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Project: Raider Reform School


DocClox

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This is a project I started a while back. I hit a setback, and then switched games back to Skyrim and mostly forgot about it. Now that I'm back on Fallout 4, I find I'm looking to see what might be salvaged. Mainly I have a bunch of texture swaps for jmenaru's Baggy Tank Tops (used with permission so long as the original mod is required - so it is).

 

The tops mostly follow the same format:

 

prison_whole.png

 

The heels are from lazman555's High Heels mod, which I'm unlikely to ever get permission to use, so having spent a week learning how to mashup them into the outfit, I'll have to change tracks  and work out how the tank tops can work without displacing the heels. There's a "redux" version of the tank top that does that, so it can't be too hard to work it out.

 

So: the idea is when you first capture your prisoner, you give her a "Prisoner" shirt so you can tell her status in a crowd.

 

prisoner_front.png

 

The tops have been designed to provide clothing and protection to the captive in a theoretical sense, while leaving everything accessible and available for use.  The aim here is  to leve the prisoner feeling more vulnerable that they would from simple nudity. The high heels help here too, both emphasizing the wearer's sexuality and making it hard to run away.

 

The, ah, exaggerated sexual proportions are down to a side effect of how the outfits are prepared. Anyone who wears one of these tops will find their body forced into a shape that caractures the female form. It works from pre-war science is all I know, so don't ask me to explain in detail. I expect it's "quantum". Or possibly "nano". It's usually one of the two.

 

prisoner_rear.png

 

Rear view of same.  I thought it was a good place to put some uplifting and inspirational text. As you do.

 

Once the prisoner is brought to a settlement, she can assigned a role within the community. The simplest of these is usually the first role for all new inductees:

 

breeder_front.png

 

In a word where human populations remain critically low, it seems a terrible waste of genetic diversity that so much reproductive potential is in the form of raider girls, who would normally die a violent death long before they had a chance to reproduce. This is one of the first problems we seek to solve at the Raiders Reform School. The prisoners will routinely be bred, and the offspring given to carefully vetted surrogates, so that they may be raised as productive members of society.

 

breeder_rear.png

 

At the Raiders Reform School, we are great believers in redemption through hard work. Usually by working in the fields, or at recycling stations.

 

laborer_front.png

 

It is important that our girls realise that their discipline is in the hands of all honest citizens. Anyone finding a laborer giving it less than her all is allowed to, nay encouraged to, punish them in whatever manner they see fit.

 

laborer_rear.png

 

Some of our girls show an aptitude for more refined duties

 

dancer_front.png

 

Having some erotic dancers helps lift the spirits in a settlement, and may become a useful source of revenue.

 

There have been concerns raised that the message on the shirt's rear may be misinterpreted in some circumstances...

 

dancer_rear.png

 

... but so far none of the patrons have complained, so we're leaving it as it is.

 

It should be noted that just because a girl can't dance, that doesn't mean she can't find a way to improve morale:

 

whore_front.png

 

It's a cliche, but it's true nonetheless: it's all some of them are good for. (annoyingly, I completely missed the typo here until I can to write this up. I do hope I can find the SVG files...)

 

whore_rear.png

 

The School is not without its rewards for girls that work hard and demonstrate their loyalty:

 

security_front.png

 

Trustworthy girls may be stationed to help guard the settlement, or to supervise the other students. They may even be armed at the Headmaster's discretion.

 

It is however important that the remember their status in the community.

 

security_rear.png

 

At the other end of the spectrum, there are some girls that pose particular challenges. They may require close supervision, or constant discipline, or simply be selected by the Headmaster for special instruction.

 

slave_front.png

 

As always, Discipline is the way forwards.

 

slave_rear.png

 

Anyway! That's the basic idea. Nothing earth shattering, just some clothes and probably some terminal text to provide a bit of colour. I did have a series of tats planned as well. I hada nice, bright, "Breeder" roundel, perfect for decorating an ass while the  owner is bent over in the pillory ... but I couldn't get that to line up around the ass-seam. I have an idea what I was doing wrong, so I'll probably look again at that aspect of things.

 

I do have one of these in-game at the moment. Actually, it's an earlier idea that I find I'm still quite fond of:

 

jass_front.png

 

If I were to redo it, I'd probably fiddle with the position of the text, but it's the thought that counts :)

 

jass_rear.png

 

Thing is, having got one of them in-game

 

ScreenShot316.png

 

The rest are easy. Either as copies of the same outfit with the material swapped, or better, selectable at an armor workbench. If I can get it working, that's how I'll do it.

 

Just for the hell of it, here's a couple of earlier tries at the design:

 

prisoner_orange_front.png

 

I kind of like this one, but the "teaching" and the "to" just vanish in-game, so that looks a bit weird.

 

prisoner_orange_rear.png

 

This one at least is readable

 

prisoner_yellow_front.png

 

Particularly the text on the back.

 

prisoner_yellow_rear.png

 

 

 

 

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Bit of a followup: I have the tops in game now:

 

ScreenShot345.png

 

These are just some very quick screenies. I'll set up some proper shots later.

 

ScreenShot346.png

 

Can't really get a back shot in this case,

 

ScreenShot347.png

 

The design works with handcuffs, which is useful.

 

enb2020_3_30_23_43_10.png

 

And you're no longer limited to a single set of socks. You can give them anything you want and the tops will act as under-armor. Of course, if the shoes and tops aren't biult the same, that's where the clipping comes in...

 

ScreenShot348.png

 

Those are static retextures. I haven't tried to get the dynamic system working yet.  So between that, the clipping and some possible tats, there's still a bit to do. Although if I get the clipping fixed, I might release that as a 0.1, just in case I get distracted again.

 

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Actually, the design works quite well with those x-cross restraints:

 

ScreenShot352.png

 

A few lights always help

 

ScreenShot4.png

 

 

The Sanctuary Hills Fertility Center :)

 

ScreenShot3.png

 

And here's a shot or two of Ack-Ack getting acquainted with her new duties in the settlement.

 

 

ackack1.png

 

It's moments like this that make it all worthwhile :)

 

ScreenShot16.png

 

I can't resist! I get a rel "Devo" vibe from this one:

 

devo.png

 

"... and remember, this is for Science!"

 

ScreenShot20.png

 

 

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And I finally managed to get the top to fit without all that distortion

 

ScreenShot45.pngScreenShot34.png

 

This might even see release at this rate.

 

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