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werewolf hd test meshes


meme supreme

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my friend wanted me to do these and as practice i said Hell yea.

 

malebodywerewolfhard_1_20190305_02-58-08.thumb.jpg.1d5b099304416b81c1377d30a7d0e788.jpg

 

malebodywerewolfhard_1_20190305_02-58-31.thumb.jpg.32e6599a6d45ca9cff9a88f85436b5de.jpg

 

malebodywerewolf_1_20190305_02-59-17.thumb.jpg.039f9359ee37ac399de8db61c7845460.jpg

 

they work. they look ok ingame but there are some base issues with the mesh that i haven't been able to figure out. stuff is weird by design and skyrim doesn't like merged vertices with different uv maps. i am also not great blender man.

anyways try em out, i will release them officially at some point since right now they are completely baseline, no support for weight sliders, no immersive creatures support, no abc rigging, etc etc

 

overwrite your meshes\MoreNastyCritters\werewolf directory with these:

 

werewolf.7z

 

and this is for the vanilla directory at meshes\actors\werewolfbeast\character assets

 

malebodywerewolf_1.7z

 

these are experimental for now, but look ok and align properly since they're on the same proportions. without better textures this is slightly pointless, but shading looks a bit nicer and clipping is also less weird.

 

noticeable issues are only on the canine mesh, on its underside, and the back of the balls shape. these are unnoticeable in my game but are nonetheless weird and idk how to fix.

 

malebodywerewolfhard_Legacy_20190305_02-59-00.thumb.jpg.03aa53f0e9c2e0736368b0be3bff2ca0.jpg

 

20190226134505178.jpg.37e74958df980eea34b2c08e510b2ba5.jpg

20190226134615868.jpg.dee6922ac8f8fffdb5ee69c68cf4c001.jpg

20190226134457455.jpg.d9f7b9d74dcebe87aca755d3b021ed2d.jpg

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