After cracking my head open for about a year and a half understanding how Havok behavior works I think I finally understand why Bethesda was reluctant/never mentioned letting modders use their project files for anything Havok related. At first I just wanted to yell at console gamer's for all the things missing from the PC version of the game: where is my 64bit support? Why is this running on Dx9? No tesselation? Why are, or were so many of these quests broken/unfinished? I remember Oblivion/Morr
Let's start off with some simple terminology. This should be the bare minimum vocabulary you should know before learning any software for skyrim/oblivion/fallout. Understanding these will make it easier to communicate with others/read tutorials or documentation even if it isn't for this game or program.
Object/Node/Reference
An object that has a location in 3d space.
There are many types/classes of object. In the above picture we have a box (polygonal/mesh objects), two bones (b