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IV. Posting


Psalam

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You've been on LL for some time and you're ready to start letting your presence be known. You may have read something about which you had a question. You may have read q question for which you have an answer. You might just want to jump in and join the community. In any case this blog entry exists to walk you through posting here. Much of this material may seem too basic for some of my readers. I apologize if you feel that I am wasting your time but not everyone who wants to use LL mods or even just hang out here is computer savvy. So, there may be TMI (too much information) for some. However, my hope is that there will not be too little for anyone. 

 

This entry will be divided into three sections. The first is the Technical part. How to do it and, I hope, how to do it well. The second part is Tips and Advice (T&A). While it is something of a grab bag it is intended to tell some of the dos and donts when it comes to posting. The third part is a parody. This is meant to be light-hearted humor and is in no way meant to be taken as good advice. With that in mind let's plunge in.

 

A. Technical

 

Let me start out by pointing at the Feature Photo that starts this entry. This is the place where you post (or, more correctly, this is the place where I post since the picture has my avatar). This can be found on the bottom on any page on any thread (or topic). So, if you look at it, you will note that I am on the last page (108). However, should I go back to any previous page in this thread I would find an identical box. This fact can be useful if you have something old that you want to quote (more about quoting in a minute). Regardless of what page you are on when you submit your post it will automatically go to the end of the thread and have the next number (see last entry for more about the numbering of posts). So, more often than not, you will find that you want to go to the end of a thread to post.

 

Now, if I click in the box next to my avatar I get this:

Spoiler

861530218_Screenshot(82)a.jpg.ec08b336e2fd2702c0bcc640174dfd54.jpg

Not to be too obvious but it is entirely possible to simply type in that box and hit the "Submit Reply" button on the bottom right hand side. That is all you need to make the most basic of posts. However, there is a lot to be gained by looking across the top of the box at your tools. "Size" is a dropdown box that will allow you to change font size from very small to very large. Fortunately, it also contains a "default" setting so it is easy to return to the "normal" size,

 

Next is "Font". Again, it is a dropdpwn box with 9 choices and default. This is a way to "spice up" your comments should you desire.

 

The next four are "B" to make your text bold, "I" to make your text italic, "U" to underline your text and "S" for strikethrough. This last will make a line through your text like this. While it is a common tool for lawyers most people here don't need it.

 

The following two impact the color of your text (brush) and the background (page with folded corner). This allows you to do something like this. Both of these have identical dropup menus which list present colors and have an "automatic" setting to allow you to get back to "normal". If you choose to use this bear in mind that the menu also includes a "More Colors" link that will open up a wider array of colors including, for example, pink.

 

Now I'll give you another picture for what happens with the next icon:

Spoiler

122429097_Screenshot(84)j.jpg.bc1deaa4b967403fbf3207cf6263829b.jpg

I have highlighted the link box which appears when you hit the link icon. The area I placed in red is the actual URL of the site that you are referencing. I don't know how you will do it but I usually just copy it when I am at the site and then paste it into that box. I suppose, should you so desire, you could type the entire thing out. The blue highlight is text that you enter. Since it goes directly into your post it is often "name of mod" or in my case "here", as in you can find that mod here. It will show up in blue when you hit the "Insert into post" button that I marked out in green. When someone else comes along and hits that blue text it will take them to the place that you cited.

 

Next is quotes. Given what I intend to discuss later I think you will have little use for that button. To describe it, it looks like a spoiler box, which I will go into later also (and is the next button) except for saying Quote.

 

Having skipped (for the time being) quotes and spoilers the next icon is code. This is not a place for running code but rather for displaying code. Here's a picture:

Spoiler

1674250590_Screenshot(86)j.jpg.053221b653e1cc7dde7a1a497aa943f7.jpg

The white area is for actually entering code. When you complete it simply hit the "Insert into post" button (which I highlighted in blue). To get the full benefit, or to see the full extent of what this can do, hit the dropdown arrow next to where is says "HTML".

Spoiler

939583977_Screenshot(87)j.jpg.ccdc8716a76c736aba32e8bd3915ebd8.jpg

Hopefully you can see that there is a list of programming languages available. When you choose the appropriate one (that is, the one your code is written in) the code will be highlighted according to the standards for that particular language. The default (as you just saw) is HTML.

 

Lastly, in this group is the smiley-face emoji icon. Click here to get a very large group of emojis from which to choose. ? You don't have to choose just one. ?

 

The next 4 are about lists. The first icon will produce a bullet list. The second one will produce a numbered list. The third icon will increase the indentation of your list while the fourth one will decrease it.

 

The next 3 are justification (which side of the screen the post lines up on. The first (default) is left. The second is center (good for Titling I think). The last is right justification which can make a nice change. These are followed by subscript and superscript, Undo and redo. The last one is preview which can show you what your post might look like if it is read somewhere other than a PC.

 

1. Quotes

 

To quote someone simply click the Quote box on the bottom left corner of their post. This will do two things. First, it will place a copy of that post in your post inside a Quote box. This will occur wherever your cursor is in your post at the time you hit quote. The second thing that this will do is give a notification (I talked about that in the last entry) to the person you quoted. This is very handy if you are trying to have any sort of conversation. The notification means that the other party doesn't have to keep coming back to the thread to see whether or not you've posted something new. The site will notify them. In fact, you can delete everything inside the quote, once you've loaded it, and the other party will still get a notification. You may see some of "the old timers" take advantage of that and their post will have a Quote box from which they've eliminated everything else and into which they've placed "snip" or "-snip-". This is meant to use less space while still notifying the other person that they are addressing them. You can also highlight a portion of what someone has said. When you mouse over it you will see "Quote Selection" and you can just add that portion.

 

You can also use the Multiquote function. This is the "+" button next to the Quote button. You can then click on several posts and a counter of sorts will appear on the lower right hand corner of your screen. When you are ready to add them to your post simply click on the counter and all of them will be placed in your post. Other than trying this feature out to see how it worked I can't honestly say I've found much use for it. But, how much you use it is up to you.

 

You can also notify someone that you have posted by typing "@" immediately followed by their screen name. Once you begin typing this the site will give you a dropdown menu from which you can choose. I've found that handy since then I don't have to worry about whether I spelled their name absolutely correctly. So, for example, to have me notified of your post, simply type @Psalam into it and the site will notify me. Do note that when you've done this properly it should appear highlighted as it does in the line above.

 

2. Spoilers

 

It is hard for me to emphasize enough the importance of spoilers in posting on LL. You are unlikely to use them at first but, as time passes, you are going to find that spoilers are a great help when you want to post more than a few lines of text.

 

The mechanics of using spoilers is easy. Click the icon and a box opens with the title "Spoiler" on your post. The person reading it will see "Reveal hidden contents". YES, all these pictures in all the boxes that you have been looking at in my blog entries are spoilers!

 

What should go into a spoiler? Any wall of text (a load order is a good example of this, so is a papyrus log) should go in a spoiler. Any picture (like the ones here) should go into a spoiler. Any video should go into a spoiler. There are reasons to do this. In the case of text, a spoiler is cleaner and reproduces the order of the original. Let me give my favorite example - a papyrus log.

 

This is the picture of the beginning of a papyrus log that I opened:

Spoiler

1327647398_Screenshot(89)j.jpg.47904c946e55ea3f3e40cccae1f4aacd.jpg

 

And this is the same log opened in a spoiler:

Spoiler

[06/07/2019 - 06:00:43PM] Papyrus log opened (PC)
[06/07/2019 - 06:00:43PM] error: Native function GetType in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:43PM] error: Native function GetName in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:43PM] error: Native function SetName in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetWeight in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetWeight in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetGoldValue in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNumKeywords in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthKeyword in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetKeywords in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetPlayerKnows in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function RegisterForKey in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function UnregisterForKey in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function UnregisterForAllKeys in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function RegisterForMenu in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function UnregisterForMenu in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function UnregisterForAllMenus in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function RegisterForModEvent in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SendModEvent in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function UnregisterForModEvent in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function UnregisterForAllModEvents in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function TempClone in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function RegisterForControl in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function UnregisterForControl in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function UnregisterForAllControls in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function RegisterForCameraState in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function UnregisterForCameraState in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function RegisterForCrosshairRef in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function UnregisterForCrosshairRef in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function RegisterForActorAction in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function UnregisterForActorAction in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function RegisterForNiNodeUpdate in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function UnregisterForNiNodeUpdate in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function HasWorldModel in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetWorldModelPath in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetWorldModelPath in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetWorldModelNumTextureSets in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetWorldModelNthTextureSet in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetWorldModelNthTextureSet in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function IsPlayable in empty state could find no matching function on linked type Form. Function will not be bound.
[06/07/2019 - 06:00:44PM] Function SetPlayerKnows in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function RegisterForKey in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function UnregisterForKey in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function UnregisterForAllKeys in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function RegisterForMenu in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function UnregisterForMenu in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function UnregisterForAllMenus in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function RegisterForModEvent in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function SendModEvent in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function UnregisterForAllModEvents in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function RegisterForControl in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function UnregisterForControl in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function UnregisterForAllControls in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function RegisterForCameraState in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function UnregisterForCameraState in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function RegisterForCrosshairRef in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function UnregisterForCrosshairRef in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function RegisterForActorAction in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function UnregisterForActorAction in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function HasWorldModel in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Cannot open store for class "EquipSlot", missing file?
[06/07/2019 - 06:00:44PM] error: Native function GetNumParents in empty state could find no matching function on linked type EquipSlot. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthParent in empty state could find no matching function on linked type EquipSlot. Function will not be bound.
[06/07/2019 - 06:00:44PM] Cannot open store for class "HeadPart", missing file?
[06/07/2019 - 06:00:44PM] error: Native static function GetHeadPart could find no matching static function on linked type HeadPart. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetType in empty state could find no matching function on linked type HeadPart. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNumExtraParts in empty state could find no matching function on linked type HeadPart. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthExtraPart in empty state could find no matching function on linked type HeadPart. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function HasExtraPart in empty state could find no matching function on linked type HeadPart. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function IsExtraPart in empty state could find no matching function on linked type HeadPart. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetIndexOfExtraPart in empty state could find no matching function on linked type HeadPart. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetValidRaces in empty state could find no matching function on linked type HeadPart. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetValidRaces in empty state could find no matching function on linked type HeadPart. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNumRefs in empty state could find no matching function on linked type Cell. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthRef in empty state could find no matching function on linked type Cell. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetWaterLevel in empty state could find no matching function on linked type Cell. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetArmorRating in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetArmorRating in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function ModArmorRating in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetSlotMask in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetSlotMask in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function AddSlotToMask in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function RemoveSlotFromMask in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native static function GetMaskForSlot could find no matching static function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetModelPath in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetModelPath in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetIconPath in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetIconPath in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMessageIconPath in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetMessageIconPath in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetWeightClass in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetWeightClass in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEnchantment in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetEnchantment in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNumArmorAddons in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] Cannot open store for class "ArmorAddon", missing file?
[06/07/2019 - 06:00:44PM] error: Native function RemoveSlotFromMask in empty state could find no matching function on linked type ArmorAddon. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function AddSlotToMask in empty state could find no matching function on linked type ArmorAddon. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetSlotMask in empty state could find no matching function on linked type ArmorAddon. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetSlotMask in empty state could find no matching function on linked type ArmorAddon. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthAdditionalRace in empty state could find no matching function on linked type ArmorAddon. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNumAdditionalRaces in empty state could find no matching function on linked type ArmorAddon. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetModelNthTextureSet in empty state could find no matching function on linked type ArmorAddon. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetModelNthTextureSet in empty state could find no matching function on linked type ArmorAddon. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetModelNumTextureSets in empty state could find no matching function on linked type ArmorAddon. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetModelPath in empty state could find no matching function on linked type ArmorAddon. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetModelPath in empty state could find no matching function on linked type ArmorAddon. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthArmorAddon in empty state could find no matching function on linked type Armor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNumItems in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthForm in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetTotalItemWeight in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetTotalArmorWeight in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function IsHarvested in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetHarvested in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetItemHealthPercent in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetItemMaxCharge in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetItemMaxCharge in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetItemCharge in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetItemCharge in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEnchantment in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetEnchantment in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function CreateEnchantment in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetPoison in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetDisplayName in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetDisplayName in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function ResetInventory in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function IsOffLimits in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEnableParent in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNumReferenceAliases in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthReferenceAlias in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetReferenceAliases in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetAllForms in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetContainerForms in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetTemplate in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetWeaponType in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetWeaponType in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetBaseDamage in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetBaseDamage in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetCritDamage in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetCritDamage in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetReach in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetReach in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMinRange in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetMinRange in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMaxRange in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetMaxRange in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetSpeed in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetSpeed in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetStagger in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetStagger in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetModelPath in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetModelPath in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetIconPath in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetIconPath in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMessageIconPath in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetMessageIconPath in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEnchantment in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetEnchantment in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEnchantmentValue in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetEnchantmentValue in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEquippedModel in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetEquippedModel in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEquipType in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetEquipType in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetSkill in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetSkill in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetResist in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetResist in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetCritEffect in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetCritEffect in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetCritEffectOnDeath in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetCritEffectOnDeath in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetCritMultiplier in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetCritMultiplier in empty state could find no matching function on linked type WEAPON. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function IsBolt in empty state could find no matching function on linked type Ammo. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetProjectile in empty state could find no matching function on linked type Ammo. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetDamage in empty state could find no matching function on linked type Ammo. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetWornForm in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEquippedObject in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetSpellCount in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthSpell in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function EquipItemEx in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function UnequipItemEx in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function QueueNiNodeUpdate in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function ChangeHeadPart in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function ReplaceHeadPart in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function RegenerateHead in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function UpdateWeight in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function IsAIEnabled in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function ResetAI in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function IsSwimming in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SheatheWeapon in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function EquipItemById in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEquippedItemId in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetWornItemId in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetFurnitureReference in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetExpressionPhoneme in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetExpressionModifier in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function ResetExpressionOverrides in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetFactions in empty state could find no matching function on linked type Actor. Function will not be bound.
[06/07/2019 - 06:00:44PM] Cannot open store for class "CombatStyle", missing file?
[06/07/2019 - 06:00:44PM] error: Native function SetFlightFlyingAttackChance in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetFlightDiveBombChance in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetFlightHoverChance in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetFlightFlyingAttackChance in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetFlightDiveBombChance in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetFlightHoverChance in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetLongRangeStrafeMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetLongRangeStrafeMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetCloseRangeFlankingStalkTime in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetCloseRangeFlankingFlankDistance in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetCloseRangeDuelingFallbackMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetCloseRangeDuelingCircleMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetCloseRangeFlankingStalkTime in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetCloseRangeFlankingFlankDistance in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetCloseRangeDuelingFallbackMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetCloseRangeDuelingCircleMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetAllowDualWielding in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetMeleeSpecialAttackMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetMeleeBashPowerAttackMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetMeleeBashAttackMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetMeleeBashRecoiledMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetMeleeBashMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetMeleePowerAttackBlockingMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetMeleePowerAttackStaggeredMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetMeleeAttackStaggeredMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetAllowDualWielding in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMeleeSpecialAttackMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMeleeBashPowerAttackMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMeleeBashAttackMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMeleeBashRecoiledMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMeleeBashMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMeleePowerAttackBlockingMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMeleePowerAttackStaggeredMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMeleeAttackStaggeredMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetUnarmedMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetStaffMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetShoutMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetMagicMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetRangedMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetMeleeMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetAvoidThreatChance in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetGroupOffensiveMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetDefensiveMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetOffensiveMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetUnarmedMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetStaffMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetShoutMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMagicMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetRangedMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMeleeMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetAvoidThreatChance in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetGroupOffensiveMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetDefensiveMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetOffensiveMult in empty state could find no matching function on linked type CombatStyle. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetCombatStyle in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetCombatStyle in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetOutfit in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetClass in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetSpellCount in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthSpell in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetVoiceType in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetVoiceType in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetHeight in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetHeight in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetWeight in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetWeight in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNumHeadParts in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthHeadPart in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetNthHeadPart in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetIndexOfHeadPartByType in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNumOverlayHeadParts in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthOverlayHeadPart in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetIndexOfOverlayHeadPartByType in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetFaceMorph in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetFaceMorph in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetFacePreset in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetFacePreset in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] Cannot open store for class "ColorForm", missing file?
[06/07/2019 - 06:00:44PM] error: Native function SetColor in empty state could find no matching function on linked type ColorForm. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetColor in empty state could find no matching function on linked type ColorForm. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetHairColor in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetHairColor in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetFaceTextureSet in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetFaceTextureSet in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetSkin in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetSkin in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetSkinFar in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetSkinFar in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetTemplate in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[06/07/2019 - 06:00:44PM] Function GetCombatStyle in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function SetCombatStyle in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetOutfit in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function SetClass in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetSpellCount in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetNthSpell in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetHeight in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function SetHeight in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetWeight in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function SetWeight in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetNumHeadParts in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetNthHeadPart in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function SetNthHeadPart in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetIndexOfHeadPartByType in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetNumOverlayHeadParts in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetNthOverlayHeadPart in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetIndexOfOverlayHeadPartByType in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetFaceMorph in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function SetFaceMorph in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetFacePreset in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function SetFacePreset in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function SetHairColor in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetHairColor in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetFaceTextureSet in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function SetFaceTextureSet in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetSkin in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function SetSkin in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetTemplate in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] error: Native function GetNumParts in empty state could find no matching function on linked type Outfit. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthPart in empty state could find no matching function on linked type Outfit. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function IsFood in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function IsPoison in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNumEffects in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthEffectMagnitude in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthEffectArea in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthEffectDuration in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthEffectMagicEffect in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetCostliestEffectIndex in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] Cannot open store for class "SoundDescriptor", missing file?
[06/07/2019 - 06:00:44PM] error: Native function SetFrequencyShift in empty state could find no matching function on linked type SoundDescriptor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetFrequencyShift in empty state could find no matching function on linked type SoundDescriptor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetFrequencyVariance in empty state could find no matching function on linked type SoundDescriptor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetFrequencyVariance in empty state could find no matching function on linked type SoundDescriptor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetDecibelVariance in empty state could find no matching function on linked type SoundDescriptor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetDecibelVariance in empty state could find no matching function on linked type SoundDescriptor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetDecibelAttenuation in empty state could find no matching function on linked type SoundDescriptor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetDecibelAttenuation in empty state could find no matching function on linked type SoundDescriptor. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetUseSound in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetNthEffectMagnitude in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetNthEffectArea in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetNthEffectDuration in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEffectMagnitudes in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEffectAreas in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEffectDurations in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMagicEffects in empty state could find no matching function on linked type Potion. Function will not be bound.
[06/07/2019 - 06:00:44PM] Function IsFood in the empty state on type Potion does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetNumEffects in the empty state on type Potion does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetNthEffectMagnitude in the empty state on type Potion does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetNthEffectArea in the empty state on type Potion does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetNthEffectDuration in the empty state on type Potion does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetNthEffectMagicEffect in the empty state on type Potion does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetCostliestEffectIndex in the empty state on type Potion does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function SetNthEffectMagnitude in the empty state on type Potion does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function SetNthEffectArea in the empty state on type Potion does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function SetNthEffectDuration in the empty state on type Potion does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetEffectMagnitudes in the empty state on type Potion does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetEffectAreas in the empty state on type Potion does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetEffectDurations in the empty state on type Potion does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] Function GetMagicEffects in the empty state on type Potion does not exist. Function will not be flagged as callable from tasklets.
[06/07/2019 - 06:00:44PM] error: Native function GetSpellCount in empty state could find no matching function on linked type Race. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthSpell in empty state could find no matching function on linked type Race. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function IsRaceFlagSet in empty state could find no matching function on linked type Race. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetRaceFlag in empty state could find no matching function on linked type Race. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function ClearRaceFlag in empty state could find no matching function on linked type Race. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetDefaultVoiceType in empty state could find no matching function on linked type Race. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetDefaultVoiceType in empty state could find no matching function on linked type Race. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native static function GetRace could find no matching static function on linked type Race. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native static function GetNumPlayableRaces could find no matching static function on linked type Race. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native static function GetNthPlayableRace could find no matching static function on linked type Race. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetSkin in empty state could find no matching function on linked type Race. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetSkin in empty state could find no matching function on linked type Race. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetCastTime in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetPerk in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNumEffects in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthEffectMagnitude in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthEffectArea in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthEffectDuration in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetNthEffectMagicEffect in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetCostliestEffectIndex in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetMagickaCost in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEffectiveMagickaCost in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetNthEffectMagnitude in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetNthEffectArea in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetNthEffectDuration in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEquipType in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function SetEquipType in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEffectMagnitudes in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEffectAreas in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM] error: Native function GetEffectDurations in empty state could find no matching function on linked type SPELL. Function will not be bound.
[06/07/2019 - 06:00:44PM]

As you can see, the log is much easier to read and analyze in a spoiler.

 

The other reason to use spoilers is that it speeds up the loading of a thread. If you routinely post pictures and videos especially in the body of the post outside spoilers it will significantly slow down loading the thread. I have no desire to embarrass anyone but there are many threads on LL that take a minute or more to load for this simple reason. I know the moderators have encouraged people to use spoilers and set the example themselves by doing so. Therefore, for everyone's benefit (including yours) use the spoilers.

 

Putting a wall of text in a spoiler is simple. It is just copy (or cut) and paste. So let me talk about putting pictures and videos in spoilers. Again, there are always many ways to do things, this one is mine. After getting your picture or video into a place where you can access it while still on LL open a spoiler. Grab the picture/video by clicking on it and drag it (hold the mouse button down the entire time) until you get over the handy paperclip. The text next to it says "Drag filess here to attach, or choose files..." You will see that area highlight (a white dotted line appears around it). Then release the mouse button and the image will upload - it takes mine about 5 seconds. Moving the file should look something like this:

Spoiler

593608818_Screenshot(83)j.jpg.c3490c7e55f4234fcb1920d857707ffc.jpg

You will then have a miniature of your image below the area in which you type like this (this happens to be this blog entry as I'm working on it):

Spoiler

1766078235_Screenshot(90)j.jpg.7cada9f5d9d7108df20536a2c6e8228b.jpg

Each image has two buttons in it. I have highlighted them on my first image. The "+" sign allows you to put the image into your post. It will go in wherever your cursor is (please make it insider a spoiler). It's on the left and I highlighted it in red. This loading into the post will also take about 5 seconds. The "garbage can" icon on the right (highlighted in blue) will delete the image.

 

While I should save this for the next section a couple of useful tips about all this. As I indicated, it is possible to drag and drop a file as well as a picture. If you do, it will wind up in a tidy appearing white box. While that is doable I want to reiterate that, for the sake of your reader, it is better that you copy the text of that file and paste it into a spoiler. About uploading pictures: LL doesn't like .bmp images (which is what screenshots are and what all of my images started out as). The simplest method of dealing with this that I have found is to load the screenshot into Paint (or similar program) and then save as a .jpg file. While the site will also take .png files they are more dense and can easily become too big to effectively load. If you have something that will require fine definition to see then by all means use .png. However, most of the time, stick with .jpg.

 

3. Starting a Thread (Topic)

 

Compared to everything else I discussed this is easy. The most difficult part may be choosing which forum to which you want to add the thread. So, to illustrate, let's say I want to start a thread to discuss what people's favorite sexual position is (this is LoversLab after all). After due consideration I feel that the Off Topic forum and, more specifically, the Adult Stuff (18+) subforum is the place to be:

Spoiler

2021852547_Screenshot(91)j.jpg.cfb2c7d0efdf296e7824f1efa84eede8.jpg

If you followed me to that page you will see the green "Start new topic" button which I highlighted in red. To begin I need to click on it. This will give me:

Spoiler

1577306538_Screenshot(94)j.jpg.af70b11689ccfb23e366095f02965273.jpg

There are only two fields that MUST be completed to start this thread and they are both marked as "Required." You must enter a Title and you must enter text to describe what the thread is all about. So, I could put "Favorite Sexual Position" as the title and write something about what I favor and open the question for others. Having done this all I have to do is hit the "Submit Topic" button on the bottom and I'm done. When you start a thread I encourage you to make your title straight to the point. Not only can you explain more in the post you can also use the tags for highlights. Despite the fact that it says "Choose" the tags are strictly words or phrases that you choose to enter. So, in my case I might want to put tags such as male, female, heterosexual and homosexual. This allows my reader to be able to tell at a glance whether I am covering something in which they might have an interest. But don't forget, tags are entirely optional.

 

You might also note the tab next to "Content" at the top that says "Poll." You can take a poll as part of your thread although you don't see them very often. If you switch to "Poll" you will get this:

Spoiler

435904061_Screenshot(92)j.jpg.dea2e423c651dc32b9ebca3f748c012a.jpg

There is not much to do with this page. Add another title (or reuse your thread's title) at the top. The check boxes are intuitive (either click and make voters identity public - I've never seen one here on LL where this was true or leave it blank and preserve anonymity; either click on automatically close poll - in which case you will be asked to set a date or leave it blank and the site will close it when it is ready. Then, you hit "Add Question" and get this:

Spoiler

1323276801_Screenshot(93)j.jpg.47cba395ac51dc048764f0cc768b1da8.jpg

The top part should carry over from the last page. You simply place a question and give choices. You can add more than two choices with the "Add Choice" button. You can tick on the multiple choice question option if that is desired. You can then add another question with the "Add Question" button. From there you just do the same thing until you have it as you like it. When complete hit the "Submit Topic" button and you've started a thread.

 

Should you choose to change, or amend, anything in the title you can do this. Just go to your first (original) post and hit the "Edit" button. This will allow you to change your post but it will also let you change your title.

 

B. Tips and Advice (T&A)

 

1. General Introduction

 

This part of the blog is meant to help facilitate communication. Except where specifically cited none of this is part of the site's Rules (which can still be found in the bottom left hand corner of any page). Everyone is entitled to their own opinions and style. However, if you choose to do things that make your posts unclear you will have no one to blame other than yourself when the results are not what you really wanted.

 

I want to remind my readers of what I said in my first post on this blog. LoversLab (LL) is Ashal's site. He owns it just as (I assume) he owns his home. We are invited guests here at his suffrage and should be prepared to follow his rules. As I said before, this is very much like being invited to someone else's home for a party. I want to extend that analogy just a little further here. Not only should you obey "the house rules" politeness should be the norm. Our host wants everyone at his party to have a good time. There is no inherent reason that can't happen. Part of achieving that is having all of us behave in a mature and civilized manner. My hope is that what I have listed below in T&A may help us achieve that.

 

2. Special Introduction for non-native English speakers

 

WELCOME to LoversLab! As I did with my first blog entry I am going to make a claim that I can't prove. At any given time, MOST of the people on LL are NOT native English speakers. I understand that coming to an English language site with little or no skill in the language can be intimidating. Don't be. We are a very inclusive group and we want you to feel welcome here. In fact, while many of the tips and advice are especially germane to non-native English speakers there are only two tips I would like to give you distinctly.

 

The first is that it pays to warn your readers that English is not your native language. While I've been thinking about how this should be phrased I happened to run across this at the beginning of a post by Akiim12:

 

     (Beforehand I must state that I'm not a native English speaker, so grammar errors are bound to happen.)

 

I have taken the liberty of placing it here so that, should you so desire, it is available for copy and paste. Even if you don't use this one, making the identification will help. Please note that I like this one because it is a simple, declarative statement. It is not an apology of any type. Akiim12 is just letting you know a fact.

 

The other point is the use of Google Translate (or similar mods). If you just enter your phrase and then copy the result you will get something that looks like this:

 

I do not speak Spanish

While the translation was excellent the visual result can be difficult on your reader. This can be corrected using the tools I mentioned in the first section, or, what I have found useful, is to copy my translation into Notepad (or similar) and then copy it back here on LL. In this example I would get:

 

I do not speak Spanish

 

In this manner your post will look like everyone else's posts.

 

3. Tips

 

  • Use simple declarative statements.  Run on sentences are difficult to follow. Incomplete sentences require the reader to do a lot of the work for you.
  • The use of punctuation will help improve your communication (For further information see the book "Eats, Shoots and Leaves" or simply the joke of the same name).
  • LoversLab comes with an automatic spellchecker. A wavy red line will appear under any word that it doesn't like. Scan your post for these before you submit it. Like all spellcheckers this one isn't perfect - for instance, it flags the word "LoversLab".
  • Read your post before you submit it. You may find that what sounded wonderful in your head as you typed does not sound nearly so cogent when it is read. You may even find little things that need to be corrected such as changing "your" to "you're".
  • Avoid overemphasizing your text. While I pointed out earlier that LL has a lot of ways to make your post stand out (Size, Font, Colors, etc.) when you use too much it actually detracts from the message. To quote someone I read on LL when I first came "when you highlight everything, you highlight nothing".
  • When you have an issue with something that you can take a picture of then do that and post it. A picture truly is "worth a thousand words."
  • For English speakers as well as non-native English speakers, avoid idioms. In my neck of the woods I can use the phrase "white on rice" with impunity. Locally everyone understands what I mean by it. However, LL has a worldwide audience and idioms, such as that, do not translate (just like poetry). Make everyone's life easier and simply avoid them (and yes I know, "my neck of the woods" is an idiom and I used it to emphasize my point).
  • As I previously mentioned, use quotes. If you are addressing what someone else has said you can quote them with one click (see above for details). This puts whatever your reply is in a context that any reader can understand AND it gives a notification to the person that you've quoted that you've addressed what they said and thereby facilitated communication.
  • When you start a thread make certain that the title reflects the content. While "catchy" titles might get more attention they also mislead your audience. Most people who look at threads are either learners or people who have an expertise in a particular area of modding. If the latter don't bother to look at your thread when they are just the person that you need because they can't see from the title that you are asking about something they know about then you have hurt yourself.
  • Brevity (is the soul of wit). Keep posts as short as possible consistent with completeness. Avoid posting a "wall of text". Experience proves that most of it doesn't get read. If you have ideas or information that you want to share that isn't necessarily relevant to the topic, put it in a spoiler. Then, it can be ignored by people who have no interest and read by those who do.

 

4. Advice

 

  • Do not address an individual or a generic reader by any title. While you might feel that calling someone teacher when you are asking a question is appropriate, a lot of terms don't bear up well in someone else's context.
  • Don't be intentionally rude (this, in fact, violates a Site rule (#2)). This includes name-calling. It also includes being derogatory about what someone before you may have expressed. If you feel that someone has offered information or advice that is less than wonderful a statement such as, "That's interesting. I've never heard anything like that before. What I would suggest instead is .... " This let's the reader know that you are skeptical of the advice given without intentionally or unintentionally hurting any feelings.
  • While I am a great fan of humor (I hope the Parody section below shows this) it is best to avoid this when trying to communicate an idea. So, if you are on a thread such as "Jokes" or "The Rant Thread" humor may be just the ticket for communication. However, most of LL's thread are about communicating ideas (how do I do this, where can I find that, etc.) and humor may just get in the way. (However, if you are looking for some laughs let me recommend Ernest Lemmingway's threads on the Community posts.)
  • Use likes (see above for details). Likes cost you nothing and can make a difference for others in the future. Use them not just if you like what someone else says or shows, use them if you strongly agree with their statement (emphasizing to a reader the strength of the statement). Use them as a way of saying "thank you" if someone helps you on a thread or to recognize a mod that you appreciate.
  • If you are uncertain of WHERE to start there are several logical choices. Ask a question or make a supportive statement on the Support Thread of a mod that you've enjoyed. Look through "The Big Board of Fun" and "Community" Forums for topics that you have an interest in or even (in the former case) some games in which you can participate. Or, there is the "Say Hi!" thread (https://www.loverslab.com/topic/122331-say-hi/) which is designed just for that purpose. If you go there you can just "say hi" or you can share a bit about yourself and your interests.

 

C.Parody

 

When I first spoke with my friends Donttouchmethere and Worik about doing this blog they were very supportive. However, when I asked for specific suggestions of what to post their humorous side won out. What follows here are the suggestions that they gave me (somewhat edited, primarily for clarity). These are NOT meant to be taken seriously. In fact, these are all things that we have seen on this site and made us cringe or laugh out loud. It is in hope that some of you may join in the laughter that I have chosen to add them here.

 

  • be sure to jerk CPU's chain
  • click the green button to download and the gray one to mock the mod's author
  • mod requirements can be ignored, they are just there to make the mod author look good
  • if possible, attack everyone by religion or national origin, that way you can get enough attention to ask a stupid question
  • if a mod author is friendly enough to create a modification just for you, please call him names and shit on his topic, they need that
  • please don't write a wall of text when you have an issue, a single line will be enough like:
    • "this mod sucks", or the famous
    • "this mod doesn't work". Good examples of useful bug reports can be found on every Nexus mod and topic
  • if something doesn't work it's your own fault
  • if it's still not working then it's overmodded, see above
  • to avoid certain notorious posters never stay in a single topic for too long
  • it's always a good idea to completely ignore what people suggest in Tech Support
  • NEVER, EVER give feedback in Tech Support if a posted solution worked
  • give "likes" only to screenshots of busty elves in bikini armor, NEVER EVER waste them on the mod authors that made those shots possible in the first place
  • if you know more than others always start a conversation with, "you are all stupid, I'm the only one who knows his way around." and end it with "hope you guys learned something for the future, you stupid fucks."
  • NEVER, EVER read what the mod actually does in game, instead start a Tech Support topic about strange things that happen in your game like your PC being raped or bound
  • If you are wrong NEVER, EVER correct yourself. In fact, do the opposite and repeat that shit over and over again until every noob thinks you're right.
  • steal everything and upload it on LL again

  • never be friendly to a fellow mod author. They can't do shit  and should be happy enough that you asked for modding advice or used their files in your mod.

  • use LL to promote your Patreon account

  • make mod instructions as confusing as possible so you can get asked the same question over and over again

  • give your mod a strange name so that people have to download it to find out what works and what doesn't

  • as a mod author always talk badly about your fellow mod authors unless users do the same and then tell them "to be nice"

  • do a DDoS attack regularly to help Ashal test the defenses

  • make spam accounts and call everyone a pedophile

  • hide patches and download links in topics where they will never be found again

  • NEVER, EVER read topics before installing a mod, it's always better to ignore the obvious and just ask.

  • NEVER, EVER read the last post on a Support Thread, it might be the answer to your question and how lame would that be

  • if you ask for help in Tech Support, don't, just don't, give useful information about your setup. It's more fun if those helpful idiots have to guess

  • don't mess with Kimy - she bites

  • if no one can install your mod after reading your instructions tell them that only real modders can install stuff

  • if someone annoys you call them whiny

  • if you're testing something and you found out it didn't work NEVER, EVER report it

  • NEVER, EVER write something nice about a mod. However, if you find that you must do so then make sure to write something bad shortly thereafter

  • following topics about the mods you have installed is for noobs. Real modders ask already answered questions over again.

  • if you don't understand something just say, "it doesn't work"

  • users that give feedback about bugs just don't know how to mod their game. If you are a mod author just ignore them or tell them another mod is the cause

  • get angry about a mod's core function. For example, if it's a bondage mod please tell the mod author that there is too much bondage in it. He or she will understand.

  • Remember: if it doesn't work for you, it cannot work for anyone else!

 

I hope that this blog post has been useful to you and, maybe, given you a little chuckle.

20 Comments


Recommended Comments

On 6/15/2019 at 6:13 AM, worik said:

What's wrong with pink ?

AAAAAAAAAAAHHHHHHHHH! ?

Hilarious  ?

That's... that's... not from your game... or is it ?

I think I add that to possible LL fetishes ?

 

Edited by donttouchmethere
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30 minutes ago, donttouchmethere said:

That's... that's... not from your game... or is it ?

No. ? I can't stand those ridiculous armours with edges, spikes and other crap :classic_angry:

I prefer more practical clothing

Spoiler

3286.Morthal-Bath.jpg.66c37595c6578fc8804985cc78d89006.jpg

Otherwise my choice of colour depends on the situation and if it has a purpose :classic_tongue:

Spoiler

d31_497.WR-Dance.jpg.555ccdf29e20c8cf87ddfa4ae9034fe2.jpg

 

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9 hours ago, worik said:

What's wrong with pink ?

 ?

 

nothing wrong with pink; it's a valid and beautiful colour. nonetheless, the palette has all colours' shades and nuances, including,
aqua
salmon
blue

dark blue
green
orange

brown
red
yellow

besides black, white, and 16 — unfortunately not 50 — shades of grey.  

so the question remains: why pink?

 


 

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23 hours ago, worik said:

No. ? I can't stand those ridiculous armours with edges, spikes and other crap :classic_angry:

I prefer more practical clothing

  Reveal hidden contents

3286.Morthal-Bath.jpg.66c37595c6578fc8804985cc78d89006.jpg

Otherwise my choice of colour depends on the situation and if it has a purpose :classic_tongue:

  Reveal hidden contents

d31_497.WR-Dance.jpg.555ccdf29e20c8cf87ddfa4ae9034fe2.jpg

 

> Dancing girl in second spoiler is hot. She is welcome to dance naked in our house :D

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Quote

However, when I asked for specific suggestions of what to post their humorous side won out.

:classic_huh: ...:classic_blush:

ca7160c833fabbd5c2b555a6aed4a56f--snoopy-party-fun-art.jpg

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Hey!

Where is the part: How to create a new blog for "not so newcomers" that just don't see the forest for the trees ? (ha! I used an idiom :classic_ph34r:, catch me if you can ?‍♂️)

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1 hour ago, donttouchmethere said:

Hey!

Where is the part: How to create a new blog for "not so newcomers" that just don't see the forest for the trees ? (ha! I used an idiom :classic_ph34r:, catch me if you can ?‍♂️)

To start a new blog go to the bar at the top of the screen that has the buttons: Forums/Downloads/Blogs/Clubs, etc. and click on Blogs. When that screen comes up, in the title area (where it says "Blogs" in great big letters on the left) there are a number of buttons. The first one (from the left) is "Create New Blog." Click that and AWAY YOU GO!

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On 6/15/2019 at 9:32 AM, worik said:

I prefer more practical clothing

I know it's wrong to ask a woman that question so bluntly, but are those CBBE? ?

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51 minutes ago, donttouchmethere said:

I know it's wrong to ask a woman that question so bluntly, but are those CBBE? ?

They are :classic_happy:

At least I think so ?

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Guest

Posted (edited)

I read the Navigating LL for Newcomers.

I read the Parody section.

I read the (don't mess with Kimy - she bites) sentence.

 

Anyone else used Loverslab Google search to find Kimy who bites? :D Or am i just the only one lol

Hey i was just curious.

Edited by Guest
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12 hours ago, AnOutcast said:

I read the Navigating LL for Newcomers.

I read the Parody section.

I read the (don't mess with Kimy - she bites) sentence.

 

Anyone else used Loverslab Google search to find Kimy who bites? :D Or am i just the only one lol

Hey i was just curious.

 

Sorry, I'm such a fan that I often forget that not everyone who comes to LL plays Skyrim. And, not all of those who play Skyrim use the Devious Devices mods. Kimy is the lead author/maintainer of the DD mods.

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Oh i have used it in the past, Black Vampire Chain Cuirass by Newmiller, Ks Hairdos Parody Black Hairstyle, Blue Vampire Eyes, Ebonite Catsuit Gloves/ Boots/ Collar. Wish i had a picture of this Vampire to share it...

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On 7/3/2021 at 10:45 PM, AnOutcast said:

Anyone else used Loverslab Google search to find Kimy who bites? :D Or am i just the only one lol

Hey i was just curious.

*googles "Kimy who bites"*

 

 

 

Edited by donttouchmethere
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10 minutes ago, donttouchmethere said:

*googles "Kimy who bites"*

?

?

?

?

  Reveal hidden contents

 

 

This really made my day LOL and it makes sense as well. Suprise Banana! :D

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