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THE SKYRIMNET PLUGIN ECOSYSTEM — A COMPLETE GUIDE


holocen123

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Updated: May 2026 | Skyrim AE 1.6.1170+ | SKSE 2.2.6+


Introduction

SkyrimNet is not a mod. It is an operating system. Where other AI projects bolt an external program onto Skyrim through a network connection, SkyrimNet runs as a native Windows DLL inside the game process itself — reading game state directly from memory, streaming TTS audio before the model finishes writing, and spinning up follower actions without a Python script in sight. It is the only project of its kind.

But the core plugin is only the beginning. Around it, a tight-knit group of developers have built an entire ecosystem: adult framework bridges, body-awareness systems, in-game UI tools, voice servers, cloud deployment rigs, and follower overhauls. This guide maps all of it — who built what, what each piece does, and how to get started.


Section I — Requirements Before You Install Anything

⚠️ CRITICAL WARNING ⚠️
SkyrimNet requires Skyrim Anniversary Edition version 1.6.1170 or later with SKSE64 2.2.6+. Do not attempt to install on 1.5.97 (SE). There is no downgrade compatibility path.

 

Every DLL-based plugin in this guide was compiled for CommonLibSSE-NG and will crash instantly on the wrong game version. Check your runtime version at the Skyrim main menu before installing anything.

Requirements List

  • Skyrim AE — Version 1.6.1170 or newer (Steam / GOG)

  • SKSE64 — Version 2.2.6+ for AE — from skse.silverlock.org

  • Address Library for SKSE — All-in-one version, updated for 1.6.1170

  • SkyUI 5.2+ — Required by SkyrimNet's MCM interface

  • PapyrusUtil SE — Script utility functions used internally

  • JContainers SE — Required for plugin data storage

  • UIExtensions — Needed for in-game text input menus

  • PrismaUI — Required for all web-overlay plugins (Status Widget, Dashboard, Chat, S.T.F.U.)

  • Native EditorID Fix NG — Required by S.T.F.U., SkyrimNet_UDNG, and others

  • An LLM API key or local model — OpenAI, OpenRouter, Anthropic, local LM Studio, etc.

LLM Options Note

SkyrimNet is model-agnostic. You can use OpenAI API, OpenRouter (for Claude, Gemini, or open-source models), a local LM Studio / Ollama server, or galanx's Claude-SkyrimNet-Proxy to route through a Claude Max subscription. Higher-context models give significantly better NPC memory quality.


Section II — The Complete Plugin Ecosystem

What follows is every known plugin in the SkyrimNet ecosystem, grouped by developer and function. Each entry includes what the plugin does, what it requires, and where to download it.


🔷 Developer: MinLL — Core Developer


SkyrimNet-GamePlugin

Author: MinLL · Type: Core

The foundation. Every NPC in Skyrim becomes a full conversationalist — with their own opinions, memories, reactions to world events, and autonomous decision-making — all voiced through your TTS engine of choice and powered by your LLM of choice. It runs as a single native Windows DLL inside Skyrim itself: no WSL, no Python launcher, no background server window. Game state is read directly from memory. TTS starts speaking the first sentence while the model writes the second. Install the mod, launch the game, open localhost:8080, and you're talking to NPCs in minutes. As of Beta 20, NPCs now have physics-based line-of-sight, can peek around open obstacles and corners, and hold persistent memories across sessions.

📥 Download: https://github.com/MinLL/SkyrimNet-GamePlugin/releases

Requires: SKSE 2.2.6+, Address Library, SkyUI, JContainers, PapyrusUtil, UIExtensions


MinAI

Author: MinLL · Type: Deprecated

The predecessor to SkyrimNet, now officially abandoned and no longer maintained. MinAI was an early LLM-to-Skyrim bridge that laid the conceptual groundwork for what SkyrimNet became. If you encounter references to it in old forum posts or tutorials, they are outdated. Use SkyrimNet instead. The repo remains on GitHub for historical reference only.

📥 Download: https://github.com/MinLL/MinAI (archived)


GameInterfaceForToys (GIFT)

Author: MinLL · Type: Adult

A standalone Papyrus mod predating SkyrimNet. GIFT watches Skyrim's log file for game events and triggers connected physical sex toys (Lovense, XToys, etc.) accordingly. It also integrates with Chaster, allowing the game to manipulate a user's chastity device timer — dying in-game extends the timer, for example. Not a SkyrimNet dependency, but from the same developer and useful context for understanding the ecosystem's scope.

📥 Download: https://github.com/MinLL/GameInterfaceForToys


🔷 Developer: tetherball88 — Adult Framework & Body Layer


OStimNet

Author: tetherball88 · Type: Adult · OStim

The primary bridge between SkyrimNet's AI and the OStim Standalone adult animation framework. Enables natural language control over intimate encounters: you talk to an NPC, and the AI interprets your dialogue to initiate, modify, or end OStim scenes. Crucially, it does not override NPC personalities — NPCs maintain their established personas and relationship boundaries. Supports creature scenes, cross-compatibility with SexLabToOStim, and has a full event narration system. Version 0.9.x is the current stable line.

📥 Download: https://github.com/tetherball88/OStimNet/releases

Requires: SkyrimNet-GamePlugin, OStim Standalone, Relations-Finder


BodyLanguage

Author: tetherball88 · Type: Body Awareness

A native C++ SKSE plugin that reads live body data and feeds rich physical descriptions directly into SkyrimNet's prompt templates. It auto-scans BodySlide XMLs on every load, pulling body shape measurements from OBody NG, skin complexion from Racemenu Skin Variants (RSV), and genital details from The New Gentleman (TNG). Supports CBBE 3BA, BHUNP, and HIMBO body types. Once installed, NPCs can reference their own appearance — and yours — in conversation without any additional configuration.

📥 Download: https://github.com/tetherball88/BodyLanguage/releases

Requires: SkyrimNet-GamePlugin, OBody NG; optionally RSV, TNG


maras

Author: tetherball88 · Type: Marriage

The native C++ SKSE backend for the M.A.R.A.S (Marry Anyone Rule All Skyrim) integration with SkyrimNet. Works in tandem with the maras_unleashed SkyrimNet-side plugin to give NPCs awareness of marriage, romance, relationship states, and affection levels. Enables jealousy, marital affection, and multi-spouse dynamics to be expressed through natural AI dialogue.

📥 Download: https://github.com/tetherball88/maras/releases

Requires: SkyrimNet-GamePlugin, M.A.R.A.S mod


Relations-Finder

Author: tetherball88 · Type: Utility

A lightweight C++ SKSE utility that reads NPC relationship, spouse, and affinity data directly from the game engine and exposes it to SkyrimNet and OStimNet. Required for any plugin that needs NPCs to know who is married to whom, what their relationship rank is, or whether they have a prior history with the player. Ships as a dependency — you'll rarely interact with it directly.

📥 Download: https://github.com/tetherball88/Relations-Finder/releases

Requires: SKSE 2.2.6+, Address Library


Lover-s-Ledger

Author: tetherball88 · Type: Deprecated (Superseded)

The original OStim statistics collector written in C++. Tracked sexual encounter history and relationship data for use by SkyrimNet. Now superseded by Lovers-Neural-Ledger (see below). Keep only if an older version of OStimNet specifically requires it; otherwise install the Neural Ledger instead.

📥 Download: https://github.com/tetherball88/Lover-s-Ledger


Lovers-Neural-Ledger

Author: tetherball88 · Type: Adult · OStim

The current replacement for Lover-s-Ledger. Spun out of OStimNet at version 0.7.0 into its own standalone plugin. Handles sexual behavior statistics, encounter history, and "lover insight" prompt decorators — feeding the AI a running history of who the player has been intimate with, how often, and under what circumstances. NPCs with this installed will remember and reference past encounters in conversation.

📥 Download: https://github.com/tetherball88/Lovers-Neural-Ledger/releases

Requires: SkyrimNet-GamePlugin, OStimNet 0.7.0+


🔷 Developer: galanx — World Action & AI Proxy


IntelEngine-GamePlugin

Author: galanx · Type: World Actions

Gives NPCs the ability to physically act across wide areas of the world — autonomously and on command. NPCs accept scheduled meetings, fetch requests, and deliveries at future times, then travel on foot across cells and holds to keep their word. The Story Engine DM mode generates open-world narratives: questlines, emergent events, and NPC-driven drama. Includes a 71-action library covering combat, crafting, exploration, and a full crime-and-arrest system. Often considered essential alongside SkyrimNet itself.

📥 Download: https://github.com/galanx/IntelEngine-GamePlugin/releases

Requires: SkyrimNet-GamePlugin


Claude-SkyrimNet-Proxy

Author: galanx · Type: Utility · Proxy

A Python proxy server that routes SkyrimNet's LLM requests through a Claude Max subscription via the Claude CLI, translating Anthropic's streaming SSE format into OpenAI-compatible chunks that SkyrimNet expects. Also supports OpenRouter as a backend and round-robin model rotation by comma-separating model names. Lets you power SkyrimNet with Claude Sonnet or Opus without a direct API key — using your existing Claude.ai subscription instead.

📥 Download: https://github.com/galanx/Claude-SkyrimNet-Proxy

Requires: Python 3.10+, Claude Max subscription or OpenRouter account


🔷 Developer: Severause — Follower Framework


SeverActions

Author: Severause · Type: Followers

A comprehensive AI-first follower framework that runs on top of SkyrimNet. Ships a dual follow system (casual follow for guards and random NPCs; formal companion follow for party members), instant follower detection via native C++ scanning every second, and configurable combat styles per follower. The flagship feature is its periodic LLM-driven relationship evaluation: SeverActions generates unique relationship blurbs per companion based on recent events, memories, and rapport — building a living record of how each relationship has evolved. Optional NFF/EFF integration. 71 total actions covering combat, crafting, and a full crime system.

📥 Download: https://github.com/Severause/SeverActions/releases

Requires: SkyrimNet-GamePlugin; optionally Nether's Follower Framework


🔷 Developer: GoodProvider — SexLab Integration Suite


SkyrimNet_SexLab

Author: GoodProvider · Type: Adult · SexLab

The SexLab equivalent of OStimNet — bridges SkyrimNet's AI dialogue system to the SexLab animation framework. Adds creature intimate descriptions, creature talking styles, direct narration on scene stage changes, Separate Orgasm support, and cross-compatibility with OStimNet. If you run SexLab rather than (or alongside) OStim, this is your primary AI integration plugin. Note: if you use SexLabToOStim, configure carefully to avoid double-triggering.

📥 Download: https://github.com/GoodProvider/SkyrimNet_SexLab/releases

Requires: SkyrimNet-GamePlugin, SexLab Framework AE


SkyrimNet_Arousal

Author: GoodProvider · Type: Adult · SexLab

Feeds NPC and player arousal states from SexLab Aroused / ASO (Arousal Systems Overhaul) directly into SkyrimNet's context window. With this installed, NPCs are aware of how aroused they are — and can reference it naturally in conversation. Works alongside SkyrimNet_SexLab.

📥 Download: https://github.com/GoodProvider/SkyrimNet_Arousal/releases

Requires: SkyrimNet_SexLab, SexLab Aroused or ASO


SkyrimNet_UDNG

Author: GoodProvider (fork of naitro2010) · Type: Immersion

"Use Dirty NPC Greetings" — adapted for SkyrimNet. Replaces generic NPC greeting lines with context-sensitive alternatives that feed into SkyrimNet's awareness of how NPCs open conversation. GoodProvider forked and extended naitro2010's original version with additional SkyrimNet-specific hooks.

📥 Download: https://github.com/GoodProvider/SkyrimNet_UDNG/releases

Requires: SkyrimNet-GamePlugin, Native EditorID Fix NG


SkyrimNet_Cuddle

Author: GoodProvider · Type: Romance

Bridges AceRomance — a Skyrim romance and cuddling mod — to SkyrimNet's AI. Allows romance scene initiation, cuddling, and comfort interactions to be driven by natural conversation rather than menu selection. Requires AceRomance to be installed separately.

📥 Download: https://github.com/GoodProvider/SkyrimNet_Cuddle/releases

Requires: SkyrimNet-GamePlugin, AceRomance


SkyrimNet_DOM

Author: GoodProvider · Type: Adult · BDSM

SkyrimNet support for Diary of Mine (DOM), a BDSM and submission relationship mod. Converts DOM events — bondage, discipline, obedience training, relationship state changes — into SkyrimNet direct narration so the AI is aware of and can respond to the current DOM state. Note: DOM has its own internal obedience logic which can sometimes conflict with the LLM's autonomous decision-making; the plugin includes guidance for resolving this.

📥 Download: https://github.com/GoodProvider/SkyrimNet_DOM/releases

Requires: SkyrimNet_SexLab, Diary of Mine, PAH/Paradise Halls Enhanced


SummonNastyCritters

Author: GoodProvider · Type: Adult · Creatures

A standalone Papyrus mod for summoning creatures for adult scene use. Works independently of SkyrimNet but is part of GoodProvider's broader content suite and pairs naturally with SkyrimNet_SexLab's creature awareness features.

📥 Download: https://github.com/GoodProvider/SummonNastyCritters/releases

Requires: SexLab Framework AE, creature animation packs


🔷 Developer: zevck (zevick) — In-Game UI Layer


S.T.F.U.

Author: zevck · Type: UI · Filter

Skyrim Talk Filter Utility. A full C++ SKSE plugin with a PrismaUI web interface that silences tedious, frequently repeated NPC utterances that would otherwise clutter SkyrimNet's context. Far more powerful than its name implies: it features a live Prisma dashboard with three tabs (History, Blacklist, Whitelist), YAML config support, per-actor and per-faction filtering, soft and hard block modes, searchable dialogue history, and filtering at the dialogue subtype level (e.g. silencing all "Hello" category lines globally). Requires Native EditorID Fix NG as a dependency.

📥 Download: https://github.com/zevck/S.T.F.U/releases

Requires: PrismaUI, Native EditorID Fix NG, SkyrimNet-GamePlugin


SkyrimNet-Physical-Diaries

Author: zevck · Type: UI · Immersion

Adds actual in-game diary book items to NPC inventories. SkyrimNet generates AI diary entries for NPCs as part of its memory system — this plugin makes those diaries readable as physical books you can pick up, steal, or be given in-world. A surprisingly immersive touch.

📥 Download: https://github.com/zevck/SkyrimNet-Physical-Diaries/releases

Requires: SkyrimNet-GamePlugin


SkyrimNet-Status-Widget

Author: zevck · Type: UI · HUD

A PrismaUI overlay widget that displays SkyrimNet's current whisper mode status, recording state, and Game Master (DM) mode indicator directly on-screen in-game. Eliminates the need to alt-tab to the web dashboard just to check whether SkyrimNet is listening or processing.

📥 Download: https://github.com/zevck/SkyrimNet-Status-Widget/releases

Requires: PrismaUI, SkyrimNet-GamePlugin


SkyrimNet-Chat-Log

Author: zevck · Type: UI · Debug

A small SKSE plugin that prints SkyrimNet's live conversation log to the Skyrim developer console window. Useful during initial setup and debugging — lets you see exactly what SkyrimNet is sending and receiving without leaving the game to read the web dashboard.

📥 Download: https://github.com/zevck/SkyrimNet-Chat-Log/releases

Requires: SkyrimNet-GamePlugin, console enabled in SKSE ini


SkyrimNet-Prisma-Dashboard

Author: zevck · Type: UI · Dashboard

Brings the full SkyrimNet web dashboard — normally accessed by alt-tabbing to a browser at localhost:8080 — directly inside Skyrim via PrismaUI. Configure models, adjust settings, read NPC memories, and manage plugins without ever leaving the game. The most quality-of-life improvement for regular SkyrimNet users.

📥 Download: https://github.com/zevck/SkyrimNet-Prisma-Dashboard/releases

Requires: PrismaUI, SkyrimNet-GamePlugin


🔷 Developer: Gerkinfeltser — Behavior & Actions


iActions — Drunk+

Author: Gerkinfeltser · Type: Behavior

A 5-tier NPC drunkenness system integrated with SkyrimNet. NPCs can drink alcohol, progress through states (Buzzed → Tipsy → Drunk → Plastered → Blackout), and sober up automatically over time. NPCs request drinks, may stumble, and their intoxication level is described in SkyrimNet's context so the AI reflects their state in dialogue. Also ships an item trading action where NPCs can request to barter items with the player through natural conversation.

📥 Download: https://github.com/Gerkinfeltser/iActions/releases

Requires: SkyrimNet-GamePlugin, JContainers, Open Animation Replacer


is_mounted PR / get_tempered_items PR / Quest Journal PR

Author: Gerkinfeltser · Type: Upstream PR

Three open pull requests being merged into SkyrimNet's main repo. is_mounted adds a decorator so NPCs know whether the player or an NPC is currently riding a horse. get_tempered_items gives NPCs awareness of weapon and armor tempering quality. The quest journal decorator feeds real-time resolved quest data into the AI, allowing NPCs to reference the player's active quests in natural conversation. These will ship in upcoming SkyrimNet releases.


🔷 Developer: naitro2010 — Utilities & SKSE Tools


Native EditorID Fix NG

Author: naitro2010 · Type: Utility · Dependency

A foundational SKSE utility required by S.T.F.U., SkyrimNet_UDNG, and several other plugins. Fixes a Skyrim engine bug where EditorIDs are not accessible natively at runtime, which many SkyrimNet-adjacent plugins depend on for reliable NPC identification and dialogue filtering. Install this early in your load order.

📥 Download: https://github.com/naitro2010/NativeEditorIDFixNG/releases


SkyrimNet_UDNG (original)

Author: naitro2010 · Type: Immersion

The original "Use Dirty NPC Greetings" SkyrimNet integration. Replaces standard NPC greeting dialogue subtypes with context-sensitive alternatives, feeding them into SkyrimNet's context. GoodProvider later forked this into their own extended version. Unless you specifically want GoodProvider's SexLab-aware additions, either version works.

📥 Download: https://github.com/naitro2010/SkyrimNet_UDNG/releases

Requires: Native EditorID Fix NG, SkyrimNet-GamePlugin


🔷 Developer: langfod / Elbios / sirouk — Voice & Cloud Infrastructure


skyrimnet-tts

Author: langfod · Type: TTS Server

The Windows-optimized XTTS/Zonos TTS server that SkyrimNet's own documentation recommends. Supports voice cloning from WAV files, a Gradio UI for managing voice samples, mixed precision (bfloat16), DeepSpeed optimization, and 16 languages. This is the primary local TTS distribution for the ecosystem — if you want SkyrimNet NPCs to speak in cloned voices rather than a generic TTS voice, install this first.

📥 Download: https://github.com/langfod/skyrimnet-tts/releases

Requires: Python 3.10+, CUDA GPU (NVIDIA recommended), 6GB+ VRAM for XTTS


xtts-whisper-server / zonos-whisper-server

Author: Elbios · Type: TTS · Docker

Dockerized alternatives to langfod's local install. xtts-whisper-server bundles XTTSv2 + Whisper STT in a single container. zonos-whisper-server does the same using Zonos TTS instead. Choose based on your preference: Zonos tends to have more natural prosody; XTTS has stronger voice cloning. Both require Docker and a CUDA-capable GPU.

📥 Downloads:

Requires: Docker, CUDA GPU


chutes-skyrimnet

Author: sirouk · Type: Cloud · GPU

A deployment toolkit for running SkyrimNet's XTTS/Whisper/Zonos TTS servers on Chutes.ai, a serverless GPU cloud platform. Features full lifecycle management, auto-discovery of API endpoints, and user-level cache isolation for voice latents — your cloned voices persist between sessions without re-uploading. An alternative to Vast.ai for users who prefer Chutes.ai's pricing model or infrastructure.

📥 Download: https://github.com/sirouk/chutes-skyrimnet

Requires: Chutes.ai account, Python 3.10+


Section III — Core Contributors to SkyrimNet Itself

These developers commit directly to the SkyrimNet-GamePlugin repository and have no separate public plugin releases. Their work is inside every release of SkyrimNet.

 
Contributor Primary Contributions
Daikichi TTS system specialist — voice sample management, lip sync fixes, PocketTTS, audio playback corrections, multi-voice routing
Dekana Configuration and UX — fixes reasoning model settings, STT input handling, actor whitelisting logic, Zonos TTS integration
Dowser Build system and TTS infrastructure — created PocketTTS (the built-in local TTS engine), Vulkan/CUDA GPU detection, CI pipeline setup
bellbound Fixes persistent NPC follow packages corrupting after save/load cycles
MIKA (mikastamm) STT input handling, Kokoro narrator voice implementation
Elbios Vast.ai cloud GPU integration improvements, Docker TTS tooling
langfod Maintains the Windows-compatible Zonos TTS fork used by SkyrimNet
naitro2010 Keyboard input isolation fix for PrismaUI chat, Native EditorID Fix author
Goncalo SkyrimNet documentation wiki author — https://goncalo22.github.io/SkyrimNet-GamePlugin

Section IV — How to Start (Install Order)

💡 Recommended Approach: Install SkyrimNet alone first, confirm it works with one or two NPCs, then add plugins one at a time. Adding everything at once makes it very hard to isolate the source of any issue.

 
  1. Install all hard requirements first. SKSE 2.2.6+, Address Library, SkyUI, JContainers, PapyrusUtil, UIExtensions. These must be installed and working before any SkyrimNet file is touched. Run the game once to confirm no crashes.

  2. Install SkyrimNet-GamePlugin. Download the latest release from github.com/MinLL/SkyrimNet-GamePlugin/releases. Install with MO2 or Vortex as a normal mod. Do NOT install as a SKSE plugin manually — use a mod manager so it can be cleanly removed if needed.

  3. Configure your LLM. Launch the game, open localhost:8080 in a browser. Enter your API key (OpenAI, OpenRouter, or local endpoint). Test with a vanilla NPC — Whiterun guards work well. Confirm you get a response before proceeding.

  4. Set up TTS (optional but recommended). Install skyrimnet-tts by langfod for local voice cloning, or configure SkyrimNet to use Windows TTS as a fallback. If you have a GPU with 6GB+ VRAM, XTTS voice cloning is strongly recommended — it transforms the experience.

  5. Install PrismaUI. Required by the Status Widget, Dashboard, Chat-Log, and S.T.F.U. Install it before any of those plugins.

  6. Add zevck's UI tools. Install S.T.F.U., Status-Widget, and Prisma-Dashboard. These have no risk of conflict and dramatically improve day-to-day usability.

  7. Install your adult framework bridge. If you run OStim: install Relations-Finder, then OStimNet, then Lovers-Neural-Ledger. If you run SexLab: install SkyrimNet_SexLab, then SkyrimNet_Arousal. If you run both with SexLabToOStim, configure SkyrimNet_SexLab to use OStimNet's handler to avoid double-triggering.

  8. Add optional plugins. BodyLanguage (body awareness), IntelEngine (NPC world actions), SeverActions (follower framework), iActions (drunkenness), maras (marriage awareness), DOM/Cuddle as needed. Test after each addition.


Section V — How to Play (Getting the Most Out of SkyrimNet)

Talking to NPCs

Approach any NPC and activate them as you normally would to start a conversation. Instead of navigating a dialogue menu, simply speak or type naturally. SkyrimNet intercepts the interaction and routes it through your LLM. The NPC will respond in character, using their personality, their memory of you, and their awareness of the current world state.

Use push-to-talk or always-on STT. Configure your preferred voice input method in the SkyrimNet dashboard at localhost:8080. Most users find push-to-talk (a designated key held while speaking) preferable to always-on to avoid false activations.

NPC Memory & Personalities

SkyrimNet generates and maintains memories for NPCs over time. NPCs remember significant events, conversations, and changes in their relationship with the player. Memory generation happens in the background — you don't need to do anything special to trigger it. After playing for a few in-game days, NPCs will begin referencing past events naturally.

The Physical Diaries plugin (by zevck) makes these memories readable as in-game books. If an NPC has been around long enough, check their inventory — they may have a diary entry worth reading.

Actions & World Events

With IntelEngine installed, NPCs can take physical actions in the world on command or autonomously. You can ask an NPC to meet you somewhere later, deliver an item across town, or investigate a location — and they will actually go do it. The Story Engine DM mode generates emergent questlines from NPC interactions; enable it in the dashboard if you want SkyrimNet to act as a dungeon master, shaping events around you.

With SeverActions installed, your companions develop tracked relationships with measurable rapport, trust, and mood. Check a companion's relationship blurb periodically — it's generated fresh by the LLM based on everything that's happened between you.

The Dashboard

The web dashboard at localhost:8080 — or directly in-game via the Prisma-Dashboard plugin — is your control center. From here you can adjust NPC personalities, review memories, change the active LLM, manage voice samples, and install community plugins through the built-in plugin marketplace. If something seems off about an NPC's behavior, the dashboard lets you inspect and edit their memory directly.

Performance Tips

SkyrimNet processes one NPC conversation at a time by default. If you notice stuttering during dialogue, check your LLM response times in the dashboard. Local models via LM Studio will add latency depending on your hardware; API-based models (OpenAI, Anthropic via Claude-SkyrimNet-Proxy) tend to be more consistent. Enabling context pre-warming in settings significantly reduces the perceived wait between speaking and receiving a reply.


Section VI — Download Links

All SkyrimNet plugins are distributed through GitHub. There are no Nexus Mods pages for the adult-content integrations. The core plugin and some UI tools may appear on Nexus in the future but GitHub Releases is the authoritative source for all of them.

Core

Adult · OStim (tetherball88)

World Actions (galanx)

Followers (Severause)

Adult · SexLab (GoodProvider)

UI Tools (zevck)

Behavior (Gerkinfeltser)

Utilities (naitro2010)

TTS Servers (langfod / Elbios)

Cloud GPU (sirouk)

Documentation


This guide was compiled through community research across GitHub, release notes, and PR histories. All plugins listed are community-developed and independently maintained. SkyrimNet is developed by MinLL. All adult content plugins require appropriate age verification per platform rules. Always check individual GitHub repositories for the most current compatibility information before installing.

Requires Skyrim Anniversary Edition 1.6.1170+ · SKSE 2.2.6+ · Windows 10/11 64-bit

2 Comments


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RoxDox

Posted

Honestly this is very nice. I'm in the Skyrim net discord but it seems a mess of what to install or not to, if you want LL compatibility. 

Worlf

Posted

Hi! I don't want to offend you, but Skyrim Net works perfectly with version 1.5.97 and supports VR. I'm not sure when it was made, but I'm playing on SE, and everything functions without any issues. Additionally, some of the plugins you mentioned claim to support VR and SE on their respective pages. Therefore, I suggest removing the phrase "Only supports AE version" from the message to avoid misleading people

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