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(WIP) Leito ONG Add-on | Male Character Update


BeranabusBarnes

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 I  am easily distracted, and modding with its associated tinkering always keeps me occupied.

As of late, I've been working on an ONG port of Leito's SLAL Animations. It won't include all the animations as I wanted to separate them by content, e.g. a lesbian pack, a group pack, and so on. This presumably first of the series focuses on FM.

 

LeitoONG.png.d43ee0df3345dd39414358cd40f9cabf.png

Figure 1: The graph for Leito ONG.

 

The above image details the overall structure of the add-on pack. If it looks somewhat complicated, it is because I wanted to do Leito justice. The plan is to provide an experience somewhat similar to Open Animations RE (OARE) where one can logically flow from sets smoothly rather than just presenting the animations plainly. To that end, the yellow nodes above are essentially reused OARE capstone idles that act as unifying elements for the pack and where the blue-outlined standing is the entry point.

 

The work has been tedious though, due to my attention to detail and ONG's annoying XMLs (inherited from OSex). The former forces me to check for alignment in both position and eyes while the latter means I have to decode some more obscure elements from Ceo. I believe I've fully grasped the most important XML variables, and the pack is close to fully functional. Remaining tasks are adding sound (squishing and so on) and cleaning up icons and UI design.

 

I should probably post some videos or images from Leito FM presented by OARE as I've taken to calling the add-on, but to be honest, I haven't any media from it currently. Instead, I'll pivot to the other matter that I've been working on recently. Others who have seen my previous material may have noted that the male character was a bit generic. I've since reconsidered and made some alterations to him.

 

To that end, I swapped to a SAM Light version that supports SOS-styled schlongs a while ago. That was a nice improvement though it seems it causes some awkward positioning/deformation for certain animations due to the slimmer body type. Recently, however, I decided to change things up further. He now sports more of a "wild-man aesthetic," and I gave him a new 'do and face paint along with more body hair.

 

One of the biggest things I've been on a kick with is scars. They are the epitome of "show not tell" for me, each seeming to point to a past lived and stroking the viewer's imagination with every glimpse. For him, I focused on his right side and went with heavy scarring around his lost eye as well as a burn spanning his the expanse of his arm. In many ways, I feel like they've fleshed him and his story out further, and am now satisfied with his design. Her scars obey a similar principle. Anyways, without further ado, here is a small storyboard of them together.

 

1.thumb.png.5cf7d9d6a4bf9a6ff1ff2a623bf518f7.png2.thumb.png.d593283668eb02a8a3956147157d044d.png

 

Spoiler

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Closing thoughts: looking upon these images, I notice the issues more. I love how dainty her fingers are in his, but in other cases, they can look a bit spindly. And it's unfortunate that her face is low-poly as that is beyond my ability to really fix. But still, I'm happy with how things are continuing along; perhaps this satisfaction could combat my procrastination on other modding projects? Unlikely!

 

- BB

Edited by BeranabusBarnes

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