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avebrave

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About avebrave

  • Birthday 11/20/1984

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    https://avebravell.blogspot.com/

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  • Ave
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  1. Well seems like I was wrong, Dianne converted them to a Bodyslide version can be found over here: cheers.
  2. Guess you're searching a non Demonica version? The Apprentice Robes are part of UNP Minidress Collection , Mage and Archmage robes too, but I edited them a bit. There are no version of these robes out there then the files found here, as far as I know. cheers.
  3. i love clothing mods you make

  4. Many interesting views in this topic, so these are my 2 cents: No idea how many downloads I made over the years with my mods, lost track along the way. I never counted the likes, maybe because I'm one of those lazy af mod users who always forget to like the mods I use... I really appreciate all the mods I'm using, just forget to hit that bloody button most of the time. I can only speak for myself, I mod, sometimes because I want to have something specific in my game, sometimes just because I can, and because I enjoy doing it. Don't even know why I started in the first place, but today I consider it a hobby and as long as I enjoy it I'll continue. My intentions for releasing my mods were, and still are, to give something back to the community. Without all those tutorials, tools and many helpful people, I would never been able to create them and would, maybe, never found this hobby. Never gave much attention to the numbers, downloads, likes, don't matter that much to me. Why? I mod for myself, always have and will do so in future. If somebody leave a comment on my mod means more to me then all the likes and downloads, not the disgusting or hateful comments of course, but nobody forces ppl to use my mods, right? Sadly some ppl think I make mods for their amusement, well I don't and if there are to many hateful comments, I'll pack my mods and leave. The comments/conversations were the reasons why I kept going, improving my mods, learn something to achieve a set goal, and help others out to achieve theirs and sometimes achieve something together. For me it's all about making the mod, and see the result, not getting attention for it, maybe that's why most of the stuff I created I never released (or just because I don't like to write mod descriptions just to explain it again to some ppl who don't read, but that's another story) cheers. ave
  5. One of my mod projects is currently an Dibellan Outfit. Everything works fine there is just one major issue and I'm completely stuck in how to fix it. The issue is that the front part of the skirt has very ugly blackish texture bugs, however the texture is fine, it has to do with the skirt bones... I already tried different solutions, like copy weight from another outfit with skirt bones, paint them new (in 3ds max as well as in Outfit studio) So my question is if anybody had a similar issue and have an advice what I do wrong. Referenz pic of the issue, the blackish texture bug moves all over the front part of the skirt if the angle is changed. Thanks in advance. Cheers. ave
  6. Tested my recently created College of Winterhold Replacement Jewelry (Circlet and Amulet): cheers. ave
  7. The problem with replacing walking animations (as well as combat style etc.) is that, once replaced, all NPCs with the same gender use these animations. For your problem I recommend using C.R.A.P. With this you can customize animations for all different races and genders. cheers. ave
  8. I agree that people should read the EULA for the games they are modding for, and as long as the EULA forbid to release paid mods, than you better don't ask for money. I'm definitively for a open and free modding community, because this encourages creativity. Hiding mods behind a paywall will ruin that. I can agree on many facts you're mentioned, and understand the intention of your post, but you shouldn't mix copyright and paid mods together as there were no difference. I respectfully disagree on this therm. If you paint a picture on a piece of paper you don't hand over the intellectual property of the picture to whoever holds the copyright of the paper. You do not hold the copyright of the paper, but for the picture wich is painted on it. Since you mentioned outfits: If you create your models and textures form sketch you'll hold the copyright for them, using the game specific skeleton doesn't change that fact. (but this highly depends on the EULA for each game) Not sure if you point only on the modders who are hiding behind pay-walls or to all modders. Anyhow I disagree that modders are not allowed to ask for "not re-upload their mods", if a modder uploads a mod the user is allowed to use it under the rules the author appointed. (as long as they are not against the EULA of course) Plus, speaking for free of charge released mods, you should always pay respect for the work a mod author did, and therefor respect their rules. Why? Because they may get frustrated and keep their mods for themselves, or quit modding. So in the long run you'll lose more mods than you'll get. Cheers. ave
  9. Nice concept, guess for many TES gods it makes sense to ad SL support. I've done research about the Yokudan Pantheon back in my TES:4 days. That said, there could be more sources around now which could prove me wrong. Imo even Wintersun itself didn't implement Morwha 100% correctly, but that'll need some sort of pregnancy system, so for a SFW nexus Mod, it is ok. I wouldn't make Morwha a plain copy of Mara, sure they are both considered as fertilize goddess, but in my understanding Mara is more about love, marriage and so on. Morwha is based on the basic fertilization, love or even being married is not required for getting pregnant. In one source it was mentioned she is always displayed with four arms so she can 'grab more husbands' These are my recommendations to make her more lore based: likes everything that leads to fertilization straight sex vaginal orgies (with only opposite gender) dislikes everything wich not lead to fertilization anal, oral gay sex
  10. Thanks for your comment, didn't even know MXR reviewed it, thanks for pointing that out. cheers.
  11. Thanks, you're right, but ppl are asking (whyever...) for it so I'll add male versions since it's not a big deal. Also will add left-hand versions so ppl can wear two of these rings. cheers. ave
  12. Ave's SkyRing View File Licensing/Legal You must contact me and obtain my permission before re-packaging any part of this mod. Requirements Skyrim or Skyrim SE DLC: Dragonborn Recommendation Left Hand Rings Modified or Left Hand Rings Modified SE Description This mod adds some rings to Skyrim, nothing fancy just twelve different ring models in four colors (silver/sapphire; gold/ruby; bronze/emerald; ebony/amethyst; quicksilver/stalhrim; bronze/sapphire). The only variation in their unique design is that they show up on the ring finger of the right hand instead of the pointing finger. Because it is called 'ring finger' for a reason! All of them are available for left and right hand since Version 1.1, also for male characters. If you aren't sure if you craft the left or right-hand version just take a look at the menu model, if the front is on the bottom its left and if it's up it the right-hand item. I decide to use the same slot as in Left Hand Rings Modified How to get them in-game: Just craft them at a forge. Everything you need is to have an ingot of gold, silver, ebony or corundum in your inventory. (if you only have a silver ingot, for instance, you only see the silver rings in the smithing menu) Installation: Just drag and drop the .bsa and .esp files in your data folder and activate the mod (or use one of that mod organizer tools) Credits Thanks to Bethesda for creating Skyrim. Thanks to the entire modding community for being awesome. Submitter avebrave Submitted 03/02/2018 Category Armor & Clothing Requires Special Edition Compatible Yes  
  13. Version 1.3

    1,490 downloads

    Licensing/Legal You must contact me and obtain my permission before re-packaging any part of this mod. Requirements Skyrim or Skyrim SE DLC: Dragonborn Recommendation Left Hand Rings Modified or Left Hand Rings Modified SE Description This mod adds some rings to Skyrim, nothing fancy just twelve different ring models in four colors (silver/sapphire; gold/ruby; bronze/emerald; ebony/amethyst; quicksilver/stalhrim; bronze/sapphire). The only variation in their unique design is that they show up on the ring finger of the right hand instead of the pointing finger. Because it is called 'ring finger' for a reason! All of them are available for left and right hand since Version 1.1, also for male characters. If you aren't sure if you craft the left or right-hand version just take a look at the menu model, if the front is on the bottom its left and if it's up it the right-hand item. I decide to use the same slot as in Left Hand Rings Modified How to get them in-game: Just craft them at a forge. Everything you need is to have an ingot of gold, silver, ebony or corundum in your inventory. (if you only have a silver ingot, for instance, you only see the silver rings in the smithing menu) Installation: Just drag and drop the .bsa and .esp files in your data folder and activate the mod (or use one of that mod organizer tools) Credits Thanks to Bethesda for creating Skyrim. Thanks to the entire modding community for being awesome.
  14. Indeed, not even a upload since it only links to steam workshop, no support, the guy is just here for promoting his videos or mods idk. Multiple Uploads of same mods instead of updating them and most of his files are offline, feel sorry for the moderator who has to clean up that mess. cheers. ave
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