Current plan & progress
This is a high level feature list of what is currently done, and what is needed before release. Please leave your comments, questions, suggestions & feature requests. I will do more detailed posts on the specific systems if people have questions. I will use this post to track features until release. Once everything here is complete, we can do beta-testing.
- Configurable "attributes" describing the PC's situation and how she reacts (eg: Bondage, Monster sex, Humiliation): Done
- Player can add new attributes from MCM: Done
- Player can use configurable hotkeys to manually tell the mod the PC's situation is changing (eg: Press NP1 to increase current humiliation level): done
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Different types of responses: Physical Response, Emotional Response, Moral Response: Done
- Physical response determines if something is physically pleasurable for the character.
- Emotional response determines if the character "enjoys" something.
- Moral response is higher level reasoning, goals and personality of the character
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Character reaction changes based on circumstance: Needs tweaking
- Sex & Arousal make PC temporarily more open to more extreme situations: Done
- Disliked events make PC temporarily less open situations (e.g. after being raped, should be temporarily less likely to enjoy sex): Not done
- Too much sex makes PC temporarily "bored" of sex, eg if a PC becomes sex-crazed she should eventually decide to stop: Not done
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Character reactions affect SLSO bonus enjoyment: Almost done
- Current system leads to too much bonus enjoyment too quickly
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Character can be "trained"- DD vibrations, high SLSO enjoyment sex can cause permanent changes in character behavior: Almost done
- Basic mechanics are fleshed out for SLSO
- DD Vibration mechanics need tweaking & need to support Unforgiving Devices
- Overall mechanics need tweaking, PC usually "breaks" too quickly.
- Hotkey exists to guide player response to dialogue questions: Not done
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Method exists for other mods to plug-in and get info about how PC should respond: WIP
- Currently no way for mods to get responses to "hypothetical" situations, only situations that are currently occurring.
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"Attributes" can be configured to cause increases or decreases in other attributes: Not done
- In the current implementation, adding a slave tat to a PC directly increases a "humiliation" attribute. We want to be able to have a separate "Slave tattoos" stat which controls the player response to slave tattoos, which also increases humiliation by some amount when it is increased. This way a PC could enjoy humiliation generally, but dislike a specific kind of humiliation.
- This is also what can let the game continue over-time. For example the player could be trained to enjoy humiliation, but still decide that she hates Bruiser from ToH. Player could create a "Bruiser" specific attribute with negative moral response to Bruiser. This would help resist him for a time, but the existing humiliation training should make it much easier for Bruiser to break her (at which point she would have a positive moral response to Bruiser).
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Player can "recover" over time
- Currently sleeping restores most temporary changes to PC responses, but we might want time-based decay for some as well.
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