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4K Textures. Really?


C5Kev

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I am just curious, what texture image DPI (dots per inch) can SSE - or other games - run?

 

Many folks are claiming their textures as "4K" these days, but most images I look at a crappy 72DPI, same as web images. Would not a 2048 image at 150 or 300 DPI display far more detail than a 4096 image at 72DPI?  I wonder how many people are simply resizing 2048 images to 4096 and calling them 4K. Yeah, I guess they're 4K, but doing so, the image starts to loose details. One can take a large image, resize it smaller and "save" details", going the other way it doesn't.  Thoughts?

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Actual 4K/8K textures do in fact translate into more information and cleaner imaging, even at 1080 or even at 720 resolution, as long as the textures and materials are actually constructed or re-constructed properly.

 

As Cabal120 showed pretty handily, this doesn't HAVE to be the case if your artistry is good enough, and even 1024 can be good enough provided you have other things going on on-screen and your work matches what the engine can do.

 

If you're speaking of SSE textures in general, it's because they're upscaled by a generic algorithm, and they look like complete ass, with artifacting and errors everywhere, and the higher the res you play at, the more apparent these issue are, particularly on characters and animals.

 

The other corollary to this is screen size and viewable space, the more of that you have, the better off larger ->well made<- textures tend to look.

 

Of course bigger isn't the answer to everything, nor would it be implied as such. ThePure skin is great example of that, because on a 10/12bit screen, the "8K super skin" looks pixellated as hell, especially in strongly contrasted lighting, because the author A just apparently blew up Fair Skin with either photoshop or gimp, neither of which the default algorithm for doing such is especially good for or precise in handling color change or gradients, and then introduced even more noise and aliasing when he combined it with the met-art model pics he used and then he compressed even more into a super lossy DDS format after that.

 

It probably looks p good at 1080, which explain the amount of downloads and upvotes.

 

At 40" on 4K it looks like literal checkerboard skin cancer, meanwhile Fair Skin at half the res look miles better because Haley understands color and dithering really well and has a very astute take on lighting.

 

If you want SSE to look good, you find better textures than the default ones, and you combine that with people whom actually understand the technical side like Haley, Cabal and Maevan2.

 

Then you pick the size that your monitor would best display without issue, which is generally speaking 1/2K for 1080 and 4K/8K for actual 4K.

 

No shimmer, no artifacting, and every one lived happily ever after.

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I wonder how many people are simply resizing 2048 images to 4096 and calling them 4K.

 

have yet to see that and i have check most textures packs

 

some replace by textures from other games (or something else)

some replace parts of the texture by textures from other games

some do the same as bethesda (resizing 1k to 2k to apply filter don't know on it)

 

bigger texture don't mean better texture

http://www.loverslab.com/topic/72954-so-ive-hit-the-dreaded-4-gb-ram-limit/?p=1808899

 

 

One can take a large image, resize it smaller and "save" details", going the other way it doesn't.  Thoughts?

 

if you resize a 2k to 4k, the result is a 2k texture that eat more ram

if you resize a 2k to 1k, there's a loss of details...

 

because of that whatever there is in bethesda bsa, it's inferior to textures packs

 

 

170406041955251277.jpg

 

170406041952328407.jpg

 

170406041931249286.jpg

 

170406041955805735.jpg

 

 

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most people with sense would not scale up , most would spend there lifetime recreating a bigger decent well defined image then scale it down.

its like trying to make an apple into a melon. your never going to have enough bits, but working the other way make a melon into an apple and boom you get like 40

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  • 2 weeks later...

There's a few artists here and there that do different textures in good quality from scratch or from decent sources, you have to hunt and pick to get a full set. None of the supermega-immersive-hd 2k **OPTIMIZED** circle jerk packs are anything but vanilla/dlc textures scaled one way or another and or decompressed.

 

A good, full set of hand-picked 4k ran through say, Ordenator, to clamp to 2048 will look best for the resources used. But you won't get more than a handful of textures from any one publisher like that.

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None of the supermega-immersive-hd 2k **OPTIMIZED** circle jerk packs are anything but vanilla/dlc textures scaled one way or another and or decompressed.

 

most of the textures i use are from 3 of those circle jerk packs...

 

 

170417115948171341.jpg

 

170418120021725243.jpg

 

170417115950344825.jpg

 

170417115946541647.jpg

 

170417115820186675.jpg

 

170418120132841792.jpg

 

170418120124443565.jpg

 

170418120119369702.jpg

 

170418120202415075.jpg

 

170418120154372273.jpg

 

170418120117921439.jpg

 

17041812003382469.jpg

 

 

 

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"DPI" describes the quality of prints and have nothing to do with textures.  <_<

 

4096 x 4096 are pretty big, but I have seen bigger textures working in vanilla skyrim. (but its a waste of memory) 

The Unreal engine 4 does not support bigger textures than 4096 x 4096 (if you import bigger textures the get downscaled)

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"DPI" describes the quality of prints and have nothing to do with textures.  <_<

 

4096 x 4096 are pretty big, but I have seen bigger textures working in vanilla skyrim. (but its a waste of memory) 

The Unreal engine 4 does not support bigger textures than 4096 x 4096 (if you import bigger textures the get downscaled)

 

LOL!  Ah, geez Evil, you're absolutely right. I've have "print" on the brain for the last couple of weeks, so the question is totally stupid. Ever feel like a complete moron?

 

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"DPI" describes the quality of prints and have nothing to do with textures.  <_<

 

4096 x 4096 are pretty big, but I have seen bigger textures working in vanilla skyrim. (but its a waste of memory) 

The Unreal engine 4 does not support bigger textures than 4096 x 4096 (if you import bigger textures the get downscaled)

 

LOL!  Ah, geez Evil, you're absolutely right. I've have "print" on the brain for the last couple of weeks, so the question is totally stupid. Ever feel like a complete moron?

 

 

 

I'm now tempted to print some skyrim textures and put them on my wall, them take picture of it and post it here... Sadly the yellow ink is dry so i cant print color ;-;

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