scenes lasts, so now if you increase the extended drain timer, more climaxes will occur. I took into account script lag and orgasm timers. But I am on a strong system so results may vary on yours. SLSO is kind of script heavy. Make sure that male orgasm penalty is not active unless you want it to be.
  • Enhancements tested in SE, not in LE. Cannot guarantee results for LE. But I tested in SE while using LE variant of the plugin.
  • Tried testing combinations of scenarios I can think of, but I cant do them all. If you find any issues please let me know and detail how repeat it.

 

 

 

How to install:

 

Simply download FOMOD installer and install it using your Mod Manager. You no longer have to select which vampiric version you want to use. If updating from 0.9.3, I recommend a new game, a save without SLDD, or use a save cleaner.

 

 

 

Changelogs:

Version 0.9.7

Spoiler

Finally! Now that I am on vacation let's get the ball rolling.

 

New:

  • If Milk Mod economy is installed and the NPC drainer is a milk maid nursing the player, then the player can gain skill XP from the drainer. The amount depends on the milk maid's level, requiring investment. 0% skill drain at maid level 0, but can give 140% at maid level 14 or higher. Additionally, Drainers can also receive a debuff (optional) that lasts only 12 in game hours as opposed to 24 hours a victim is given after having their skill xp drained. The skills you gain depend on your skill drain settings AND the skills (including trainer level) of the drainer that is nursing you.
  • The amount of times the player drains, or is drained, during the climax stage is now counted. Therefore it should impact your satiation state for iNeed, RND, and Sunhelm.
  • Removed the alert box when loading multiple vampire mods, realized it kept spamming it. So now it is a trace log warning.
  • I still do NOT recommend using the drain body feature.
  • Source code now included. If you see function contents commented out, it's because you may need them to be when trying to compile something with dependencies on scripts you don't use. I hope I have left sufficient notes for those skimming through to understand what is going on.

 

Looking into:

  • Sexlab p+
  • Possible new drainer level, where personality and some mechanics are added and changed. I am mapping it out to make it dynamic, where relationship rank relative to drainer level is no longer the end all be all. (But this is a larger effort for v1.0+.

 

Side Note:  SPID does work, but it does not YET support faction ranks. Learned that from the author of the mod when I was testing. Just gonna have to wait on this, OR, I can add The SPID file that could universally make wenches from Hateful, forgotten, and Deadly wenches  into level 1 drainers. You could just modify the chances or add more specific rules. Also, I'll be keeping a few older versions of this mod up for convenience. But IF you are updating from 0.9.3, you MUST use a new game or save cleaner and clean SLDD's scripts and instances from the save.

 

Version 0.9.5

Spoiler

This is more of a hotfix with some new features and quality of life changes

 

Done:

  • You can now add NPC drainers to the essence drainer list. Enable Essence drain in Mod Utility and use the give drain powers spell, a message should pop up prompting you to decide whether or not to add them.
  • You can now limit the maximum duration of buffs for individual essence drainers.
  • Several UI descriptions have been updated to better describe what they do
  • External code dependencies are now treated as DLC with their own isolated quest scripts (except vampiric mods), should work in current save games. But now the FOMOD is updated to require you select whether or not you will use iNeed or MME features. By default, only hollowed scripts will be used. Selecting that you will use them and have those mods installed will provide the complete script instead. You can always reinstall the mod later again if you decide to try MME or iNeed, just choose the intended option(s). See point 2 in fixes section.
  • Vampiric thirst: Biting your victims neck using SLDD's feed feature now gives you more blood points. But exp, you only get exp if you have sex with the victim.

Fixes

 

  1. On the LE side, vampiric thirst was not correctly compiled. I fixed it this time around
  2. Various errors could occur. But a few damning ones could happen if the user wasnt using iNeed or MME. In some cases, the thread script would fail to instantiate because thread states could not be linked for LLE and MME. The intention was in the event an external supported mod was not available, the thread simply would not call that method. But it seems that iNeed and MME has variables that rely on the active state of the mod. Those two mods were the only ones thus far to present this issue. Others still work in my blanked out MO2 profile. For this reason, an additional step in the FOMOD was added. But you can always reinstall or just extract the compiled or hallowed scripts and replace them as needed.
  3. Fixed an issue where using the vampiric feed (neck biting) feature would throw an error because of an index being out of range. Turns out there was a limit on the object references, I increased it and the bug could happen in crowded cells. I increased it to lessen the chance.
  4.  Removed a notification in Better vampires script.
  5. Various DLC scripts should no longer have properties defined in them, save for a key few.
  6. It was possible for draining to fail if the user didn't have Sexlab separate orgasms installed and selected the option in SexLab. See Changes bullet 1.

 

Changes

  • SexLab separate orgasms (mod) is now treated as a separate script from the option in SexLab MCM. Its features should only trigger if it is installed. I recommend having it even if you do not use it it's script heavy features as it allows the player HUD to remain present on the screen.
  • As with player notifications relating to essence drain, NPCs now have their own.
  • If you enable BOTH Mute gains and Block gains at the same time, the drainer's buff duration will no longer refresh when feeding. If only one of the options is enabled, feeding will update the drainer's duration to prevent or reset neglect status.

 

Source scripts to be included in 0.9.6+ when uploaded since I am nearing the full release version. This and other planned features, including deadly/hateful wenches, are incoming.

Version 0.9.4

Spoiler

Oh Boy, its been over a year. Sorry about that. But where do I even begin this time? It may just be better for you to look for my update logs in the forum. For the first time, I am actually recommending you to either start a new game, or load a save without SLDD installed. Or you can use fallrim tools or another save cleaner to clean SLDD from your save if you are updating from 0.9.3 to 0.9.4. This is a first, but only because of some script concerns I've mentioned below in the fixes section.

 

So here we go with KEY updates:

 

Done

 

  • Updated Essence drain functionality into phase 1 - This is a big one! Player only. You can now gain power based on what you've drained from your victim (health/Magicka/Stamina). You are no longer required to drain your victim to death, though you may get a bonus if you do( reduced if victim is not unique). You can nurse your victims if you are a milk maid higher than level 0. Buff options and scales are tracked on the individual drainer. So a setting for one drainer wont apply to the next one, each one is stored and simply tracked. NPC support is coming later as further testing is needed. Long and short, your essence level determines how long the buff remains before you need to sexually feed again. If you neglect your diet 3 times, you lose everything. You can scale how much you gain, and can change them at any time. Though the update and application will require sex to reapply.
    • Draining functionality was updated to accommodate this. You can no longer drain what the victim doesnt have. And draining speed now equally effects the stats drained percentage wise. For balancing, essence drain points gained from draining magicka and/or stamina are nerfed. Only HP drained is 1 to 1.
    • There are a lot of traces built into this to help debug and keep track of things.
    • If nursing your victim, your scale limits impact the buffs they receive.
    • You can opt to mute gains, which seals your gains to be within you so you can unleash it later via the MCM. You can block further gains as well. The UI should explain the details.
    • A debugging option was added to the mod utility page in the debug section.
  • Character page updated. Now features new options while retaining original SLDD amount drained count. Allows you to select which list you want to focus on, either drainers or milk drinkers and manage them. You cannot change Milk drinker buffs however, you can only view and remove them.
  • Hotkey defaults are updated. You can now set them back to inactive using the default button/key
  • Sacrilege support now included.
  • Drainer no longer has an orgasm at the climax stage without the SLSO orgasm option being enabled in the mod utility page.
  • Drain dialogue updated: This is a big one: Dialogue notifications are updated such that they are dynamic/random. This applies to both Player to NPC, NPC To NPC, and NPC to Player situations. The dialogue details are stored on the Storage Util JSON file named DIAL. They can be translated and edited. The first entry "note" should explain the formatting structure. Take care when editing. The Integer section tracks the number of combinations available; so while you can add more options, just be sure to update the count when adding more and update the enumeration of their resource names (left side string). But while you can change the string, DO NOT change the naming schema. The system works by taking the name of the resource, for example "dialogue0" and appends a number based on the number of variations defined in the integer section. The end result is something like "dialogue0" in the case a resource as 15 variations and the random number it generated was 10.
    • In lieu of this, two new options were added. You can now mute Player and/or NPC dialogues. But your decisions to kill, or not, will remain active and visible. This will not suppress essence drain neglect notifications though.
    • Essence drain related notifications can be edited in the EssenceDrain Json file, but are not dynamic or randomized. But just letting you know in case you want to change some things.
    • Around 300 or so lines were written, so have fun with that.
  • PapyrusUtil SE, or LE, is now Mandatory.

 

 

Fixes:

  1. Fixed a general coding issue which prevented soul gems from being filled when FEC deaths happened.
  2. Fixed a general coding issue which prevented key functions from happening when a drain event occurred, seems the returns were exiting the functions instead of just the if clauses. I though papyrus handled them differently, my bad. But functions like PSQ satiation and survival needs worked more consistently on the first try with this change.
  3. Updated Life drain function of the FEC feature, apparently it wasnt playing nice with the spell at the time. So I made a new one and it seems to be working fine. Alert me if does not.
  4. Made it so you no longer have to select a vampire mod version of this mod, now you should just be able to select whether your are on LE or SE/AE and move forward with that. Because I am effectively using a delegating interface, please let me know if something is off or not working. Should reduce confusion and make things easier.
  5. Removed almost all of the non-existent properties that lingered from the original version (you shouldnt be getting log warnings about properties that no longer exist on SLDDs scripts.)
  6. Updated skill drain functionality such that it will run AFTER the scene ends, regardless of whether the victim died. It should keep track of whom you drained during sex and update it after. It should be more efficient now, since all gains are calculated after sex and given to the player at once instead of repeated gains. This should help with script lag since the end of the scene is the best time to handle such script heavy operations.
  7. I realized there was a risk of a script loop being stuck after sex:  Basically the variable that would be used to stop the climax stage orgasm loop would run long after the scene ended if the variable was reset along with the other TOO quickly. This has been changed, and now is set and remains until a new sex event happens. Idea is to ensure the loop stops in case of lag.
  8. Removed sex checks, it seems it restricted a lot of things from happening when other systems worked just fine making those same checks elsewhere. This should also reduce script lag. The calls to this should no only trigger orgasm events.
  9. Had to update nursing functionality, apparently MME does NOT restart the milking process if the user runs out of milk during sex even when they have just produced more. Had to update the Event loop to reflect this. 
  10. There are more, but I forgot. I likely left notes of more fixes in the topic forum.
  11. PSQ  satiation scaling menu options have been removed and considered redundant. You scale it in PSQ's menu's instead. Based on my testing, if intending to use SLDD along with PSQ, simply make sure PSQ's drain life feature is disabled and let SLDD handle the direct calls to satiation.

 

Up Next/possible:

  1.  Essence drain phase 2 - Support for adding eligible NPC drainers to the essence drainer list. Possible new ability to specialize in a skill, no impact on the drainer itself. its more or less for...
  2. Milk mod economy phase 4 - NPC essence drainers that can gain power from feeding on you or other NPCs. As part of Essence drain phase 2, being nursed by a milk maid essence drainer can buff the player's skill xp rate relative to the drainer's milk maid (duration) and essence drainer level. (magnitude)
  3. Last seed support. Then a feature freeze.

 

Additional Notes:

  • Avoid mods like devourment or p-sex Sexlab update. Devourement seems to mess with how SL functions, and I need time to investigate. p-sex is still in early stages with a number of things to work out. I am also concerned that SLSO may not be fully usable with p-sex changes. But it is surely something I'll want to keep my eye on.
  • Someone reported that superfast wait might break things. Not entirely sure of that though.
  • As usual avoid body draining, I still have not touched that. Though if you want, feel free to use it. I thinking if you are on LE, you should be fine.

 

 

As usual, let me know of any bugs you find caused by or within this mod. This took a while to do. I am bound to have missed something. I am hoping the changes fixed numerous inconsistencies found in previous versions. Also, I should mention that killing your victim before the end of the scene can cause certain things to not be called. But I suspect it should only impact some vampire feeding calls at this time.

 

Version 0.9.3

Spoiler

Been a long time, some things have changed whenever I found time to work on this., I may have forgotten to list some fixes. So lets get right into it.

 

Done

 

  • Realistic Needs and diseases now supported. Needs can also be taken from you if you are a victim, thus they increase if this feature is enabled
  • Sunhelm is now also supported, just as RND
  • Sacrosanct phase 2 [As usual, requires drain blood to be true) 
    • You can gain 1 hour in age for each victim you have sex with
    • You can gain 12 hours in age progression for each lover you have sex with
    • You can gain 24 whenever the victim(s) you feed on dies. This is per victim killed by the end of the sex scene. This is standard for Sacrosanct lethal feeding
    • Using the quickfeed hotkey can give you 1 hour as well. Lover or not, you'll only get 1.
  • Milk Mod Economy phase 2 - The way nursing has been handled is now updated. Now it is handled as an event. The nursing cycles are handled based on the milking timer you have in the MME MCM. So if its set 5 seconds there, the victim will be restored in that cycle. Beyond starting the process of nursing, the cycles are no longer bound to drain events. If at anypoint you are no longer favored by the drainer, or the drainer runs out of milk, the nursing process stops. But it can resume if favored again, checked each milk cycle. Also, Milk maids of level 0 are now also able to nurse meaningfully, but at half the rate of a level 1 milk maid. The green effect has been removed, as it may not be necessary. It may be out of sync with MMEs notification updates, MME has a lot going on in its code each cycle.
    • RND - is also supported
    • Sunhelm - is also supported
  • Drain attributes - A change has been made, where if the victim is unique the drainer is guaranteed attribute gain. I am thinking of overhauling this entirely though.
  • Essence drain (also known as skill drain) - A new MCM option added. If enabled, draining the skills of a victim now adds a debuff effect that should prevent the drainer from gaining any more skill xp from the victim(s) for one in game day. I ended up also grabbing the timescale in the calculations so your timescale settings should be taken into consideration.

 

Fixes:

  • Fixed an issue where if the player was a standard drainer and had drain until skeleton on, the victims race would change even when they were not unique. The check has been added back. This was not an issue for enhanced drainers. But if you were a standard drainer, you might have seen leveled actors being draugr instead. I apologize for this miss. I pondered making it entirely FEC focused, but not everyone has it or wants it. So I just enforced the unique check. Just be mindful that standard drainer functionality will change their race if they are unique, so any new instance of the NPC would be draugr. Its the reason why the unique check was in place. Because you'd have to manually set them back if you spawned a new one. This feature might be removed for standard drainers entirely based on consensus.
  • Hotkey fix for the Enable/disable drain hotkey. It was missing the hotkey update call, as a result it wouldn't work until the ui was reset on the Mod utlity page. It should work fine now.
  • PSQ --- Attempted fix to an issue identified by others ---  Removed precheck in the pre-sex cleanup call. I believe this caused some players PSQ MCM multiplier settings to always be set to 0 before the scene actually got going. I am hoping this resolved the issue. Just set your multipliers in PSQ MCM and it should be fine now.

 

Cancelled:

  • Requiem vampire system - As it turns out, I dont have to do anything as far as I can tell. The problem I was having was that the vampire NPC I used for testing had effects that should have only been on the player. So this is a non-issue for drainers under this system, as its basically similar to vanilla in the function call side.

 

 

Other info:

 

  • Dynamic dialogue is still a work in progress, But I am trying to better understand Storage Util's handling of Strings and actor data. Its not 100% clear to me at the moment.
  • Attribute gain is feature that may be overhauled. In light of this, the character page in the SLDD MCM no longer shows an amount. It was something that never impacted gameplay. The character page may be rebuilt entirely for this reason. I am hoping to allow attributes gained from draining to be handled via a magic effect why dynamic magnitudes for both the player and their specified NPC drainers. I want to allow the user to remove, reset, or perhaps mute the effects as they see fit.
  • MME phase 2 update currently assumes the breastfeeding animation only has 2 actors, I am not aware of any animation that has more than that, please let me know if it does. I may have to redo how the code handles the actors.

 

As usual - alert me to any bugs or defects. Please include your logs (debug traces too)

 

 

Version 0.9.2

Spoiler

Done

- Updated to original SLDDs 1.7 source code base thanks to another user! Took some time to convert, update (again) and redesign to use states. Testing took some time.


1. Fixed orgasm drain inconsistency
2. Added Drainer levels Nymph (sex addicted, harmless) and Psychopath (same as Lethal but incapable of love or nursing) for both player(MCM slider) and NPC drainers(via spell).
3. Psychopath drainers have an increase chance to drain the attributes of victims, up to 30% compared to 25% for Lethal drainers.
4. Added the first part of MME Phase 2, All drainers except psychopaths can nurse their victims. But victim will only be nursed while in breastfeeding animation AND relationship rank requirements are met. Nymphs will nurse anyone currently. Psychos nurse no one. Can nurse during all stages so long as maid has milk. Happens at each drain stage. New nursing option added, option must be enabled for Nursing to take place. If nursing happens, no draining will occur.
5. Amount of energy gained is dependent on milk maid level and drain speed. But might decouple this to just milk maid level and drainer level instead. Or some other way. Victims also get health during climax stage to. 
6. Added more traces for PSQ integration to track where things are acting weird should make it easier to see what is going on. This should help me resolve issues on SLDDs end.
7. Added DD native exp modifier slider for PSQ, may not be necessary but if you wanted to manipulate PSQ exp from SLDD it is an option. Also If looking to only rely on PSQ exp rate slider, just keep SLDDs at 1.
8. All menu options(excluding Physical drain) now use event states in preparation for translatable and dynamic text updates later.

9. FEC esp check update. Also includes backwards compatibility. It basically checks for both versions of the esps to be updated. ALSO, "Combustion"(fire) option has been added as a death effect.

 

 

Next:

  • MME Ineed benefits are coming up next. 
  • FEC - Frost or Soul trap effect

 

As usual alert me to odd behaviors regarding the UI or gameplay changes. Anything can slip through the cracks so just let me know. Also open to feedback as usual.

 

Version 0.9.1

Spoiler

Fomod installer now operational. Only have to download the one zip file for both LE and SE. Alert me to installation problems, first time using FOMOD as a modder.

 

Uploads acts as a hotfix for several things, and adjustments for a few others:

 

Fixes

  • Removed drain spell override, turns out this was left over from before and interfered with vampiric drain in mods.
  • Removed leadin block for regular draining, hopefully this fixes issues for those who couldnt get SLDD to work correctly since 0.9 was uploaded
  • Fixed an incorrect dialogue check, it strangely may have been the reason it appeared then disappeared rapidly.

 

Adjustments:

  • Player succubus quest satiation rate now has increased range, from 0.1x - 1.5x to 0.1 - 10.0x

 

New:

  • Block Multi Orgasm option -  Now if you are using SLSO and also happen to be using mods like sexlab survive where each orgasm received orally creates a textbox message with options, you can now restrict the climax stage to just one orgasm. Option is in Mod utility. Note this can limit what you get out of other mods that make the use of orgasms during the climax stage. But its up to you.

 

Urgent Changes upcoming:

 

  • Update to SLDD 1.7 code base. This will take some time, a lot of testing to make sure things dont break. I am wondering if the original Body draining features were updated and I just had out of date code. Integration at this point can prove risky in some files.

 

Planning: 

  • Dialogue Diversity and potential translatability. This can take time too. Intention is to prevent monotony of the same lines in various points of dialogue. And build options to not only silence them but also translate them. Requires larger overhaul for MCM as well.

 

As usual, alert me to any defects or findings. First test them in a minimalistic load order with just SLDD and its dependencies and report your findings. Just to want to be sure defect resolution follows a proper, and likely more helpful, process.

Version 0.9

Spoiler

Took me long enough right? As usual, click on the Reload Plugin option Mod Utility section to ensure things are updated. If using it for the first time, you shouldnt need to do this.

 

Done

  1. Code refactor. Setting up for situations where either the player or the victim is a victim or aggressor. Basically, I can start setting up changes to the drain speed, relationshiprank, and even drainer rank, for the duration of the sex scene. Also made changes so certain draining behaviors are faster.
  2. Orgasm climax stage now waits a second after all drainers drain all victims. Soon, an MCM option may be added to change this to no wait at all or whatever in between.
  3. Drain essence - New feature, must be enabled in mod utility page. Drainers of rank 1 or 2 , whether player or NPC, now have a chance to permanently gain HP/MP/SP (based on whether or not SP/MP are set to be drained) if the victim they are feeding on is killed after the orgasm climax stage. Not yet implemented during normal sex or climax draining stage just yet. Player receives an increase to their base stats, NPC drainers will receive a buff. Just note the following.
    • Rank 1 drainers have a 10% chance
    • Rank 2 drainers have a 15% chance
    • If either the drainer or victim are the aggressor in the scene, an additional 10% chance is applied. Maximum chance currently is 25%
  4. Exclude Followers - You can now choose to exclude followers from being drained. Hirelings may still be drained. Since SPID is in the works, I will have to add additional checks so that enemy drainers can still drain you and your followers. MCM in Mod Utility.
  5. iNeed phase 2 - You can now choose to relieve the need for sleep by enabling the MCM option. It will be at a slightly reduced rate though.
  6. Sacrosanct phase 1 - No new MCM options to toggle for this. Just basic support since it uses vanilla vampirefeed call. I am still working out the blood point system, cant tell if its based on necks bitten or something else.  Download Main version SE/LE of SLDD, then download the Sacrosanct patch.
  7. Yes LE patch versions have returned. But now an ESP is included since the implementation of another feature required edits to the plugin itself. As before, these are experimental, I have not checked them 100% in LE. Let me know if you find anything wrong.
  8. Frozen Electrocution & Combustion - Now supported. New MCM option on Mod Utility will appear if it is installed. These effects can also happen during normal sex or climax drain is manual drain death is enabled. Supports only enhanced drainers. Drain to Draugr must be active. 3 settings:
    • Disabled : Nothing Happens, because the original drain to draugr caused issues, the victims are only killed.
    • Life Drain : Depending on FEC settings, either desecration (drain to bones) or rapid aging will occurr. You may want to check your FEC settings to ensure the effects you want happens
    • Electrocution : Depending on FEC settings, the victim may end up x'rayed, roasted, electrified or whatever setting you may have in FEC. Be careful, since FEC also has an after death effect where shock persists on the body and can damage the player or any other actors around. You can turn this off in FEC.

 

Fixes

  1. Removed some unnecessary notifications. Realized that some were left in for debuging and tracing purposes.
  2. Fixed the issue where the drainer level 2 player did not default to intending to kill.
  3. Fixed sex related notifications. Also updated some here and there.
  4. Fixed a problem with the intent to kill, where the player would kill anyway. This was due to a chain call that did not get isolated/resolved. This should be fixed this time, sorry for the inconvenience I caused.
  5. Player Succubus Quest: A solution has been developed and relies on storage util (PSQ does too). I believe I have fixed a problem where even when intending to spare your victim, they could die because PSQ itself drains the victim based on how long you had sex. SLDD now records your PSQ drain Multi (to use and hold), sets it to 0 until sex is completed (which should prevent the victim from dying by PSQ). Once sex is completed, the value should be restored. Additionally, SLDD now satiates the player and gives XP  based on the victim(s) you feed on. Stronger your enemy, the more you get. Your SLDD MCM settings also impact this. You will also receive double satiation and xp if having sex with your lover.

 

 

Other Changes:

 

  1. Drain speed multi now limited to 40% max.
  2. Due to addition of FEC support, ESP plugin had to be updated. Main LE patch now has esp as well. Form 43 Header for LE compatibility (Fingers crossed this works).
  3. Requiem uses default vampirefeed calls. So the real focus would be to get NPC Vampire drainers alleviate their Painful thirst effect. This is being worked out.

 

Considering

  1. Changing manual drain death behaviors so that it doesnt get triggered when there are more than 2 actors in a sex animation.
  2. Considering adding a MCM toggle for how long from one climax orgasm cycle to the next should the SLDD wait. Allowing you to control the frequency, and potential immediate lethality of this stage. 
  3. For FEC, considering soul drain (seems to darken the victim).

 

Blocked

  • MME phase 2 - I am unable to get the Sexlab controller to return the name of the animations being played in a given thread. Thus I cannot redirect behaviors for breastfeeding. Tried to use tags but no luck. Still searching for a solution.
  • RND and RND2 . This ones a bit of a bastard, the code for it has no direct way to update manipulated values. I update change your state of hunger, sleep, and thirst. But theres no way to change trigger a state update. It appears as if I will have to do it the way Ed86 (author or Milk mod economy) and write scripts from the ground up to handle this. 

 

BackLog /In Progress

  1. Making the drainers more lethal or dangerous if being raped. Code refactor was to facilitate this. I am thinking if the drainer is already level 2, they will drain at an even faster rate. Non-lethal succubi would potentially go up one rank for the duration of the sex scene.
  2. Sacrosanct - Need to get Blood point system updating based on the number of victims drained.
  3. SPID distribution of draining abilities. Hoping to make it modular so you can have better control over which NPCs from Hateful wenches and deadly wenches mods.

 

As usual, alert me to any bugs, defects or weird things happening.

Version 0.8e

Spoiler

Done:

  1.  Reworked SLSO Orgasm drain to be more consistent regardless of whether or not autodrain on orgasm is enabled or not. Also made it so that if SLSO's always orgasm is enabled, SLDD will disable it for the player and enable it again once orgasm phase is reached. If it is not, it will either wait for the player to drain. OR if there is an NPC drainer and autodrain on orgasm is not active, the NPC will start orgasm draining on their own. I would have liked to manipulate the SLSO option for NPCs, but since there can be multiple sex scenes with NPC drainer, but since there can be multiple sex scenes with NPC drainer it wouldnt be reliable and could cause problems. A different solution has to be made if necessary.
  2. Hotkeys already set are annoying as hell. Now all hotkeys are set to the ESC key by default(might only be noticeable after saving cleaning or new game). Hotkeys assigned to ESC are considered disabled. So if you want to disable a hotkeykey, simply set it to the ESC key.
  3. For RolePlaying purposes, as per a request, a new hotkey has been created. You can now enabled and disable ALL draining functions so long as the mod itself is enabled. You can use the hotkey regardless of whether or not you are having sex.  Note: Affects draining of NPC drainers too Just keep that in mind.
  4. Notification dialogue relating to NPC drainers and PC drainers are now in first person perspective. Even if you are a victim. PC now has dialogue that expresses intent or observations players make.
  5. Changed force kill logic so that you wont start off intending to kill your partner UNLESS you are a drainer level 2. (Relevant only to Enhanced player draining)
  6. Because sexlab sometimes ends scenes in an unclean matter, usually due to player or mod or someone dying, a new function is called to reset things every time a new scene is active. Some reported being unable to drain or sex scenes ending too early, I am hoping this fixes the problem.
  7. Vampiric draining logic fixed: Before you only had to be a vampire for draining to happen. Now all vampiric feeding or draining requires drain blood option to be active. I forgot to add this requirement before.
  8. While implementing new features, I noticed that some events were being triggered multiple times. This caused draining to happen twice, three times, or even 4 times when only 1 should have occurred. I believe this was due to how the event calls were configured in the original version, where it can happen based on the number of drainers in a scene. I changed it so now draining events should only happen as expected. This should in turn reduce script load.
  9. Ineed Integration is completed. Draining can now satiate thirst and hunger with each drain until full, player only. But you will still need your beauty sleep. I may allow the player to reduce fatigue(sleep) in the next phase if you all want me to. Will not satiate during climax drain currently. Options are only visible if iNeed is installed.
  10. Player Succubus Quest SE - NOT the SLSO version. Now integrated, if enabled each drain will increase satiation bar. Amount is based on amount drained from victim times the satiation rate. Rate can go from 10% to 150 percent [0.10 to 1.50]. So your drain speed is a factor. Since Satiation is increased during climax stage by PSQ, SLDD will not do anything here. Please be aware of your PSQ settings During testing i discovered that actors that should survive can end up dying because PSQ drains health from them. Please use PSQ hotkeys: enable death or whatever to ensure you dont kill victims accidentally. Options are only visible if PSQ is installed
  11. Milk Mod Economy - Now Integrated in Phase 1. If enabled Milk maids that are drainers, including the player, will independently gain Lactacid based on the amount configured in the MCM. The Milk maids will gain lactacid both during normal sex drain and after climax draining. For climax draining, the number of times a drainer forces her victims to orgasm into her is tracked and the milk maid gains lactacid AFTER  the sex scene ends (to keep the script load light). Does not include milk slaves at this time. Perhaps next phase. Options are only visible if MME is installed
  12. Exclude female victims - Works only for enhanced drain function. If active, Females should not be drained or killed while having sex with one more drainers. Females will still be drained if either PC or NPCs are legacy drainers. (For example, Player enhance drain is not active and you are a drainer). You may still see the drain effect, but nothing happens.
  13. Persistent Auto Drain - New MCM option added. Works only for enhanced Player drainer. If active, player can manually drain without disrupting autodrain. For example, new scene starts and you progress to the next stage. If auto drain is active, you would drain then automatically. But if you manually drained, and then progress to the next scene you will still drain automatically. Additionally, NPC drainers will now drain along with you as you manually drain if you are involved in a scene of 3 or more actors. Original manual drain logic turned off NPCs ability to drain. I was able to determine this because of observations testing MME integration. As usual, you cannot drain other drainers.
  14. Now if the player is essential or protected, and kill essential is not on, the player will instead take damage that would put them in bleed out. Be aware that you will need to make sure that a mod that allows the player to be in bleedout and recover is active, or else you may end up stuck in bleedout. SLDD will not manage your recovery, this was done so that it would not conflict with another mod that would already do that. SkyConfig or Sexlab defeat comes to mind.
  15. Climax stage duration should no longer be extended if there are no drainers in a sex scene. Now, there has to be at least one drainer (player or npc) in order for the ending stage to be extended. Draining must also be enabled too. This check occurs on the stage just before the ending stage. The drain timer is also reset at the end and start of a sex animation so it should be fixed. (fingers crossed)

 

In Progress

  1. Option to exclude followers form being drained. Just having issues getting the script to identify whether or not the actor is actively in the current follower faction. 
  2. Requiem Vampire Integration for player and NPC drainers
  3. Soul drain. Software architecture in progress. A lot needs to be considered for this, more than anticipated initially since so much can go wrong.

 

Backlog

  1. Milk Mod Economy phase 2 : Planning on allowing milk maid drainers to give their lovers health, stamina, and magicka while breast feeding? Can potentially pass on skill knowledge to their lover and permanently increase actors stats.
  2. Implement Frozen Electrocuted Combustion mod for updated drain to draugr, This may come in the next update if I can get autocast to work on victims that dont make it.
  3. Ineed Phase 2 : Include option to reduce need for sleep too. Allow player to control rate of satiating hunger/thirst/sleep per drain.

 

 

Additional notes:

 

LE versions of this mod were not uploaded for 0.8d due to problems and defects. Once this one is deemed stable, I will recompile for LE as well. LE users please hold on. My only concern is that the SE versions of the integrated mods may not have parity with their LE counterparts. But I'll rely on LE users to test them once those versions of SLDD are posted.

version 0.8d

Spoiler

This version primarily focuses on fixes to issues several users have noticed:

 

  1. Becoming a vampire when feeding or biting. Should be fixed now. Bite as much as you want, while you may recieved arousal you shouldnt be transformed into a vampire when you aren't one.
  2. Fixed skill xp drain logic. Prior the, player would jump up levels too fast. Now using an equation based on xp logic defined by bethesda, and scaling it based on whether or not the victims skill is equal or less than the players. Skill drain now only occurs after sex has ended. Previous iteration was a bit too script heavy.
  3. Updated SLSO drain logic, now orgasms are forced right after enjoyment is maxed out. NOTE: Because the process happens quickly, you will not always see the enjoyment meter fill up. Strongly recommend you disabled male orgasm penalty in SLSO.
  4. All modded vampire drains will occur for each victim drained at climax. But the updates of the vampiric status will only occur once the sex scene ends. This applies to both vampiric thirst and Better vampires versions respectively. Also, sexual feeding now counts towards necks bitten for both vampire mods.

 

  • Once I get confirmation things are working fine, an LE version will also be posted. Only reason it isn't present right away is because I have been compiling with the latest version of SLSO and Sexlab Framework SE, which changes some things. I have not made any version specific updates to the code but I am being careful with it.
  • Fomod installer is still a WIP. Should have it ready and usable some time later.

Version 0.8c

Spoiler

Fixes

  1. Fixed an issue where if the player were to drain blood via kissing, biting, or sex, even when they are not a vampire they would be turned into one. Now the hard requirement of both the keyword and the vampiric state has been restored across all versions.
  2. Fixed an issue where if SLSO was active and, depending on whos in control in the sex scene, either the updated drain behaviors were not active for either player or the NPC, orgasm drain would not occur. Now there are 2 multi-stage checks to see who is in control and whether or not autodrain on orgasm is active. Keep in mind though, if you are active in the sex scene as a drainer and  you have the updated player drain behaviors active while SLSO is active - auto drain on orgasm will not take precedence as its currently designed to leave it up to you. Just simply drain them as usual, the intention is leave you in control in that scenario.
  3. Fixed an issue where if the player was in a sex scene with one victim and another drainer, the player would not be able to drain. Fixed it so that the draining can occur automatically even with another drain involved in the scene. But as usual, if auto drain is active and player decides to drain manually,  the players desire to drain takes precedence. From that point on, when you drain they drain and you are now deemed to be in control of the draining process. If you dont, you will drain along with the others automatically. (this one is complex)
  4. Fixed an issue where in scenes involving more than one succubus or even multiple victims, the decision of one succubus could override the will of another. More details in what's New section.
  5. Also restored the body drain file. Realized the wrong one was included and causing all sorts of issues.

 

Whats New

  1. Updated the draining logic relating to succubi's decision making. Before, all values relating to the succubi's decisions were made using a singular variable. So one's opinion or decision could potentially interfere with the other. The following updates were made
    • During normal sex draining each NPC succubus will have and retain their own individual perspectives towards a victim. Additionally level 1 drainers that initially choose only to drain energy instead of life will do so on their own individual whims, until they decide to start that is.
    • During multi-orgasm draining, each individual succubus can and will operate individually as well. Now succubi that never kill should not try to kill a victim just because a level 2 did. So if a level 1 drainer decides not to kill but a level 2 drainer did. They will not attempt to do so regardless. Each may express their own unique opinion for each victim after the sex scene ends.
  2. Skill XP drain - Drain the skills of your victims. But you can only drain skills that are better than your own. The greater the difference in skill, the more skill xp you can "learn" from them. Here are some additional details. (This was a pain)
    • Supports trainers (by class or skill), followers, NPCs, or enemies.
    • XP drain logic is configured based on a number of factors to ensure consistency between playthroughs, mods, and custom changes made by the player. Since I cannot predict what mods are involved, the values are retrieved instead of being set. For example, skilluse mult for all standard skills, player skill levels, victim skill levels, and whether or not the victim is a trainer and what level. It also takes into account whether or not the trainers skills are higher than their trainer level. In the vanilla game Eorlund is a master smith trainer but has a smithing skill of around 45. But in some cases a master trainer could have skills higher than their training competence; this is checked too.
    • Calculations also take into account mods that can effect how high a trainer can train the player. Some mods allow the player to modify the max skill level a master trainer can train them for example. As a result, this is retrieved and included in the checks as well.
    • You can drain the victims knowledge up to the point that you are an equal to them. The closer you are the more draining it takes. I am hoping this ensures consistent xp draining even at higher levels, so an additional variable is included. The players own skill level. This way at higher levels you are not draining like you are still at low levels.
    • New page added to MCM for Skill XP draining, select which skills you want to drain at any time!

 

In Progress

  • Soul drain - Current development will give the player, and possibly NPC drainer a chance to take permanently gain attributes from victim(s). Victim will permanently lose those same attributes.

 

BackLog - other stuff including iNeed, Milk Mod economy, Drain to skeleton, and requiem vampire drain. Perhaps sacrosanct?

 

 

As usual, testing these functionalities take a lot of time. Of which, I dont have. Let me know if you find any defects or bugs! Above updates apply to enhanced drain behaviors, if not enabled only the default SLDD behaviors will occur

 

Version 0.8b

Spoiler

Whats New

 

  1. Updated LE scripts, realized that actor base max were still used in LE version, I believe I got them all this time and drain behaviors should be more consistent
  2. Updated MCM Vampiric Drain's slider default value to 1 so it doesn't default to zero on initialization.
  3. Updated MCM Vampiric Drain slider to reflect either Vampiric Thirsts OR Better Vampire in a single option. Also made it so that if neither esps are present the slider wont be either. No reason for a useless slider to appear
  4. Better Vampires is now supported. Had to nerf a few things for DD though since DD on its own doesnt restrict how often you can feed. Patch required for respective versions
    • Biting an actors neck will stave off your hunger and contribute to necks bitten. But the amount of blood is low since you could spam it over and over. This ensures practicality of Better vampires feeding mechanics viable, but allows the player to have an easy way to get some blood. Thought about restricting this to lovers. Let me know what you think of it.
    • Vampiric kissing in DD is also supported, but pretty much functions the same as DD neck feeding.
    • Sex remains the best way to feed. Coupled with the vampiric drain multi the player could drain up to 50 (2 stage satiation/hunger) or 150(dynamic satiation/hunger) blood points per victim during the orgasm stages while SLSO and PC enhanced drain is active. If neither are active the player can still gain 50 or 150 per completed sex events. Note: Currently feeding this way will not count towards necks bitten

 

Upcoming/ In progress

 

  1. Skill exp draining
  2. Requiem Vampire compatibility possibly with NPC support

 

BackLog

 

  1. Essense draining (chance for Succubus PC or NPC to perma drain attributes from victims and permanently gain them when health is full.)
  2. Ineed integration, PC drainer should be able to sustain self with just sex. May still require sleep though.... dunno yet
  3. Milk Mod economy integration.
  4. Drain to skeleton (skyrim handles these kinds of things in busted ways sometimes.... but I really want to make this happen.) Planned out, but skyrims engine has been weird, I have no intentions on using event handlers on this one!

Version 0.8

Spoiler

If updating from previous version, please go to Mod Utility and select option to reload ESP.
Done

  1. Fixed an issue during SLSO climax drain where it would only drain one person, and when the animation end the script would keep going because the SL scene was no longer active. I basically rebuilt the process to work in a similar fashion to regular draining events. So it should run faster
    • This issue would occur in 2 variants. When just 2 actors were present, if the animation ended the draining could keep running. This has been fixed
    • The second issue occurred when there were more than 2 actors. I rebuilt the loop handling the multi orgasm event. It is working faster than it did before and each drainer will drain each victim.
  2. Vampiric thirst patches have been uploaded for both SE and LE versions. If on Special edition, just download the main 0.8 file, then install the vampiric thirst SE patch, overwrite or override as required. If on LE version,, download the LE version from the original author and then apply the vampiric thirst patch. You shouldnt need to download the main LE patch unless you just want the version with no vampire mods installed.
  3. Logic between SE and LE have been updated. SE has new functions not found in LE. As a result I redid the code for the respective drain functions. Just note that LE will operate based on the victims base max health, wheres the SE versions will behave based on the victims current max health including any buffs or debuffs. So if you were to go into the console and mod an actors health to be higher, SLDD SEE will notice it and operate that way. But LE will use base actor results. Its a limitation I cannot overcome unless I perhaps use SKSE functions.
  4. Vampiric Thirst drain rate has been implemented as well as a slider option under Mod Utility. It will only work if vampiric thirst and the required patches are installed.
  5. FYI : version of Vampiric thirst used as a template is from this link: https://www.nexusmods.com/skyrimspecialedition/mods/17610

 

In Progress

  1. Better Vampires compatibility is in progress, I am currently observing the source code. In light of this I may also set the VT drain rate to something universal that can affect vampiric mod
  2. Skill experience gains for every drain with SLSO, also will implement it at a more basic level for those without SLSO. I am thinking of balancing it by restricting the ability to drain exp past the victims skill level. I am thinking of having this apply to ALL skills. Also may make it dependent on how deadly the succubus is, not sure about it yet

 

Backlog

  • Attribute drain  - Drain your victim at orgasm stage, and if at full HP there is a chance you will permanently gain HP,Magicka, and Stamina. The victim may permanently lose those attributes at the actor reference level. This is so that the individual NPC suffers the loss, not the actor base.
  • Requiem Vampirism and NPC integration

Version 0.7

Spoiler
  • Mod Page has been updated to load dynamically instead of being static. This makes it so any mod UI changes in the future can be displayed correctly and consistently. If upgrading from 0.6 or older, you shouldnt need a new game. Use fallrim tools to competely remove all instances and properties of the mod and save it. I am hoping that from 0.7 and onwards you wont need to do this anymore.  Also did some code refactoring.
  • Removed the Manual Drain to death dependency. Enhancements to draining behavior must be enabled with a separate menu option. So if you don't want draining to death mid sex you shouldnt have to worry about it. They should only be killed after animation ends unless you decided to kill them right there. Be aware of when you decide to kill your victim, if you decide to kill in the middle of regular draining you can end up killing them before the orgasm stage regardless of manual drain settings. But
  • Speaking of  the enhancement option, if you prefer to use the default SLDD drain behaviors you can just disable them in the MCM. Mod should behave as if I never did anything, That includes drain to draugr, so be mindful of your settings. Drain to skeleton is still coded in enhanced features but is effectively disabled, pending upgrade
  • Female PC integration
    • Enhancements can now apply for female player characters. Can be activated in MCM as a separate option from the NPC enhancements option, in case you want choice of who gets to use the new drain behaviors.
    • Player can choose drain levels from -1 to 2. New drain rank -1 is harmless where only energy drain will occur. Will never kill, no matter settings or hotkeys
    • As with NPCs, relationship checks take priority when player is drain level 1 or 2. Requirements for victim survival match that of NPC drain behaviors. 
    • PC changes were designed for BOTH manual draining and auto-draining. Additionally hotkeys (such as deciding to kill or spare your victim) now impact whether or not someone dies. Of course, the death hotkey is irrelevant is the relationship check passes. Be mindful, auto drain to death on orgasm option can override your desire to spare your victim should they fail the relationship requirements..
  • Drain/Kill essential behaviors have been updated as part of the enhancements, now it can work on any NPC. Even if the NPC is non-unique, protected, or invulnerable. 
    • Additionally, If NPC is essential, or protected while kill essential is not enabled: Now they will be in bleedout but can recover shortly after(depending on their heal rate). You and/or the NPC drainers may wonder if they are being protected or are special.
    • After sex is done, the protection statuses of the victim will be reinstated. This is so that if you for some reason have a copy of that NPC standing around, or the NPC is non-unique, the base of the NPCs protections are restored. If they never had protections, this is of no concern anyway.
  • Minor changes to NPC drain behaviors, also reflects how essential characters are handled.
  • Fixed vanilla vampire sex drain after sex ends.

 

Also added a zip folder to act as an LE patch for those still on LE. It is still experimental. I think most if not all features should work. 

Version 0.6 :

Spoiler
  • Enhanced drain behaviors and made some corrections on notifications.
  • Added Energy drain and Drain Stamina and Magicka options to MCM "Mod Utility" page
  • Code refactoring for more complex behaviors
  • Now even if the succubus is non-lethal and the player health is lower than threshhold, multiple orgasms can still occur. Where before it didnt always happen. This has been corrected
  • Changed drainer level 0 behaviors and added more considerate conditions to it. She may now be fine with good old fashioned sex and wont take anything. Of course if you drink a health potion she will help herself.
  • DISABLED DRAIN TO DRAUGR. Option is still selectable but wont do anything. Still working on the solution.

Version 0.5 :

Spoiler

Beta Release

 

 

 

Edited by 777sage
Update - NPC essence drainers already supported, just wanted to update the changes.


What's New in Version 0.9.7

Released

See changelogs. Also, I'll be keeping a few older versions of this mod up for convenience. But IF you are updating from 0.9.3, you MUST use a new game or save cleaner and clean SLDD's scripts and instances from the save.

 

Source code now included. If you see things commented out, it's because you may need them to be when trying to compile something with scripts you don't use. In other cases, just no longer needed or forgotten. I recall making some notes when I initially started working on this.


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