About This File
If you wanna help in some capacity, graphics, coding etc. you are free to dm me so we can set up a working dialogue.
Vanilla files it changes and incompatibilities:
Anything that overwrites or changes the vanilla succession laws will most likely be incompatible unless you manually create a patch by including my laws.
This overwrites the conditions for marriage will be incompatible anything changing the can_marry and could_marry_character triggers
incompatible with things changing the marriage doctrines.
Hi, this is still a work in progress, but it's going forward. Should be a bit more stable now.
Working on a small mod project, first time modding, I don't know how much time I will put into etc.
I'm open for feedback or help, mostly doing this because it's fun to mess around with.
I'm also VERY open for suggestions, for what to change, new features etc.
For those that don't bother reading the thread, while the fix from harem doctrines and stress aren't necessary it is very well recommended due to the "Oh no, 4 kids died in one day that's not good" *POOF* dynasty extinct problem or be warned that it is a thing. Due to how stress works with vanilla and siblings.
How to install:
Just like all other mods, drop in the paradox mods folder and unzip all.
by default paradox games' mod folders in windows are under documents/paradox interactive/Crusader Kings |||/mod
after you unzip it the launcher should notify you of the new mods, if not go into the manage mods or manage playset
and then click add mods, it should now be listed here and simply press add to play with it.
Versions:
GOING FORWARD RELEASES ADOPT LAW AUTOMATICALLY
How to use, please adopt the unrestricted marriage, and then the Allfather doctrine in marriage types, it should now be at the top of the list.
How to use the mod, graciously described by @plebejer:
On 10/6/2020 at 7:43 PM, plebejer said:This is how you use the mod:
1.Create a new Religion with the "Allfather Doctrine" marriage doctrine. (don't worry about the number of tenets in my game - it's another mod)
1.1 For that you will need the "Unrestricted Marriage" Doctrine in the same Category.
2. Now go to the Gender Laws and change it to "Allfather Law" (In the new Version this one is already set - so you may skip this step)
4. ???
5. Profit!!
Now a quick thing about compatibility:
The mod is incompatible with any mod that edits the marriage doctrines.
(On a sidenote - "Pantheon of Gods" adds a marriage doctrine, which was the culprit in my case)
Easiest way to find out if a workshop mod is incompatible, (or any other mod - just use the same method I will be describing but use a different file path for the search) is to:
1. Download some kind of searching software (windows is unreliably in my opinion) - I use "Agent Ransack". (https://www.mythicsoft.com/agentransack/)
2. Navigate to the steam workshop. Just do as in the picture below
Go back a few folders:
Go to workshop->content->Steam-ID
Now the Steam-ID for this game is "1158310" so go there.
2. Search for the incompatible mod.
Copy the file path from the explorer. (Just use a different path here for non workshop-mods.)
And paste it into Agent Ransack:
Enter "doctrine_marriage_type" as the search string, just like shown in the screenshot and search.
If you've found any .txt files -> some mod is incompatible.
Since this took longer than expected, I'm not really motivated to continue explaining what you can do to make them compatible... If anyone asks I may do that later.
The mod Allfather comes a bit from my own idea and an idea from here
I have no idea about how to append laws at the moment and I use Harem doctrines, so I added most of NightlinerSGS
code within myself. I DO NOT OWN ANY PART OF THAT CODE, and all credit goes to him on that. I will not in any way take money etc. etc.
if you just watn a shitton of spouses or concubines please go to his mod page on
Description:
The mod is about (For now) as a male you can create a new faith with the doctrine Allfather,
Now when you create a faith with the allfather doctrine you will adopt a gender law called allfather law and,
all your vassals will adopt another law which only allows female inheritence, all male vassals will get the boot and be deposed.
Now the thought is that all the then successors to your vassals should also automatically be made your concubines.
This is still a work in progress. However any new woman who becomes your vassal will be automatically divorced and made into your concubine,
from which you could then marry if you want.
I capped the number of concubines atm to 999, so if anyone exceeds it I will increase it.
Your vassals are not allowed to have any other spouses or concubines other than you.
Women are allowed anything otherwise depending on your laws.
Issues:
General issue with any mod that adds doctrines allowing multiple wives and concubines having the AI disliking it.
THIS MOD INCLUDES A FIX TO THESE GENERAL PROBLEMS AS LONG AS THEY'RE PROPERLY TAGGED WITH ALLOWING MULTIPLE SPOUSES
What's New in Version 0.8.0
Released
Put some more restrictions on events, shouldn't put as much of a continous strain as it used to.
It should clean up any concubines who were made concubines as a consequence of being a vassal, reducing runaway concubines etc.
And giving it more of a requirement of ruling thing.
There are a two traits marking the allfather and daughters of one.
there's also a hidden trait if you keep fooling around with women with the daughter trait.
__________________________________________________________________________________________________________________________________________________
OLD CHANGES:
Put in extra conditions to reduce script time and unecessary recursion.
added ways of killing off those damned lovers of your vassals, given of course they're are within your reach to kill (they're your godamn women others shan't get away with it)
in addition I decreased all manner of AI actually seducing or sleeping with the women as well. to around a fifth or less than before. Didn't wanna disable it because it's still a fun thing thing to be pestered about, and would break immersion that ALL women just worship you like a god without any sort of lovers on the side.
(increasing the number of girl births is on my list, HOWEVER as it stands now, there is no way to make it a custom thing without a ton of scripting and interference with vanilla, without changing the numbers for all realms across the charts, because for some reason paradox didn't include the simple set gender command from ck2.)
I could tweak the numbers to maybe something like 40 60 which would reduce alot of sons without making the whole world totally unrealistic.
Also started working on a new system I call the Valkyr, we'll see how far I get there.
Also started thinking about custom clothing or such as well.
a conversion to females is still on my list, but since there aren't comments about it, It is currently not a priority.
0.5.1:
Fixed a corner case if someone without allfather inherits.
fixed a simple initialization event,
fixed marriages somewhat.
Other small bugfixes I fixed along a playthrough and don't remember.
A huge issue I noticed is the tons of messages, trying to see if I can filter those.
Should be alot more stable,
Nothing really new, fixed the inheritance problem.
Adding a version with only the need to change doctrine,
Has not been tested yet though. (But should work fine)
FIxed marriage, so noone outside your realm can marry your concubines.
Patched NOLAW so it's somewhat working, maybe I'll test it out a bit more later on. For now it's doing what it should from my perspective.
MarryMe should make AI not so angry about marrying you if she/he has a doctrine that allows it.
0.5.0
Rewrote how the concubinage script works, no errors so far and everyone seems to love me as their concubinist
Fixed marriage (was done in the MarryMe patch)
There shouldn't be any vassal ever without the daughter_law now at least. Otherwise there are conflicts I can't deal with(Please report such conflicts)
Fixed landed wives spontanously divorcing.






