firebinder Posted September 15, 2017 Share Posted September 15, 2017 Interesting mod. My character gets hit on constantly in a tavern, which is entertaining. I'd love to see some more options for responses - "get your hand off me" seems a little harsh sometimes, perhaps a "maybe later" response. Just a thought. I've noticed an incompatibility with the "Drink Eat Sleep Bathe" mod. When you drink, this mod (SL Drunk) gets its effects applied as expected, but DESB doesn't reduce your thirst level at all. In other words if you drink nothing but booze you can get really drunk but still die of thirst. Link to comment
Maretti1337 Posted September 17, 2017 Share Posted September 17, 2017 Npcs won't approach me no matter how shit-faced I get, why might that be? Can it be conflicting with immersive citizens that changes npc's behavior? Link to comment
Indolent Posted October 6, 2017 Share Posted October 6, 2017 Found a bug, sometimes NPC will just stand there until you approach, then they will open automatically dialogue with nothing to select, everytime you get close to them; breaking the NPC AI, can happen with any NPC, opened the save on ReSaver and found that this mod attach something called "SLD_Monitor" or something like that, to the npc. I can confirm this bug, I am having this issue as well right after the NPC raped player character, they stay in same place doing nothing and approach when I get close. Link to comment
Desiree42 Posted October 15, 2017 Share Posted October 15, 2017 I'm not getting any of the visuals or stumbling animations no matter how much my character drinks. I tried messing around the mcm but still nothing Link to comment
Guest Posted October 20, 2017 Share Posted October 20, 2017 NPCs still approach too often even with the MCM timer setting. Could you fix it? Link to comment
SnooperNoSnooping Posted November 27, 2017 Share Posted November 27, 2017 Just tried your 1.1 fomod version... it appears to be for sl kidnapped redux! At least, that's what nmm tells me (I already have kidnapped redux installed). Link to comment
Green Tryst Posted December 3, 2017 Share Posted December 3, 2017 On 6/28/2017 at 8:03 PM, Halleaon said: Created a patch for SLIA (legendary) and SL Drunk so that when you drink alcohol or skooma of anykind (even the ones Drunk previously did not touch) you will now get both the arousal effect of SLIA and the Drunk effect from SL Drunk. There is also a RND-SLIA-SL Drunk version which only addresses the conflicting alcohols originally covered by SL Drunk for those that use Realistic Needs and Diseases. <3 SLIA-Drunk Patch.zip RND-Drunk-SLIA Patch.zip Probably a stupid question, but does the RND patch require SLIA in order to function? Is there a RND-Drunk patch that I missed in going through the support comment? Link to comment
Halleaon Posted December 3, 2017 Share Posted December 3, 2017 11 minutes ago, Green Tryst said: Probably a stupid question, but does the RND patch require SLIA in order to function? Is there a RND-Drunk patch that I missed in going through the support comment? Both of the patches I made do require SLIA to function as it is part of the patch, I've yet to make an RND-drunk only patch and i'm fairly certain no one else has yet. But, I will work on one momentarily, patches are fairly easy to make, I'll post one as soon as I've got it. 1 Link to comment
Halleaon Posted December 3, 2017 Share Posted December 3, 2017 Alright For those of you that don't use SLIA, here is a Drunk/RND patch it includes all dragon born and vanilla alcoholic drinks and skooma and gives both the effects RND relies upon as well as those Drunk does. Not tested mind you but there shouldn't be any issues as it just patches the drink's effects. Enjoy. It does require dragonborn, but by now most people should have dragonborn DLC there is no reason not to. RND-Drunk Patch.zip Link to comment
Infamy Posted December 12, 2017 Share Posted December 12, 2017 Any possibility to make the characters bang in a bed instead of out in the open? Nevermind: found the Private mod. Anyway, this is a great mod. One thing I'd love to see is some sort of a gender implementation (kinda weird to have every male in the tavern suddenly be into my male Dragonborn). Link to comment
cub88 Posted December 22, 2017 Share Posted December 22, 2017 Here's an update to Halleaon's patch for Realistic Needs and Diseases that provides support for Destructible Bottles. Seems to work. Also I disabled the visual effects from Drunk MCM and enabled alternate visual effects in RND (dark screen issue) in case anyone else is having issues. RND-Destrucible Bottles-SL Drunk Patch.rar This is my first fiddlings with TES5Edit, but it seemed simple enough. 1 Link to comment
BlueLight Posted December 25, 2017 Share Posted December 25, 2017 Heads up, there is a conflict with SexLab Dialog. Both share these files in common which means they override each other. .../scripts/source/sld_mcm.psc .../scripts/sld_mcm.pex 1 Link to comment
Dojo_dude Posted February 25, 2018 Share Posted February 25, 2018 On 4/1/2017 at 2:44 AM, vinfamy said: I named one of the scripts SLD_MCM not knowing that SL Dialogues also use this name. Will get this fixed in the next version Was this ever fixed? EDIT: There's a fix but on this forum it requires a clean save. Shucks. Link to comment
Seeker999 Posted February 25, 2018 Share Posted February 25, 2018 If you're still looking for other animations, you might want to check out these by RohZima. 1 Link to comment
Loller99 Posted March 6, 2018 Share Posted March 6, 2018 On 25/2/2018 at 7:45 PM, Dojo_dude said: Was this ever fixed? EDIT: There's a fix but on this forum it requires a clean save. Shucks. Could you point me to the fix? Thanks! Link to comment
Dojo_dude Posted March 6, 2018 Share Posted March 6, 2018 1 hour ago, Loller99 said: Could you point me to the fix? Thanks! The fix Link to comment
Loller99 Posted March 6, 2018 Share Posted March 6, 2018 3 minutes ago, Dojo_dude said: The fix Thank you a lot! Is it compatible with latest version though? 1 Link to comment
Loller99 Posted March 8, 2018 Share Posted March 8, 2018 On 6/3/2018 at 11:07 PM, Loller99 said: Thank you a lot! Is it compatible with latest version though? Tested it: sadly, it is not. Link to comment
Vidust Posted March 15, 2018 Share Posted March 15, 2018 Ahhh, it's so disappointing that this mod has the issues it does. The concept of the mod is awesome but with the issues it has and the incompatibility with the current SL Dialogues... it would be so great if it could get patched up, even just in its current state. Link to comment
timco99 Posted April 9, 2018 Share Posted April 9, 2018 I have another issue. Not sure if it was mentioned already or not but a quick glance through I didn't see it. I had no issues and this seemed to work fine for me until I got vampirism. I can't say exactly what triggered it but now I seem to be stuck with the drunk animation and it's effect whenever in third person. In first person I can move normally. I tried disabling the animation in the MCM and nothing changed. This effect continued through loading and restarting. I'm not using any mods that affect vampires but I do have most of the core devious mods including SD, SL Dialogues, Frostfall and RND. I'm going to try an uninstall and hope I don't explode my save. Edit: Uninstalling didn't fix this but I did see someone else in the comments that fixed being stuck with the stagger by getting drunk again. Going to try that. Edit2: That fixed it. Link to comment
tedii Posted April 27, 2018 Share Posted April 27, 2018 Hi Vinfamy, Not sure if you still work on this one but I think you should change it so that NPCs approach the player (female) as soon as she enters a tavern to offer her a drink rather than just after she has had a drink. T 2 Link to comment
Seeker999 Posted April 28, 2018 Share Posted April 28, 2018 I got the SL Drunk and the SL Dialog menus to show up in MCM. Those of you more computer savvy than I am probably already know this, but in case somebody else needs the info, this is how I got both menus working: I had Drunk 1.1 installed (sounds like a bar for Sheldon, Leonard, Howard, and Raj - ok, not Sheldon). I downloaded https://www.loverslab.com/topic/75473-sl-drunk-mcm-npc-asks-for-sex/?do=findComment&comment=1930309. When I went to copy the files into my mod folder [in Mod Organizer, btw], I saw something missing. I had no place to put the SLD_MCM1.psc file because the 'source' subfolder was missing from the 'scripts' directory. I went back to the data archive and saw it was organized a bit differently from my other mods with scripts. Starting with the '10 Source Scripts' folder (in the archive), I dug down until I found the 'source' folder with the .psc files and extracted it into my scripts folder. I moved SLD_MCM1.psc and the other 2 files. I deleted the SLD_MCM .pex and .psc files. As a precaution, I moved SL Dialog to load after Drunk. I was so close to the beginning of a game, I just started a new one. I don't know if it was necessary, but I can tell you I was able to open both menus and configure them. Link to comment
ancientsagexx2 Posted August 18, 2018 Share Posted August 18, 2018 I'm having an issue with my character always being drunk. I've tried sleeping and waiting for the effects to end, but it has not stopped. I also removed the mod and my character is still drunk. Any ideas on how to fix this? Link to comment
Airianna Posted August 26, 2018 Share Posted August 26, 2018 On 4/28/2018 at 3:53 PM, Seeker999 said: I got the SL Drunk and the SL Dialog menus to show up in MCM. Those of you more computer savvy than I am probably already know this, but in case somebody else needs the info, this is how I got both menus working: I had Drunk 1.1 installed (sounds like a bar for Sheldon, Leonard, Howard, and Raj - ok, not Sheldon). I downloaded https://www.loverslab.com/topic/75473-sl-drunk-mcm-npc-asks-for-sex/?do=findComment&comment=1930309. When I went to copy the files into my mod folder [in Mod Organizer, btw], I saw something missing. I had no place to put the SLD_MCM1.psc file because the 'source' subfolder was missing from the 'scripts' directory. I went back to the data archive and saw it was organized a bit differently from my other mods with scripts. Starting with the '10 Source Scripts' folder (in the archive), I dug down until I found the 'source' folder with the .psc files and extracted it into my scripts folder. I moved SLD_MCM1.psc and the other 2 files. I deleted the SLD_MCM .pex and .psc files. As a precaution, I moved SL Dialog to load after Drunk. I was so close to the beginning of a game, I just started a new one. I don't know if it was necessary, but I can tell you I was able to open both menus and configure them. Just deleting the SLD_MCM.pex is not going to help. The name has to be changed inside the mod it's self. the .psc is the source file, for the script in use. Depending on load order, in your case, the MCM will swap over to SL drunk menu, and you loose the SL Dialog menu entirely, no changes can be made to it. To change the Dialog menu, you now have to swap the load order. An optional, would be to have the one you intend on changing first, installed to the Data Folder... Run CK, for that mod. Find where it's being used at. and inside the CK, change the name, apply, then save... Then you shouldn't have any overwrite errors when you install the other. Existing game... Use a save cleaner, delete the scripts for the mod, and all forms, clean it out. Disable in your mod manager. Run game, save in a cleared dungeon. Enter game again, check the menu has been removed and make a clean save. Activate the modded mod, and be sure it loads, checking the menu to be sure it functions as before. save game... Install other mod, without additional edits... Run the game, and check for both MCM menus. They should be separate at this point. If you know how to script, another option becomes viable... A combined MCM menu that works for both mods. Link to comment
Seeker999 Posted August 26, 2018 Share Posted August 26, 2018 @Airianna, I'm glad you have other ways to get the two mods working together. I've never explored the CK, so I'm glad you posted your solutions since what worked for me may not work for somebody else. Always good to have more options . 1 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now