Jump to content

esmm40

Members
  • Posts

    447
  • Joined

  • Last visited

4 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. so if I recall (its been a min) I did it all in outfit studio. You may want to watch a youtube video on how to use obj files to make custom sliders to make it easier. 1. Load a base cbbe body and base fusion body together and get them to match as closely as possible using sliders ( i cant remember which one had a slider to match the others shape but I used that and then made the fusion body the reference shape). Don't try to use the other tools for this you'll only hurt it. 2. select only the bone weights on fusion body that you want to copy over to cbbe (in this case the crotch only). 3. use the paint tool on the cbbe body for each bone copied over compare it to the way the same bone looks on the fusion body (mainly want to remove weights from sides they shouldn't be on, ie left bone shouldn't be painted on right side). I would only remove weights, don't mess with adding manually thats a whole other beast. 4. Once you have the Cbbe body with the weights transferred and fine tuned, move it back to the original shape (if it was the one you morphed to match the fusion body that is, if you didn't change the cbbe body shape then dont worry about it) export the cbbe nif to desktop to import as temp reference in your cbbe base body project with all the sliders. 5. use this cbbe mesh to copy the weights over to your base cbbe bodyslide file so that it not only has all the cbbe sliders but now the new weights as well. 6. change the reference shape back to the body you just copied weights too, delete the temp reference and save the project. 7. generate your new base body files with what ever preset you like 8. load game and test it out. You may notice somethings don't move right or distort in which case you may need to go back to the paint tool and adjust if you missed something. Attached is my example, but fair warning its not perfect Tools.rar
  2. link for Aether Suite if anyones interested https://www.loverslab.com/files/file/15373-cba-bodyslide-for-aethersuite-se/
  3. I am so dumb. Yesterday was one of those days where its better to be thought a fool then to speak and remove all doubt. Of course it works, always liked assigning your poses to hotkeys in skyrim to add more immersion, looking forward to similar integration here if possible.
  4. Not sure what I'm doing wrong but "playidle RZUP01" doesn't appear to do anything. Am I not doing the command right in console? I clicked on my character to make sure they are the target.
  5. I’m not sure what you mean by the cbbe outfits not being compatible with the zex skeleton. I haven’t had any issues using cbbe and zex, there are cbpc presets that look really good for physics too. If you are referring to the knee bend that’s easily adjustable in nifskope and I’m pretty sure the current skeleton with the knee bend fix already applied is on nexus still. Honestly it’s not as hard as all that. I was able to copy the weights over from a fusion girl body to a cbbe body with detailed crotch and collision works fine. All it required was a little touch up here and there (of the weight paints) since the vertices don’t line up exactly with fusion girl. But at least I didn’t have to convert nearly every outfit out there to fusion girl for something that’s mostly only gonna be used without clothes anyway. also the cbbe version looks more realistic than the fusion girl imho
  6. I think most went to either their respective personal sites, patreon, private discord channels etc. I don't know if there is any one place to look honestly. I know there are blogs that list new mods for skyrim and where to find them. I haven't looked but there might be something like that for Fallout.
  7. https://bazoongas-workshop-fo4-edition.tumblr.com/archive Don't think there is a link for this one specifically here but might be, you'd have to look You could also try discord
  8. This is just a link for the poll as far as I can tell, does anyone have the swf files?
  9. I may go back and look at workshop features more to see how to better utilize them. For now the few things I’ve tried cause the animation to freeze. I appreciate the suggestion though, I’ll take a look at those examples to see if they can help.
  10. This is a proof of concept to create animated sprites for Fallout similar to how they were added for Skyrim. I always felt like VOTW was too heavy of a mod if I just wanted an animated screen in the background of my settlement for effect (like the news in the opening sceen). Using GIF 2 NIF to create the sprite and mesh for skyrim https://www.nexusmods.com/skyrimspecialedition/mods/34438 I used Nifskope to edit an existing nif from Fallout so it would point to the dds file that was generated for the skyrim nif and copied over the NiFloatInterpolator data for the timing. The NiFloatInterpolator entries (one for U Offset and one for V Offset) copied over from the Skryim nif (generated by GIF 2 NIF) to the Fallout nif without issue (there can be over 1000 keys depending on the size of your sprite so this is important). I also needed to adjust the Stop time under BSLightingShaderPropertyFloatController for both U and V to match the one in the Skyrim nif so it lines up with the key data. (all outlined in the attached screenshot for visual aid). The last step was opening the fallout mesh in OutfitStudio and using the UV edit feature on the screen to make sure the mesh texture map lined up with the first frame of the sprite (see capture2) In order to test in game I created a replacement for the NukaWorld Safety Cartoon used in Crimsomrider's Unique Furniture https://www.nexusmods.com/fallout4/mods/20703 This will not replace the Nukaworld Safety Cartoon anywhere else, only the Workshop TV created for the Unique Furniture mod. You will need to read the instructions carefully for how to use GIF 2 NIF to find an appropriate Gif and generate the skyrim nif and dds files. You will also need to make sure to manage your file structure. Included here is just an example to build from. All of the collision and back lighting have been adjusted for the mesh already. Only the things mentioned should need to be adjusted. One known issue is that in game the tv will have an "activate" prompt that does nothing. Also, it says it needs power but it does not. These features may be removable or editable but so far doing so has been at the expense of the animation of the sprite. *Update 25Jan22 - Turns out some 8k texture sprites will cause a CTD shortly after being placed in a settlement (Size of Settlement could be a contributing factor as well). I shrunk the current example to 4k for now. This just means degraded image quality or shorter sprites in the future, but good to know the limitations none the less. NWTVReplacer2.rar
  11. I love this mod because you never know when an encounter could be a hostage situation (can't just throw grenades willy nilly) and its an immersive way to quickly populate your settlements.
  12. Pretty sure this is Vtaw 8. Can't remember if both parts are or if they are split between 7 and 8 but both definitely vtaw
  13. Its always irritated me that the feet are attached to the body in FO4 (unlike Skyrim). If you change your boots it changes the body. In Skyrim the feet were separate so you didn't have to mess with it and were free to build your outfits around the chest. If this works the way it sounds like it would, I could put on a shirt or chest piece that is identified as pushing the boobs up and it would theoretically do that without having to build a new slot 33 outfit (with shoes) in bodyslide, right?
  14. This may be a dead topic, but is there a way to have the color change muff not appear when in power armor? I’ve noticed it stretches to infinity if a female raider gets in power armor. edit: stretching was caused by vag bones added during bodyslide conversion I did, once removed, no more stretching.
  15. Look at BiRaitBec on nexus. They have an article on their mod page that lists several mods with potential conflicts. Their forum there is also good to search through if you have questions over a specific mods compatibility
×
×
  • Create New...