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asdasfa

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  1. Are you putting | at the end of the filter? ( All|Female|XxxRace| ) I'm not sure if that's valid, but if it works, I guess it's just ignored by BG. If you are, don't do that though, just for proper practice. It's FormID, I don't think EDID will work, unless RaceMenu was updated to support that, which I don't think I've heard anything about. This tool is really due for an update. Lots of new stuff came out recently that I have some ideas to incorporate with. Like with SPID and CBPC, I might be able to associate certain body types with certain bounce configurations. Maybe even assign skins or textures to each, like regular, muscular, skinny, etc...
  2. А мод в обще рабочий!!А то у меня ничего не происходит всё перепробовал!!Поставил как нужно!!!

  3. Have you tried the settings in the description under Fallout 4 Support?
  4. BodyGen doesn't have weight. It'll apply exactly what's in templates.ini. The random range (denoted by a colon), is optional.
  5. That's not how you normally make a preset but if that's how you want to do it, then it's still valid. The values will still be read accordingly. Just use "Edit SetSliders" to set the target weight of the preset.
  6. Experimental NiOverride Helper v3 GDrive link. - Added "Get Morphs" function for listing morphs in the console. - Added "Reset Inventory" toggle. - Inventory swap still occurs on cell NPCs reset sometimes, so I've added some handling for this case. And in the case you might still encounter this, you can just enable "Reset Inventory" and just reset the affected NPCs (using ClearMorphs). - Increased alias array capacity. - Tweaked re-equipping. - Tweaked timings.
  7. You built your clothes with morphs enabled too?
  8. I don't think showracemenu is necessary. They apply to anyone. Anyway, those are just NiOverride function calls I've included that I don't really have any use case for, but perhaps can have a use for other mods. I'll probably make it public once I'm done with the jBS2BG update.
  9. Yeah. And just in case, here's an experimental MCM plugin I've written for SE for resetting NPC morphs: GDrive link, since we still don't have a way of purging morphs in SE. It's experimental, so tell me some issues you might encounter.
  10. You can build their body meshes without morphs enabled. Or you can try not assigning any template on a morph: (I don't know if this works for LE, but it should for SE and FO4) Skyrim.esm|00000007= It would probably work for 3BBB. Try previewing the presets on BodySlide using 3BBB body.
  11. You need to copy "jBS2BG Export NPC List.pas" to the Edit Scripts folder.
  12. Not at all. For starters, have you tried editing the created .ini file in the Data/Config directory? You can set iActChance to 100 and iMinReqDisp to 0 to guarantee an event when two NPCs sleep beside each other. For other settings, you'll have to edit the scripts through GECK. In the script "SOLBVarsScript", under BeginGameMode, set iMaxDetectionDist to 0 to ignore privacy, and iMaxCoupleDist to something higher than 150, so that NPCs would pick other NPCs that are even further from their beds. For MatchFinder, the script name is "SOLBMatchFinderQuestScript".
  13. That's because it has stricter rules, like time and disposition. NPCs won't do it with just anyone and there's also a cooldown, so they won't be doing it consecutively. It wasn't designed to trigger an orgy at every corner you turn, but more like a random encounter kinda thing.
  14. You don't need to start it through Mod Organizer. Just use it like any other application, export the .ini files anywhere you like and move the exported .ini files to the BodyGen directory. Since you're using MO, that would be something like: "Mod Organizer\mods\MyBodyGenFiles\meshes\actors\character\BodyGenData\Skyrim.esm\morphs.ini" "Mod Organizer\mods\MyBodyGenFiles\meshes\actors\character\BodyGenData\Skyrim.esm\templates.ini"
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