Ed86 Posted April 23, 2017 Author Share Posted April 23, 2017 P.S. im out of mod ideas, next version, probably, wont come soon Two suggestions if you're bored First, update the list of tags that can cause an actor to orgasm. Right now no one can orgasm from oral, for example. I pasted some sample code (from the SLAR AAAA mod) a few posts earlier. I've been fiddling with making the script changes myself though I've been having trouble with the stupid papyrus compiler. Second, maybe see if there's a way to add to Kimy/Min/Zad (forget who's maintaining it these days) to add enjoyment-based vibrations to zadlibs instead of the current arousal-based vibrations? Or general enjoyment tracking to SL or SL Aroused? I really like the system you've got going here and it would be great to include something similar in the common frameworks. imo noone should orgasm from oral, its a legacy tag that should be removed, there are Cunnilingus and Blowjob tags im not sure about that, that would probably need some DD vibrations rewrite, not sure they wili do that for a mod and enojyment is animation bound, it resets after animation unlike arousal Link to comment
karlpaws Posted April 23, 2017 Share Posted April 23, 2017 imo noone should orgasm from oral, its a legacy tag that should be removed, there are Cunnilingus and Blowjob tags I'm not sure of its use for your mod, but the oral tag is still very much needed. For story purposes, bondage or any other reason you might not want a blowjob or cunni animation in the list, using oral to exclude all of those is handy. Other mods that track stats for pain, skill, or whatever don't need to dected male/female and can just use a generic "oral" tag as well. Link to comment
Ed86 Posted April 23, 2017 Author Share Posted April 23, 2017 Also, would be lovely if you could fix these papyrus warnings during animation: [04/23/2017 - 11:17:59AM] Warning: Assigning None to a non-object variable named "::temp36" stack: [alias widget1 on quest SLSO (CD000D62)].slso_widget1update.OnUpdate() - "SLSO_Widget1Update.psc" Line 96 [04/23/2017 - 11:18:00AM] Warning: Assigning None to a non-object variable named "::temp36" stack: [alias widget2 on quest SLSO (CD000D62)].slso_widget2update.OnUpdate() - "SLSO_Widget2Update.psc" Line 96 Also: [04/23/2017 - 11:18:12AM] Warning: Assigning None to a non-object variable named "::temp97" stack: [alias widget1 on quest SLSO (CD000D62)].slso_widget1update.OnKeyDown() - "SLSO_Widget1Update.psc" Line 228 And this one when the scene ended: [04/23/2017 - 11:18:30AM] ERROR: Array index -1 is out of range (0-4) stack: [SexLabThread00 (08061EEF)].sslthreadcontroller.ActorAlias() - "sslThreadModel.psc" Line 997 [alias ActorAlias004 on quest SexLabThread00 (08061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1104 [alias ActorAlias003 on quest SexLabThread00 (08061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1104 [alias ActorAlias004 on quest SexLabThread00 (08061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1104 [alias ActorAlias003 on quest SexLabThread00 (08061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1104 [alias ActorAlias004 on quest SexLabThread00 (08061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1104 [alias ActorAlias003 on quest SexLabThread00 (08061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1104 [alias ActorAlias004 on quest SexLabThread00 (08061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1104 <truncated stack> [04/23/2017 - 11:18:30AM] ERROR: Cannot access an element of a None array stack: [alias ActorAlias004 on quest SexLabThread00 (08061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1104 [alias ActorAlias003 on quest SexLabThread00 (08061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1104 [alias ActorAlias004 on quest SexLabThread00 (08061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1104 [alias ActorAlias003 on quest SexLabThread00 (08061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1104 [alias ActorAlias004 on quest SexLabThread00 (08061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1104 [alias ActorAlias003 on quest SexLabThread00 (08061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1104 [alias ActorAlias004 on quest SexLabThread00 (08061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1104 <truncated stack> Also this one after the scene ended while updating the widget: [04/23/2017 - 11:18:30AM] ERROR: Cannot access an element of a None array stack: [alias widget1 on quest SLSO (CD000D62)].slso_widget1update.Game() - "SLSO_Widget1Update.psc" Line 203 [alias widget1 on quest SLSO (CD000D62)].slso_widget1update.OnUpdate() - "SLSO_Widget1Update.psc" Line 96 [04/23/2017 - 11:18:30AM] ERROR: Array index -1 is out of range (0-4) stack: [SexLabThread00 (08061EEF)].sslthreadcontroller.ActorAlias() - "sslThreadModel.psc" Line 997 [alias widget1 on quest SLSO (CD000D62)].slso_widget1update.Game() - "SLSO_Widget1Update.psc" Line 203 [alias widget1 on quest SLSO (CD000D62)].slso_widget1update.OnUpdate() - "SLSO_Widget1Update.psc" Line 96 [04/23/2017 - 11:18:30AM] ERROR: Cannot call GetActorRef() on a None object, aborting function call stack: [alias widget1 on quest SLSO (CD000D62)].slso_widget1update.Game() - "SLSO_Widget1Update.psc" Line 203 [alias widget1 on quest SLSO (CD000D62)].slso_widget1update.OnUpdate() - "SLSO_Widget1Update.psc" Line 96 [04/23/2017 - 11:18:30AM] ERROR: Cannot call GetBaseActorValue() on a None object, aborting function call stack: [alias widget1 on quest SLSO (CD000D62)].slso_widget1update.Game() - "SLSO_Widget1Update.psc" Line 204 [alias widget1 on quest SLSO (CD000D62)].slso_widget1update.OnUpdate() - "SLSO_Widget1Update.psc" Line 96 [04/23/2017 - 11:18:30AM] Warning: Assigning None to a non-object variable named "::temp92" This was a fairly regular two-actor consensual scene. is there errors with SLSO_Widget2Update? are you hitting slso hotkeys? this should remove errors for 1update SLSO_Widget1Update.7z Link to comment
Ed86 Posted April 23, 2017 Author Share Posted April 23, 2017 imo noone should orgasm from oral, its a legacy tag that should be removed, there are Cunnilingus and Blowjob tags I'm not sure of its use for your mod, but the oral tag is still very much needed. For story purposes, bondage or any other reason you might not want a blowjob or cunni animation in the list, using oral to exclude all of those is handy. Other mods that track stats for pain, skill, or whatever don't need to dected male/female and can just use a generic "oral" tag as well. its not handy, THIS mods is about orgasms , character cant orgasm from giving oral to other character, and with oral tag there is 0 info on who is giving who and as in above SLAR AAAA there are no oral filter if i add oral tag filter, i can delete filters alltogather since they make no sence, since almost all animations will have oral/vaginal/anal tags and orgasm will always happen, and idea of all there orgasm conditions is to prevent nonsence orgasms like females orgasming from giving oral Link to comment
hitman46 Posted April 24, 2017 Share Posted April 24, 2017 try It worked ! Thanks a lot, pal ! Link to comment
arg00n Posted April 29, 2017 Share Posted April 29, 2017 I can't believe I foudn this gem just today! In my playthroughs the Dovahkiin often behaves like an arrogant brat. For this I tried to add an option that rapist try to subdue the Dovahkiin by forcing him/her to orgasm as often as possible before reaching their own. Most attempts to compile scripts (SLSO_Widget[1-4]Update) failed 'cuz of my lack of experience and the CK kept teeling me that script source file are missing, although I copied all manually to that folder @Ed86: I subscribed to your Patreon Link to comment
faroneth Posted May 1, 2017 Share Posted May 1, 2017 Hey First off, this is a must-have mod! Have been wishing for something like this for a long time Now I'm feverishly trying to patch my long list of mods to work with SexLabOrgasmSeparate. I'm new to papyrus tho and haven't figured out yet how to access the functions within sslActorAlias - I guess I can't just simply cast the actorRef to an instance of it. Would you be so kind to provide a snippet that shows how to do it within the event handler? Specifically, I'm trying to access the data a SexLabOrgasm event would provide: enjoyment and orgasmCount. Speaking of enjoyment, I was thinking of calculating succubus drain amount based on my partner's enjoyment on their orgasm event. For that, I'd need their enjoyment of the current orgasm, not the cumultative value from the start of the animation. As far as I can see, there is no such function yet. Care to incorporate it in your mod? Thanks in advance for any help cheers, faroneth Link to comment
Ed86 Posted May 1, 2017 Author Share Posted May 1, 2017 Hey First off, this is a must-have mod! Have been wishing for something like this for a long time Now I'm feverishly trying to patch my long list of mods to work with SexLabOrgasmSeparate. I'm new to papyrus tho and haven't figured out yet how to access the functions within sslActorAlias - I guess I can't just simply cast the actorRef to an instance of it. Would you be so kind to provide a snippet that shows how to do it within the event handler? Specifically, I'm trying to access the data a SexLabOrgasm event would provide: enjoyment and orgasmCount. Speaking of enjoyment, I was thinking of calculating succubus drain amount based on my partner's enjoyment on their orgasm event. For that, I'd need their enjoyment of the current orgasm, not the cumultative value from the start of the animation. As far as I can see, there is no such function yet. Care to incorporate it in your mod? Thanks in advance for any help cheers, faroneth that should work, probably sslThreadController controller = SexLab.GetController(SexLab.FindActorController(ActorRef)) int orgasmCount = (controller.ActorAlias(ActorRef) as sslActorAlias).GetOrgasmCount() int enjoyment = (controller.ActorAlias(ActorRef) as sslActorAlias).GetFullEnjoyment() you cant do that, orgasm happens at maximum enjoyment, so it always be 90-100% i dont really see how this can or has to work you can probably use something like if Game.GetModByName("SexLabAroused.esm") != 255 faction slaArousal = Game.GetFormFromFile(0x3FC36, "SexLabAroused.esm") As Faction endIf int slaActorArousal = 0 String File = "/SLSO/Config.json" if JsonUtil.GetIntValue(File, "use_sla_arousal") == 1 if slaArousal != none slaActorArousal = ActorRef.GetFactionRank(slaArousal) else slaActorArousal = 0 endIf endIf slaActorArousal = PapyrusUtil.ClampInt(slaActorArousal/20, 1, 5) which would modify drain amount by x1-5 based on arousal Link to comment
slicksly Posted May 1, 2017 Share Posted May 1, 2017 Greatly enjoying this mod, as it adds active gameplay to what was previously just (after a few hundred views) a passive snooze-fest animation sequence. As it is now, as far as I've understood, you can manipulate pleasure of the player character (through M1 and M2). Have you considered adding ways to manipulate your partner's pleasure in the same way? Forcing denial or urging orgasms from your partner seems like a fun thing. Also, I see Sexlab Wear and Tear, Fill Her Up, as well as PSQ aren't working with this mod, which is a shame, however added gameplay are higher on my list currently than stat-based goodies and visuals. That said, I'd definitely love if they were able to function together at some point again. Link to comment
Ed86 Posted May 1, 2017 Author Share Posted May 1, 2017 Greatly enjoying this mod, as it adds active gameplay to what was previously just (after a few hundred views) a passive snooze-fest animation sequence. As it is now, as far as I've understood, you can manipulate pleasure of the player character (through M1 and M2). Have you considered adding ways to manipulate your partner's pleasure in the same way? Forcing denial or urging orgasms from your partner seems like a fun thing. Also, I see Sexlab Wear and Tear, Fill Her Up, as well as PSQ aren't working with this mod, which is a shame, however added gameplay are higher on my list currently than stat-based goodies and visuals. That said, I'd definitely love if they were able to function together at some point again. you can force orgasm by bashing M1 denieing? i dont think that is possible, i can think of only 2 way to deny orgasm -1st stop stimulating -2nd some kind of shock like cold water in 1st case victim might try to orgasm on its own in 2nd case i have no ideas how to implement something like that i had few thoughts on adding rings that would prevent wearer orgasm, shock like pet collar on orgasm, or just b4 orgasm and reduce enjoyment/prevent orgasm, and one to kill actor on orgasm but im not sure if i should even bother with that, since most likely it wont be used anywhere well authors of those mods looks alive and PSQ constantly updating, maybe ask them Link to comment
luvadea Posted May 1, 2017 Share Posted May 1, 2017 Hi,just a quick question,is this "animation ends when no stamina" fully implemented?I have mine ticked but when my stamina goes down nothing happens?Also I'm able to arouse my partner by the hotkey even when my stamina is at 0.Great mod by the way!Thanks. Link to comment
Ed86 Posted May 1, 2017 Author Share Posted May 1, 2017 Hi,just a quick question,is this "animation ends when no stamina" fully implemented?I have mine ticked but when my stamina goes down nothing happens?Also I'm able to arouse my partner by the hotkey even when my stamina is at 0.Great mod by the way!Thanks. it doesnt actually end animation, it advances stage so animation ends faster, and it works only for masturbation or "top" actor, so if your character on recieving end of dildo/penis it doesnt matter how much stamina you have are you sure its 0? at max skill you only need 4% sta/mag for action maybe other actor is agressor or you have passive enjoyment gain? Link to comment
arg00n Posted May 1, 2017 Share Posted May 1, 2017 Greatly enjoying this mod, as it adds active gameplay to what was previously just (after a few hundred views) a passive snooze-fest animation sequence. As it is now, as far as I've understood, you can manipulate pleasure of the player character (through M1 and M2). Have you considered adding ways to manipulate your partner's pleasure in the same way? Forcing denial or urging orgasms from your partner seems like a fun thing. Also, I see Sexlab Wear and Tear, Fill Her Up, as well as PSQ aren't working with this mod, which is a shame, however added gameplay are higher on my list currently than stat-based goodies and visuals. That said, I'd definitely love if they were able to function together at some point again. you can force orgasm by bashing M1 denieing? i dont think that is possible, i can think of only 2 way to deny orgasm -1st stop stimulating -2nd some kind of shock like cold water in 1st case victim might try to orgasm on its own in 2nd case i have no ideas how to implement something like that i had few thoughts on adding rings that would prevent wearer orgasm, shock like pet collar on orgasm, or just b4 orgasm and reduce enjoyment/prevent orgasm, and one to kill actor on orgasm but im not sure if i should even bother with that, since most likely it wont be used anywhere well authors of those mods looks alive and PSQ constantly updating, maybe ask them I've observed that victims try to increase their pleasure, although when the PC is the victim its pleasure seems only to increase when an animation gets to the next stage (if the option is cheked). Anything else doesn't seem to do anything (arousal level, pleasure over time enabled, mashing the left mouse button ...). Link to comment
faroneth Posted May 1, 2017 Share Posted May 1, 2017 I guess I can't just simply cast the actorRef to an instance of it. that should work, probably sslThreadController controller = SexLab.GetController(SexLab.FindActorController(ActorRef)) int orgasmCount = (controller.ActorAlias(ActorRef) as sslActorAlias).GetOrgasmCount() int enjoyment = (controller.ActorAlias(ActorRef) as sslActorAlias).GetFullEnjoyment() Maybe I just don't really understand the inner workings of Papyrus, but I thought ActorRef is just a reference to an Actor object - which wouldn't have all the added information that the object sslActorAlias provides. In my understanding, best case I'd get a blank sslActorAlias with the ActorRef set... If I'm talking nonsense, please just call me out on it and I'll bow to your experience -snip- EDIT: I'm a moron. Dunno what I read before I wrote the above, but it sure wasn't your snippet >.< Please ignore. you cant do that, orgasm happens at maximum enjoyment, so it always be 90-100% i dont really see how this can or has to work you can probably use something like if Game.GetModByName("SexLabAroused.esm") != 255 faction slaArousal = Game.GetFormFromFile(0x3FC36, "SexLabAroused.esm") As Faction endIf int slaActorArousal = 0 String File = "/SLSO/Config.json" if JsonUtil.GetIntValue(File, "use_sla_arousal") == 1 if slaArousal != none slaActorArousal = ActorRef.GetFactionRank(slaArousal) else slaActorArousal = 0 endIf endIf slaActorArousal = PapyrusUtil.ClampInt(slaActorArousal/20, 1, 5) which would modify drain amount by x1-5 based on arousal Oops, I mistook "enjoyment" for a value representing the quality of the orgasm - I thought the excitement was a separate value. In this case, I'll just go with PSQ's original way of time based calculating, just need a different timer which is reset after every orgasm. Finally, a feature request of sorts: have you considered to add an end-orgasm-event? I'm thinking of 1.) multiple orgasms not spamming SexLabOrgasmSeparate events anymore (and triggering all the event handlers), just holding off the EndOrgasm event for a longer time span 2.) mods that actually do something during orgasm, like SLIF's balls-inflation/deflation, use both OrgasmStart and OrgasmEnd events. Right now the only thing I can do is packing the code of both into SexLabOrgasmSeparate without any substantial delay (not wanting the event handler to be running still when the next call hits) 3.) the time elapsed between start and end could be an indicator for the quality of orgasm (which I mistook Enjoyment for). It should be easily accessible within the OrgasmSeparateEnd event and could be calculated by taking into consideration the time since the last act, the time since the last orgasm, personal preferences (sexuality, type of act, relationship with partner(s), arousal) - whichever is readily available. Thoughts? Cheers, faroneth Link to comment
Ed86 Posted May 1, 2017 Author Share Posted May 1, 2017 I've observed that victims try to increase their pleasure, although when the PC is the victim its pleasure seems only to increase when an animation gets to the next stage (if the option is cheked). Anything else doesn't seem to do anything (arousal level, pleasure over time enabled, mashing the left mouse button ...). victims only increase own pleasure in animation with >2 actors, because its very probable they have sex with same faction actor so they get max relationship, and since its not possible to know whos doing what with 2+ actor animations everyone on theirown enjoyment Link to comment
Ed86 Posted May 1, 2017 Author Share Posted May 1, 2017 Oops, I mistook "enjoyment" for a value representing the quality of the orgasm - I thought the excitement was a separate value. In this case, I'll just go with PSQ's original way of time based calculating, just need a different timer which is reset after every orgasm. Finally, a feature request of sorts: have you considered to add an end-orgasm-event? I'm thinking of 1.) multiple orgasms not spamming SexLabOrgasmSeparate events anymore (and triggering all the event handlers), just holding off the EndOrgasm event for a longer time span 2.) mods that actually do something during orgasm, like SLIF's balls-inflation/deflation, use both OrgasmStart and OrgasmEnd events. Right now the only thing I can do is packing the code of both into SexLabOrgasmSeparate without any substantial delay (not wanting the event handler to be running still when the next call hits) 3.) the time elapsed between start and end could be an indicator for the quality of orgasm (which I mistook Enjoyment for). It should be easily accessible within the OrgasmSeparateEnd event and could be calculated by taking into consideration the time since the last act, the time since the last orgasm, personal preferences (sexuality, type of act, relationship with partner(s), arousal) - whichever is readily available. Thoughts? Cheers, faroneth 1)no, the whole point of mod started was to make separate ogasms, and then widgets with game you can disable separate orgasm in SL mcm and you will have your 100% orgasm at animation end SLSO would probably still work, probably 2) just merge both events 3) if i remember correctly delay in orgasm start/end used only to play effects function TriggerOrgasm() UnregisterForUpdate() if SoundFX && CenterRef && CenterRef.Is3DLoaded() SoundFX.Play(CenterRef) endIf QuickEvent("Orgasm") RegisterForSingleUpdate(0.5) endFunction no....... i dont want to update all patches i'd rather keep it simple, and you in your own mod can tweak data as you like i dont think timed approach any good, orgasms build up faster the more you have them, male have only 2 orgams, and females have more and more and more, so 1st orgasm will take you 30 sec, 2nd - 20s, 10th - 1sec? all that would require cpu ticks to calculate, and if its not used = its wasted Link to comment
Ed86 Posted May 1, 2017 Author Share Posted May 1, 2017 hm.... im playing around with http://www.loverslab.com/topic/48493-sexlab-animation-speed-control/page-1 and i wounder what should i link animation speed(-+50% at min/max) to, enjoyment or stamina the less you have the slower anim Link to comment
Airianna Posted May 1, 2017 Share Posted May 1, 2017 I just hope this is compatible with BF, kinda hard for me to get pregnant if that part of it isn't compatible. I've always had it set up the way you say to do it in SexLab. Because I always wanted them to do their thing durring, and linger on to the end if they so desired, as it does apply the cum mostly in the correct spots. Some animations are not labeled correctly for the orgasm effects.... That doesn't apply to this mod... Focus Airi... sheesh. I've been following progress for a short time now, and decided to give it a try... Also, I hope the female on female allow cum aspect still applies... I call it my handy dandy magical double dildo of child bearing+6. *giggles* Link to comment
arg00n Posted May 2, 2017 Share Posted May 2, 2017 I've observed that victims try to increase their pleasure, although when the PC is the victim its pleasure seems only to increase when an animation gets to the next stage (if the option is cheked). Anything else doesn't seem to do anything (arousal level, pleasure over time enabled, mashing the left mouse button ...). victims only increase own pleasure in animation with >2 actors, because its very probable they have sex with same faction actor so they get max relationship, and since its not possible to know whos doing what with 2+ actor animations everyone on theirown enjoyment Which scripts do handle this? I got the impression I'm meddling with the wrong ones. Link to comment
Ed86 Posted May 2, 2017 Author Share Posted May 2, 2017 I just hope this is compatible with BF, kinda hard for me to get pregnant if that part of it isn't compatible. I've always had it set up the way you say to do it in SexLab. Because I always wanted them to do their thing durring, and linger on to the end if they so desired, as it does apply the cum mostly in the correct spots. Some animations are not labeled correctly for the orgasm effects.... That doesn't apply to this mod... Focus Airi... sheesh. I've been following progress for a short time now, and decided to give it a try... Also, I hope the female on female allow cum aspect still applies... I call it my handy dandy magical double dildo of child bearing+6. *giggles* no idea, ive heard someone was making a patch that depends on your pregnancy mod I've observed that victims try to increase their pleasure, although when the PC is the victim its pleasure seems only to increase when an animation gets to the next stage (if the option is cheked). Anything else doesn't seem to do anything (arousal level, pleasure over time enabled, mashing the left mouse button ...). victims only increase own pleasure in animation with >2 actors, because its very probable they have sex with same faction actor so they get max relationship, and since its not possible to know whos doing what with 2+ actor animations everyone on theirown enjoyment Which scripts do handle this? I got the impression I'm meddling with the wrong ones. sslActorAlias, SLSO_WidgetUpdate Link to comment
slicksly Posted May 2, 2017 Share Posted May 2, 2017 Greatly enjoying this mod, as it adds active gameplay to what was previously just (after a few hundred views) a passive snooze-fest animation sequence. As it is now, as far as I've understood, you can manipulate pleasure of the player character (through M1 and M2). Have you considered adding ways to manipulate your partner's pleasure in the same way? Forcing denial or urging orgasms from your partner seems like a fun thing. Also, I see Sexlab Wear and Tear, Fill Her Up, as well as PSQ aren't working with this mod, which is a shame, however added gameplay are higher on my list currently than stat-based goodies and visuals. That said, I'd definitely love if they were able to function together at some point again. you can force orgasm by bashing M1 denieing? i dont think that is possible, i can think of only 2 way to deny orgasm -1st stop stimulating -2nd some kind of shock like cold water in 1st case victim might try to orgasm on its own in 2nd case i have no ideas how to implement something like that i had few thoughts on adding rings that would prevent wearer orgasm, shock like pet collar on orgasm, or just b4 orgasm and reduce enjoyment/prevent orgasm, and one to kill actor on orgasm but im not sure if i should even bother with that, since most likely it wont be used anywhere well authors of those mods looks alive and PSQ constantly updating, maybe ask them The influencing of the partner orgasm is not so much about realism as it is about enhancing the gameplay. By giving ways to manipulate not only the PC pleasure, but also the "opponent" gauge, your minigame turns into a more interesting, dynamic "race" experience, rather than being primarily underlain baseline statistics with slight player interaction as it is now. If this is outside the scope of your vision, then I understand. I find the thought compelling however. Link to comment
arg00n Posted May 2, 2017 Share Posted May 2, 2017 victims only increase own pleasure in animation with >2 actors, because its very probable they have sex with same faction actor so they get max relationship, and since its not possible to know whos doing what with 2+ actor animations everyone on theirown enjoyment Which scripts do handle this? I got the impression I'm meddling with the wrong ones. sslActorAlias, SLSO_WidgetUpdate Editing sslActorAlias did the trick , thanks for the advice! Link to comment
Airianna Posted May 2, 2017 Share Posted May 2, 2017 EDITED: bleh, I had the "Use Sexlab Orgasm" checked when I first wrote this... I disabled it, and yeah, looks like a patch will be needed... However, having a bit of trouble with the guys, they are still aroused when they get off (maybe female NPCs as well, not sure.) Mine hits 0, from a decent number, and theirs drops by 21 points, rather than being satisfied... Would it happen to be the Use Sexlab Aroused X or do I want that with no X? Getting the male to rape me, drops it by 50 points.... So they aren't done yet, and getting off too soon... (when not using sexlab aroused it's like they aren't having sex at all, and remain aroused...) Link to comment
Ed86 Posted May 2, 2017 Author Share Posted May 2, 2017 Good news, a compatibility patch is not required for Beeing Female. It already looks for the orgasm from males to to seed me, and doesn't seem to break it at all. However, having a bit of trouble with the guys, they are still aroused when they get off (maybe female NPCs as well, not sure.) Mine hits 0, from a decent number, and theirs drops by 21 points, rather than being satisfied... Would it happen to be the Use Sexlab Aroused X or do I want that with no X? what Sexlab Aroused X? Link to comment
Airianna Posted May 2, 2017 Share Posted May 2, 2017 Good news, a compatibility patch is not required for Beeing Female. It already looks for the orgasm from males to to seed me, and doesn't seem to break it at all. However, having a bit of trouble with the guys, they are still aroused when they get off (maybe female NPCs as well, not sure.) Mine hits 0, from a decent number, and theirs drops by 21 points, rather than being satisfied... Would it happen to be the Use Sexlab Aroused X or do I want that with no X? what Sexlab Aroused X? Ooops, you replied since my post... I edited it... BF Does need a patch to work with this when not using Sexlab Orgasm Endings in this one's MCM. X is the mark placed in the box... For the NPCs... Use Sexlab Aroused (X) causes the arousal to drop by a mere 21 points. Use Sexlab Aroused ( ) Causes the arousal to not drop at all.... And while getting raped by a man, it drops by only 50 points when he gets done. Link to comment
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