Project: Raider Reform School
This is a project I started a while back. I hit a setback, and then switched games back to Skyrim and mostly forgot about it. Now that I'm back on Fallout 4, I find I'm looking to see what might be salvaged. Mainly I have a bunch of texture swaps for jmenaru's Baggy Tank Tops (used with permission so long as the original mod is required - so it is).
The tops mostly follow the same format:
The heels are from lazman555's High Heels mod, which I'm unlikely to ever get permission to use, so having spent a week learning how to mashup them into the outfit, I'll have to change tracks and work out how the tank tops can work without displacing the heels. There's a "redux" version of the tank top that does that, so it can't be too hard to work it out.
So: the idea is when you first capture your prisoner, you give her a "Prisoner" shirt so you can tell her status in a crowd.
The tops have been designed to provide clothing and protection to the captive in a theoretical sense, while leaving everything accessible and available for use. The aim here is to leve the prisoner feeling more vulnerable that they would from simple nudity. The high heels help here too, both emphasizing the wearer's sexuality and making it hard to run away.
The, ah, exaggerated sexual proportions are down to a side effect of how the outfits are prepared. Anyone who wears one of these tops will find their body forced into a shape that caractures the female form. It works from pre-war science is all I know, so don't ask me to explain in detail. I expect it's "quantum". Or possibly "nano". It's usually one of the two.
Rear view of same. I thought it was a good place to put some uplifting and inspirational text. As you do.
Once the prisoner is brought to a settlement, she can assigned a role within the community. The simplest of these is usually the first role for all new inductees:
In a word where human populations remain critically low, it seems a terrible waste of genetic diversity that so much reproductive potential is in the form of raider girls, who would normally die a violent death long before they had a chance to reproduce. This is one of the first problems we seek to solve at the Raiders Reform School. The prisoners will routinely be bred, and the offspring given to carefully vetted surrogates, so that they may be raised as productive members of society.
At the Raiders Reform School, we are great believers in redemption through hard work. Usually by working in the fields, or at recycling stations.
It is important that our girls realise that their discipline is in the hands of all honest citizens. Anyone finding a laborer giving it less than her all is allowed to, nay encouraged to, punish them in whatever manner they see fit.
Some of our girls show an aptitude for more refined duties
Having some erotic dancers helps lift the spirits in a settlement, and may become a useful source of revenue.
There have been concerns raised that the message on the shirt's rear may be misinterpreted in some circumstances...
... but so far none of the patrons have complained, so we're leaving it as it is.
It should be noted that just because a girl can't dance, that doesn't mean she can't find a way to improve morale:
It's a cliche, but it's true nonetheless: it's all some of them are good for. (annoyingly, I completely missed the typo here until I can to write this up. I do hope I can find the SVG files...)
The School is not without its rewards for girls that work hard and demonstrate their loyalty:
Trustworthy girls may be stationed to help guard the settlement, or to supervise the other students. They may even be armed at the Headmaster's discretion.
It is however important that the remember their status in the community.
At the other end of the spectrum, there are some girls that pose particular challenges. They may require close supervision, or constant discipline, or simply be selected by the Headmaster for special instruction.
As always, Discipline is the way forwards.
Anyway! That's the basic idea. Nothing earth shattering, just some clothes and probably some terminal text to provide a bit of colour. I did have a series of tats planned as well. I hada nice, bright, "Breeder" roundel, perfect for decorating an ass while the owner is bent over in the pillory ... but I couldn't get that to line up around the ass-seam. I have an idea what I was doing wrong, so I'll probably look again at that aspect of things.
I do have one of these in-game at the moment. Actually, it's an earlier idea that I find I'm still quite fond of:
If I were to redo it, I'd probably fiddle with the position of the text, but it's the thought that counts
Thing is, having got one of them in-game
The rest are easy. Either as copies of the same outfit with the material swapped, or better, selectable at an armor workbench. If I can get it working, that's how I'll do it.
Just for the hell of it, here's a couple of earlier tries at the design:
I kind of like this one, but the "teaching" and the "to" just vanish in-game, so that looks a bit weird.
This one at least is readable
Particularly the text on the back.
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