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sunspotz

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  • Birthday 01/01/1970

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  1. Hi Oniki, I would appreciate the ability to be able to toggle the entire town to be promiscuous without skill requirements. I want to be able to have every Sim do the deed in a incontrovertible fashion, rejection shouldn't happen with conditions. Modifying the skill requirements in debug settings for each NPC or the motives decaying are a absolute no-no for me. It's one of the reasons why I'm still using animated woohoo, hopefully you can implement such a feature.
  2. Seriously Amra72 you need a patreon account. If you crank out animations as high quality as these you need to do this for a living, hopefully make some decent cash in the process. I'd gladly give some money every month to see many more high quality animations that you make, they are so absolutely worth it.
  3. If new voices are unlikely, then why not CHANGE the voices? Replace the actual voices with the ones from Vanilla Voices (if the author allows it), and maybe build in a little scan, so that the NPCs get the matching sex voice to their normal one. I would appreciate that very much, especially when I hear how Ysolda moans like she's at least 50 at the first time I meet her ... You then just could add the old voice files as an optional addon, if someone wants them back. I see no reason to change the current ones unless I find, or somebody makes, an incredibly good voice pack that I can't imagine playing the game without and whose style just really doesn't fit with the existing voices. The current voices are fine, and vanilla voices also works fine, I use myself and it includes the voices in the voice selection pool same as the default sexlab voices. But more importantly, it also happens to use copied vanilla assets, which I simply will not include in any official SexLab download. If actors using mismatching voices at the start bugs you so much, I'd suggest creating, or asking the author of vanila voices, to add in the option to have it assign it's voices to a specific NPCs. The code to enable a mod to do this is simple: Actor property YsoldaNPC auto SexLabFramework property SexLab auto function SetVoices() ; // SaveVoice() - Assign the actor "YsoldaNPC" a given voice ; // GetVoiceByName() - Get the VanillaVoice type from SexLabVanillaVoices that matches Ysolda. SexLab.SaveVoice(YsoldaNPC, SexLab.GetVoiceByName("FemaleYoungEager (Ysolda)")) ; // ... ; // Do the same for other NPCs here... ; // ... endFunction --- Can you make the selection automatically? Hmm I guess I could if I had the time, I haven't been playing Skyrim much. What little time I have has been spent playing Sims 3 with Amra72's phenomenal animations. When 1.60 finally gets released I'll consider the idea, for now I'm busy and burned out of Skyrim.
  4. It would be nice as well for the framework to have some empty voice slots instead of having to use my mod SexLab Extra Voices. I could discontinue my mod and SexLab would have empty slots for anybody to edit easily without editing the CK or using my mod. I would also like to request some form of limiting sounds with spoken words with somewhat similar structure like the mild,medium,hot descriptors. Perhaps other descriptors like mild,medium,hot,rape but solely for spoken words. The framework would play those sounds periodically far less than other vocal sounds that would be for each voice slot. Perhaps with certain tags present for other mods and animations, the voice descriptor for rape which would only play spoken words that are suited for such. Just an idea from an idiot that's not really good with the framework or its workings. If somebody has already mentioned such then forget what I mentioned here.
  5. Here's the sounds playing with VoiceSlot01 and VoiceSlot02 for each separate actor. Upload_1.mp4 - 49.9 MB Here's the sounds playing with both actors with the same voice slot which is VoiceSlot01. Upload_2.mp4 - 21.9 MB VoiceSlot01=FemaleEventoned VoiceSlot02=FemaleCommander
  6. "Work for some", maybe it's related to this new bug/problem I found with the 1.1b version. If both actors are using voice added by Sexlab Extra Voices, the 2nd voice will always be random, it can be from the the vanilla voices, or from Extra voices. This happens even if both are set to use the same voice, in 1.0 this problem didn't exist. Everything seems to be in order in the Sexlab Extra Voices.esp... Although I noticed you now name the sounds and sound descriptors "SexLabExtraVFemale01Hot", SexLabExtraVFemale01HotDescriptor" instead of "SexlabVoiceFemale09Hot", "SexlabVoiceFemale09HotDescriptor". This is of course better solution if Sexlab ever comes with more voices than currently, but could this cause problems with Sexlab? This shouldn't be the case but I can't think any other reason Hmm, I never actually tried the same voice on two different actors with the current release, let me see if that's an issue for everybody. Yes I changed the sound descriptor names to not follow the SexLab format for the default ones. The only reason I didn't do it earlier was because it was easier to copy and implement new ones from the default descriptors by copying pasting and editing them in. This was only done for SexLab Extra Voices, SexLab Vanilla voices still follows the old implementation. I'll go about seeing what could be the issue and hopefully fix it and report back on here asap.
  7. Ok I've updated the mod, hopefully it's working good, please let me know which slot you might be having a problem with if you do.
  8. Yeah you can just change the gender name in the script, editing the Base.Name is no big deal too. I'll check out the sound descriptors and update the mod if it's the issue. I just been real busy, I might also increase the number of slots too while at it in the next update. I'll get right on it tomorrow, I appreciate the help! *Update* I'm adding more slots so this might take awhile longer... I'm adding 20 slots total, 10 female slots 10 male slots. After I release the mod please test it out and see if you have anymore problems. Report on back here which slot you're having issues with so I may check out the issue. I only hear beeps which I can't discern if it's working properly sometimes. I'm somewhat prone to making mistakes so please do tell hehehe...
  9. Nope sorry, even I don't have that version. Yeah the cum sfx aren't great but I can probably find the sfx you heard somewhere on my hard drive. I'm actually going to use new sfx in the upcoming version too.
  10. No I never included her, I can't remember why but most likely due to voice limitations for sfx. The existing voices need work done than adding more. I'm going to be spending more time on this soon enough.
  11. Seriously, perfect animations! You're on a roll here, you provide a breath a fresh air for Sims 3. Every sex animation created by others I have for the Sims 3 doesn't compare to a single one of the animations you've made. You really are amazing.
  12. Hmm if it worked previously then either the .esp dedicated to registering to 1.58 is at fault or the framework. This just registers the voices into the framework API. I never use a random PC voice so I didn't really notice this issue. When Ashal releases 1.60 of the framework this mod will become obsolete so this problem won't exist soon. I tried to recreate the problem and it seems to be true... For now it must be done manually, just switch between which voice slot you want to use for the PC for now. I don't really have the time to mod right now and this mod is almost at the end of its usefulness. Ok I misunderstood what 1.60 could possible offer, but no worries.
  13. Simply good stuff, I can't believe how great these animations are! I installed the Sims 3 again just to try these out, I must say they are extremely fluid and the usage of the game sfx fits the animations perfectly!
  14. I was actually interested in making oral animations, specifically ones that involved abuse hehe... Shame I lost my tutorial information and 3dsMax 2011 stuff got erased due from my crappy hard drive failure.... So yeah we could use some more deep throat animations, little slap here and there, some gagging movements with some head grabbing and such. Just an idea, some people aren't into such things.
  15. Too much work for me to learn how to do that, besides I'm limited with time too. If somebody wants to do that with the voices and claim it as there own mod please go ahead I don't mind it at all! I'm more concerned now with editing the voices, the rape don't sound great nor do the Euphoric. I need to fine tune the voices more and make them sound less repetitive by using more moans then spoken words, SexLab doesn't have a separate folder system for utilizing spoken words far less for each slot. The spoken words should be limited in their usage for each slot in their own special folders for each slot to play less spoken words then moans. Another thing is the special voice characters are EXTREMELY limited! I have to figure something out with some of those voices... I was planning on adding some spoken words that are from other works they made or videos they might speak in to add more content to the mod; however, it wouldn't be considered "vanilla" if I did that... To: Sensual Nautilus I don't seem to be having the issue pertaining to the voices not playing to their appropriate slots. If somebody else can confirm the issue that would be great. Might just be your game saves or mods causing an issue. Maybe an unclean SexLab upgrade?
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