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A roadmap for vanilla armor conversions...


xarathos

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Because I want to do this right, in a way that satisfies my own sensibilities. "Road map" might be overselling it a bit, really, but I'm gonna take a stab at this anyway.

 

I'm a designer by education and I think about characters in a particular way; I believe appearance should be a reflection of function and of character.

 

Heavy armor, especially, should - by default - be "protective" looking. In most respects I feel like it can safely be pretty much identical to the male variation (women wearing heavy armor probably also wear, idk, the equivalent of a sports bra under it). So what I'm picturing for that section of the conversion is essentially a straight refitting of the Bethesda male armors to the 7base body proportions, with the breasts assumed as 'compressed.' This as the 'lore friendly'/or more properly realistic default.

 

But I also like having choices, and skimpy armors are fun looking and we all love them. I like a game that has room for both, say, Aveline Vallen and Red Sonja. I'm also pretty okay with having skimpier light armors - that might be a weird compromise in my brainspace but hey, variety and all that.

 

So probably when I get to that point, I'll end up doing the 'realistic' default armor, and make whatever revealing variation of it is preferable craftable by using the first. I know it's been done that way a few times. And the great bit is, with something like Lootification, both versions can end up in the leveled lists and the world ends up with that much more variation in it.

 

My problem with that approach has always been that standalone versions tend to use vanilla stats. Ideally I'd like to have the mod 'inherit' stats from whatever vanilla fixes you have installed, but I don't know of a way to do that automatically, so. Probably I'll just end up tweaking the stats slightly and taking keywords from the fix mods I use myself - fixes from the unofficial patches or CCO or WAF or whatever. Anything I can include without adding extra dependencies to the ESP...

 

Maybe, if I'm trying really hard to be 'realistic,' I'll go ahead and lower the weight and armor values slightly over the base version. That seems like a fairly good compromise.

 

Eh. I'm rambling. The above is probably more of a confused mess than a road map. But at least I have it out somewhere I can review.

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xarathos

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I'm also thinking that it might be interesting to go to the extra effort of making the male versions of the 'reduced' armor, sort of the vanilla male but with the chest section chopped out for the Conan the Barbarian approach. Could always use a bit more variation in that idea space, and it'd make it easier to justify using both types of armor in the leveled lists.

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