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WraithSlayer

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  1. Mod has been picked up by janbui for further development, updates will be available at this link.
  2. Sorry, the update was just to add the disclaimer. I haven't been in the modding scene for a long time, it's only fair to let someone else take up the torch like I once did.
  3. This is definitely the wrong thread, but the reason he isn't stopping you is probably because you haven't started the main quest line yet. Gates are only closed after the attack on Helgen quest is finished, which is something you can postpone with Live Another Life.
  4. The creator of the SexLab framework included a comprehensive MCM that allows users to customize whatever they want while in-game. However, the thing you're asking for isn't something the framework is meant to control. For example, let's say you're using a mod like SexLab Defeat. When you're defeated by bandits, the mod is responsible for creating a sex scene, which involves specifying the involved actors, the positions they're in, which animation sets to use, etc. Once that's all set up, a request is made to the SexLab framework to start animating them. Note that the decision of where to position the actors is made by Defeat, not the framework. So, if you want your player to be slotted in a different position, you need to direct your attention to whichever SexLab mod you're using to start animations, not the framework. And to answer your question, all you need to do is edit the mod so that the male player takes position-1, whereas the female NPC takes position-0. Quite a few SexLab mods have a bad habit of not checking genders and just hardcoding the player to always take position-0, which leads to these issues of male players in female positions.
  5. Right, the new error you're getting is due to a script source dependency that's missing. Basically, when a script depends on other scripts, then the CK needs to have access to the script sources (the .PSC files) it depends on. SkyUI, the mod that owns SKI_ConfigBase, does not include .PSC sources in the mod, so the CK can't compile scripts that depend on it. To fix it, you need to get the SkyUI SDK from here, which includes the sources: https://github.com/schlangster/skyui/wiki Once you have the sources in place, you'll probably get a new error if there are still missing dependencies. As a general rule, those errors happen because either the .PSC files are not included (in which case you need to google about where to find them, or use a decompiler on the PEX files), or because the mod does include .PSC files but they're packed inside a .BSA, in which case you need to unpack the BSA first so the CK can see the script sources.
  6. The error you're getting is because you haven't set up your Creation Kit for Papyrus script compiling yet. There are thorough tutorials on the net on how to do this, but the gist of it is you need to find and extract a Scripts.rar that was included with your CK installation. Once those files are in place, you should be able to compile.
  7. It'd need conversion if it used a BSA or the ESP included any of the form types which had their structure changed in SSE, but that's not the case for this particular mod, so it should be fine from what I understand. Someone correct me if wrong, though.
  8. Thanks for testing! I've updated the mod description to mark it as SSE compatible.
  9. Great. Can you check if the MCM works too, and let me know?
  10. You just save the game, then load the game you just saved.
  11. That sounds like you have another issue, the conversation options have always shown on Skyrim SE, it's the after-sex events that were broken. If you're starting a brand new game to test, note that you may have to go through one save+load cycle to get conversation options from mods to show up.
  12. To the people asking for v4.0.2: That version was listed as compatible with SexLab Light SE, but it never worked properly: animations would start fine, but quests wouldn't update because the AnimationEnd events get lost in the wind, as that framework lacked SKSE support for handling mod events. If you want to run SexLab Solutions on Skyrim SE, you'll need to ditch SexLab Light. What you need is the SexLab Framework SE 1.63 (you can get the beta here), which does implement SKSE mod events. The current version of SexLab Solutions (5.0.7) should theoretically work fine on Skyrim SE when paired with the SE 1.63 framework, but bear in mind it's untested, so give it a trial run to make sure the quests are updating properly before you add it to your save.
  13. you should to make an Enderal addon for Radiant prostitution. There is great scope for immersion there

    It would be very helpful

     

  14. That warning shouldn't be causing any problems, I think the issue is elsewhere. Type show TGBanToggle in console, if the result is not zero then try completing the thieves guild reparations quest before you talk to Vekel. If the issue persists, set that global variable to 0 manually.
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