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does anyone know if Slavetats can use a Specular Map thats bundled with an Overlay?


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Posted

does anyone know if a Slavetats can use a

Specular Map thats bundled with an Overlay? 

 

I want to go the distance with this thing I made

and I think a specular map would be hella awesome

but im not sure if its going to work since it hasnt been

done at all ever from what ive seen.

 

The glossy feature isnt what im looking for either

unless I can tweak that to achieve a shinier & glossier

look than what it does regularly

Posted

Dunno about Slavetats, but Racemenu can:

Event OnBodyPaintRequest()
    AddBodypaintEx("Born Dragon Body", "Actors\\character\\Overlays\\BornDragon\\femalebody_1.dds", "Actors\\character\\Overlays\\BornDragon\\femalebody_1_msn.dds", "ignore", "ignore", "ignore", "ignore", "ignore", "Actors\\character\\Overlays\\BornDragon\\femalebody_1_s.dds")
EndEvent

Event OnFeetPaintRequest()
    AddFeetpaintEx("Born Dragon Feet", "Actors\\character\\Overlays\\BornDragon\\femalebody_1.dds", "Actors\\character\\Overlays\\BornDragon\\femalebody_1_msn.dds", "ignore", "ignore","ignore", "ignore", "ignore", "Actors\\character\\Overlays\\BornDragon\\femalebody_1_s.dds")
EndEvent

Event OnFacepaintRequest()
    AddFacepaintEx("Born Dragon Face", "Actors\\character\\Overlays\\BornDragon\\femalehead.dds", "Actors\\character\\Overlays\\BornDragon\\femalehead_msn.dds", "ignore", "ignore", "ignore", "ignore", "ignore", "Actors\\character\\Overlays\\BornDragon\\femalehead_s.dds")
EndEvent

 

That's something I did to use the Born Dragon textures as overlays.  Don't remember how the "Ignore"s exactly line up with texture layers.

 

Note that you need a base texture, you can't do just the specular/normal map.

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