1.2.2 beta:
- this version will reset bodymorph and nioverride settings
- reintroduced the system to have multiple .json files, which can be switched between ingame
- combined Bodymorphs.json and Bodymorph_Settings.json into a single .json and expanded it to also use the multiple .json system
- added support for CBBE SE
- added UUNP .jsons as proof of concept
1.2.1a beta:
- added a couple of missing return statements (oops :3)
1.2.1 beta:
- cha
How to report errors
1. Make sure you have at least basic logging enabled
- Enable logging in the Skyrim.ini like this (basic setup):
[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
You can find Skirim.ini in the following locations: - C:\Users\Username\Documents\My Games\Skyrim\Skyrim.ini (Windows 7 structure) - in the Profiles folder for Mod Organizer users
2. Enable show debug messages in the mcm menu of my framework.
SexLab Inflation Framework implementation without dependency
For variable names please take a look at: Sexlab Inflation Framework Implementation
The events are located in the script SLIF_ScannerAlias.psc
SLIF_Main.inflate():
int SLIF_event = ModEvent.Create("SLIF_inflate")
If SLIF_event
ModEvent.PushForm(SLIF_event, kActor) ; <-- the actor that will be affected
ModEvent.PushString(SLIF_event, modName) ; <-- the name
SexLab Inflation Framework Documentation
Note: Example implementations can be found at the bottom of this page, for implementation without direct SLIF dependency, please view: implementation without dependency
Important Variables:
Actor kActor: The actor, who is inflated.
string modName: The name of your mod, which is also displayed in my mcm menu.
string sKey: One of the keys (for each node) defined by SLIF.