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Jayce Dimmer

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  1. Unfortunately, the original creator took down the mod for Oldrim ages ago. But, luckily enough, I've kept a backup of it, made a few fixes, and recompressed the .bsa for Skyrim SE. Get it 'ere: https://mega.nz/#!TsEEzIyA!tXgqJS_mJgDp_ZnEnUnDDZukCiEYWX5Z5HQK6yJj85M
  2. This was fairly simple to make. Just had to run the body and clothes meshes through SSE NIF Optimizer, and it works. Thought I'd share. Get the port 'ere: https://mega.nz/#!z1EAUJhL!PooW1KWzQXY_vWu2UHgVcqe8LLhsifJl2GH34IjuMos
  3. Using the Wayback machine, I was able to nab the blender 2.49b tools; should allow for making and applying lattices, to more than just Oblivion, Fallout and Skyrim nif files. Oi've attached them, if any of ya fancy downloading 'em. KGTools - Apply Lattice (Blender).zip KGTools - Lattice Generator (Blender).zip
  4. Trick will be to get to grips with the 3DS Max <-> Mudbox workflow, and not have it completely ruin the scales 'n' such. Hurgh. Anywho, I'll attach the pictures. Dunno why LoversLab keeps corrupting linked images.
  5. Direct link tae the image: http://i.imgur.com/zuovUzH.png Aye, it imports fine. The topology seems a tad wack, though. Did you make this from scratch with quads? Provides a good starting shape to work from, tho'. Tah for that. Edit: Right, did an extremely quick job in Crazybump, chucked the textures on the diaper mesh, and did quickly scaled up the diaper. As ya can see, I think there's merit ta using the outer-inner textures. Lays on nicely. Could be super diff in game, admittedly.
  6. Something's messed up, my friend. Also, it seems that you merged both the body mesh, as well as the diaper mesh. Wee word of advice, keep the outfit and the body separate; 'tis how everybody does it, as that's how the original meshes are designed, and all the community tools are made with that in mind. Probably why it screws up in Bodyslide. I 'unno, I think at this point, I should have a try at doing it myself, from scratch. Luckily, the a diaper isn't too complicated an object, so it shouldn't take me more than a couple days.
  7. Would ya be able to share those as .obj or .fbx files? I tried exporting those .blend files from Blender 2.49, but, uh, that didn't work. Think ya made these with some newer version of Blender, and I'm on an old version. That, and I'm a 3DS Max kinda guy.
  8. Aye, decent normal maps are pretty much the hero o' the war, when it comes ta making things look decent in-game. The ideal is to sculpt in all the wee details on a super hi poly mesh (~500k polygons), then bake them into the normal map's UV. But, uh, that requires artistic talent, of which I have none. Aren't the laid out textures much better, when working with the UV map? Much finer control of the details, as well as being, well, workable when unwrapping the UVs. If you hand over the source mesh for this one: I'll see what I can get going. That mesh in the screenshot is actually pretty good; it's the other ones that are fairly lacking in texture details 'n' such, so it would be good ta have a decent base to mess with.
  9. Aye, it's just that was the only decent image I found whilst trawling Google Images for adult diaper photos. It was surprisingly not vomit inducing, but it's rather odd how there aren't many laid out photos of 'em. Edit: Actually, I managed to find a few. There's this retailer fer diapers, and some of the products had halfway-to-decent images of 'em. Even got a couple of worn front-side-back sets. If ya spot anything that looks like it could be of use, and needs a bit of touching up, I've got the ol' Photoshop CS6 and a wee Wacom tablet at the ready. Resources.7z
  10. 'Tis a niche fetish fer true. Not into any of the pacifier 'n' infantilism stuff, but seeing an adult woman in a diaper gets me goin'. One of me weirder kinks, I guess. Anywho, talk about being a pioneer. The diaper mesh does need a bit of work, though. Seems to be awfully low poly 'n' the textures are a bit...Nyeh. Alas, it's probably going to be nigh impossible to find suitable images to project onto the UV. Edit: Actually managed to find 'un that wasnae so bad, for the inside anyhow. Doctor'd it up in Photoshop 'n' ran it through Crazybump. Might be of use? Tex.7z
  11. Gah. We can't do OpenCL on the CPU? Right bollocks, I wanted my parallelized performance. Shame, HDT PE runs like a dog on my poor Phenom II; being anchored down by Skyrim's havok implementation ain't fun.
  12. Right, followed the guide, but a wee caveat tae take know of, is that the linked OpenCL driver for AMD, is built fer Windows 8.1 To get the Windows 7 version, ya need to nab it 'ere. http://developer.amd.com/tools-and-sdks/opencl-zone/amd-accelerated-parallel-processing-app-sdk/ Game loads, and it says OpenCL is initialized; no longer any dickery about nodes. Alas, the game crashes as soon as it finishes loading; it's trying to use OpenCL 2.0 with my Pitcairn 7850, rather than my Phenom II. How would I go about forcin' HDT SMP to use me CPU instead? Wee log: hdtSkinnedMeshPhysics [08/11/16 16:01:19]INFO: Queue OK [08/11/16 16:01:19]INFO: OpenCL enabled : 1 [08/11/16 16:01:19]INFO: SKSEPlugin_Load [08/11/16 16:02:01]INFO: OpenCL initialized! [08/11/16 16:02:01]INFO: platform : AMD Accelerated Parallel Processing [08/11/16 16:02:01]INFO: version : OpenCL 2.0 AMD-APP (2117.9) [08/11/16 16:02:01]INFO: device : Pitcairn [08/11/16 16:02:01]INFO: run with 16 command queues And since I can't attach the .dmp file, I uploaded it tae Zippyshare. http://www38.zippyshare.com/v/veWGuDs4/file.html Edit: Setting OpenCL to false causes the game to crash in the same way. The new log: hdtSkinnedMeshPhysics [08/11/16 16:11:13]INFO: Queue OK [08/11/16 16:11:13]INFO: OpenCL enabled : 0 [08/11/16 16:11:13]INFO: SKSEPlugin_Load And the new .dmp: http://www45.zippyshare.com/v/ME26rCGv/file.html
  13. To the contrary, AMD's GPUs from the 5000, 6000, 7000 and 200 series are more efficient than their NVidia counterparts. Check out that 780 ti vs r9 290x. Whew. Check this wee reference doohickey: https://forum-en.msi.com/faq/article/printer/power-requirements-for-graphics-cards NVidia's only recent achievement has been their 900 series. With the 1000 series, so far they've been trading blows with AMD. We'll have ta wait for Vega 'afore the final verdict, though. The 470 is looking pretty damn good; less power usage than my 7850 and >3x faster. Back when I gave SMP a shot, I downloaded the preconfigured files frae the OP. Chucked 'em in, crash. Disabled GPU-accelerated OpenCL, another crash. Kept flipping out about nodes, alluding to a problem with me skeleton. Tried various XPMSE versions (the original XPMS, XPMSE, XPMSE2, the super extended version 'ere, etc), same gig. 'Twas bloody odd. PE worked fine, but my poor Phenom II was just swamped by having to work with havok. SMP is supposed to perform better, since it's using OpenCL for true parallelization, as well as using a not-awful physics implementation (thanks Bethesda!). I'll give yer wee guide a shot in a bit. See how that goes.
  14. Was reading the thread, doing a bit o' lurking, and found this 'ere nugget. Thought I'd address this. Unless you're talking about the absolute best of high-end performance (i.e, 980 ti, 1080), then AMD has no answer. But from there on down, AMD's got cards that are equivalent in performance. The Fury X is better than the 980 but worse than the 980 ti. The 390x is better than the 970 but worse than the 980. The 380x is better than the 960, but worse than the 970. Etc. etc. The problem isn't that the GPUs are weak; that's not even true. The problem is that the only GPUs with OpenCL 2.0 support, is the AMD 7790, AMD's 200 series, AMD's 300 series and AMD's 400 series. Which is fine and all, but ain't everybody got the funds to fork out fer a shiny new graphics card. I wonder if it would be possible to have a more basic version of HDT, but for OpenCL 1.2 instead. Got to think of us lads on more antiquated hardware. That being said, supposedly we can run OpenCL 2.0 on our CPU (subsequently, running HDT on our CPU), but changing that wee setting in the .xml file just made the game crash, as it did before changing it.
  15. The newer intel and AMD processors have newer instruction sets, which could be why us fellas with antiquated CPUs aren't able to run SMP. Does it require AVX or something? And for GPU accelerated OpenCL 2.0, you need an AMD GPU that's either the 7790 or from the 200 series and newer. Hell, NVidia's latest and greatest only support OpenCL 1.2.
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