ErikModi Posted May 5, 2018 Posted May 5, 2018 So, I'm trying to get things to run like they did on my old computer, and want to tweak some mods and stuff, but there seems to be a problem that I've never encountered before. When run through Mod Organizer, the Creation Kit wants a ConstructionSetNetwork ini, which is nowhere on my computer. Run through Steam it works just fine, but then it will only find Steam Workshop mods. What the actual hell is going on?
RedPassenger Posted May 7, 2018 Posted May 7, 2018 On 05/05/2018 at 8:40 PM, ErikModi said: So, I'm trying to get things to run like they did on my old computer, and want to tweak some mods and stuff, but there seems to be a problem that I've never encountered before. When run through Mod Organizer, the Creation Kit wants a ConstructionSetNetwork ini, which is nowhere on my computer. Run through Steam it works just fine, but then it will only find Steam Workshop mods. What the actual hell is going on? check integrity
Fifoo Posted May 8, 2018 Posted May 8, 2018 1. Just a reminder as you probably have taken care of that previously: For generating the correct .ini file settings you will need to set, load, play a few seconds and quit the vanilla game first and then install the Creation Kit, load the CK one time and quit the tool after that. Then you'll have to do some initial .ini tweaks: Spoiler Open the SkyrimEditor.ini file located in your game folder with Notepad or an equivalent editor of your choice. Go all the way to the bottom of the [General] tab and type the following line: bAllowMultipleMasterLoads=1 and hit *enter* key. This will allow to have more than one master attached to an open esp in one time when loading the CK. Check this video tutorial for the complementary initial tweaks: Taylem Mods - Ep. 01 - Skyrim and the Creation Kit Initial Setup All the initial process has to be made before installing MO for the mod manager to take care of these .ini settings. 2. Concerning ConstructionSetNetwork.ini: If I remember correctly with previous versions of the Bethesda Creation Kit you could make the choice to define your work environment either by default or in local network using the Version Control function and how to unlock it, but it seems that this alternative function is no longer made available by Bethesda. I can not actually *confirm* this because I am not a mod creator and have never made use of this feature, especially with MO. An advanced CK user here at LoversLab may confirm you and validate this status. Sources: [Advanced] Wheeze's Creation Kit Tutorials - Version Control Installing the Creation Kit with Version Control Version Control Stripped From Creation Kit
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