Where the hell is the courier?
Anticipating an HSO villain in there I decided to bring the gels in with me. Well we stepped in and it was a bit lively.
Vamps and skellies running about and magic going off everywhere and then 12 or so followers joined in. ? The HSO duty villain was Wild Rabbit who I spotted in the middle of things just before she died and had a 'raise dead' put on her almost before she hit the floor. ? The vamps and skellies were still up for a fight but my gels calmed down. Then it dawned on me that there is a follower in here and the vamps are not liking it.
I had to save, exit, XEdit to add the follower to the vamp faction and reload. That got things calmed down enough for me to get the follower to join me even though some of the vamps were still trying to kill her.
After some detective work I worked out that there were at least three mods' worth of vampires in there for a total of about 15.
When we left we walked into an attack by a bandit.
Back on the road we see a trail of bodies and someone fighting up ahead.
Seems to have been vampires fighting these things. I've only just noticed that they aren't Rieklings. ?
Next up is some Pop Roads people fighting something.
Turns out to have been Hammerfell Bandits.
Back to the road and there's more fighting ahead and I'm over weight from the looting. Fucking magic.
More body-strokers.
Finally Rorikstead. Oh, FFS.
While I'm doing a bit of crafting while waiting for daylight we get attacked by another lone nutter. No sooner is he down than the body-strokers move in.
Daylight arrives and the body-strokers are out in force. Vanilla guards plus NPCs from at least 3 mods.
Things are starting to get crowded. They could probably do with another dead body. Siph-thud. "There ya go."
Another lone nutter attacked not long after this.
Finally we can leave Rorikstead heading for Solitude.
Ambush Caravan junction is a bit of an anti-climax with only a single ambusher.
This guy can see something up ahead. It was only a couple or three bandits and some wolves I think.
Anyway it brought us to Rubbers George which is always chock-full of miscreants and ne'er-do-wells. The two on the bridge were Pop Roads fighters and horned helmet, bare arse is a slaver from HSG. They are tough cookies but it will take more than three of them to get through here.
We move in. I die. We reload. I ran straight into HSO's Pigman who can shift for such a fat bastard. ☹️
Rubbers George - Take 2.
For some reason there was a pack of skeevers here battling with the bandits. The mudcrab came scuttling out of the river as we crossed the bridge. Initially I let the girls run in while I stood on the bridge fireballing the bandits who were fighting on the road to the left of the fort. I nearly died as there were too many magic users who turned their attention to me. I was getting hit by fire and two lots of ice then a shock mage turned up and I couldn't generate any juice for my spells.
Well I died again anyway as there is a guy there (just to the left of the dead skeever) swinging a warhammer who was level 50 to my level 30-odd.
HSO's Mona the Fire Witch was involved in either Take 2 or 3. She went down easy enough as we had her pinned against the wall so she couldn't whizz about.
Rubbers George - Take 3.
It looks quiet enough.
The gels did most of the work while I took on a few mages who were outside the fort. We ended up with the usual fuck up as there were two bandits hiding behind rocks so I couldn't fireball them. Everyone in the fort was dead but the gels are still pumped but haven't got the AI to get out at the bandits.
I ended up going through the trap door to the lake where the gels followed me. When we got on the bank there was no sign of any bandits but about five appeared in the fort. ? Either one of gels never made it out of the fort or somehow managed to find her way back in but anyway she took on the bandits in the fort while I got myself to some high ground and started pumping out fireballs.
Just as i thought it was all done and dusted a fight broke out on the bridge between someone. Some of the gels were on it and it ended quickly enough.
Finally after seventeen years we had done with Rubbers George and we began the walk to Dragon Bridge. I'm getting low on succubus energy and my stats are starting to drop. Time for a quick shag with a passer-by. A horse turns up to stand there in a horse-like manner. I've clocked a giant off to the right there.
We bump into my friend Titch from HSG.
We got as far as the dead merchants at the junction where there was a Warzones Imps versus the stormies fight going on. The fight had moved on but there was an Imp stood near the wagon. I had a mooch around to see if there was anything worth lifting and as I turned to move off he killed me. ?
On the reload there was no sign of the Imp but I decided to stay clear of the fight anyway.
At last we enter Dragon Bridge. Cue the lone nutter.
There were in fact two lone nutters. ?
Another lone nutter attacked later and at one point a bear attacked. You can see it on the walkway over the gate.
After doing some crafting and trading we left DB and made it to Solitude without any incidents of note.
There was this I suppose. They're up to no good, you mark my words. I'll bet the pervy bloke in the bush on the right is the leader.
I was hoping that the courier would have turned up by now. I've parked 17 gels and Coda Cabbagehead outside the city while I do some trading and whatnot. If the courier doesn't turn up by the time I've finished I'm planning on nipping across the bay to Highgate Ruins and I think there is a Forgotten Skyrim place close by.
There are a couple of followers at Solitude Sawmill which I'm tempted to grab.
Edited by Grey Cloud
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