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Glouf

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  • Birthday 10/27/1935

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  1. this file just replace the mesh for boy in the armorpack so, only boys are affected, and it can't have any conflict. Nice work.
  2. thank you Can you make a small tutorial for this please ?
  3. that was a try to see what i can do with cots ^^ But finaly it wasn't so funny to have all npc turned into children
  4. Hello, you are doing a very good job. I used some of your work for my new mod, thank you !
  5. I have made the job to integrate many x117 armor to the game but, i'm not totaly satisfied by now, so i will wait to make this available. atm I have replace all high elve npc, by modifing a bit the cots aspect and i have made this new race playable I hope you ll like it.
  6. I think i have made enought npc for the moment, now i will integrate the stuff, not by modifying the npc outfit, but by modifying directly the linking to the mesh file of the armors as like as an armor replacement mod. it will be in a different esp. But my problem, is to keep the lore spirit, for that i will use some of the work of lostdaywalker, but i must modify some new armor by my self as far as lostdaywalker don't create more vanilla replacement outfit. I will try to do that. News soon
  7. for that you have the bandit and forsworn mod that already exist, here it's a different mod, that want to integrate at the game many meshes for x117 bodies.
  8. Hello Lostdaywalker i would like to use your work in my mod here -> http://www.loverslab.com/topic/17290-update-052313-npc-replace-for-yii-techniques-labors-children-of-the-sky/ I have regroup in one big archive many of your Meshes and Textures without the .esp's for the npc clothes replacement. Do you autorise me to make it downloadable in my post ?
  9. SO, in quick version (with my bad english)! start with npc creator to get in one esp all what you need. in npc creator plugin load children of the sky and skyrim then modify the npc that you want in race, select oraeze race. change all eyes, lips, hair, brows, because default are ugly. Change the high of eyes, chin, nose, lips, what you want. The important thing, is to remember the skin color you have set, or keep the original skin color. Because there is a bug in the ck when you export facegen from oraeze race. After saving, load your esp in ck, export the facegen (ctrl F4). Close that and load the vanilla skyrim.esm alone. now copy and paste in a temp folder the nif file that have been exported, and select the original npc that you have modified (skin color must be the same as the modified, change it if it's not), export the facegen. Change the new nif created by the older one that you have keep in your temp folder. Now your npc is ready to use, and no neck seam or greyface bug appear.
  10. If i do that you should work for this mod (it's not so difficult to find how, i started from nothing)
  11. i have done the job with tesvnip. easy. Viola Giordano, Hilde, Fralia Graymane, Jarl Idgrod and Angeline Marrard are back to default vanilla race. It will be in next mod upload, with some new things, like guard changed, and some neck fix.
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