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blitzer84

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    Skyrim, Dragon's Dogma, Cakes and brownies ^_*

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  1. Hi, 1. I wasn't backporting FG myself. There is a new FG backport in nexus, (https://www.nexusmods.com/skyrim/mods/94212), and not the old one by original modder (https://www.nexusmods.com/skyrim/mods/81241). The new animation wasn't added, but the other scripts and all other updates are supposedly there in the new backport. 2. (Quote) "there's a CumshotFG.esp for LE hidden in Cumshot's archive." (Quote) I was comparing the LE and SE ver of cumshot FG esp, and which records had change so I can update it myself. In case the SE ver of cumshot FG is different than LE and has the records missing in cumshot LE. This was what I previously meant by me backporting, the "Cumshot FG", not the Flower Girls SE mod to LE. But the records are same. There are 2 missing records from "Cumshot FG" that wasn't in the new FG backport here (https://www.nexusmods.com/skyrim/mods/94212) I'll check the esp of Flower Girls SE to compare them, to see if maybe that new nexus backport is incomplete. Thanks Erstam. I appreciate your respond. Blitz
  2. Hi Erstam, I want to notify you that the flower girls ver has 2 error in the esp (identical error for LE/SE - I play LE, but know how to convert SE to form 43), 1 in story manager branch node, and another in keyword. Maybe because both the LE/SE ver has gotten update and losing the references made from older ver. I want to change it a bit in tesvedit, the KYWD seems simple enough but for the SNBM part, Im afraid to put any other SNBM to switch with the error code. Do you know how I can make it work with FG new ver? Thanks Erstam ^_^, From Blitz
  3. Hi, Is there any way to edit the psc files or esp with tesvedit so the dialogue is usable for MM/FF? If so, how? Thanks.
  4. Hi, I've a question about the vanilla dialogue when we ask for sex. I saw the sound files for each voice type, yet so far I've noticed that no matter who, their response is always "Mmm Hmm" and never antyhing else. And the voice is always male nord for all male, and female nord for all female, none of the other voice ever played. e.g. I asked an argonian, then he/she will said Mmm Hmm in nord voice and everything resumes normally. Is this a bug? Is there a way I can fix it in tesvedit? Thanks.
  5. Hello, If it's possible, will you make for the (sex) followers to walk/run slightly left or right instead of directly behind the player? (Similar to follower as companions or follower live package). It could be either choosable in mcm (the same way you did with walk 'very close, close, etc' choice), or directly made where 1st follower is left very close, 2nd is right very close, 3rd left but slightly behind, 4th right again but slightly behind etc. I hope you would consider it. But no matter what I'm already very happy with this mod. Thank you, Blitz
  6. Wait a sec, I think I already did that a while ago. To support someone who tried to get HDT schlongs to work with Sexlab animations. Dunno if he made any progress with it and I can't find the thread atm. But here's the xml anyway, adjusted to work with the Leito schlongs. schlong physics xml.7z This doesn't work well during Sexlab animations though, someone would have to change the vagina collision shape and maybe add a bone or 2. Boobjobs also are a problem... I think everything this comes in contact with will bend the schlong in weird ways so this doesn't really replace FloppySOS. But maybe you can use this xml instead of the FloppySOS presets if you prefer it. The schlong doesn't collide with the thighs or balls btw. I probably should completely disable collisions for it because as I said they will look weird. Hi, Thank you for the xml and speedy reply. As for the collision, how do I delete the schlong collission with jff? Maybe if it's simple enough I can do it. I assume the edited one is the leito xml, right? (Not the hdtm) Regards, Blitz
  7. Hi Bazinga, If you have the time, would you consider making an hdtm.xml that would give a floppy effect yet also be able to get erect, so sos/sam schlong would benefit (jiggle) whether it's soft or erect. Previously I used an equipped item based hdt for the same effect, but it's impractical. Thank you, Blitz
  8. Hi CPU, A bit of reports. 1. In latest version, if I tried a 3some and specify the exact follower, then the act will fail and the dialogue to "Let's have sex" for that npc will dissappear. But they will do it normally if I didn't specify the follower. 2. The cumshots are much better, though I had witnessed an npc that had sex automatically (random sex mod) still spurts cum long after, but I hadn't notice it on an act started by the pc. 3. Is it possible to change the cum mesh to not have the drip on the tip of the penis? It would be better if it also have the cum opacity choice (50% etc). If not an added mcm choice, then at least optional mesh download. And is it possible to change it so it won't shoot if the ejaculation is inside the body? 4. In qasmoke, there is a visible marker left by the mod. Is that intended? 5. If I may know, what does the folder "dialogueviews" do? That's it for now. Cheers, Blitz
  9. Hi, I got some reports of 3.0 in case you needed it when you returned to modding. 1. If in the 2nd page of mcm option I set the player sex preference either in male and female as "both", then when in dialogue, an npc asks which role does the pc prefer, will cause the voice to be silent, as in using fuz ro doh. And no longer offering sex unless reload. This only happens if I choose pc's sex preference as both and had been offered the dialogue. *This has been reported several times in above posts. 2. Sometimes if I backed out of a dialogue of choosing which type of sex I want, then they would do the same as above (silent, no sex offer). 3. If I offer a 3 some, then they will just stood there with no anim started. *This also has been reported above. 4. There is no quick sex offer for pc, even when it's checked in mcm. 5. There are also several reports of female pc role as active even it had been set as passive. *I haven't tried this one since my pc is male. 6. If its possible, it would be better if the cumshot meshes (not the particle ones), dont shoot from the middle of the schlong. I'm using the default shortest schlong in SAM, and still it would shot from the mid part. 7. It would be good if in the future update, you stay focus on fixing current bugs and perfecting the current features, before going with new features. Not a critic, just an input Everything else is good. This is one of the best "all in one" sex mod in LL. Great job CPU Cheers, Blitz
  10. Hi, I edited the 3.0 esp and changes these things. 1. Added . in the end of every sentence. Cos every other sentences in Skyrim does. 2. Changes You will... ? Into Will you...? 3. Added bottom topic name to match the top topic name where it was previously missed. 4. Changes several topic editor id's name to all match, all toptopic and bottomtopic (Previously some are topictop and topicbottom). This change didn't show in game. 5. Changes the goodbyes into "I hope to see you again". And replied with "Anytime". (Previously "Please go away.") If anyone else is ocd like me, I hope this helps. Here's the esp. Follow me for Sex.rar Regards, Blitz
  11. Probably. This isn't my xml though and I don't know exactly what to change to stop the mesh from spazzing out.This fix here doesn't help in this case, the maximum velocities are already at 255. Maybe try smaller limits or more damping. But I never used ragdoll constraints before so I'd have to use trial and error too. About the other question: I won't include this aroused schlong xml in my set. This is jopie's work (I just did a few small edits, effectively moving the ragdoll constraints one bone forward) and if I wanted to make an aroused schlong xml I would probably start from scratch anyway so I can be sure that I fully understand what I did there. And right now an alternative schlong xml with bounce physics that can be used outside of sex scenes is not high on my priority list, sorry. As soon as I finished my sex toys mod I can give you a few pointers on how to use its script. The thing is that for me this only makes sense if used with a script, and I already have enough scripts running in my game. You see, like a lot of people here I'm mainly modding for myself and then sharing the results with you guys. I also suffer from helper syndrome but that doesn't mean that I'll continue to take requests in the future. Because I'm still searching for a cure. You don't need to combine these xmls btw, just make sure that there is only one entry for every bone (= rigidbody) in all xmls. So don't use a hdtm.xml with the NPC Genitals06 bone in it together with this aroused.xml, instead delete that bone from the hdtm.xml. And then you can simply attach the hdtm.xml to any male body mesh. There's no schlong collision box in it anymore so no need to fit the schlong meaning it doesn't have to be attached to the schlong meshes. And then attach a small xml with just the NPC Genitalsbone06 collision box in it to the second ring you're using, so it either uses this or the aroused.xml. Hi, Just wanna say that it's alright to say no, for it doesn't make anyone evil to say it, for no one is obligated to do anything. It's also not a sickness to being helpful though, letting people take advantage of you is. I think you've hit a balance between helping people and staying true to yourself. At least from what I've seen. So thank you. I'm already very happy with the xml you've given me. And for this mod too. Looking forward for your next work. Cheers, Blitz
  12. Hi again, I just tried it in game. It's exactly what I wanted for so long. I loved it. However, as it is, the xml causes stretched to infinity when going through loading doors (npc only), is that fixable? If so, then is it also possible to have an alternate hdtm.xml, which carried all your existing setting (hands, elbow, tongue, balls etc), - Balls too, as its gonna be the new hdtm.xml - And then added the fixed aroused setting, combined into the same xml? So sos/sam users can opt for that hdtm.xml as an alternate, and have all that schlong jiggles without distributing extra hdt item nor using floppy sos. Will you help? Thank you Bazinga, Blitz
  13. lol I think I figured out what's happening there. I suppose you are using Schlongs of Skyrim, right? For the schlong to be more than a direction sign SOS needs to work properly, and that xml you posted there interferes with it. You see, I'm not 100% sure what it does but I think SOS changes the angle between the NPC GentialsBase bone and the NPC Genitals1 bone plus all its child bones (chain of bones). It makes them rotate a little around the x axis which causes the schlong to bend up or down. With the aroused.xml this isn't possible anymore because it enforces the angle set in that xml. Just open the ingame console for a second and see what the schlong is doing. What you're seeing now is the way SOS would bend the schlong wasn't it for that xml. So there's a major incompatibility right there... I made a few changes and now it should be compatible. The bouncing is a bit screwed up now though, so maybe try tinkering with the constraints settings. Smaller limits could help. Or change the mass or the time factor. Aroused.xml And it would be nice if you informed jopie123 about that incompatibility, I'm too lazy to write a PM right now. Hi, Yes! I'm using sos (well, SAM actually, sos' advance ver), I wonder why I didn't tell you. I just assume you knew . Actually Jopie knew about the incompatibilities. When these settings is used. It's usually only for fun. For there would be no vagina collision, he described it on his forum. It would jiggle around and stuff, but no collision. It's chooseable in mcm whether you want it floppy and using normal hardness in sl anim or using hdt erection. So he knew. Thank you for the xml, Blitz
  14. Err, I make a FloppySOS compatible version of my xmls. It's one of the choices in the FOMod installer. When you install that then the hdtm.xml will be replaced by a hdtfingers.xml which has no schlong collisions or balls physics. Then FloppySOS handles these.If you want a hdtfingers.xml with the schlong collision box but without the moving balls then I'm pretty sure that I already posted that somewhere in the last few pages... Then again that edit takes seconds so there you go. hdtfingers.xml Be aware that this file isn't 100% compatible with the FloppySOS xmls though. For that you would have to delete the schlong collision boxes from those xmls. I also don't know what you need 3 xmls for. The schlong collision box in the file I just posted and in all the schlong xmls I provide is passive. It doesn't move the schlong mesh itself, it just places a collision box at one of the schlong bones in the skeleton. Which then moves with the schlong mesh (which moves with SoS and produces a stiffy if SoS tells it to). So it seems you only need two xmls, one for the wobbly schlong that you use outside of sex scenes and one without any schlong movement caused by HDT PE, let's call it the rigid schlong one (not exactly rigid since the schlong bones also move a little on walking animations etc if those are set up that way, has nothing to do with HDT PE though). The balls can move however you see fit on both of them of course. Hi, I know floppy sos is compatible. And that the option is available in installer. Thank you for the options. But I don't use floppy sos. I'm only interested on it's xmls. I meant something like this. Aroused.xml I edit an existing xml through JFF. Schlong only-no balls. I know it can't be used during sl anim. It's just for fun, manual equip only. I attached it on an item. However the erection won't go all the way up. It's horizontal now. Like it's pointing at ... "There! Go that way!" or "Need help with the elevator? Which floor, let me press it for you. Click." Is it possible to make it fully arched like a real full erection? If so, will you? Thanks Bazinga, Blitz
  15. By stiffy do you mean that the schlong is completely rigid or just much less wobbly? In the second case that would explain why you'd say that there won't be collisions since those are a nightmare to set up if both collision boxes involved are allowed to move with HDT. So am I getting that right, you want to use one schlong xml outside of sex scenes and another one during them? Sounds to me like you need a script if you don't want to equip them manually every time. Are you sure that FloppySOS won't work for you? I'm in the middle of making a mod that adds collisions to the sex toy animations (Leito, Nibbles, komotor, still waiting for you guys to point me towards more ... if there are more). What it does is equip / unequip a very specific item when a sex scene starts or stops. I'm pretty sure you could use it with these Colonel Nutty rings if you want. ... Wait a minute, what you actually mean is a single xml that differentiates between sex scenes and outside of those, right? That's impossible, HDT PE doesn't care about what it gets applied on, it just does its job as long as there are weight painted meshes that move with a skeleton and xmls attached to them in which you set up the physics parameters. What do you mean by glitch out? The aroused xml from Floppy is supposed to have jiggly balls. Do they jiggle wrong or what do you mean?Did you ask jopie123 for help yet? If there are glitches with his mod then he surely wants to know about them too. Of course you can use the testicle settings from my xml set if that works better for you. And the schlong itself should be very easy, there's a reason why I only use one single collision box for that (the shape of the aroused schlong aligns pretty well with that of a "capsule" collision box so no need for more than one of those capsules). Hi 1. I meant an hdt erection. In colonol nutty ring, there are 2 rings. It shared the same armor slot. I've only been using 1 ring since I've found no other xml to use. But I've got the idea to use the 2nd ring as an erect ring using the xml I found in floppy sos 2.3. And like you said, manually switch them as outside or during sex scene. I'm planning to use it for my pc only, or to the one I distribute it to. And I'm aware that the xml won't automatically change from soft to erect. It's manual change. There are 6 choices of xml in floppy sos 2.3.Soft, low arousal, med arousal, high arousal, balls only and disable. However, the xml is also applying to the balls, and your xml does too, so it doesn't work. Since yours already give hdt to balls, they would doubled over and stretches out, flying everywhere. Quite funny actually . The xml of old 1.7 floppy sos worked cos it has the option for a soft "schlong only" hdt, which didn't doubled over yours. I use that one already as my 1st ring. But it has no option for a high arousal "schlong only" hdt to use for the 2nd ring. So, There will be 2 separate xmls. Applied to 2 different items. I already have one xml for first item (soft "schlong only" hdt). The 2nd item is still empty. This is the one I asked. Which is to have an erect "schlong only" xml to use it with. *Something similar to high arousal.xml but without the balls since your hdtm.xml already handles balls. I know I can use your hdt finger as the alternative instead of hdtm xml, but the npcs which I didn't give the ring won't have any hdt at all... As for full floppy sos (script too, not just the xml), it kept crashing on me. Too many scripted mods. So I have to get creative . Using colonol nutty and giving the rings to npc was part of it. Can you help making the erect schlong only hdt xml? 2. Wow. The sextoy stuff. So it's an xml that's auto worn during sexlab anim? That would be great! Is it possible to apply it directly to schlong too (not just sextoys)? Thank you, Blitz
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