SexLab Inflation Framework implementation without dependency
SexLab Inflation Framework implementation without dependency
For variable names please take a look at: Sexlab Inflation Framework Implementation
The events are located in the script SLIF_ScannerAlias.psc
SLIF_Main.inflate():
int SLIF_event = ModEvent.Create("SLIF_inflate") If SLIF_event ModEvent.PushForm(SLIF_event, kActor) ; <-- the actor that will be affected ModEvent.PushString(SLIF_event, modName) ; <-- the name of your mod ModEvent.PushString(SLIF_event, sKey) ; <-- the node to be modified (see the documentation for node names) ModEvent.PushFloat(SLIF_event, value) ; <-- the value that should be assigned to the body node (values go usually from 0.0 to 100.0) ModEvent.PushString(SLIF_event, oldModName) ; <-- only need to delete existing NetImmerse Override nodes otherwise use empty string ModEvent.Send(SLIF_event) EndIf
SLIF_Main.SetMinMaxMultIncrValue():
int SLIF_event = ModEvent.Create("SLIF_setDefaultValues") If (SLIF_event) ModEvent.PushForm(SLIF_event, kActor) ModEvent.PushString(SLIF_event, modName) ModEvent.PushString(SLIF_event, sKey) ModEvent.PushFloat(SLIF_event, minimum) ModEvent.PushFloat(SLIF_event, maximum) ModEvent.PushFloat(SLIF_event, multiplier) ModEvent.PushFloat(SLIF_event, increment) ModEvent.Send(SLIF_event) EndIf
SLIF_Main.unregisterActor():
int SLIF_event = ModEvent.Create("SLIF_unregisterActor") If (SLIF_event) ModEvent.PushForm(SLIF_event, kActor) ModEvent.PushString(SLIF_event, modName) ModEvent.Send(SLIF_event) EndIf
SLIF_Main.unregisterNode():
int SLIF_event = ModEvent.Create("SLIF_unregisterNode") If (SLIF_event) ModEvent.PushForm(SLIF_event, kActor) ModEvent.PushString(SLIF_event, modName) ModEvent.PushString(SLIF_event, sKey) ModEvent.Send(SLIF_event) EndIf
SLIF_Main.hideNode():
int SLIF_event = ModEvent.Create("SLIF_hideNode") If (SLIF_event) ModEvent.PushForm(SLIF_event, kActor) ModEvent.PushString(SLIF_event, modName) ModEvent.PushString(SLIF_event, node) ModEvent.PushFloat(SLIF_event, value) ModEvent.PushString(SLIF_event, oldModName) ModEvent.Send(SLIF_event) EndIf
SLIF_Main.showNode():
int SLIF_event = ModEvent.Create("SLIF_showNode") If (SLIF_event) ModEvent.PushForm(SLIF_event, kActor) ModEvent.PushString(SLIF_event, modName) ModEvent.PushString(SLIF_event, node) ModEvent.Send(SLIF_event) EndIf
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