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Welcome to Verbosity Jail


AVS

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Since I ran face-first into the length restriction for file descriptions and don't particularly feel like re-editing the thing down to fit, I'm gonna start posting the in-depth descriptions for the Dwarven Cyborg Collection here and cut the file description page down to mainly just screenshots and credits. I'm also going to use this as a sort of devblog, instead of littering the support thread my own posts. So expect to see in-process pics, experiments, explanations of my conceptual backings, maybe even that quest idea if I ever manage to find the time to write it down. Basically, whatever I find interesting enough to share.

 

To that end, let's open with something I whipped up to blow off some steam after the annoying process that was uploading the 2.2 update:

 

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Brain model sourced from here, everything else re-used from existing parts. Brain is actually a fair bit smaller than scale (I initially positioned it by fitting it into the human skull and some NPC heads) but had to be squished down to fit into a barrel mesh that was sized to work with the skull-fitted Gilded helmets. How 'bout we just say it's a Dwarven brain, hey? Works very nicely thematically with the full-automaton version of the Edhildil body. These in-game shots are only missing the neck plate, as I'm reusing an entry in my testing .esp that I threw together for the Detached head experiments that doesn't have the plate's .nif linked. The final version will work the same as the Gyro and Skull heads, although it'll also force me to make a new category. :smiley: 

 

Worth it, though. After all, a mind is a terrible thing to waste. 

 

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