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Fork Needs


Monoman1

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Fork Needs is similar to ForkPregnancy - A interoperability adapter layer that presents a single unified surface for modders to integrate with. 

 

ForkNeeds grants seamless access to Rnd, iNeed, Last Seed & Sunhelm without the modder needing to know or understand the underlying mod. Expanding the system to include another needs mod simply involves authoring a new backend interface. Once that backend interface is in place then any mod accessing Needs functions via MGF is automatically compatible with the new needs mod without any changes on their end. Very handy!

Highlights:

  • GetHungerPercent(), ModHungerPercent(), SetHungerPercent(), GetHungerLevelString()
  • Same as above but for thirst and fatigue. 

 

There are additional forks for pregnancy, warmth (Frostfall, Sunhelm) and some others but I don't want to commit on those just yet. 
 

_MGF_ForkNeeds: 

Spoiler
Scriptname _MGF_ForkNeeds extends Quest  

; Fork script for when you don't give a damn which needs mod is installed and
; just want to do/check some basic stuff. 

; Currently covers:
; 1 - Realistic Needs and Diseases
; 2 - iNeed
; 3 - Last Seed
; 4 - SunHelm - Wilderness Survival (hunger/thirst/fatigue component only -
;     see _MGF_ForkWarmth for its cold/exposure component)

; Needs mod you want not here? Write the interface script. Test it. Send it to me. 

Import _MGF_ArrayCreate
Import _MGF_ArrayEdit
Import _MGF_ArrayQuery

Event OnInit()
	Mods = New String[4]
	Mods[0] = "RealisticNeedsandDiseases.esp"
	Mods[1] = "iNeed.esp"
	Mods[2] = "LastSeed.esp"
	Mods[3] = "SunHelmSurvival.esp"
	DecideState()
	RegisterForModEvent("_MGF_LoadOrderChanged", "On_MGF_LoadOrderChanged")
EndEvent

Function DecideState()
	If Game.GetModByName(Mods[0]) != 255 ; Rnd
		GoToState("Rnd")
	ElseIf Game.GetModByName(Mods[1]) != 255 ; iNeed
		GoToState("Ineed")
	ElseIf Game.GetModByName(Mods[2]) != 255 ; Last Seed
		GoToState("Seed")
	ElseIf Game.GetModByName(Mods[3]) != 255 ; SunHelm
		GoToState("Sunhelm")
	Else
		GoToState("")
	EndIf
EndFunction

Event On_MGF_LoadOrderChanged(Bool OrderChanged, Bool ModsAdded, Bool ModsRemoved, Bool ModsModified)
	If ModsAdded || ModsRemoved
		String[] ModsAddedList = _MGF_Util.GetAddedMods()
		String[] ModsRemovedList = _MGF_Util.GetRemovedMods()
		ModsAddedList = ArrayStringIntersectionValues(Mods, ModsAddedList)
		ModsRemovedList = ArrayStringIntersectionValues(Mods, ModsRemovedList)
		If ModsAddedList.Length > 0 || ModsRemovedList.Length > 0
			DecideState()
		EndIf
	EndIf
EndEvent

String Function GetActiveState()
	Return GetState()
EndFunction

String Function GetActiveMod()
	Return ""
EndFunction

State Rnd
	String Function GetActiveMod()
		; Returns the name of the mod this script is currently hooking into. 
		Return Mods[0]
	EndFunction

	; ============================================================================
	; Hunger =====================================================================
	; ============================================================================

	Float Function GetHungerPercent()
		; Returns hunger as 0-100%
		; 0% = No hunger
		; 100% = Maximum hunger
		Return Rnd.GetHungerPercent()
	EndFunction
	
	Function ModHungerPercent(Float Percentage)
		; Percentage: -100.0 to +100.0
		; +100.0 = become maximally hungry. 
		; -100.0 = completely satisfy hunger.
		; -50.0 = half-satisfy hunger.
		Rnd.ModHungerPercent(Percentage)
	EndFunction
	
	Function SetHungerPercent(Float Percentage)
		; Percentage: 0.0 to 100.0
		; 0% = No hunger. 
		; 100% = Maximum hunger
		; Directly sets hunger to the specified percentage
		Rnd.SetHungerPercent(Percentage)
	EndFunction
	
	Int Function GetHungerLevel()
		; 0 - Gluttony
		; 1 - Satiated
		; 2 - Peckish
		; 3 - Hungry
		; 4 - Very Hungry
		; 5 = Starving
		Return Rnd.GetHungerLevel()
	EndFunction
	
	Int Function GetHungerLevelMax()
		; The maximum level of hunger for this mod
		Return Rnd.GetHungerLevelMax()
	EndFunction
	
	String Function GetHungerLevelString()
		; 0 - Glutted
		; 1 - Satiated
		; 2 - Peckish
		; 3 - Hungry
		; 4 - Very Hungry
		; 5 = Starving
		Return Rnd.GetHungerLevelString()
	EndFunction
	
	Bool Function GetIsBeggingHungry()
		; Is hungry enough to beg
		Return Rnd.GetBegIsHungry()
	EndFunction
	
	; ============================================================================
	; Thirst =====================================================================
	; ============================================================================
	
	Float Function GetThirstPercent()
		Return Rnd.GetThirstPercent()
	EndFunction
	
	Function ModThirstPercent(Float Percentage)
		Rnd.ModThirstPercent(Percentage)
	EndFunction
	
	Function SetThirstPercent(Float Percentage)
		Rnd.SetThirstPercent(Percentage)
	EndFunction
	
	Int Function GetThirstLevel()
		; 0 - Quenched
		; 1 - Slightly Thirsty
		; 2 - Thirsty
		; 3 - Very Thirsty
		; 4 - Dehydrated
		Return Rnd.GetThirstLevel()
	EndFunction
	
	Int Function GetThirstLevelMax()
		Return Rnd.GetThirstLevelMax()
	EndFunction
	
	String Function GetThirstLevelString()
		Return Rnd.GetThirstLevelString()
	EndFunction
	
	Bool Function GetIsBeggingThirsty()
		; Is thirsty enough to beg
		Return Rnd.GetBegIsThirsty()
	EndFunction
	
	; ============================================================================
	; Fatigue ====================================================================
	; ============================================================================
	
	Float Function GetFatiguePercent()
		Return Rnd.GetFatiguePercent()
	EndFunction
	
	Function ModFatiguePercent(Float Percentage)
		Rnd.ModFatiguePercent(Percentage)
	EndFunction
	
	Function SetFatiguePercent(Float Percentage)
		Rnd.SetFatiguePercent(Percentage)
	EndFunction
	
	Int Function GetFatigueLevel()
		; 0 - Not Tired
		; 1 - Slightly Tired
		; 2 - Tired
		; 3 - Very Tired
		; 4 - Exhausted
		Return Rnd.GetFatigueLevel()
	EndFunction
	
	Int Function GetFatigueLevelMax()
		Return Rnd.GetFatigueLevelMax()
	EndFunction
	
	String Function GetFatigueLevelString()
		Return Rnd.GetFatigueLevelString()
	EndFunction
	
	; ============================================================================
	; Utility ====================================================================
	; ============================================================================
	
	Bool Function IsDesperate()
		; Player is at the maximum level of thirst or hunger
		Return Rnd.IsDesperate()
	EndFunction
EndState

State Ineed
	String Function GetActiveMod()
		Return Mods[1]
	EndFunction
	
	; ============================================================================
	; Hunger =====================================================================
	; ============================================================================
	
	Float Function GetHungerPercent()
		Return Ineed.GetHungerPercent()
	EndFunction
	
	Function ModHungerPercent(Float Percentage)
		Ineed.ModHungerPercent(Percentage)
	EndFunction
	
	Function SetHungerPercent(Float Percentage)
		Ineed.SetHungerPercent(Percentage)
	EndFunction
	
	Int Function GetHungerLevel()
		; 0 - Satiated
		; 1 - Mild Hunger
		; 2 - Moderate Hunger
		; 3 - Severe Hunger
		Return Ineed.GetHungerLevel()
	EndFunction
	
	Int Function GetHungerLevelMax()
		; The maximum level of hunger for this mod
		Return Ineed.GetHungerLevelMax()
	EndFunction
	
	String Function GetHungerLevelString()
		; 0 - Satiated
		; 1 - Mild Hunger
		; 2 - Moderate Hunger
		; 3 - Severe Hunger
		Return Ineed.GetHungerLevelString()
	EndFunction
	
	Bool Function GetIsBeggingHungry()
		; Is hungry enough to beg
		Return Ineed.GetBegIsHungry()
	EndFunction
	
	; ============================================================================
	; Thirst =====================================================================
	; ============================================================================
	
	Float Function GetThirstPercent()
		Return Ineed.GetThirstPercent()
	EndFunction
	
	Function ModThirstPercent(Float Percentage)
		Ineed.ModThirstPercent(Percentage)
	EndFunction
	
	Function SetThirstPercent(Float Percentage)
		Ineed.SetThirstPercent(Percentage)
	EndFunction
	
	Int Function GetThirstLevel()
		; 0 - Well hydrated
		; 1 - Mild thirst
		; 2 - Moderate thirst
		; 3 - Severe thirst
		Return Ineed.GetThirstLevel()
	EndFunction
	
	Int Function GetThirstLevelMax()
		Return Ineed.GetThirstLevelMax()
	EndFunction
	
	String Function GetThirstLevelString()
		; 0 - Well hydrated
		; 1 - Mild thirst
		; 2 - Moderate thirst
		; 3 - Severe thirst
		Return Ineed.GetThirstLevelString()
	EndFunction
	
	Bool Function GetIsBeggingThirsty()
		; Is thirsty enough to beg
		Return Ineed.GetBegIsThirsty()
	EndFunction
	
	; ============================================================================
	; Fatigue ====================================================================
	; ============================================================================
	
	Float Function GetFatiguePercent()
		Return Ineed.GetFatiguePercent()
	EndFunction
	
	Function ModFatiguePercent(Float Percentage)
		Ineed.ModFatiguePercent(Percentage)
	EndFunction
	
	Function SetFatiguePercent(Float Percentage)
		Ineed.SetFatiguePercent(Percentage)
	EndFunction
	
	Int Function GetFatigueLevel()
		; 0 - Rested
		; 1 - Mild fatigue
		; 2 - Moderate fatigue
		; 3 - Severe fatigue
		Return Ineed.GetFatigueLevel()
	EndFunction
	
	Int Function GetFatigueLevelMax()
		Return Ineed.GetFatigueLevelMax()
	EndFunction
	
	String Function GetFatigueLevelString()
		; 0 - Rested
		; 1 - Mild fatigue
		; 2 - Moderate fatigue
		; 3 - Severe fatigue
		Return Ineed.GetFatigueLevelString()
	EndFunction
	
	; ============================================================================
	; Utility ====================================================================
	; ============================================================================
	
	Bool Function IsDesperate()
		; Player is at the maximum level of thirst or hunger
		Return Ineed.IsDesperate()
	EndFunction
EndState

State Seed
	String Function GetActiveMod()
		Return Mods[2]
	EndFunction
	
	; ============================================================================
	; Hunger =====================================================================
	; ============================================================================
	
	Float Function GetHungerPercent()
		Return Seed.GetHungerPercent()
	EndFunction
	
	Function ModHungerPercent(Float Percentage)
		Seed.ModHungerPercent(Percentage)
	EndFunction
	
	Function SetHungerPercent(Float Percentage)
		Seed.SetHungerPercent(Percentage)
	EndFunction
	
	Bool Function GetIsBeggingHungry()
		; Is hungry enough to beg
		Return Seed.GetBegIsHungry()
	EndFunction
	
	Int Function GetHungerLevel()
		; 0 - Well Fed
		; 1 - Satisfied
		; 2 - Hungry
		; 3 - Very Hungry
		; 4 - Ravenous
		; 5 = Starving
		Return Seed.GetHungerLevel()
	EndFunction
	
	Int Function GetHungerLevelMax()
		; The maximum level of hunger for this mod
		Return Seed.GetHungerLevelMax()
	EndFunction
	
	String Function GetHungerLevelString()
		; 0 - Well Fed
		; 1 - Satisfied
		; 2 - Hungry
		; 3 - Very Hungry
		; 4 - Ravenous
		; 5 = Starving
		Return Seed.GetHungerLevelString()
	EndFunction
	
	; ============================================================================
	; Thirst =====================================================================
	; ============================================================================
	
	Float Function GetThirstPercent()
		Return Seed.GetThirstPercent()
	EndFunction
	
	Function ModThirstPercent(Float Percentage)
		Seed.ModThirstPercent(Percentage)
	EndFunction
	
	Function SetThirstPercent(Float Percentage)
		Seed.SetThirstPercent(Percentage)
	EndFunction
	
	Int Function GetThirstLevel()
		; 0 = Quenched
		; 1 = Refreshed
		; 2 = Thirsty
		; 3 = Very Thirsty
		; 4 = Parched
		; 5 = Dehydrated
		Return Seed.GetThirstLevel()
	EndFunction
	
	Int Function GetThirstLevelMax()
		Return Seed.GetThirstLevelMax()
	EndFunction
	
	String Function GetThirstLevelString()
		; 0 = Quenched
		; 1 = Refreshed
		; 2 = Thirsty
		; 3 = Very Thirsty
		; 4 = Parched
		; 5 = Dehydrated
		Return Seed.GetThirstLevelString()
	EndFunction
	
	Bool Function GetIsBeggingThirsty()
		; Is thirsty enough to beg
		Return Seed.GetBegIsThirsty()
	EndFunction
	
	; ============================================================================
	; Fatigue ====================================================================
	; ============================================================================
	
	Float Function GetFatiguePercent()
		Return Seed.GetFatiguePercent()
	EndFunction
	
	Function ModFatiguePercent(Float Percentage)
		Seed.ModFatiguePercent(Percentage)
	EndFunction
	
	Function SetFatiguePercent(Float Percentage)
		Seed.SetFatiguePercent(Percentage)
	EndFunction
	
	Int Function GetFatigueLevel()
		; 0 = Rested - Well Rested - Lover's Comfort - Parent's Love
		; 1 = Sharp
		; 2 = Tired
		; 3 = Very Tired
		; 4 = Haggard
		; 5 = Exhausted
		Return Seed.GetFatigueLevel()
	EndFunction
	
	Int Function GetFatigueLevelMax()
		Return Seed.GetFatigueLevelMax()
	EndFunction
	
	String Function GetFatigueLevelString()
		; 0 = Rested - Well Rested - Lover's Comfort - Parent's Love
		; 1 = Sharp
		; 2 = Tired
		; 3 = Very Tired
		; 4 = Haggard
		; 5 = Exhausted
		Return Seed.GetFatigueLevelString()
	EndFunction
	
	; ============================================================================
	; Utility ====================================================================
	; ============================================================================
	
	Bool Function IsDesperate()
		; Player is at the maximum level of thirst or hunger
		Return Seed.IsDesperate()
	EndFunction
EndState

State Sunhelm
	String Function GetActiveMod()
		Return Mods[3]
	EndFunction

	; ============================================================================
	; Hunger =====================================================================
	; ============================================================================

	Float Function GetHungerPercent()
		Return Sunhelm.GetHungerPercent()
	EndFunction

	Function ModHungerPercent(Float Percentage)
		Sunhelm.ModHungerPercent(Percentage)
	EndFunction

	Function SetHungerPercent(Float Percentage)
		Sunhelm.SetHungerPercent(Percentage)
	EndFunction

	Int Function GetHungerLevel()
		; 0 - Well Fed    (< 40)
		; 1 - Satisfied   (40-79)
		; 2 - Peckish     (80-139)
		; 3 - Hungry      (140-239)
		; 4 - Ravenous    (240-359)
		; 5 - Starving    (>= 360)
		Return Sunhelm.GetHungerLevel()
	EndFunction

	Int Function GetHungerLevelMax()
		Return Sunhelm.GetHungerLevelMax()
	EndFunction

	String Function GetHungerLevelString()
		; 0 - Well Fed    (< 40)
		; 1 - Satisfied   (40-79)
		; 2 - Peckish     (80-139)
		; 3 - Hungry      (140-239)
		; 4 - Ravenous    (240-359)
		; 5 - Starving    (>= 360)
		Return Sunhelm.GetHungerLevelString()
	EndFunction

	Bool Function GetIsBeggingHungry()
		; Is hungry enough to beg
		Return Sunhelm.GetIsBeggingHungry()
	EndFunction

	; ============================================================================
	; Thirst =====================================================================
	; ============================================================================

	Float Function GetThirstPercent()
		Return Sunhelm.GetThirstPercent()
	EndFunction

	Function ModThirstPercent(Float Percentage)
		Sunhelm.ModThirstPercent(Percentage)
	EndFunction

	Function SetThirstPercent(Float Percentage)
		Sunhelm.SetThirstPercent(Percentage)
	EndFunction

	Int Function GetThirstLevel()
		; 0 - Quenched              (< 40)
		; 1 - Sated                 (40-59)
		; 2 - Thirsty               (60-119)
		; 3 - Parched               (120-179)
		; 4 - Dehydrated            (180-299)
		; 5 - Severely Dehydrated   (>= 300)
		Return Sunhelm.GetThirstLevel()
	EndFunction

	Int Function GetThirstLevelMax()
		Return Sunhelm.GetThirstLevelMax()
	EndFunction

	String Function GetThirstLevelString()
		; 0 - Quenched              (< 40)
		; 1 - Sated                 (40-59)
		; 2 - Thirsty               (60-119)
		; 3 - Parched               (120-179)
		; 4 - Dehydrated            (180-299)
		; 5 - Severely Dehydrated   (>= 300)
		Return Sunhelm.GetThirstLevelString()
	EndFunction

	Bool Function GetIsBeggingThirsty()
		; Is thirsty enough to beg
		Return Sunhelm.GetIsBeggingThirsty()
	EndFunction

	; ============================================================================
	; Fatigue ====================================================================
	; ============================================================================

	Float Function GetFatiguePercent()
		Return Sunhelm.GetFatiguePercent()
	EndFunction

	Function ModFatiguePercent(Float Percentage)
		Sunhelm.ModFatiguePercent(Percentage)
	EndFunction

	Function SetFatiguePercent(Float Percentage)
		Sunhelm.SetFatiguePercent(Percentage)
	EndFunction

	Int Function GetFatigueLevel()
		; 0 - Well Rested      (< 80)
		; 1 - Rested           (80-159)
		; 2 - Slightly Tired   (160-239)
		; 3 - Tired            (240-359)
		; 4 - Weary            (360-479)
		; 5 - Exhausted        (>= 480)
		Return Sunhelm.GetFatigueLevel()
	EndFunction

	Int Function GetFatigueLevelMax()
		Return Sunhelm.GetFatigueLevelMax()
	EndFunction

	String Function GetFatigueLevelString()
		; 0 - Well Rested      (< 80)
		; 1 - Rested           (80-159)
		; 2 - Slightly Tired   (160-239)
		; 3 - Tired            (240-359)
		; 4 - Weary            (360-479)
		; 5 - Exhausted        (>= 480)
		Return Sunhelm.GetFatigueLevelString()
	EndFunction

	; ============================================================================
	; Utility ====================================================================
	; ============================================================================

	Bool Function IsDesperate()
		; Player is at the maximum level of thirst or hunger
		Return Sunhelm.IsDesperate()
	EndFunction
EndState

; Empty state Functions =================================================

Float Function GetHungerPercent()
	Return 0.0
EndFunction

Function ModHungerPercent(Float Percentage)
EndFunction

Function SetHungerPercent(Float Percentage)
EndFunction

Int Function GetHungerLevel()
	Return 0
EndFunction

Int Function GetHungerLevelMax()
	Return 0
EndFunction

String Function GetHungerLevelString()
	Return ""
EndFunction

Bool Function GetIsBeggingHungry()
	; Is hungry enough to beg
	Return false
EndFunction

Float Function GetThirstPercent()
	Return 0.0
EndFunction

Function ModThirstPercent(Float Percentage)
EndFunction

Function SetThirstPercent(Float Percentage)
EndFunction

Int Function GetThirstLevel()
	Return 0
EndFunction

Int Function GetThirstLevelMax()
	Return 0
EndFunction

String Function GetThirstLevelString()
	Return ""
EndFunction

Bool Function GetIsBeggingThirsty()
	; Is thirsty enough to beg
	Return false
EndFunction

Float Function GetFatiguePercent()
	Return 0.0
EndFunction

Function ModFatiguePercent(Float Percentage)
EndFunction

Function SetFatiguePercent(Float Percentage)
EndFunction

Int Function GetFatigueLevel()
	Return 0
EndFunction

Int Function GetFatigueLevelMax()
	Return 0
EndFunction

String Function GetFatigueLevelString()
	Return ""
EndFunction

Bool Function IsDesperate()
	; Player is at the maximum level of thirst or hunger
	Return false
EndFunction

Function Test()
	Debug.Trace("_MGF_ForkNeeds: Test Begin")
	Debug.Trace("_MGF_ForkNeeds: Active Mod: " + GetActiveMod())
	
	Debug.Trace("_MGF_ForkNeeds: HUNGER ===================================")
	Debug.Trace("_MGF_ForkNeeds: GetHungerLevel(): " + GetHungerLevel())
	Debug.Trace("_MGF_ForkNeeds: GetHungerLevelMax(): " + GetHungerLevelMax())
	Debug.Trace("_MGF_ForkNeeds: GetHungerLevelString(): " + GetHungerLevelString())
	Float OldValue = GetHungerPercent()
	Debug.Trace("_MGF_ForkNeeds: GetHungerPercent(): " + GetHungerPercent())
	ModHungerPercent(30.0)
	Debug.Trace("_MGF_ForkNeeds: ModHungerPercent(30%): " + GetHungerPercent())
	ModHungerPercent(-30.0)
	Debug.Trace("_MGF_ForkNeeds: ModHungerPercent(-30%): " + GetHungerPercent())
	SetHungerPercent(0.0)
	Debug.Trace("_MGF_ForkNeeds: SetHungerPercent(0%): " + GetHungerPercent())
	SetHungerPercent(100.0)
	Debug.Trace("_MGF_ForkNeeds: SetHungerPercent(100%): " + GetHungerPercent())
	Debug.Trace("_MGF_ForkNeeds: GetIsBeggingHungry(): " + GetIsBeggingHungry())
	SetHungerPercent(OldValue)
	
	Debug.Trace("_MGF_ForkNeeds: Thirst ===================================")
	OldValue = GetThirstPercent()
	Debug.Trace("_MGF_ForkNeeds: GetThirstPercent(): " + GetThirstPercent())
	ModThirstPercent(30.0)
	Debug.Trace("_MGF_ForkNeeds: ModThirstPercent(30.0): " + GetThirstPercent())
	ModThirstPercent(-30.0)
	Debug.Trace("_MGF_ForkNeeds: ModThirstPercent(-30.0): " + GetThirstPercent())
	SetThirstPercent(0.0)
	Debug.Trace("_MGF_ForkNeeds: SetThirstPercent(0.0): " + GetThirstPercent())
	SetThirstPercent(100.0)
	Debug.Trace("_MGF_ForkNeeds: SetThirstPercent(100.0): " + GetThirstPercent())
	SetThirstPercent(OldValue)
	Debug.Trace("_MGF_ForkNeeds: GetThirstLevel(): " + GetThirstLevel())
	Debug.Trace("_MGF_ForkNeeds: GetThirstLevelMax(): " + GetThirstLevelMax())
	Debug.Trace("_MGF_ForkNeeds: GetThirstLevelString(): " + GetThirstLevelString())
	Debug.Trace("_MGF_ForkNeeds: GetIsBeggingThirsty(): " + GetIsBeggingThirsty())
	
	Debug.Trace("_MGF_ForkNeeds: Fatigue ===================================")
	OldValue = GetFatiguePercent()
	Debug.Trace("_MGF_ForkNeeds: GetFatiguePercent(): " + GetFatiguePercent())
	ModFatiguePercent(30.0)
	Debug.Trace("_MGF_ForkNeeds: ModFatiguePercent(30.0): " + GetFatiguePercent())
	ModFatiguePercent(-30.0)
	Debug.Trace("_MGF_ForkNeeds: ModFatiguePercent(-30.0): " + GetFatiguePercent())
	SetFatiguePercent(0.0)
	Debug.Trace("_MGF_ForkNeeds: SetFatiguePercent(0.0): " + GetFatiguePercent())
	SetFatiguePercent(100.0)
	Debug.Trace("_MGF_ForkNeeds: SetFatiguePercent(100.0): " + GetFatiguePercent())
	SetFatiguePercent(OldValue)
	Debug.Trace("_MGF_ForkNeeds: GetFatigueLevel(): " + GetFatigueLevel())
	Debug.Trace("_MGF_ForkNeeds: GetFatigueLevelMax(): " + GetFatigueLevelMax())
	Debug.Trace("_MGF_ForkNeeds: GetFatigueLevelString(): " + GetFatigueLevelString())
	
	Debug.Trace("_MGF_ForkNeeds: Test End")
EndFunction

String[] Mods

_MGF_InterfaceRnd Property Rnd Auto
_MGF_InterfaceIneed Property Ineed Auto
_MGF_InterfaceLastSeed Property Seed Auto
_MGF_InterfaceSunhelm Property Sunhelm Auto

 

 

Edited by Monoman1

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