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TheCaptn

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About TheCaptn

  • Birthday 06/24/1977

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  1. Dude! Thank you! I was just clicking on the 'Download this file' link... I guess I should have RTFM'd, but I don't really tend to do that with resource packs, and that's on me.
  2. I'm stuck trying to figure out which version of ZAP I should be using... - 9.2 looks like the most recent build, but it's for LE - 8.0+ is the build you describe in the OP but I can only find the LE link for that one too - 7.0SE 2023 is the latest SE/AE build I can find, but it doesn't meet your requirements for ND? I don't suppose you could add a link to the correct version in your OP, like with the soft requirements?
  3. Yeah, we normally get some dances and solo animations first. Animation syncing is still in their 'to do' list, and I don't think there's any animation syncing in the game natively? It's one of the things I was keeping an eye out for on my playthroughs but it didn't really happen. Just some parallel pathing.
  4. Any chance you could do something with the Dog Collar in the future? I keep carrying it around even though its useless, because... Y'know... What if?
  5. I was right there with you friend... I didn't mention CDPR by accident, they're in the unique position of being the only ones in the right place at the right time to steal Starfield's thunder: They have an end-of-life engine that they won't be using anymore, they hired on the WolvenKit devs nearly two years ago so they know exactly what's needed, and they just released their big mic-drop DLC to close out internal development and recover their legacy. They literally couldn't be in a better position right now to turn CP2077 into a forever game along the lines of Skyrim... But they won't do it. Because like it or not that's never been a part of their development philosophy and it's just not industry practice for any studios other than Bethesda or Valve. Then there's Larian, who have made 2023's Game of the Year in my opinion, but I also can't see them launching any kind of comprehensive mod tools into the space.... Maybe, just maybe we'll get a campaign editor at some point, but a toolset for the Divinity Engine that would allow Total Conversion modding just doesn't seem to be on anyone's mind. And I'm not sure that it would even compete with Starfield. As a bird's-eye party RPG it's different enough to coexist in the way that Skyrim and Sims 4 can coexist. But I've played 600 hours of Starfield now, leveled three characters, pushed one of them to NG+6 ... I think I've seen maybe 75% of the hand-crafted content, and I want to leave some surprises for when I can do a hardcore survival, slow travel, sex-as-a-passtime playthrough. So it's back on the shelf while I dive back into BG3 for a while, and then maybe Phantom Liberty if I can get over the bubble issue.
  6. Two good replies above mine, but just to give a little historical context here, 3-6 months is basically the standard gap between a Bethesda game release and their mod tools releasing... The single exception was New Vegas, which released with its GECK because it was largely unchanged from the Fallout 3 GECK. But in comparison the upper end of that scale is Oblivion, which didn't get its Construction Set until a year after release. This gap that we're waiting through is pretty standard so far. We also know that this has been a major engine revision, with Skyrim, Fallout 4 and Fallout 76 all being built in variants of CK1, but Starfield is the first game of the CK2 era, and that might delay the tools... So even if we're sitting here till February or March waiting on them, that's reeeally gonna suck for us, but it's still within the normal timeframe. It's a build-it-and-they-will-come situation though. I've seen commenters on YouTube videos suggesting that all these modders will simply leave if there are no tools soon, and that's just not how it works. It's never been that way... Once the tools come out people will start using them to tune the game more to their own preferences. They reinvigorate the game, so more people come back to play again, and some of them take up modding too, etc. It's still going to become a platform for people to project their own ideas onto, even if the tools take a year... The only possible threat would be an alternative game with an equally powerful set of modding tools releasing ahead of Bethesda and poaching all that enthusiasm and creative potential... But unless CDPR are secretly about to drop some god-tier world building tools for RedEngine, I can't even imagine who'd be in a position to do something like that.
  7. Which reminds me, I'm really looking forward to having an Ivy style companion who turns literally everything into a cheesy innuendo, from the shape of rocket toys to the word "thrusters"; who wants every alien to have tentacles and every pirate to plunder their booty. Just to a completely over-the-top level...
  8. Just FYI, there's a cock you can use now. Theenco put one up on Nexus today... I don't think we have a skin that hides the underwear yet but I'm betting it won't take long.
  9. I doubt there will be for quite a while friend. I think the best case scenario would be that Ashal, CE0, Halstrom and whoever else actually knows their shit are working together in a smaller, private group, away from all of us yapping at them... Just checking back here occasionally to see what's up. I personally don't expect any kind of meaningful update until after they've had a chance to see what quirks the new CK2 is bringing, what the SFSE team plan to do with it, etc... Everything prior to that is the kind of pre-production work that they really don't need us nitpicking just because we're getting bored and waiting for the mods to start rolling out.
  10. There's always a quiet gap between when the game launches and when the Creation Kit launches. For Skyrim that was 3 months, and for Fallout 4 it was 5 months, although some folks were using various SSE tools earlier than that... But this time it seems like the engine changes are too steep to simply hack things in with the old tools, so there's nothing to do but wait. And even without the tools Starfield racked up 4000 unique mods within a month of release. That's like 6% of Skyrim LE's lifetime total. In just one month. With no tools... Definitely doesn't suggest a lack of motivation to me.
  11. Just because I'm a massive pedant... I'm not sure that's accurate?... At this point after the FO4 release wouldn't we be waiting on that era's NifScope update for another few weeks still? I'm not sure how we'd have gotten a penis model without it.
  12. It's because the Data folder in My Games supersedes the Data folder in the game directory... They've done this so that your ingame photos can become menu screens or possibly even ingame photos/paintings, but it means that changes in the game directory are overruled by defaults from the My Games path. There are various ways to fix it, some are brute-force, some are more refined, just look for the MotD and Photo fixes. I don't think this split is sustainable though, and certainly by the time we get a Creation Kit I think everyone will be modding into the game directory just like with previous games. In my case the My Games folder is on my C:\ partition, and I just don't have the space there for the 100gb of mods I'll be adding in the coming years. That's why I have the game and the Vortex deploy folders on my E:\ drive where there's still a TB of space available.
  13. I've pretty much lost hope at this point. I bought Phantom Liberty just for completion's sake, but I'm having a hard time getting into it. The game constantly waves sex in your face and then yoinks it away like a matador... It's just frustrating... Also CDPR have never actually followed through on any of their promises for RedKit or modding support, dating back at least as far as Witcher 3. I really thought something would change when they brought in the WolvenKit folks, but even that never grew into a full toolkit. I still have my $100 bounty that I offered a year or more ago, and I'd love to be able to follow through on that... For the first modder to let me initiate an explicit sex scene in gameplay, without going through photomode or some 3rd Party menu system like AMM. But yeah, at this point I don't think it's ever gonna happen...
  14. If this is in reference to the Male/Female, Penetrator/Penetratee, Dom/Sub actor roles, I agree that it's more important than ever to have those at a framework level now, because of the ingame Enhance! capabilities... In previous games you could get away with setting the player's gender and role in a menu, or letting modules from other modders handle it. But, now that it's entirely in-canon fluid, the framework needs some way to check it before building the animation array. Because it might be entirely different from just 10 minutes earlier in the game, and players shouldn't have to go through changing settings in a menu each time they visit Enhance!.
  15. I think it's more like 75% : 25%, since there's been quite a bit of love of OSA in this thread... I think the question to focus on for now is; what are the features of SexLab/AAF/OSA that could come together well in a 1st Generation framework for Starfield... I don't think we can reasonably expect a framework that compares out-of-the-box to 5 or 10 years of development on previous ones, but I do think we have enough insight now to determine what worked, was fun enough for players to get started and modular enough for animators and mod-modders to get started. I also mostly used OSA in the last couple of years and I can sum up why pretty easily: Once you had a handle on the controls, which really didn't take long, it was the most immersive way to initiate 2-actor sex interactions, mostly with followers for me, but occasionally NPCs like Haelga.
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