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wishnot4

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  1. I've made something, not sure if it could ever actually be used. But I thought I'd show you that it at least sort of works in game. Open Closing Closed. Again, I don't know enough about scripting or level designing to set it up so you could have a character's breasts in there, but it should work. I could also make a version that would just work like a regular guillotine and then someone could probably set it up using the execution scripts.
  2. It's a breast guillotine peril. If I could figure out how to make the trap play an animation when activated by an enemy or something like that it would spring the blade up and plop, plop. I'm not really into the gore aspect of it, but the peril is something that interests me. I know how to add some animations to objects but not how to have them only play in one instance. And I haven't gone to the trouble of making the "after" effect. If you are interested in the mesh, I can upload a copy.
  3. I don't know if this would be of any interest to anyone. But I had this crazy peril idea and made up a kind of peril armor piece. If I knew how to write scripts I could possibly get it to "work" like it should with the peril having consequences. Here's a pic of the model I made, sorry for the low quality textures.
  4. Thank you, I will check that out.
  5. <spoiler> <\spoiler> I love the freckles. Every time I've tried freckle mania 2, the freckles are all stretched if my character has any size breast larger than the smallest. So, how did you get yours to come out so good?
  6. Thanks again. That suggestion worked but after Zoe is defeated, the fire balls keep blasting from the sky. If I run away the fireballs stop but the ground won't quit shaking. No matter what I do, fast travel, sleep, save and load. The ground just keeps shaking, and it is effecting the cart driver and the cart. Also, didn't someone say you are supposed to speak to Zoe after defeating her, I couldn't even find her body. So, what have I done wrong?
  7. Your suggestion worked, but now I die every time I face her outside. I can get through until she's raining fire from the sky and even with the player.setav magicka 9999 and using the lightning storm spell to kill the waves. I'll start hurting her and she'll kill me instantly even when I've got my health at 9999 as well.
  8. Thanks for the quick reply. Unfortunately, if I do as you suggest I instantly die and then reload inside the floor. And tcl won't let me get out of the floor either. To fix it, I either have to reload another save or restart the game.
  9. Not sure what I've done wrong. But when I bring the dream catcher back to Zoe and she does her whole deal to try to take my soul, I can't break free. And then there is this huge fire blast and I instantly die. Even if I've got god mode enabled, it kills me instantly. Is this a mod conflict or have I done something wrong? Is there a way to skip this scene so I can experience the rest of this great mod?
  10. This has probably been addressed and I'm just having trouble finding the answer, but during the chase scene if I get too close to the thief my game crashes, if I stay too far back the quest fails. It's a brand new save game and I've turned off most of my mods. Any idea what could be causing this? Thanks. I love the innovations in this mod. I would never have thought you could add mini games! Great work.
  11. Any updates?

    1. wishnot4

      wishnot4

      Sorry, been busy working on rideable mounts for my team and modeling armors and weapons for the Blood Bound team. I'll be honest with you, until I can get a functioning copy of 3ds max 2012, I really don't see how I can make any more animations.

  12. What freckle mod do you use?
  13. Sorry for the late answer. I would go to jff -> Constraints -> your dragging body part, whatever it is -> linear limits -> linear motor z (I am guessing it is the z axis) -> pick the small button to the right -> increase the spring constant. The spring constant should be proportional to the mass of your body part. For me a mass of 10 with gravity factor 1 required a spring constant of about 1000. Thanks I'll look into that.
  14. I hate to necro this thread, but I'm having a rather odd problem. I created an hdt snake tail for my teams Tsaesci/Gorgon races. The tails are in place of the character's legs. The original tails I made for them, are terrible for animations, but the physics worked perfectly. The new tails work great for animations, but their physics have been nothing but a pain to work with. Right now they are mostly working right except for one terrible issue, they are dragging down into the ground. I don't mean they are stretching, I mean it's as if the tails weight is so heavy that gravity is pulling it down through the ground. I've edited nearly every aspect of the xml and still the tails will not collide with the ground at all. Any suggestions on what I've missed or screwed up. Thank you.
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