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Earen

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  • Burned-out modmaker
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  1. Well, mod index change didn't helped. Not that I never experienced MCM freezes, but this one is 100% reproducible with current setup even on new saves.
  2. Well, it's dead-post, but recently got the same or similar issue: - Old play-thought, everything is OK - A new play-through, same load order, AC isn't registering, AC MCM not responding, and a few hours later I'm discovering major number of suspended traces (in all new saves) as if something was trying to register AC multiple times and caused deadlock. The big problem here is that due to huge number of AC stacks it's not possible to remove the mod without causing save game corruption. (The only "safe" way I discovered was removing slac_* script instances - load the save in resaver, remove slac_* instances, create a new save file).
  3. @factoryclose It seems like oral absorption doesn't work.. there is some strange/questionable line (line 523). I have removed it
  4. Yeah, thanks. One thing I liked about it, is that it's possible to disable Lua function cache (temporarily), and as a result I was able to write/modify/debug Lua scripts without having to re-lauch Skyrim several times
  5. TY for the feedback! The reason why it appears be faster is probably I also see the issue with {ACTIVE} {ACTIVE2} in a group scenes. IDK why this happens yet, but actor names were not passed into token map for some reason
  6. Hi @gooser I made a patch which fixes an old bug with words/token cases. Like the one where some words are okay, some are UPPERCASE, and some are mixed. Tested on SE. UPD Had to move even more parts into Lua apropos-patch-se-v0.2.zip
  7. Thank you for finding this. Actually this was consuming quite a lot of script time on my rig - especially zbfEffectBondage.OnUpdate
  8. Hi. Could you please be more specific ? > Run the SLSFtoGossip from anywhere, it's hardcoded for SLSFComments ATM. The script asks to create a new ESP. Then it creates an empty ESP with no records. Original SLSFComments still references SLSF (SexLab - Sexual Fame [SLSF].esm)
  9. It means that the mod has unloaded your current normal map, but has not loaded another one.. facing the same issue ATM In my case: [11/05/2023 - 08:54:39PM] [PNS] @MEF<Prisoner> @UpdateSkinTexture: fileName=data/textures/PNS/00DZN_NordRace/female/femalebody_0_msn_p0.dds, exists?=False tells that I haven't placed normal maps properly
  10. jcontainers isnt working for me

     

    1. Cam05

      Cam05

      The whole mod is missing. He might have deleted it, though I don't know why he would

  11. I'm not against the use of native solutions, if that simplifies things. Btw, Lua is being compiled with JIT compiler
  12. I think you could pass JC data (arrays, maps) and concatenate strings on Lua side - doing that will completely remove Papyrus from text "assembly" process.
  13. That smile. Just a question on regards of technologies used. You have found a way to replace face normal map dynamically? Or it's static?
  14. It just retrieves actor names from the JSON file. Indeed, it doesn't store anything (in this case), it doesn't assign a name. There are far too much speculations in this thread, but no-one really looked at the source code
  15. I bet it's almost impossible to find Apropos-incompatible mod. Especially in this case. They don't share same resources, functionality, purpose.
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