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Nickolos1818

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  1. Thanks for this, its an interesting way to get to the dlc. Is there a way I can remove the forced dialogue? I think I would have to alter the quest trigger in the CK yes? Force greets just bug the heck out of me, especially when I am in the middle of a conversation with another npc.
  2. Boston Breeder's Dugout Inn scene is set to start upon entering the cell from what I could tell last time I had it installed. Hardship only adds in the npc, but last time I had both installed Hardship was actually in a cell conflict with BB. I think the main issue was timestamp for cell edits. I will have to get BB again and see what it was i did, but I did manage to get them both working. Boston Breeder alters quite a few cells in Diamond City, kinda wish it altered one of the boarded up houses near DC instead, but for quest reasons the authors choice makes sense. And do you have Hardship or Boston Breeder set as priority?
  3. Current version has a toggle in the MCM to allow furniture support, its also available in the BW settings menu you have in inventory.
  4. Does anyone have a link to a working FG 1.75+ conversion of the Cross IEX suit? Only one I have been able to find is a version for FG 1.61.
  5. Its easier now, only thing to watch out for now is what mods overwrite another, thankfully hardship has been built to call on its own functions so it won't overwrite other mods. So main issue is the animations from mod authors and their " fixes " and what ones to use/ or overwrite another. I think there is still an updated guide on how to do it .
  6. The BW item in your inventory has the same options to be set. Perhaps use those and see if they are set and check and see if you get an ini file generated.
  7. That's odd, I find modding NV to be easier then F4. I guess mainly cause I have played/modded NV far more then F4. I made a stable install of Sexout mods I liked years ago and saved the files in an archive ready to be installed for when I reinstall the game. Have had a fresh NV install waiting for months now for Frontier to be out. On a mod topic note, I like how captured creatures seem to work well with hardship. Wasn't expecting it to, meant to talk to a settler in Hangman's Alley and a captured mirelurk king managed to bump into the settler and I talked to it. Not sure how that happened but was funny.
  8. BW works on Strong, for shits and giggles I decided to see if it would and it does! There is a mod https://www.nexusmods.com/fallout4/mods/11179?tab=description That will let you test it out, given though with Strong you just get the typical " human " lines, no new " yes, puny human " or anything.
  9. Tested out and it seems the issue is that some of the " called in " npc's by Zodiac were using the dialogue of noticing Blaze through BW, even though the mode was turned off. Dismissing Blaze and waiting a bit, I went back and in same location used the ZAP and had a client show up, he then used that mods Dialogue. I will do more testing with Blaze and without to see if I am correct or not. I may take a look at how Zodiac's spawned Npc's have their alias set. Going to try a save from before I met Blaze and test as well. And rehire her to see if I can make the same issue happen. Looking forward to any new updates.
  10. Thanks for replies, but it was happening to me even though BW mode was off. Only conclusion I had came up with was that I had Blaze hired and following at the time. I am going to try it again without Blaze and see what happens. And yes, again, BW mode was turned off.
  11. Well I found an odd but funny issue. I have the current version of BW, and the last version of Zodiac that came out before author started their rework again. Both mods work, and don't show any conflicts, as Zodiac doesn't touch the base game. But the ZAP portal events that call on a client ( spawns in a random custom named npc ) their dialogue is being overwritten by BW, its funny and BW dialogue/events happen but the Zodiac ones don't trigger. Not sure exactly whats going on, but no matter how I do the load order it still happens. Will try to fool around again and see if I can figure out an what causes it, only thing I can think of is this custom npc being spawned is somehow getting BW scripts applied to it when its not supposed to. Otherwise BW is working well.
  12. Thank you for this! I like to play a dunmer or bosmer cannibal dedicated to Namira, and this fits in very well.
  13. Target the terminals, dont actually use the book return terminal, usually focus on just to the right of the screen. When you hover over it it should be by default E to interact with terminal and R for Zodiac, hit R and it will take you to Zodiacs portal interface. The settlement portal you can build isn't set up fully yet. Don't bother building one until after you first visited a portal to enroll. If you have ZAP Undeployed in your inventory, should be under Misc section in pipboy, you can either hit R to drop and it will pop up or in the MCM you can set a hotkey to auto deploy it. All Zodiac Portals are the Book Return Terminals. Hopefully the R option shows up for you. Should try to find all of them. The Tokens are given while interacting with the clients. As far as the bus stops go, you need to deploy the ZAP near it, once it loads up you can hit R and select presets, if your close enough you should get an option of the Bus Stop Preset. There are other ones you can use, like if you deploy ZAP near a dumpster that has loot, as in the lids are shut, you get a preset for Dumpster. Dancing preset is available in almost all locations as long as your not near a bus stop or dumpster. If you have dogmeat or a male companion you can choose the Live Show preset. There were in older versions the Permit system for modded player homes where clients could meet you there and they had certain encounter mechanics that were different then normal stuff out in the world. Author said that was going to come back in future updates but was going to be revamped. Hope this info helps, if you got any issues still let me know, will try to help.
  14. This happens by the author sometimes, usually a bit later their mods are back up but updated. Anyway, what issues where you having with the mod?
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