Guest Posted April 4, 2018 Posted April 4, 2018 does anyone know if a Slavetats can use a Specular Map thats bundled with an Overlay? I want to go the distance with this thing I made and I think a specular map would be hella awesome but im not sure if its going to work since it hasnt been done at all ever from what ive seen. The glossy feature isnt what im looking for either unless I can tweak that to achieve a shinier & glossier look than what it does regularly
Dusk_ Posted April 4, 2018 Posted April 4, 2018 Dunno about Slavetats, but Racemenu can: Event OnBodyPaintRequest() AddBodypaintEx("Born Dragon Body", "Actors\\character\\Overlays\\BornDragon\\femalebody_1.dds", "Actors\\character\\Overlays\\BornDragon\\femalebody_1_msn.dds", "ignore", "ignore", "ignore", "ignore", "ignore", "Actors\\character\\Overlays\\BornDragon\\femalebody_1_s.dds") EndEvent Event OnFeetPaintRequest() AddFeetpaintEx("Born Dragon Feet", "Actors\\character\\Overlays\\BornDragon\\femalebody_1.dds", "Actors\\character\\Overlays\\BornDragon\\femalebody_1_msn.dds", "ignore", "ignore","ignore", "ignore", "ignore", "Actors\\character\\Overlays\\BornDragon\\femalebody_1_s.dds") EndEvent Event OnFacepaintRequest() AddFacepaintEx("Born Dragon Face", "Actors\\character\\Overlays\\BornDragon\\femalehead.dds", "Actors\\character\\Overlays\\BornDragon\\femalehead_msn.dds", "ignore", "ignore", "ignore", "ignore", "ignore", "Actors\\character\\Overlays\\BornDragon\\femalehead_s.dds") EndEvent That's something I did to use the Born Dragon textures as overlays. Don't remember how the "Ignore"s exactly line up with texture layers. Note that you need a base texture, you can't do just the specular/normal map.
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