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LaEspada

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  1. I've tried every single innkeeper and steward in game. I'll probably try testing with a new game and rushing through it to see if it happens again.
  2. Having an issue actually getting directions after rescuing the first girl and the following quests for the first batch to spawn. The quest says to go to innkeepers and stewards, but I've tried so many times in different cities/villages each after waiting 24 hrs before asking again. Every time I keep getting that they don't know anything. The debug command to check how many have spawned is 3 atm. But I just can't seem to find them nor get pointers from NPCs on where to go. I've gone and done so many other things in the meantime and still haven't found an inkeeper/steward that will give me directions. Any ideas?
  3. So trying to get the floppy to stay when PC is receiving during a sexlab scene. I've overwritten CBBE 3BA 2.46 with SurverX Floppy SMP v1.4 but the floppy-ness disappears when I start a sexlab scene and penis stays hard for the "female-role" in the scene. Is this SOS physics manager in 2.46 still conflicting with Serana Dialogue add-on or general wonkiness? I've seen some comments about a couple of mods doing weird things behind the scene that breaks SOS Physics Manager. I'm not sure if its even booting up in the 2.46 version. I do get the following message at load "CBBE 3BA Physics Manager: Json loaded done" but is this indicative of SOS physics manager working? I don't' se any other message like that. I saw in some other posts that "SOS Physicss Manager has loaded" should show up? In the console I see "[MusSOSManager] disable actor: Prisoner" when I start an act. so I assume its working partially as the SOS floppyness stops during a scene.
  4. Great work! Small issue I'm getting though and not sure what's causing it. THe ABC schlong works fine, but the flaccid ones seems to be purely black? It doesn't show up as black when viewed in Outfit Studio/Nifskope, but ingame it does. Nothing is overwriting the meshes or the textures so not sure why it's happening.
  5. PsBoss just released their Female Falmer replacer! It looks so good! https://www.nexusmods.com/skyrimspecialedition/mods/84533
  6. Usually happens because the idle animation itself wasn't properly made. Try some other idles or animations and see if it goes away during those animations (like sneaking). If not, then that's another issue of SOS slanting to the side that's plagued SOS skeletons since forever. No idea what causes.
  7. Here's my papyrus0.log from a straight clean new game. Scene starts at ~line:2070 I noticed on line:2114 it's doing a SLAS GetByDefaultTags(Males=0, Females=2, IsAggressive=False, UsingBed=False, RestrictAggressive=TRUE, Tags=, TagsSuppressed=, RequireAll=TRUE) RequireAll=TRUE seems suspect Papyrus.0.log
  8. That's the thing. I've always had that filter option disabled as well. I remove this mod, make a brand new game and the problem goes away. I've also tried ticking and unticking both options and that does nothing. Unless I'm being incredibly dumb about something, this seems like it should give me all regular animations regardless if they are male, female, or mix.
  9. Getting an issue where it will only select animations that are tagged only for females even if I uncdhecked the filter by gender option in F/F animations.
  10. FISS is in beta for AE https://www.nexusmods.com/skyrimspecialedition/mods/13956
  11. Looks pretty good. Is it possible to do this to other mods. Maybe even SexLab Aroused? I know that one can have a bit of a performance impact from all the cloak spells I believe. Are there other big mods here on LL that use cloak spells heavily?
  12. Sometimes you need to leave the starting area or save and exit and go back into the game. There's a lot of scripts firing out at the start of a new save. But I did that and all the prompts started to show up like normal for me.
  13. I don't really have the time nowadays to update the Index. So no, consider the upkeep of this thread dead. Also I would highly recommend moving over to Special Edition instead of LE. There isn't any good reason to continue using LE over SE. There are continuing efforts to track and index conversions and new mods for SE.
  14. My issue with that is that i'm using the Full SMP option, there should be no CHPC collisions. So I reverted back to the 1.55 version (heavy smp option only has CPBC belly) and collisions work perfectly fine there. I genuinely think something is wrong with the 2.04 version with its Full SMP option. (and other smp options)
  15. So I've been having issues trying to get vagina collisions to work properly with the latest 2.04 version. I've installed 3BA with the full SMP option and all it does is seem to push it just a tiny bit. Creature collisions don't work either. The only thing that overwriates 3BA are the generated bodies and collision (I keep in separate folder for ease of access. One thing I've noticed is that even with the full smp option, unequiping the collision object will still give some CHPC physics. Do I have to uninstall CBPC if I'm using Full SMP option?
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