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Nexusmods Changing Policies on Adult Content
Morferous replied to nunyabidnez's topic in General Discussion
Meanwhile in EU. Many countries -including where I live - are already using banks to verify access on several sites daily basis. I got up an hour ago and have already used it couple of times. My big problem here is that Valve chose selected payment processors, instead of the usual verification process. I do not like to order, where information moves. This could get messy, if Nexus follows their example. It does not seem that they have properly figured this one out yet. If they allow standard methods to be used, most people here do not even notice the difference. Just one more site that pings your cellphone banking 2FA, when you sign in.* Companies in EU do not get to collect personal information with this system in place. What information you have filed to that specific service and how their targeted ads are working is of course another thing. *Edit: Maybe not even that. I don't see why would need to constantly verify the account. I think once, or once per valid card would be more than enough. -
Hey, all. I had to take a little break from gaming. Now I am rebuilding my mod list again, but one mod remains missing. There was a mod that prevented Zaz item animations from breaking (ropes, stocks etc.) as they usually do. Basically, NPC using Zaz items would seem as stuck with them (animation wise) as they would be using Devious Devices. I can't remember the name of that mod and none of the searches give me any hits. I have new PC and old hardware is toast, so I can't rely on my archive either. Does anyone remember this mod and know where I could grab it? Help would be much appreciated.
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Looks like new SSE version was posted recently. I have to run DynDOLOD again anyway, so I'll check if those still appear and which form ID was causing the error. Yeah... Okay. Apparently there were some issues, at least in previous release.
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Hey. Just checking something. I was using nomkaz's conversion at SSE side. I am unsure if the problem comes from the conversion or from the original mod. When running DynDOLOD I go 153 "Internal File FormID Is A HITME" errors. I do not usually pay too much attention to every single error DynDOLOD gives, but this isn't something I could pass without concern. Are you guys seeing the same with DynDOLOD, or is this something we see only at SSE side? https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME
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Hmm... .002 does not seem to unpack itself. I need to check why. Thanks for the reply though. It might help me to solve this one. And yeah: I haven't had WinRAR in my system in... well, in a very long time. Edit: There we go. I selected them both to extract the file. Now I have 185 MB unified folder. Thanks.
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- 2014 replies
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Devious Lore SE
Morferous replied to nomkaz's topic in Downloads - Skyrim: Special Edition Adult Mods
I just ran DynDOLOD with the mod. I got whooping 153 "Internal File FormID Is A HITME" errors. While I do not usually pay attention to every single error DynDOLOD has, these are not something to just bypass. That is something to get looked at and possible reason for people mentioning issues with the mod. https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME -
I have been loading FNIS folder with Nemesis in MO2. I haven't seen any issues described in that case. Pure Nemesis does not cut it, true, but letting it register FNIS have worked for myself and plenty of others. Of course, load orders are unique. It is perfectly possible that some players have files that just do now work with this combination.
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Hello. I like having these ladies around, but is it possible to tweak their AI's a bit? I am running some merchant mods, including Your Market Stall. Every now and again girls in Solitude walk down there naked, trying to buy weapons and armor from me. They have never actually bough a thing from me, but it is somewhat weird to see them taking a stroll. It is not a big deal, but it does end up me consoling their inventories out, if they actually end up buying 2H steel hammers, or something like that. Interestingly enough, I never see them taking part on Holidays festivities. I am unsure why that mod isn't calling them.
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Deviously Cursed Loot SE 9.0 (2021-03-09)
Morferous replied to Kimy's topic in Downloads - Skyrim: Special Edition Adult Mods
Thank you for advice. I actually do have PW and just updated it. I had no idea about Papyrus Tweaks NG. I'll look in to it. I have been MIA from Skyrim for some time. New work has kept me busy, so my gaming has been very casual over the last two years. It has been a long road to catch up with everything that I used to know so well. Now I am partially clueless again. I managed to iron out most issues from mods, but reasons for crashes and problems with Deviously Cursed Loot evade me. Hopefully Papyrus Tweaks NG helps sorting those out. Everything else seems to run smoothly, even under heavier script stress, except this one - and I really would not want to give up from DCL. I am still suspecting some sort of conflict is a part of the problem, because of Estrus crash. I'll try to redo logs and see what might be causing it. Looks like mod is still with ZAP 7. Does it harm to use 8 or 8+ with it? I just noticed that there has been a lot of spreading around this matter. -
Deviously Cursed Loot SE 9.0 (2021-03-09)
Morferous replied to Kimy's topic in Downloads - Skyrim: Special Edition Adult Mods
Does Deviously Cursed Loot create it's own log, when debugging is on? If it does, then I can not find it in Skyrim SE. I am trying to figure out what is wrong with my game. What ever it is, it only seems to affect this one. That is also very weird, because I used the mod a lot at LE side. My current SE build is light in comparison. Functions works, but they take for ever to start, like there would be Papyrus spam, but I do not see any. Also, getting Estrus "bang" from picking up flower outright crashed the game. When the problem doesn't seem to be related to stacks and all animations have been tested, then my only idea is a some severe conflict. Hence I was asking about the log. If it just prints them to Papyrs log, then I will have re-enable that and get my character in to trouble again. Edit: I tested the prison scene. Everything went weird. Jailor was "inspecting my chracater's moth", while the lady suddenly decided that I have attacked a guard, whipped my char, tossed her in to jail in restraints. Then se got pulled back up to continue the inspection. Very weird. FPS is locked to 60, so no Havok bug was there to make me to accidentally hit someone. -
Deviously Cursed Loot SE 9.0 (2021-03-09)
Morferous replied to Kimy's topic in Downloads - Skyrim: Special Edition Adult Mods
Hello, everyone. I just got back to Skyrim and ended up fighting through a horde of new menus and options. It is perfectly possible that I have missed some option or conflict, but I am unable to pinpoint it right now. I tried to give a shot for DCL prison system. I did find options from MCM. I tested the system by using DCL solicitation to a guard to get arrested. As it happens, that guard starts swinging, but stops. Second guard comes to arrest the character. I give up, but second guy starts swinging again, stops and other guard keeps trying to arrest the character. It goes on and on. I just wen through my load order again. I do not see any conflicts in guard dialog and load order does not have any other crime punishment mods installed. I am not looking for load order help (etc.), I an just asking, if there is a known issue or option that I have missed while browsing forums and trying to catch up with everything. Thanks. -
[Tutorial] Building DD items in BodySlide NMM/MO
Morferous replied to Morferous's topic in Tutorials & Guides
Sorry for being a bit MIA lately. My work and studies have kept me so busy that I have barely been able to play anything. I am now poking around forums and checking what needs to be updated.- 82 replies
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For those who haven't yet followed up: CP2077 modding is live and well. There are two active discord servers. One of them has familiar names from BGS modding, working scripts and even researching if some sort of CP xSE is possible. I can confirm that nudity mods (underwear removal) works well after patch 1.1. V is free to run around without underwear, if he/she likes. Seeing how busy community scripting team is, I have a good feeling about CyberPunk 2077 getting proper mod support. AFAIK CDPR has stated that they are not against modding the game. Of course, upcoming online features are going to cause some sort of restrictions. However, modding community bypassed those in previous similar games and CP seems to be quite well moddable. I even get to test Vortex with it. I know very little about the state of animations though. There are size variations among NPCs and physics are sometimes weird. However, seeing how much variety there is among NPC animations, there is a good chance that animation part isn't going to be massive problem. Currently there are some issues with clothes, especially with female shoes. NPCs are happy to use high heels, but for some reason they have been a bit pain with V. That is something that needs more experienced eyes to take a look at.
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Hmpf. Piper tried to spank me. *Grumpy mumbling.* ? I haven't seen that happening after I set player to be lead for animations from MCM. Does that indeed fix it? Asking for myself - and for Piper, who got locked in to shock collar right after the attempt. She is not getting out, until I am sure she doesn't try that spanking thing again. ? Edit: Ah, no. I don't know what I thought the option was saying, but not that. Well that is something for me to chew.
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