Crimes!
Tolls, detailed in an earlier blog is a system I built with Licences in mind to try to expand on the Tolls mechanic in Sexlab Survival. It was one of the few features that other modders haven't yet split away into their own thing, and something I feel Licences is really missing vs SLS.
As I started handling toll evasion, I wanted to make the punishments feel dynamic, and based on your overall actions. So many mods just default to giving the player a fine, but money is cheap in skyrim, and its just not that interesting as a player when the only punishment is a fine.
I started thinking through some potential punishments the guards could assign you if they catch you:
- Equip devices to player
- Confiscate players stuff for the night
- Tattoos
- Lactacid/Cum
- Whipping
- Bondage Furniture
- Locking player in a cage
- Sending player to a kennel (see the whiterun kennel blog)
- Confiscate players items, send them on a humiliating errand to get them back
- lock player in town
- extra toll payment
- prison
As I was thinking through these, I also felt like it would be a wasted effort to only have these apply to skipping the curfew. We are using the licenses system already, but I don't feel like it makes sense to further punish the player for not being properly licensed (usually), when licenses already takes away the players items, or removes options from the player until they pay.
However, on top of licenses, SLS also has some non license related crimes that you could be punished for. Sexy Adventures handles these as well, but the punishments are more fines, and there is a ton of overlap between the things it handles and licenses handles, and I wanted something to be more specific to be a Licenses forward stack that is simple to use without having to worry too much about conflicts and overlapping costs and consequences. Additionally, I am hoping to be building this in an efficient way, using Licenses own detection scheme so I am not adding additional script overhead for detection that is already built.
So using Licences detection, the guards will look out for additional behavior:
- Picking locks (LOS) - This is a trickier item, as the lockpicking menu pauses the game. But entering that menu triggers the guards that can see you to confront you. Picking locks? Why wouldn't they assume you are a criminal
- Weapons drawn (LOS) - there is already a weapons license, but that just allows you to own and carry weapons, not wave them around like a maniac in town. If guards catch you with an unsheathed weapon, you will be confronted and asked to put it away. If you keep up this behavior, you can earn an additional punishment.
- Magic drawn (LOS) - guards don't trust people with glowing hands. put those away.
- Shouting in town (Area detection) - that is both way too loud and dangerous - illegal
- Smithing after curfew (Area detection) - its after curfew! keep things down! don't be a dick to the other townspeople!
Additionally, there will be "bump" crimes - things that the guards won't just detect, but if they bump into you, they may confront you and then the detection is run.
- Player skipped toll. If you run into a guard after skipping a toll, there is a chance they will know you, and punish you for it.
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The guards may also just randomly search you, regardless of if you have illegal goods on you.
- Skooma and lockpicks are illegal, stolen goods are also illegal. If you get caught with these things, they will be confiscated and you will be punished.
- The guards may also publically strip search you.
However, beyond just these crimes, I want the guards to sort of grow an opinion of you. In tolls I built a reputation system that is guard and hold specific.
Your reputation scales from 0 to 100.
0 = polite guards. They will give you the benefit of the doubt, and instead of jumping straight to a punishment, they will warn you first. They may even warn you a couple of times.
100 = guards hate you. At >80, you are basically looked at as an enemy of the hold. Every violation will just send you to jail. Before 80, crimes generally will lead to a punishment, but those punishments depend on your reputation, as well as the crime itself.
Your reputation gets worse every time you are caught by a guard doing something you aren't supposed to. Commit a crime? gain reputation. However, your reputation can also improve. every day your reputation will be reduced slightly, so if you spend enough time out of a hold, your reputation will reset, and the guards will have forgotten about you. If you do positive things, you can also improve your reputation.
Being thane will additionally provide a limited amount of "Get out of punishment free" cards - though each use will spike your reputation and there is only a limited number of times you can use the "I'm a thane" excuse before the guards are sick of you, and will punish you regardless.
At this point in development, most of the crimes are being detected, and I am working on implementing the punishments, which will hopefully be a much more interesting blog
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