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Slave Facial Emotion problem ! Help me, please !


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Posted

Ok ! First, thanks for your reading !

 

The problem is that I have a nice companion and some NPC that I want to train them to become my slaves. After sometime they have become my slaves (they call me: master). However, the problem is their smile >.<, they look so weird, and my slaves are not nice at all >.<.

 

I've tried to reduce the disposition of them via the console, but nothing happened (I try this command after prid in the slave: "moddisposition player -100"), when I checked the disposition, it still remained 100. I've also tried some mods that change the NPC emotion like : ShinnyEmotion, Edialog, but they worked just for awhile (about 5-10 seconds).

 

I consider that is a feature of LoverPK, but I don't know how to config it >.< . Anyone, please help me !

 

Sorry for my bad English !

Best wishes for you !

Posted

I guess I'll try to help assuming you haven't figured out what to do since

 

Have you tried the mod "Actor's In Emotion", Perhaps this one will work.

 

Also, are you getting these weird smiles from custom NPCs/NPCs from a custom race? Depending on what custom race the NPC uses, there may/may not be a smile fix.

Posted

Ok, thank you for reading and answering me !

This problem happens with all NPC (custom and vanilla,too). I know why this problem occurs but I don't know how to fix it.

Posted

The slave, when I train them and after that they become my "true slave". That means their disposition to PC is 100 and actually they smile. I don't want they smile to me, because it looks not nice >.<. I'll try the mod that you were mentioned above to see how it works. Thank you very much !

 

Sorry about my bad English !

Best wish for you !

Posted

Ok' date=' thank you for reading and answering me !

This problem happens with all NPC (custom and vanilla,too). I know why this problem occurs but I don't know how to fix it.

[/quote']

 

The expression when NPC executes the motion is specified with motion file (.kf).

It is set to the kf file by the following types.

 

ENUM: Face Expression_name Slider_percentage Buildup_time Hold_time Fadeout_time

 

This is called TEXT Key.

The expression of NPC that executes the motion can be changed by editing this.

Moreover, this indicates a part of expression of feeling.

This can make expression showing mixed feelings by specifying two or more specification with the same frame.

 

When Facial expressions in animations of CS Wiki is referred, details are understood.

 

The point that should be noted is to be applied to all NPC that executes the motion.

 

There is a part where the expression when sentences are spoken is specified when the dialog of CS is made at the conversation.

The expression when the conversation is done by changing this can be changed.

 

If MOD that sets the dialog is edited with CS if it is a change in the conversation sentence of original Lovers, it is reflected.

 

 

Whether it is expressed is decided by Face-Model of the NPC though the expression can be specified regardless of the race.

The expression not made with the Face-Model is not originally expressible.

 

I think that Mad's pointing it out heard the race in such a meaning.

However, you should confirm Face-Model used accurately because it can edit the race data.

 

How if the expression is confirmed with MOD named Actors Emotions?

  • 2 weeks later...
Posted

Ok' date=' thank you for reading and answering me !

This problem happens with all NPC (custom and vanilla,too). I know why this problem occurs but I don't know how to fix it.

[/quote']

 

The expression when NPC executes the motion is specified with motion file (.kf).

It is set to the kf file by the following types.

 

ENUM: Face Expression_name Slider_percentage Buildup_time Hold_time Fadeout_time

 

This is called TEXT Key.

The expression of NPC that executes the motion can be changed by editing this.

Moreover, this indicates a part of expression of feeling.

This can make expression showing mixed feelings by specifying two or more specification with the same frame.

 

When Facial expressions in animations of CS Wiki is referred, details are understood.

 

The point that should be noted is to be applied to all NPC that executes the motion.

 

There is a part where the expression when sentences are spoken is specified when the dialog of CS is made at the conversation.

The expression when the conversation is done by changing this can be changed.

 

If MOD that sets the dialog is edited with CS if it is a change in the conversation sentence of original Lovers, it is reflected.

 

 

Whether it is expressed is decided by Face-Model of the NPC though the expression can be specified regardless of the race.

The expression not made with the Face-Model is not originally expressible.

 

I think that Mad's pointing it out heard the race in such a meaning.

However, you should confirm Face-Model used accurately because it can edit the race data.

 

How if the expression is confirmed with MOD named Actors Emotions?

 

Thanks a lot .. a lot ! I'll try to fix it. However, MOD named Actors Emotions is works, but just several seconds.

 

Besh wishes for you !

Posted

Try the mod i suggested in my post above. It actually works.

.kf's are a problem with some anims only, they usually don't include text keys for facial expressions.

Posted

Try the mod i suggested in my post above. It actually works.

.kf's are a problem with some anims only' date=' they usually don't include text keys for facial expressions.

[/quote']

 

It works very good ! Thank you a lot !

 

Best wishes for you !

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