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The Worldbuilding Foundations of Antiope's Tamriel


Antiope_Apollonia

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The following is an overview of the roleplaying and worldbuilding assumptions that undergird the Tamriel that Antiope inhabits and the life she leads.  I just thought it might be a good idea to lay it all out clearly here in case anyone is curious for some context for my comments in other topics, without me needing to clutter them any further than my walls-o'-text already do.

 

But before we look at the world, I think it shall be necessary to begin with Antiope's place within it so that we may understand her vantage point.  I do various playthroughs, and in some of them, Antiope is herself the mistress in charge of her own household and the sole owner of the slaves in her care.  This is mostly for the sake of simplicity, however, when the playthrough is orientated toward non-RP motives like testing mods.  Most of the time, Antiope is fully the property of another mistress.  But she is a loyal and trusted pet, and has worked her way to the top of Mistress's illustrious household.  As such, Antiope is ever-present at Mistress's side on her travels and in battle, and many of Mistress's most important jobs are delegated to her.  This includes procuring and training new additions to the household.  

 

Antiope's Tamriel is a harsh place.  Resources are scarce, and danger is ever-present.  Sadly, the needs of mere survival leave no room for societal luxuries like restorative or rehabilitative justice or the humane treatment of prisoners of war.  For crimes too severe to be recompensed by a fine, corporal and capital punishment are the only viable options—society cannot bear the cost of programmes like long-term incarceration or supervised parole—so serious or serial offenders and enemy combatants would be able to expect no better fate than a short drop and a sudden stop.  Unless...

 

Tamriel society is highly stratified by social class, with an entrenched nobility at the top; merchants, artisans, military officers, and the landed gentry in the middle; and manual labourers, sellswords, and landless vagrants below them.  But beneath them all—at least at first glance—there are also slaves.  Most slaves had previously been captured outlaws or prisoners of war.  But their numbers also include a minority of former freemen who willingly sold themselves into slavery to spare their families from the burden of debts they'd accumulated.  Others were sold as children by parents who had more mouths to feed than they were capable of providing for—who otherwise would have been exposed to die in the wilderness, out of necessity in the brutal reality of Tamriel.  

 

Individuals who have the resources to do so may take on the responsibility of rehabilitating those whom the state would otherwise have no choice but to discard—of turning outlaws, deviants, and misfits into productive contributors to society.  Some slaveholders doubtless abuse their position and sadistically mistreat their property—we see no different with dogs or horses on contemporary Earth—but this is not the rule.  Of course, exceptionally few if any get into the slave trade for purely philanthropic reasons; even benevolent slaveholders expect to derive benefits from their charges.  But most view their slaves much like a rancher might view a horse.  Yes, some harsh treatment may be necessary to break a wild filly, but the rancher takes no joy in hurting her.  It is simply what must be done, both to make her useful enough to her owner to justify the resources expended on her, but also to protect her—and others—from herself.  Remember, if she were to escape, she'd face execution by the local jarl or death in the field at the hands of Tamriel's many soldiers and bounty hunters, not to mention that she'd be liable to kill innocent passers-by along the way, so even a most compassionate owner knows she must break a rebellious slave to the point that she is no longer a danger to herself or others.  But those slaves who learn to embrace the lives their mistresses can offer them may look forward to long lives as beloved pets, valued servants, or for a lucky few, even trusted companions on the battlefield.

 

Once the shock of enslavement has passed, old criminal habits have been broken, and the slave has had time to reflect upon her situation and its likely alternatives, most do come to accept their lot and seek to make the best of their new role.  Some doubtless remain bitter at the injustice of the world, but most accept things for what they are, and some even show sincere gratitude to their mistresses, at least for the opportunity to avoid the headsman's axe, and perhaps even for the role their new owners have given them.

 

Whilst there will always remain a clear hierarchical gap between slaves and their owners, this doesn't prevent some slaves and slaveholders from coming to see one another as essentially family.  The slaves have more burdens and fewer privileges than the free members of the household, sure, but they too are members of that household.  In a well-run household, every member—both free and bound—knows exactly what her responsibilities and privileges entail.  Slaves know precisely what they must and mustn't do, precisely what consequences they face for misbehaving, and precisely what privileges they can look forward to if they behave well.  And they know that Mistress will always protect them, provide for them, and treat them at least fairly—perhaps even kindly—so long as they perform their roles faithfully.  Exactly what form this takes will certainly vary from one household to the next, but for example, a slave who has finished her chores likely dines with her owners, perhaps even being lucky enough to kneel by Mistress's own seat at the table and eat directly out of Mistress's hand!  Trusted slaves typically no longer need to be caged at night, and instead may sleep next to or even right at the foot of Mistress's bed!  Although slaves certainly aren't allowed to go where they please, loyal companions can look forward to being taken to accompany Mistress to visit many exciting locales!  Slaves have no property rights of their own, but if they're very good girls, Mistress is sure to reward them with luxuries that only they may use, like soft cushions, proud shiny nametags, and big knobbly dildos!  


Although, officially, every slave is equal in social status to every other—any slave may be bought and sold at will—in practice, the favourite slaves of a high-ranking mistress may enjoy many privileges that lower class freemen could only dream about.  Such pampered pets eat sumptuously—within the limits of maintaining their figure, of course—sleep in luxurious quarters, have access to the most exclusive areas of cities, and dress in only the finest collars, cuffs, and buttplugs, all whilst working much less... well, slavishly than the typical farm hand or miner.  And any children born to such slaves are likely to be fostered by the family of their mother's owner, growing up to live as freemen who may pursue their own fortunes in middle-class life—perhaps even able to purchase slaves of their own one day.  

 

Moreover, while it is certainly true that slaves enjoy fewer rights than freemen, they are not wholly without legal protections.  The law considers that enslavement gives a person a clean slate.  New slaves do not carry any previous warrants, bounties, or debts with them into their new station.  Owners have broad but not unlimited latitude to use corporal punishment in training their slaves; they may beat them, bind them, rape them, and deprive them as necessary, but slaveholders are not permitted to intentionally permanently disfigure their slaves, such as by amputating a foot to prevent flight.  Slaves may be bought, sold, and traded at will, but their owners do not have the right to summarily kill their slaves without cause; the criteria for capital punishment of slaves are quite similar to those for freemen.  Children of slaves are legally the property of their mothers' owners—although freedom for children is a common reward for loyal slaves—and both mother and child may be sold, but owners are not permitted to sell children separately from their mothers—they must be packaged together. 

 

So, as you can see, life in Antiope's Tamriel is tough, and no one is under any illusions that they're building a utopian society.  Citizens face many brutal realities.  For many, a slave's life certainly beats the alternative, no?

Edited by Antiope_Appolonia

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just_Gina

Posted

A nicely fleshed out world. Almost makes being a slave sound like an attractive alternative to the bandits, dragons, and wild beasts encountered in Tamriel. Of course, we know better. It is a crap-shoot at best, even if the potential slave is selling themselves and is very familiar with the buyer, as no one can know another's private self. Those who are forced into it face very uncertain futures, at best, and at worst, short lives of extreme labor.

 

Love the laws you've set down. Considering the agrarian nature of Skyrim, livestock laws and regulations make sense. Thinking there would probably need to be a sub category for human livestock since cannibalism, aside from the Bosmer, one small quest,  and a mod or two, is not really a part of Skyrim. Which makes killing a slave, even for a serious infraction, wasteful in the extreme. Unlike a cow or pig, what use could a dead slave be put to? Septims down the drain, so-to-speak.

 

Some might say that slavery is no longer part of Tamriel, having been outlawed by the Empire. But isn't that really the Devs' lack of guts to incorporate it into the game? Considering the Roman and Nordic cultures the game revolves around, not having slavery makes almost no sense. That is not even considering that slavery is a part of the lore, or the attitudes of the Altmer and Dunmer towards all others.

 

Because slavery as an institution is so important to an economy, both in the sale and labor of, an Imperial dictate outlawing the practice would have almost no chance of succeeding in stamping it out. Mines, estates, farmsteads, brothels, and the wealthy, would still own slaves, along with myriad others. The loss of tax income alone would make the enforcement of such anti-slavery laws throughout the Empire, not only futile, but extremely cost prohibitive. 

 

Accepting slavery as a fact of life in Nirn, your rules regarding your world made an enjoyable read. My games usually incorporate lore regarding slavery. Seeing there's another who takes the time to flesh out the boundaries of their games in such detail was not only interesting, it was enlightening. And yes, your posts will be read with a new understanding and perspective.

 

 

Antiope_Apollonia

Posted (edited)

On 12/1/2021 at 3:20 PM, just_Gina said:

A nicely fleshed out world.

Thanks, I appreciate it.  If you have any questions about the world and/or see any gaps, I'd love to hear them so I can revise it to be as complete and robust as possible. ?

 

On 12/1/2021 at 3:20 PM, just_Gina said:

Almost makes being a slave sound like an attractive alternative to the bandits, dragons, and wild beasts encountered in Tamriel.

I would say it can be, but it depends a bit on the luck of the draw for who enslaves or buys you.  Then again, surviving the wilderness of Tamriel is something of a luck of the draw, too—it's a bit like Australia... everything wants you dead!  At any rate, Antiope is largely happy with her place in the world, but more on that in the next post (coming soon)!

Edited by Antiope_Appolonia
Harry Smackmeat

Posted

So then it's basically just a believable medieval setting, except with the added threat of monsters and demons.

I mean, the Septim dynasty tried to outlaw slavery but honestly does anyone really care what the emperor has to say?  The entire empire was a sham.  Nobody likes each other.  Nobody liked each other during Uriel's reign, and nobody likes each other during Titus's reign.

 

In such times if you don't like someone you kill them, enslave their family, fuck their dog raw, burn their house, and steal their horse; and your leader you're sworn to says it's all fine and dandy and it was a good cause, and you are to be commended for your valor.

If Skyrim and Morrowind are that bad, just imagine High Rock where everyone wants the title of king.  It's probably straight up Crusader Kings in there.  Kill a throne claimant, collar his mother and daughter.  If they're unruly, then the headsman can render them a foot shorter while their owner is licking his chops over his neighbor's wife.

 

"It's okay, Imperials, they're not 'sex slaves'.  They're here of their own free will."

"Okay~  Divines bless you."

 

 

Also I PAHE my follower mods because WTF are they gonna do anyways?  You notice 90% of the time the modder plopped them in a tavern in Whiterun doing nothing?  In return I'm feeding them, clothing them (occasionally), and teaching them the way of the sword, the arts of Dibella, and the work ethic of Stendarr.  Free of charge!  Aren't I nice?

 

That high-end enchanted TAWOBA stuff isn't exactly free either. >_>  That's Ebony.  Blood of Shor, soul of daedra.

Antiope_Apollonia

Posted

11 hours ago, Harry Smackmeat said:

I mean, the Septim dynasty tried to outlaw slavery but honestly does anyone really care what the emperor has to say?

I know that that's Elder Scrolls canon, but I'm pretty sure it isn't mentioned anywhere in Skyrim at all—unless maybe it's hidden away in a book somewhere; it isn't part of Skyrim's plot at any rate—so I've basically just chosen to ignore it and write it out of my Skyrim worldbuilding entirely.  I don't find it necessary to stick to the whole Elder Scrolls extended universe when building my own story within a heavily modified Skyrim.  In Antiope's Tamriel, all the laws I've laid out would be part of the Imperial legal code. 

 

In fact, Antiope's Mistress is actually a major supporter of the Empire, and the reason she came to Skyrim in the first place—and brought Antiope and Amalia with her—was to support the Imperial cause in the civil war.  I've patched her default armour to be the same custom armour that Imperial officers wear.  Mistress's character is modelled off of the historical Artemisia I of Caria—not the extremely disappointing portrayal in the terrible 300 sequel, which despite being played by an actress I adore in Eva Green, basically depicted every aspect of her character the exact opposite of history—I've even patched Mistress's name to be Artemisia.  So, basically, she's a fiercely loyal and extremely competent vassal of the empire.  

 

I've spoken about this in the comments on Antiope's backstory, but what I'd really love would be to come up with mods to support would be a contrast between the Empire and the Stormcloaks, where the Stormcloaks are more misogynistic and maledom-focused with more of a chattel conception of slavery, and the Empire is more gender-egalitarian, tolerating femdom and lezdom as well, with the more Classical conception of slavery I've depicted in this blog.  I'm not aware of any extant mods that would help to facilitate this, though.  

goodking0

Posted

I am 100% behind the implementation of a femdom/lezdom scenario for the Imperial side, especially when you remember the fact they are opting for a High Queen over an High King, the Fact Alessia was the first emperor, a former slave who broke her chains to gain dominion over men and mer with her winged minotaur boytoy, and a couple other things in lore that can be interpreted as such.

 

Unfortunately, as you mentioned, we have little to no mods that really focus on Femdom content, either F to m or even F to f, which is honestly really frustrating. Hopefully, one day someone will deliver and get into this very prolific, very needed niche.

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