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Airianna

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    Has.but.not.telling

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    Moving....

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  1. I seen on your description page for compatibilities, "BeeingFemale ?". Just letting you know, it's not. I did find a patch after I posted, that allows Speed to work with the updated version of SKSE. The one shipped the .dll is too old and not compatible. Anyway, it wasn't about making BF compatible, it was asking about the swapping between who receives. Receiver should be in the female slot always. Now that I've been thinking about it, might be the way SL handles the FF climax. I need to find a patch for that. Honestly I barely understood LE's scripting, SE's scripting is different, and AE's is also different from either. Maybe if someone else who likes both BF and SLSO, with scripting capabilities could make a patch, that would be great. But as it stands, I can keep going without it, as they always use SL's climax still works for BF.
  2. Great work by the way. Since I went through and updated my SL and all associated mods, I started getting a little annoyed. I will first say, no idea which mod causes it, but maybe you can help patch it on your end? The situation is, I only want the Female with the "magic strap-on" (Female on female cum allowed through Sexlab) to be the one to release inside the other female, not cycle back and forth between orgasms on whom creamed whom. Also, the scripts for the current SLSO isn't compatible with the newest rework of Beeing Female, for Steam Version 1.6.1170 I am using OAR for the idles. Only when SexLab fires at the end of the scene does BF register. So, yeah, it's compatible with what I have mostly right now. (I have not actually checked for any new patches for BF lately, but that won't change the swap back and forth) I am at a bit of a loss where else to look currently. Meh, edit add: And before you ask... Yes, conditions are active for all gender types. I have several pregnancy mods running at the same time.
  3. I just realized something, I am also using back support with the current version of my Skyrim found here. https://www.nexusmods.com/skyrimspecialedition/mods/106441?tab=description Honestly, not sure if it's what allows BF to work for me or not, but BF is working for me. Doesn't hurt to try it in my opinion.
  4. Have to be sure to use the correct version, GOG AE is different from the Steam AE version. Which is very annoying. I do hope you can get it to work on your machine, cause I like it better than the other pregnancy mods myself. Also, I just noticed I still have an older bf dll still, and might be required.
  5. Just to be safe, instal 2.8.1 then the patch that can be found towards the end of the Get Support area. Then you should be able to add the Creature Addon.
  6. Yes I do, And it works. I did ensure it would be "compatible" by way of loading it into the most recent version of the CK and just hit save, using the original. All the forms are slightly different in the header, hence the reason it crashes when trying to load the original straight into the game. Loading and saving in the CK, just modifies the hedders, allowing it to load. Scripts are not really added by the creature addon, it uses the existing scripts from BF, so it's safe to follow this process.
  7. A picture says it all. Edit add: Sexlab compatibility says no, cause is most recent, higher than BF says is compatible, but is still compatible. And not Sexlab+, just to be clear.
  8. With Beeing Female, Estrus Chaurus causes a major issue where it pauses the female's cycle for over 889 days. So the original maker for BF was saying, 1 or the other, me not allow both. And it doesn't matter if you had pregnancy set for realistic or super fast. And if you got "pregnant" by EC BF would just reset the female cycle and pause it. Trying to find and remove that lead me down a different path, with other egg laying mods that still worked with BF, with EC+ pregnancy disabled. (my script editing software has not been updated since Oldrim) Curse of Life, fails to lay the eggs, instead it drops all eggs into the inventory, so no amount of tinkering will allow it to work, without it being rewritten to spawn each egg, to fire zzEstrus Fertility chance scriptset. Also, it shouldn't have life in the title since none of the eggs hatch, there is no 'life'. Egg Factory, just disable scaling for it, cause I find it to be a bit too much. The eggs are laid in an animation style, uses base game Chaurus Eggs, I basically moved the Estrus Chaurus script to it, then since I also use Estrus Spider, I did the same from the spider script for the spider eggs, After being laid, they are then caught by EC+ and if fertilized, are added to the hatchery list just like normal. Then through your mod to get picked up by Chaurus Life on hatching. In making this, I smiled with 1 additional aspect, it allows for any spider or Chaurus eggs loose in the world, to have a chance to hatch when spawning in. (area reset, will redo the fertility chance for each egg). So the egg laying mods are not required to have random chance encounters of things just hatching at random locations, like witch caves, dungeons, the occasional shop who's keeper leaves eggs laying around. Now, just need Chaurus Life to add bits for spiders too. Side note, you can copy this in part or full to your mod as well, if you like the feature added. EstrusPlusPlus.esp
  9. I know, it really doesn't do anything on it's own. Framework and all. added anyway. Seems stable in my game, haven't had any issues. MCM reports when wearing armor/clothes/nothing very quickly, even with a script heavy load.
  10. Many thanks. I know the script functions for AE has changed a lot, But not sure to the extent as the entire Script Library has been changed. There might still be some call backs, but lots of new calls to choose from, and many more options are now available with UI addons and the like, with many removals as well.
  11. Using all the setup requirements for this version, in my most recent version of Skyrim, it is very close to working, just using all the AE requirements for all required files. I will toss in your test to see if I no longer have to hit force menu options. Nevermind, what you have are source files, I wasn't very good at making them myself. And don't have a way to compile them, The Animations are too old, so for the new version either new ones will be needed, or just don't enable them. (I chose to disable them)
  12. Not even half hour real time later... She's pregnant as predicticted. ooops, wrong screenshot... here's the right one ScreenShot18.bmp
  13. Very interesting, I checked Trudy, got a popup to go water the plant, from one of the breeder mods, So went and watered the Mysterious plant, returned and discovered... migration... So 2nd day still and she can get pregnant. For the male run, all women in Goodsprings are now effectively pregnant. So I guess I jumped the gun with the male not waiting till the end of day 2. LOL Thinking before she leaves the saloon, Trudy should be pregnant. Image upload keeps breaking. Maybe it can be downloaded, I dunno. Going to drop the BMP for it instead. ScreenShot17.bmp
  14. Yeah, I played with all the females in the first trials for about 43 days. Then started adjusting the spunk magnification thinking it might help, but only made them cum bloated. My mod list is pretty script light, only 70 listed mods mostly Sexout related, and NVSE, and the 4 GB upgrade, and NVCS to allow up to 255 mods, no plans to go that high anyway, but it does help tremendously with papyrus speeds, removes jitters and slowdowns once region is loaded. Here's the list, Yes, I know I have a couple that really don't do anything in NV, cause they were designed with TTW in mind, which I can't be bothered with, cause it wants me to create a new account somewhere other than the Nexus or here to get it. but also aren't hard requirements that add some general play in NV. The one where I ran as male, wasn't long yet, about 2 game days so far. And set the women to have 3 day cycles, I am guaranteed to impregnate all the women within a day or 2. Until I run into Trudy... Screeching Halt! I had decided I wasn't going to leave Goodsprings till all women were pregnant. Well, looks like I will never leave Goodsprings as a woman from the start, it refuses to let me impregnate any women. But I can get them to do a 3some with one of the men in the area, but still, Can't get Trudy pregnant. I am not a man, and trying to play the game where a mutation made my queef act like spunk in another woman worked with FO4, and a wild spell for Skyrim, actually made the games a bit more fun for me. I am hoping Sexout Pregnancy get the same "upgrade".
  15. Thanks for this tidbit, I will try to change to PNG so I can upload images for quick view. I created a new character, this time male, Trudy was the only NPC to retain the issue of no cum entering womb, She doesn't look to be much older than 37, thought it might be a voice type issue, but seen FemaleAdult02 [VTYP:00019FCB], not sure if that would be an issue for it, Like Skyrim the elder female voice can be a trigger to disable pregnancy for that actor. And then when I went to have two females get it on with strapons, and Spunk's setting... Not allowing sperm to be generated within the females wombs (also correlates to my first post of being able to get pregnant multiple times while not being able to impregnate other women). But the level of cum increased a great deal with the settings I had put while trying to get them pregnant. This needs to function when playing as a herm, or shemale/futa characters. Some of the "strapons" look just like dicks without the straps too, jutting forward like a stiff man's member. All 3 I just mentioned are female forms with working or possibly working male parts. Only the Herm may be or may not be functional with both genders, player discretion I think would work.
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