Gary Hooper Posted May 11, 2018 Posted May 11, 2018 Hi, Recently I have run into a problem. I used a heightmap (downloaded it as resource) of 2048x2048 to make a new worldspace. When I was landscaping it I accidentally flattened/joined some cells beyond the original heightmap. This created some new cells. So, the worldspace got bigger. And now when I try to generate terrain lod with osape, it shows blank black cells on preview tab and doesn't generate lod properly. So, I was hoping if anyone can help me fixing it. Can I delete the cells or separate the original heightmap from the extended cells. Please can anyone help me? This is the image
Gary Hooper Posted May 12, 2018 Author Posted May 12, 2018 Nevermind. Solved it myself. All I had to do is open my plugin with Tesedit5 along with the original heightmap plugin that I downloaded . Then selected the worldspace of my plugin. Matched the cellblocks (cell) of my plugin with the original heightmap plugins. And deleted other cells by right-clicking "remove".
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