THE SKYRIMNET PLUGIN ECOSYSTEM — A COMPLETE GUIDE
Updated: May 2026 | Skyrim AE 1.6.1170+ | SKSE 2.2.6+
Introduction
SkyrimNet is not a mod. It is an operating system. Where other AI projects bolt an external program onto Skyrim through a network connection, SkyrimNet runs as a native Windows DLL inside the game process itself — reading game state directly from memory, streaming TTS audio before the model finishes writing, and spinning up follower actions without a Python script in sight. It is the only project of its kind.
But the core plugin is only the beginning. Around it, a tight-knit group of developers have built an entire ecosystem: adult framework bridges, body-awareness systems, in-game UI tools, voice servers, cloud deployment rigs, and follower overhauls. This guide maps all of it — who built what, what each piece does, and how to get started.
Section I — Requirements Before You Install Anything
⚠️ CRITICAL WARNING ⚠️
SkyrimNet requires Skyrim Anniversary Edition version 1.6.1170 or later with SKSE64 2.2.6+. Do not attempt to install on 1.5.97 (SE). There is no downgrade compatibility path.
Every DLL-based plugin in this guide was compiled for CommonLibSSE-NG and will crash instantly on the wrong game version. Check your runtime version at the Skyrim main menu before installing anything.
Requirements List
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Skyrim AE — Version 1.6.1170 or newer (Steam / GOG)
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SKSE64 — Version 2.2.6+ for AE — from skse.silverlock.org
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Address Library for SKSE — All-in-one version, updated for 1.6.1170
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SkyUI 5.2+ — Required by SkyrimNet's MCM interface
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PapyrusUtil SE — Script utility functions used internally
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JContainers SE — Required for plugin data storage
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UIExtensions — Needed for in-game text input menus
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PrismaUI — Required for all web-overlay plugins (Status Widget, Dashboard, Chat, S.T.F.U.)
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Native EditorID Fix NG — Required by S.T.F.U., SkyrimNet_UDNG, and others
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An LLM API key or local model — OpenAI, OpenRouter, Anthropic, local LM Studio, etc.
LLM Options Note
SkyrimNet is model-agnostic. You can use OpenAI API, OpenRouter (for Claude, Gemini, or open-source models), a local LM Studio / Ollama server, or galanx's Claude-SkyrimNet-Proxy to route through a Claude Max subscription. Higher-context models give significantly better NPC memory quality.
Section II — The Complete Plugin Ecosystem
What follows is every known plugin in the SkyrimNet ecosystem, grouped by developer and function. Each entry includes what the plugin does, what it requires, and where to download it.
🔷 Developer: MinLL — Core Developer
SkyrimNet-GamePlugin
Author: MinLL · Type: Core
The foundation. Every NPC in Skyrim becomes a full conversationalist — with their own opinions, memories, reactions to world events, and autonomous decision-making — all voiced through your TTS engine of choice and powered by your LLM of choice. It runs as a single native Windows DLL inside Skyrim itself: no WSL, no Python launcher, no background server window. Game state is read directly from memory. TTS starts speaking the first sentence while the model writes the second. Install the mod, launch the game, open localhost:8080, and you're talking to NPCs in minutes. As of Beta 20, NPCs now have physics-based line-of-sight, can peek around open obstacles and corners, and hold persistent memories across sessions.
📥 Download: https://github.com/MinLL/SkyrimNet-GamePlugin/releases
Requires: SKSE 2.2.6+, Address Library, SkyUI, JContainers, PapyrusUtil, UIExtensions
MinAI
Author: MinLL · Type: Deprecated
The predecessor to SkyrimNet, now officially abandoned and no longer maintained. MinAI was an early LLM-to-Skyrim bridge that laid the conceptual groundwork for what SkyrimNet became. If you encounter references to it in old forum posts or tutorials, they are outdated. Use SkyrimNet instead. The repo remains on GitHub for historical reference only.
📥 Download: https://github.com/MinLL/MinAI (archived)
GameInterfaceForToys (GIFT)
Author: MinLL · Type: Adult
A standalone Papyrus mod predating SkyrimNet. GIFT watches Skyrim's log file for game events and triggers connected physical sex toys (Lovense, XToys, etc.) accordingly. It also integrates with Chaster, allowing the game to manipulate a user's chastity device timer — dying in-game extends the timer, for example. Not a SkyrimNet dependency, but from the same developer and useful context for understanding the ecosystem's scope.
📥 Download: https://github.com/MinLL/GameInterfaceForToys
🔷 Developer: tetherball88 — Adult Framework & Body Layer
OStimNet
Author: tetherball88 · Type: Adult · OStim
The primary bridge between SkyrimNet's AI and the OStim Standalone adult animation framework. Enables natural language control over intimate encounters: you talk to an NPC, and the AI interprets your dialogue to initiate, modify, or end OStim scenes. Crucially, it does not override NPC personalities — NPCs maintain their established personas and relationship boundaries. Supports creature scenes, cross-compatibility with SexLabToOStim, and has a full event narration system. Version 0.9.x is the current stable line.
📥 Download: https://github.com/tetherball88/OStimNet/releases
Requires: SkyrimNet-GamePlugin, OStim Standalone, Relations-Finder
BodyLanguage
Author: tetherball88 · Type: Body Awareness
A native C++ SKSE plugin that reads live body data and feeds rich physical descriptions directly into SkyrimNet's prompt templates. It auto-scans BodySlide XMLs on every load, pulling body shape measurements from OBody NG, skin complexion from Racemenu Skin Variants (RSV), and genital details from The New Gentleman (TNG). Supports CBBE 3BA, BHUNP, and HIMBO body types. Once installed, NPCs can reference their own appearance — and yours — in conversation without any additional configuration.
📥 Download: https://github.com/tetherball88/BodyLanguage/releases
Requires: SkyrimNet-GamePlugin, OBody NG; optionally RSV, TNG
maras
Author: tetherball88 · Type: Marriage
The native C++ SKSE backend for the M.A.R.A.S (Marry Anyone Rule All Skyrim) integration with SkyrimNet. Works in tandem with the maras_unleashed SkyrimNet-side plugin to give NPCs awareness of marriage, romance, relationship states, and affection levels. Enables jealousy, marital affection, and multi-spouse dynamics to be expressed through natural AI dialogue.
📥 Download: https://github.com/tetherball88/maras/releases
Requires: SkyrimNet-GamePlugin, M.A.R.A.S mod
Relations-Finder
Author: tetherball88 · Type: Utility
A lightweight C++ SKSE utility that reads NPC relationship, spouse, and affinity data directly from the game engine and exposes it to SkyrimNet and OStimNet. Required for any plugin that needs NPCs to know who is married to whom, what their relationship rank is, or whether they have a prior history with the player. Ships as a dependency — you'll rarely interact with it directly.
📥 Download: https://github.com/tetherball88/Relations-Finder/releases
Requires: SKSE 2.2.6+, Address Library
Lover-s-Ledger
Author: tetherball88 · Type: Deprecated (Superseded)
The original OStim statistics collector written in C++. Tracked sexual encounter history and relationship data for use by SkyrimNet. Now superseded by Lovers-Neural-Ledger (see below). Keep only if an older version of OStimNet specifically requires it; otherwise install the Neural Ledger instead.
📥 Download: https://github.com/tetherball88/Lover-s-Ledger
Lovers-Neural-Ledger
Author: tetherball88 · Type: Adult · OStim
The current replacement for Lover-s-Ledger. Spun out of OStimNet at version 0.7.0 into its own standalone plugin. Handles sexual behavior statistics, encounter history, and "lover insight" prompt decorators — feeding the AI a running history of who the player has been intimate with, how often, and under what circumstances. NPCs with this installed will remember and reference past encounters in conversation.
📥 Download: https://github.com/tetherball88/Lovers-Neural-Ledger/releases
Requires: SkyrimNet-GamePlugin, OStimNet 0.7.0+
🔷 Developer: galanx — World Action & AI Proxy
IntelEngine-GamePlugin
Author: galanx · Type: World Actions
Gives NPCs the ability to physically act across wide areas of the world — autonomously and on command. NPCs accept scheduled meetings, fetch requests, and deliveries at future times, then travel on foot across cells and holds to keep their word. The Story Engine DM mode generates open-world narratives: questlines, emergent events, and NPC-driven drama. Includes a 71-action library covering combat, crafting, exploration, and a full crime-and-arrest system. Often considered essential alongside SkyrimNet itself.
📥 Download: https://github.com/galanx/IntelEngine-GamePlugin/releases
Requires: SkyrimNet-GamePlugin
Claude-SkyrimNet-Proxy
Author: galanx · Type: Utility · Proxy
A Python proxy server that routes SkyrimNet's LLM requests through a Claude Max subscription via the Claude CLI, translating Anthropic's streaming SSE format into OpenAI-compatible chunks that SkyrimNet expects. Also supports OpenRouter as a backend and round-robin model rotation by comma-separating model names. Lets you power SkyrimNet with Claude Sonnet or Opus without a direct API key — using your existing Claude.ai subscription instead.
📥 Download: https://github.com/galanx/Claude-SkyrimNet-Proxy
Requires: Python 3.10+, Claude Max subscription or OpenRouter account
🔷 Developer: Severause — Follower Framework
SeverActions
Author: Severause · Type: Followers
A comprehensive AI-first follower framework that runs on top of SkyrimNet. Ships a dual follow system (casual follow for guards and random NPCs; formal companion follow for party members), instant follower detection via native C++ scanning every second, and configurable combat styles per follower. The flagship feature is its periodic LLM-driven relationship evaluation: SeverActions generates unique relationship blurbs per companion based on recent events, memories, and rapport — building a living record of how each relationship has evolved. Optional NFF/EFF integration. 71 total actions covering combat, crafting, and a full crime system.
📥 Download: https://github.com/Severause/SeverActions/releases
Requires: SkyrimNet-GamePlugin; optionally Nether's Follower Framework
🔷 Developer: GoodProvider — SexLab Integration Suite
SkyrimNet_SexLab
Author: GoodProvider · Type: Adult · SexLab
The SexLab equivalent of OStimNet — bridges SkyrimNet's AI dialogue system to the SexLab animation framework. Adds creature intimate descriptions, creature talking styles, direct narration on scene stage changes, Separate Orgasm support, and cross-compatibility with OStimNet. If you run SexLab rather than (or alongside) OStim, this is your primary AI integration plugin. Note: if you use SexLabToOStim, configure carefully to avoid double-triggering.
📥 Download: https://github.com/GoodProvider/SkyrimNet_SexLab/releases
Requires: SkyrimNet-GamePlugin, SexLab Framework AE
SkyrimNet_Arousal
Author: GoodProvider · Type: Adult · SexLab
Feeds NPC and player arousal states from SexLab Aroused / ASO (Arousal Systems Overhaul) directly into SkyrimNet's context window. With this installed, NPCs are aware of how aroused they are — and can reference it naturally in conversation. Works alongside SkyrimNet_SexLab.
📥 Download: https://github.com/GoodProvider/SkyrimNet_Arousal/releases
Requires: SkyrimNet_SexLab, SexLab Aroused or ASO
SkyrimNet_UDNG
Author: GoodProvider (fork of naitro2010) · Type: Immersion
"Use Dirty NPC Greetings" — adapted for SkyrimNet. Replaces generic NPC greeting lines with context-sensitive alternatives that feed into SkyrimNet's awareness of how NPCs open conversation. GoodProvider forked and extended naitro2010's original version with additional SkyrimNet-specific hooks.
📥 Download: https://github.com/GoodProvider/SkyrimNet_UDNG/releases
Requires: SkyrimNet-GamePlugin, Native EditorID Fix NG
SkyrimNet_Cuddle
Author: GoodProvider · Type: Romance
Bridges AceRomance — a Skyrim romance and cuddling mod — to SkyrimNet's AI. Allows romance scene initiation, cuddling, and comfort interactions to be driven by natural conversation rather than menu selection. Requires AceRomance to be installed separately.
📥 Download: https://github.com/GoodProvider/SkyrimNet_Cuddle/releases
Requires: SkyrimNet-GamePlugin, AceRomance
SkyrimNet_DOM
Author: GoodProvider · Type: Adult · BDSM
SkyrimNet support for Diary of Mine (DOM), a BDSM and submission relationship mod. Converts DOM events — bondage, discipline, obedience training, relationship state changes — into SkyrimNet direct narration so the AI is aware of and can respond to the current DOM state. Note: DOM has its own internal obedience logic which can sometimes conflict with the LLM's autonomous decision-making; the plugin includes guidance for resolving this.
📥 Download: https://github.com/GoodProvider/SkyrimNet_DOM/releases
Requires: SkyrimNet_SexLab, Diary of Mine, PAH/Paradise Halls Enhanced
SummonNastyCritters
Author: GoodProvider · Type: Adult · Creatures
A standalone Papyrus mod for summoning creatures for adult scene use. Works independently of SkyrimNet but is part of GoodProvider's broader content suite and pairs naturally with SkyrimNet_SexLab's creature awareness features.
📥 Download: https://github.com/GoodProvider/SummonNastyCritters/releases
Requires: SexLab Framework AE, creature animation packs
🔷 Developer: zevck (zevick) — In-Game UI Layer
S.T.F.U.
Author: zevck · Type: UI · Filter
Skyrim Talk Filter Utility. A full C++ SKSE plugin with a PrismaUI web interface that silences tedious, frequently repeated NPC utterances that would otherwise clutter SkyrimNet's context. Far more powerful than its name implies: it features a live Prisma dashboard with three tabs (History, Blacklist, Whitelist), YAML config support, per-actor and per-faction filtering, soft and hard block modes, searchable dialogue history, and filtering at the dialogue subtype level (e.g. silencing all "Hello" category lines globally). Requires Native EditorID Fix NG as a dependency.
📥 Download: https://github.com/zevck/S.T.F.U/releases
Requires: PrismaUI, Native EditorID Fix NG, SkyrimNet-GamePlugin
SkyrimNet-Physical-Diaries
Author: zevck · Type: UI · Immersion
Adds actual in-game diary book items to NPC inventories. SkyrimNet generates AI diary entries for NPCs as part of its memory system — this plugin makes those diaries readable as physical books you can pick up, steal, or be given in-world. A surprisingly immersive touch.
📥 Download: https://github.com/zevck/SkyrimNet-Physical-Diaries/releases
Requires: SkyrimNet-GamePlugin
SkyrimNet-Status-Widget
Author: zevck · Type: UI · HUD
A PrismaUI overlay widget that displays SkyrimNet's current whisper mode status, recording state, and Game Master (DM) mode indicator directly on-screen in-game. Eliminates the need to alt-tab to the web dashboard just to check whether SkyrimNet is listening or processing.
📥 Download: https://github.com/zevck/SkyrimNet-Status-Widget/releases
Requires: PrismaUI, SkyrimNet-GamePlugin
SkyrimNet-Chat-Log
Author: zevck · Type: UI · Debug
A small SKSE plugin that prints SkyrimNet's live conversation log to the Skyrim developer console window. Useful during initial setup and debugging — lets you see exactly what SkyrimNet is sending and receiving without leaving the game to read the web dashboard.
📥 Download: https://github.com/zevck/SkyrimNet-Chat-Log/releases
Requires: SkyrimNet-GamePlugin, console enabled in SKSE ini
SkyrimNet-Prisma-Dashboard
Author: zevck · Type: UI · Dashboard
Brings the full SkyrimNet web dashboard — normally accessed by alt-tabbing to a browser at localhost:8080 — directly inside Skyrim via PrismaUI. Configure models, adjust settings, read NPC memories, and manage plugins without ever leaving the game. The most quality-of-life improvement for regular SkyrimNet users.
📥 Download: https://github.com/zevck/SkyrimNet-Prisma-Dashboard/releases
Requires: PrismaUI, SkyrimNet-GamePlugin
🔷 Developer: Gerkinfeltser — Behavior & Actions
iActions — Drunk+
Author: Gerkinfeltser · Type: Behavior
A 5-tier NPC drunkenness system integrated with SkyrimNet. NPCs can drink alcohol, progress through states (Buzzed → Tipsy → Drunk → Plastered → Blackout), and sober up automatically over time. NPCs request drinks, may stumble, and their intoxication level is described in SkyrimNet's context so the AI reflects their state in dialogue. Also ships an item trading action where NPCs can request to barter items with the player through natural conversation.
📥 Download: https://github.com/Gerkinfeltser/iActions/releases
Requires: SkyrimNet-GamePlugin, JContainers, Open Animation Replacer
is_mounted PR / get_tempered_items PR / Quest Journal PR
Author: Gerkinfeltser · Type: Upstream PR
Three open pull requests being merged into SkyrimNet's main repo. is_mounted adds a decorator so NPCs know whether the player or an NPC is currently riding a horse. get_tempered_items gives NPCs awareness of weapon and armor tempering quality. The quest journal decorator feeds real-time resolved quest data into the AI, allowing NPCs to reference the player's active quests in natural conversation. These will ship in upcoming SkyrimNet releases.
🔷 Developer: naitro2010 — Utilities & SKSE Tools
Native EditorID Fix NG
Author: naitro2010 · Type: Utility · Dependency
A foundational SKSE utility required by S.T.F.U., SkyrimNet_UDNG, and several other plugins. Fixes a Skyrim engine bug where EditorIDs are not accessible natively at runtime, which many SkyrimNet-adjacent plugins depend on for reliable NPC identification and dialogue filtering. Install this early in your load order.
📥 Download: https://github.com/naitro2010/NativeEditorIDFixNG/releases
SkyrimNet_UDNG (original)
Author: naitro2010 · Type: Immersion
The original "Use Dirty NPC Greetings" SkyrimNet integration. Replaces standard NPC greeting dialogue subtypes with context-sensitive alternatives, feeding them into SkyrimNet's context. GoodProvider later forked this into their own extended version. Unless you specifically want GoodProvider's SexLab-aware additions, either version works.
📥 Download: https://github.com/naitro2010/SkyrimNet_UDNG/releases
Requires: Native EditorID Fix NG, SkyrimNet-GamePlugin
🔷 Developer: langfod / Elbios / sirouk — Voice & Cloud Infrastructure
skyrimnet-tts
Author: langfod · Type: TTS Server
The Windows-optimized XTTS/Zonos TTS server that SkyrimNet's own documentation recommends. Supports voice cloning from WAV files, a Gradio UI for managing voice samples, mixed precision (bfloat16), DeepSpeed optimization, and 16 languages. This is the primary local TTS distribution for the ecosystem — if you want SkyrimNet NPCs to speak in cloned voices rather than a generic TTS voice, install this first.
📥 Download: https://github.com/langfod/skyrimnet-tts/releases
Requires: Python 3.10+, CUDA GPU (NVIDIA recommended), 6GB+ VRAM for XTTS
xtts-whisper-server / zonos-whisper-server
Author: Elbios · Type: TTS · Docker
Dockerized alternatives to langfod's local install. xtts-whisper-server bundles XTTSv2 + Whisper STT in a single container. zonos-whisper-server does the same using Zonos TTS instead. Choose based on your preference: Zonos tends to have more natural prosody; XTTS has stronger voice cloning. Both require Docker and a CUDA-capable GPU.
📥 Downloads:
Requires: Docker, CUDA GPU
chutes-skyrimnet
Author: sirouk · Type: Cloud · GPU
A deployment toolkit for running SkyrimNet's XTTS/Whisper/Zonos TTS servers on Chutes.ai, a serverless GPU cloud platform. Features full lifecycle management, auto-discovery of API endpoints, and user-level cache isolation for voice latents — your cloned voices persist between sessions without re-uploading. An alternative to Vast.ai for users who prefer Chutes.ai's pricing model or infrastructure.
📥 Download: https://github.com/sirouk/chutes-skyrimnet
Requires: Chutes.ai account, Python 3.10+
Section III — Core Contributors to SkyrimNet Itself
These developers commit directly to the SkyrimNet-GamePlugin repository and have no separate public plugin releases. Their work is inside every release of SkyrimNet.
| Contributor | Primary Contributions |
|---|---|
| Daikichi | TTS system specialist — voice sample management, lip sync fixes, PocketTTS, audio playback corrections, multi-voice routing |
| Dekana | Configuration and UX — fixes reasoning model settings, STT input handling, actor whitelisting logic, Zonos TTS integration |
| Dowser | Build system and TTS infrastructure — created PocketTTS (the built-in local TTS engine), Vulkan/CUDA GPU detection, CI pipeline setup |
| bellbound | Fixes persistent NPC follow packages corrupting after save/load cycles |
| MIKA (mikastamm) | STT input handling, Kokoro narrator voice implementation |
| Elbios | Vast.ai cloud GPU integration improvements, Docker TTS tooling |
| langfod | Maintains the Windows-compatible Zonos TTS fork used by SkyrimNet |
| naitro2010 | Keyboard input isolation fix for PrismaUI chat, Native EditorID Fix author |
| Goncalo | SkyrimNet documentation wiki author — https://goncalo22.github.io/SkyrimNet-GamePlugin |
Section IV — How to Start (Install Order)
💡 Recommended Approach: Install SkyrimNet alone first, confirm it works with one or two NPCs, then add plugins one at a time. Adding everything at once makes it very hard to isolate the source of any issue.
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Install all hard requirements first. SKSE 2.2.6+, Address Library, SkyUI, JContainers, PapyrusUtil, UIExtensions. These must be installed and working before any SkyrimNet file is touched. Run the game once to confirm no crashes.
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Install SkyrimNet-GamePlugin. Download the latest release from
github.com/MinLL/SkyrimNet-GamePlugin/releases. Install with MO2 or Vortex as a normal mod. Do NOT install as a SKSE plugin manually — use a mod manager so it can be cleanly removed if needed. -
Configure your LLM. Launch the game, open
localhost:8080in a browser. Enter your API key (OpenAI, OpenRouter, or local endpoint). Test with a vanilla NPC — Whiterun guards work well. Confirm you get a response before proceeding. -
Set up TTS (optional but recommended). Install
skyrimnet-ttsby langfod for local voice cloning, or configure SkyrimNet to use Windows TTS as a fallback. If you have a GPU with 6GB+ VRAM, XTTS voice cloning is strongly recommended — it transforms the experience. -
Install PrismaUI. Required by the Status Widget, Dashboard, Chat-Log, and S.T.F.U. Install it before any of those plugins.
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Add zevck's UI tools. Install S.T.F.U., Status-Widget, and Prisma-Dashboard. These have no risk of conflict and dramatically improve day-to-day usability.
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Install your adult framework bridge. If you run OStim: install Relations-Finder, then OStimNet, then Lovers-Neural-Ledger. If you run SexLab: install SkyrimNet_SexLab, then SkyrimNet_Arousal. If you run both with SexLabToOStim, configure SkyrimNet_SexLab to use OStimNet's handler to avoid double-triggering.
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Add optional plugins. BodyLanguage (body awareness), IntelEngine (NPC world actions), SeverActions (follower framework), iActions (drunkenness), maras (marriage awareness), DOM/Cuddle as needed. Test after each addition.
Section V — How to Play (Getting the Most Out of SkyrimNet)
Talking to NPCs
Approach any NPC and activate them as you normally would to start a conversation. Instead of navigating a dialogue menu, simply speak or type naturally. SkyrimNet intercepts the interaction and routes it through your LLM. The NPC will respond in character, using their personality, their memory of you, and their awareness of the current world state.
Use push-to-talk or always-on STT. Configure your preferred voice input method in the SkyrimNet dashboard at localhost:8080. Most users find push-to-talk (a designated key held while speaking) preferable to always-on to avoid false activations.
NPC Memory & Personalities
SkyrimNet generates and maintains memories for NPCs over time. NPCs remember significant events, conversations, and changes in their relationship with the player. Memory generation happens in the background — you don't need to do anything special to trigger it. After playing for a few in-game days, NPCs will begin referencing past events naturally.
The Physical Diaries plugin (by zevck) makes these memories readable as in-game books. If an NPC has been around long enough, check their inventory — they may have a diary entry worth reading.
Actions & World Events
With IntelEngine installed, NPCs can take physical actions in the world on command or autonomously. You can ask an NPC to meet you somewhere later, deliver an item across town, or investigate a location — and they will actually go do it. The Story Engine DM mode generates emergent questlines from NPC interactions; enable it in the dashboard if you want SkyrimNet to act as a dungeon master, shaping events around you.
With SeverActions installed, your companions develop tracked relationships with measurable rapport, trust, and mood. Check a companion's relationship blurb periodically — it's generated fresh by the LLM based on everything that's happened between you.
The Dashboard
The web dashboard at localhost:8080 — or directly in-game via the Prisma-Dashboard plugin — is your control center. From here you can adjust NPC personalities, review memories, change the active LLM, manage voice samples, and install community plugins through the built-in plugin marketplace. If something seems off about an NPC's behavior, the dashboard lets you inspect and edit their memory directly.
Performance Tips
SkyrimNet processes one NPC conversation at a time by default. If you notice stuttering during dialogue, check your LLM response times in the dashboard. Local models via LM Studio will add latency depending on your hardware; API-based models (OpenAI, Anthropic via Claude-SkyrimNet-Proxy) tend to be more consistent. Enabling context pre-warming in settings significantly reduces the perceived wait between speaking and receiving a reply.
Section VI — Download Links
All SkyrimNet plugins are distributed through GitHub. There are no Nexus Mods pages for the adult-content integrations. The core plugin and some UI tools may appear on Nexus in the future but GitHub Releases is the authoritative source for all of them.
Core
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SkyrimNet-GamePlugin → https://github.com/MinLL/SkyrimNet-GamePlugin/releases
Adult · OStim (tetherball88)
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OStimNet → https://github.com/tetherball88/OStimNet/releases
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BodyLanguage → https://github.com/tetherball88/BodyLanguage/releases
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Lovers-Neural-Ledger → https://github.com/tetherball88/Lovers-Neural-Ledger/releases
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Relations-Finder → https://github.com/tetherball88/Relations-Finder/releases
World Actions (galanx)
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IntelEngine-GamePlugin → https://github.com/galanx/IntelEngine-GamePlugin/releases
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Claude-SkyrimNet-Proxy → https://github.com/galanx/Claude-SkyrimNet-Proxy
Followers (Severause)
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SeverActions → https://github.com/Severause/SeverActions/releases
Adult · SexLab (GoodProvider)
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SkyrimNet_SexLab → https://github.com/GoodProvider/SkyrimNet_SexLab/releases
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SkyrimNet_Arousal → https://github.com/GoodProvider/SkyrimNet_Arousal/releases
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SkyrimNet_UDNG → https://github.com/GoodProvider/SkyrimNet_UDNG/releases
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SkyrimNet_Cuddle → https://github.com/GoodProvider/SkyrimNet_Cuddle/releases
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SkyrimNet_DOM → https://github.com/GoodProvider/SkyrimNet_DOM/releases
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SummonNastyCritters → https://github.com/GoodProvider/SummonNastyCritters/releases
UI Tools (zevck)
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S.T.F.U. → https://github.com/zevck/S.T.F.U/releases
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SkyrimNet-Prisma-Dashboard → https://github.com/zevck/SkyrimNet-Prisma-Dashboard/releases
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SkyrimNet-Status-Widget → https://github.com/zevck/SkyrimNet-Status-Widget/releases
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SkyrimNet-Physical-Diaries → https://github.com/zevck/SkyrimNet-Physical-Diaries/releases
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SkyrimNet-Chat-Log → https://github.com/zevck/SkyrimNet-Chat-Log/releases
Behavior (Gerkinfeltser)
Utilities (naitro2010)
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Native EditorID Fix NG → https://github.com/naitro2010/NativeEditorIDFixNG/releases
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SkyrimNet_UDNG (original) → https://github.com/naitro2010/SkyrimNet_UDNG/releases
TTS Servers (langfod / Elbios)
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skyrimnet-tts → https://github.com/langfod/skyrimnet-tts/releases
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xtts-whisper-server → https://github.com/Elbios/xtts-whisper-server
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zonos-whisper-server → https://github.com/Elbios/zonos-whisper-server
Cloud GPU (sirouk)
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chutes-skyrimnet → https://github.com/sirouk/chutes-skyrimnet
Documentation
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Official Wiki → https://goncalo22.github.io/SkyrimNet-GamePlugin
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Patreon / Discord → https://www.patreon.com/skyrimnet
This guide was compiled through community research across GitHub, release notes, and PR histories. All plugins listed are community-developed and independently maintained. SkyrimNet is developed by MinLL. All adult content plugins require appropriate age verification per platform rules. Always check individual GitHub repositories for the most current compatibility information before installing.
Requires Skyrim Anniversary Edition 1.6.1170+ · SKSE 2.2.6+ · Windows 10/11 64-bit
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