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Sex & Living: Hard Rock Prison


MiniMania1

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Introduction:

This is an addon/standalone mod to Law and Order. This mod introduces a new prison located on the border of skyrim. This prison was designed for the worse of the worse prisoners and criminals. The wardens are a sadistic couple who don’t care if you are a criminal or a stray picked up off the street you are behind their walls and their plaything and that is all that matters to them. The prison is used as a slave force slaving away in mines, on farms, blacksmithing and pleasing guards and other staff working in the prison. This is one prison that will do its hardest to break even the toughest of individuals. Once in the only way you are leaving is in a body bag only to be dumped beyond the wall for the wildlife to eat away at your used and abused body or so the guards believe. Ending up in this prison is the last place you want to be.

 

Linked to Law and Order:

This mod can be used as an addon with Law and Order where the PC could be sent to the prison due to committing a server crime such as murder, being arrested for multiple serious crimes such as assaults attempted murder etc, mouthing off in the court enraging the jarl and the jarl getting revenge or even just the Jarl being an ass hole and sending you to this prison for fun to see you suffer.

 

Linked to Simple Slavery:

An outcome to simple slavery the Wardens could buy the pc from the slave auction and send them to the prison as extra labour.

 

(Quest) Welcome to your new home:

The screen begins black with the following message. “My memory is a bit fuzzy…I remember being handled roughly… a sack over my head… the wind on my exposed crotch… cold irons on my wrists and ankles. The sound of horses and a cart being pulled.” The players screen begins to brighten showing them the pc on their knees cuffed with a gag in their mouth and a sack on their head. They are in a line with other prisoners all in the same situation. The wardens are introduced in a speech of them explaining rules and dehumanising the prisoners (I would write a script if the mod is interested in being created.)One by one the prisoners are escorted into the prison out of the entrance court yard and into an assigned cell. Each cell is very small containing just a cot for the prisoner to sleep on and a window, if they have a cell along the edge and not in the middle. The pc is told to rest up as early in the morning they have introduction to go through. The cot is used to sleep but doesn’t allow the player to select how long it is more used as a way to skip to the next section at a specific time.

 

(Quest) Introduction:

This quest begins right after the previous quest (Welcome to your new home). The player is instructed to get some sleep. As they activate the cot they get the message “I can’t believe I am in this place. This is what my life has become. The bed is itchy and extremely uncomfortable but I best get some sleep… Proceeding this message the pc is woken up around 4am with a guard instructing the pc to stand against the far wall. If the pc refuses to move the guard will force their way in and knock the pc against the wall before warning the pc about listening to orders, if the pc listens and moves the guard will call them good before cuffing them and escorting them to the cell block entrance and put in line with the other prisoners. The prisoners are given a tour of the yard, canteen, the outside of solitary wing and explained rules and punishments as well as shown jobs such as mining, lumber jack, farming and others before being escorted back to the cell block where they are finally given prisoner rags to wear and ordered to go back to their cells and wait for admin to come and give them their assigned jobs. Once in the cell an npc could admin will approach and inform the pc they are assigned one of the following jobs. Mining, wood cutting, blacksmithing, kitchen, cleaning and farming. From this point the player is given a few quests that will be used to keep track of things. These quests are Prison schedule and Assigned job. These quests would be used to keep track of everything in the prison. After this the pc spends the rest of the first day in their cell getting accustomed to it.

 

(Quest) schedule:

This quest would be used to determine timings between sessions throughout the day in the prison.

4am-Wake up and roll call

5am-Breakfast in mess hall

7am-Work

12pm-roll call in cell

1pm-Lunch in mess hall

2pm-Cell time

4pm yard time

6pm-cell time

7pm-Dinner in mess hall

8pm-Punish picking

10pm-Sleep

Quest resets next day

 

Assigned jobs:

Each assigned job will have its own tasks and area where the pc will need to report to within a given amount of time before being reported missing and the prison begins looking for you.

 

Mining:

>Report to the head miner within 10 minutes of work beginning

>Given a pickaxe

>Mine at ore veins

>After x amount of ore mined must deposit it in a crate

>Repeat

>If pc isn’t mining and head miner sees you get a warning

>after first warning you get whipped

>At end of shift you report back to head and return pickaxe if you try to leave with pickaxe pickaxe seen you will be stopped and whipped and have pickaxe confiscated but if you get out undetected you might just get away with it as long as a guard doesn’t see you.

>Contraband:

Pickaxe (large item) - can be stolen from tool shed in entrance to mine. Can be used to mine through certain walls used in escape. Quieter than explosive but harder to conceal.

Pot of explosive (small item) - can be smuggled and found around the mines. Instant hole created in walls extremely loud will draw guards attention. Can be used in escape method or as a distraction or even a way to assassinate guard or prisoner.

 

Wood cutting:

>Report to forestry

>I've axe by the boss

>Chop Wood at one of the cutting posts

>Deliver the wood to the wood pile

>If pc is seen not chopping wood u get warning followed by whipping

> End if shift report back to boss and return axe. Can try to leave with axe like pickaxe.

Contraband:

Axe- A large item can’t be concealed found in the tool shed in forestry or given by boss if player works wood cutter. Could be used as a deadly weapon.

Wood shiv - small items can be concealed. Sharp piece of wood that could do a bit of damage if needed. Can be found amongst the wood piles and wood cutting posts.

 

Blacksmith:

>Report to blacksmith outside the mine entrance

>Collect ore from mine entrance and smelt it into ingots at the forge

>Store the ingots in a crate

>Can make a shiv at the forge with the ingots but if caught doing so you will be whipped and the item confiscated and possible face punishment.

>If player does not smelt enough ores or is seen not doing anything you will get warned and then whipped.

>Contraband:

Ingots - different ingots that can be smuggled out within the pc but only one at a time. Could be collected and sold/traded or collected to make a weapon.

Shiv - A makeshift weapon designed to be concealed and used to cause harm.

Kitchen:

>Report to cook

>Collect ingredients from different storage and place in massive pot

>Stir pot and make prison food

>Can attempt to Smuggle things in the food such as poison to poison a large amount of people at once but the cook will always be suspected.

>If wrong ingredients are added or pc is not working you will be whipped.

Contraband:

Extra food - could come in handy during an escape or trade for a starving prisoner.

knife - a sharp tool used in the kitchen could also be a weapon.

Fork- A digging tool for food or even an old chipping wall. Weakest tool for digging so might need a few but easiest to store in a bundle and make little sound when digging.

 

Cleaning:

>Report to cleaning cupboard

>Assigned an area of the prison to clean

(Cell block, kitchen, barracks, mess hall, admin building, solitary.)

>Clean dirt spots like the maid job in Jobs concept

>Any guard that sees you not working will warn and whipped you

>Once area clean Report back to cleaning cupboard to be assigned a new area

>Good job to scout out areas without raising much suspicion

>Contraband:

Poison - Cleaning chemicals can be lethal in someone's body.

 

Farming:

>Report to gate guard who escorts pc to the farm just outside the prison walls

>Farmer gives a hoe and seeds

>Pc must farm the land using the hoe and seeds

>pc will be beaten and dragged off if they attempt to leave the field as it will be seen as an escape attempt

>pc can talk to the farmers and might be able to persuade them in helping if they were to escape. If successful the pc can go to the farm during an escape attempt and they will hide pc in the basement for a few days until the guards stop looking. However, guards will investigate the farm and search the basement so you best have a hiding spot just in case they come looking. The farmers won’t protect you if you are found.

 

Cell:

Your cell will be like your home where you will spend your time wondering how you got here and what you are going to do. Your cell also has a range of hidden features if they can be discovered.

Hidden Stache (wall) - using a shiv or a fork the pc can loosen a brick within the wall and create a storage space to hide objects within it. Best get rid of the broken brick you took out questions would be asked.

Hidden Stache (under bed) -using a shiv or a fork the pc can loosen a brick within the floor under the bed creating enough space to hide a few items within it. Best get rid of the brick that came out the space questions will be asked.

Cracking wall - the exterior wall, if leading to the outside, is old and is showing wear maybe you can break it and get out. Using a tool mentioned above the pc can break down the wall allowing them to jump out the cell block but from here you best have a plan.

Bed - A bed made out of rotting wood and straw guess it could be worse.

 

Rules:

No fighting

No killing

No stealing

No contraband

Always listen to guards

No escape attempts

 

Punishments:

In this prison punishments aren’t handed out in an organised fashion it is dealt with what the wardens want to do. If you need to be punished the pc will be escorted to the wardens office where they will be stripped naked before being handed and punishment from the wardens. The punishments can be:

>Solitary - ranging from a day to a week you will be locked in a tiny cell with just a bedroll to sleep on. Guards will only feed you once a day and apart from that you just have to wait out your time.

>Wardens bitch - The wardens have decided they need a new play thing in their relationship and are going to use you. You are taken to the wardens Manor just outside the prison walls where you are locked in a cage. The wardens are typical strong birds who will show they are the strongest. They may take it in turns or use you at the same time, whip you and beat you, bound you in bondage and humiliate you. They may get you to do work around the Manor like a maid but while in bondage. This can last a random amount of time or until you can pursade the wardens that you are lower than them and should be sent back to the prison.

>Cell block whipping- A cruel and unusual punishment which will get you out of being punished is with cell block whipping. For your actions the whole cell block will be punished. You will be escorted into the cell block where all prisoners are waiting in their cells before the punishment is announced. All prisoners strip and face the far wall of their cells. Guards will approach each cell and whip each prisoner 10 times. You are forced to wall shackled around the cell block by the wardens watching each prisoner can whipped and punished for your actions. Watch your back because prisoners don’t like being used and might try to get revenge on the pc.

>Guards meat - Bound and left inside the guards barracks to be used as their cum or even piss bucket. A few hours of use will make you rethink your actions.

>Pit fighter - Some prisoners just know how to fight and that’s it so the wardens use them as entertainment. Survive 3 rounds in the arena and get out free but lose a single round and everyone in the pit is going to gave fun with you from sex to whipping.

>Dragons dinner - Since the return of dragons the wardens have fantasised about having a pet dragon to feed the naughty prisoners to and they got what they wanted. It took many mages and hunters to capture and break the dragon using both magic and taming techniques but they finally did it. Prisoners are sent into an open field just outside the prison where the wardens summon the dragon for food. The task is simple. Survive. The dragon will fly down and attack the group of prisoners one by one before devouring them. Take cover and stay out of sight and blast of the flames only one prisoner is making it out of this blood bath alive.

>Small game - The wardens like to play a game with some of their top donators. They take selected prisoners out into the forestry and surrounding wilderness and lock them in tracking and shocking slave collars before releasing the slaves. The slaves goal is to survive until morning in the forest using the environment and whatever they find to their advantage. The hunters will use all sorts of tools from bear traps and paralysing dart traps to weapons from bows and crossbows, canes and swords and even a new contraption that has just arrived in skyrim called the chain launcher (explored below). If the hunters can catch and beat the slave into submission they will fuck them before knocking them out and placing them in a random cage somewhere on the hunting ground. Now you can just give up and sleep through the night, wait for another prisoner to come by and hope they will let you out, or you can try and pick the lock if you have a lockpick and let yourself out. Using stealth and hiding in caves and rivers could be a tactic but also going on the offensive if you have the tools or the strength to over power the hunters and either take their weapons or buy yourself more time are all possible options. Once morning arrives a loud bell is sounded ordering all prisoners to submit and return to the starting point immediately. Failure to return will result in the collar shocking the prisoner and if the tracking spell alerts the wardens the prisoner has left the hunting ground a team of ruthless hunters will be dispatched to retrieve the escaped prisoner. Getting the collar off will result in a lot of shocking and pain and either a blacksmith or a mage. A blacksmith would be cheaper but also take longer than a mage to remove the collar meaning the hunters can still track the collar and find you before it’s taken off whereas a mage is more expensive but will take less time and will also inform the pc that the hunters can still track the collar so its probably best to sell it or dump in somewhere far from your location. It’s up to the pc to decide what to do with the collar. If you keep it on you the hunters will still come looking for you, if you sell it the hunters will interrogate the person you sold it to and they might rat you out or you could just dump it in the wild and hope they give up looking or even place the collar on a corpse and hope they take the bait and think you were the corpse and are now dead. Leaving the collar and escaping or using it as an ambush are both risky situations that need careful planning and quick actions to deal with.

 

The chain launchers (new weapon):

A cruel and harsh weapon used by criminals and psychopaths alike. The weapon is designed to shoot a high velocity spike or bolt at the target connecting a chain from the weapon to the target. Once the connection is made the target is trapped by the chain for up to 6 seconds before the chain snaps and the next projectile needs to be loaded. The chain can be broken early by putting the weapon away or pressing the shoot button again. When shot the target will begin to drain health thanks to the sharp bleeding affect caused by the projectile. Prototypes were invented to inflect draining affects of both magic and stamina as well with even combinations of all 3 being rumoured to be around the lands. The weapon comes in two different forms a crossbow and a gun. The crossbow is reminiscent of a dwarvern style crossbow whereas the gun is a brand new design no weapon in skyrim comes close to the design of the unknown mad man. The gun design would take inspiration from the railway launcher from fallout 3 and 4 for reference.

 

Additional contraband:

>Gag - Found throughout the prison especially in barracks and solitary building. The gags can be used to either muffle sounds of the pc or even silence potential hostages or threats to you. For example, if you were to hide in the farm house but choose to do so aggressively you can gag and bound the farmers to prevent them from reporting you to the guards.

>Blindfold - Found through the prison especially barracks and solitary. The blindfold can be used on surrendered enemies to blind them so they do not see where you go and prevents them from following you until they remove it after a period of time.

>Handcuffs - Found throughout the prison can be used to restrain victims and prevent them from using weapons and getting in the way.

>Smoke bomb - Brought from prisoners the smoke bomb can be used as a distraction or cover your escape breaking line of sight with the guards allowing you to escape easier.

>clothes - Found in wardens office, bedroom and the barracks. Having a change of clothes can make a difference to a person’s appearance especially when they are almost completely naked. No-one will question an averaged dressed stranger as much as a half naked or full naked person.

>Pc belongings - When you arrived at the prison you were naked meaning your belongings have to be close by right? Well they are…in the wardens office. The wardens like to keep trophies for each of their prisoners and keep the rest of their stuff hidden inside a big vault somewhere inside the office. The location of the secret vault is behind a wall panel which is moved by pressing a hidden button under one of the desks. Once opened the vault can be closed with a button on the otherwise just in case the wardens enter while you are in there. Some chests might be locked indicating they might have valuable and others will be a quick snatch and grab. If you want your gear back before leaving now would be the time to grab it.

>Weapons - All guards carry weapons ranging from swords to bows to crops and other weapons. Getting a weapon can make a difference from an escape attempt going well and being beaten down by the first guard that sees you. Weapons can be found on guards and in the barracks. Weapons can also be crafted during the blacksmith job but the guards are more likely to notice them going missing compared to an old rusty sword sitting in the barracks.

 

Hunters:

The hunters are a ruthless pack of soldiers under the wardens command. A bunch of Nords to brutal and dishonest for the stormcloaks and to loyal to not side with the empire the hunters settled for a more free way of work. If a prisoner was to be stupid enough to attempt an escape and make it through the main gate the hunters won’t be far behind. Armed with the sharpest blades, a range of powerful armor, the strongest and fastest horses and some armed with chain launchers this group is unforgiving. They will hunt all across tamrial looking for the escaped prisoner and once they find them the prisoner will be wishing for death as they are shot and beaten within an inch of their life before being used as a cum bucket and stripped before being restrained and shot with a chain launcher and dragged by horse all the way back to the prison where the prisoner will be beaten day after day in solitary until eventually being allowed back into the prison to work their ass off. Each time an escape happens the guards double in the prison to ensure it never happens again. If the prisoner isn’t located immediately hunters will separate into smaller groups either on their own or in pairs. They will begin going through every hold patrolling every city looking for the prisoner. If careful enough you may be able to sneak past or watch them ride through the lands looking for you. The longer the prisoner is away from them the harder it is for them to recognise and detect the wanted. If you need to go into a city they might be in wearing modest covering clothes and potentially a mask or hoof to conceal your identity but be careful get to close and they might want to see what’s underneath your face coverings.

 

Avoiding the hunters:

Just like any enemy in skyrim you will need to break line of sight with the enemy before being able to escape but these enemies are different they won’t give up searching easily and will be found searching cities for you. The best way to avoid the hunters is making sure its not obvious you have escaped. The longer it takes the prison to realise someone is missing the more distance you can make or not make before the hunters begin searching the lands for you. If stealth isn’t an option avoiding the range of the chain launchers and the fast horses will be a priority. The wilderness and mountain areas will be your friends as the horses will struggle in the harsh terrain but you won’t have any protection in the wilderness especially at night they could catch you whole you sleep. If you happen to be a thane of a hold and you can make it to the city without hunters following you you can request refugee in the stronghold from the hunters. Most jarls will accept and give you a bed in their home to stay in and guards to watch you but some may see it too risky and send you out to find somewhere else. Temples will always help those in need and provide a safer sleeping spot than the wild for the night but won’t be able to protect you if the hunters come through the door. They might be able to warn you giving you a head start on the hunters. Halls of the dead may provide refugee allowing you to hide amongst the dead but just like the temples they won’t be able to protect you so hiding amongst dead bodies or running for it are your only options. The companions guild will provide bed and protection for anyone for a price apart from their members and will fight to the death to protect those who they are protecting, thieves guild will provide members (free) non-member (price) refugee within the ratways or a hidden cabin in the wilderness and the dark brotherhood will provide members only shelter and protection in the sanctuary.

 

Escaping prison:

>Fight way out - Either bare fist or prepared plan this is the most direct form of escape but also the most dangerous. Make your way out of the prison fighting guard and guard be careful because they will either kill you or beat you down and send you right back.

 

>Out run - A more opportunist escape see an opening either on the farm or during a hunting game and just go for it. If lucky no one will see you make a break for it and take then a few minutes to realise. Stamina and sprinting are the key to getting a way during this escape.

 

>Mines - The mines have been dug in for hundreds of years and there are bound to be mines that have run dry and been boarded up. With the right tool you can break these blocked areas off and explore the abandoned mines. Either replace the boards or leave them its up to you. Leaving them and a guard seeing will cause them to begin searching the abandoned mines. There’s got to be another mine entrance of shaft within the abandoned tunnels somewhere where you can get out of the prison.

 

>Explosives - Loud and proud. With the right equipment you can easily blow a hole in the perimeter wall causing chaos and confusion. Time it right and you might even take out some guards with the explosion. You can blow up more than just the walls take out the barracks and limit guards and equipment on shift for a few days until its rebuilt, blow up the wardens office in an attempt to kill the wardens and start a riot (wardens will always survive due to them being cautious but will start a prison riot when prisoners believe they are dead) or even blow up the mine forcing them to shut the mines for a while meaning no guards or prisoners (can combine with the mine escape).

 

>Sewers - Throughout the prison there are sewer entrances that lead to the Sewers below the prison. These covers are locked but with enough skill and luck with a lockpick they can easily be opened. Following the sewer can lead to different areas of the prison such as restrictive zones like the barracks or even lead you to freedom. The sewer leads to a nearby river which dumps the sewage into the river. If you don’t mind swimming through shit this would be a good way to escape.

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Delzaron

Posted

that's a new project ?

MiniMania1

Posted (edited)

4 hours ago, Delzaron said:

that's a new project ?

Im afraid not. I attempted to create it (along with the other projects I wrote up) but was unable to produce anything due to personal problems so I thought I would post my ideas and concepts for the community to read or take inspiration or whatever. 

Edited by MiniMania1
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