cheekygirl Posted March 16, 2018 Posted March 16, 2018 hey. id like to convert some oldrim hdt-pe armors to hdt-smp on sse. is there any detailed tutorial for it since im a total noob in this. ty.
Guest Posted March 24, 2018 Posted March 24, 2018 On 20.3.2018 at 8:43 PM, Jaguar said: I want to do this. Bump! I don't know how advanced your skillset is in terms of nifskope/meshes/skeletons but in very quick : get the xpmse skeleton nif, open it in nifskope and delete everything except the skeleton branch. Then past your desired body shape in the nif, fe cbbe. Then past the virtual ground shape from another sip armor onto it, then past your wanted hdt pe armor on top of it. This is needed to have self body collisions. You always want the baseshape of the body you use inside there.now open the hdt pe armor in a separate window and check for bones which are not already in the xpmse skeleton, mostly for things like capes sleeves and other animated stuff except bbp. Then copy them over to the smp one into the right parents where they have to be. As for XML writing, in my aio thread at the bottom I linked some tutorials of mine, Add kinematics bones to the XML, then check in nifskope for extra bones used by the armor, add them and give them parameters, add collision part and make entry in controller file. XML writing is pretty much covered in my tutorials.
JjosephRie Posted May 18, 2018 Posted May 18, 2018 I also want to know how to this. Please teach me someone.
Guest Posted May 18, 2018 Posted May 18, 2018 4 hours ago, JjosephRie said: I also want to know how to this. Please teach me someone. Just told you all.
JjosephRie Posted May 20, 2018 Posted May 20, 2018 On 5/18/2018 at 6:57 PM, prZ said: Just told you all. I already converted it using nif optimizer and using nifskope to add virtual ground. And thats it.
myhouseatl Posted July 19, 2018 Posted July 19, 2018 On 3/24/2018 at 2:20 AM, prZ said: I don't know how advanced your skillset is in terms of nifskope/meshes/skeletons but in very quick : get the xpmse skeleton nif, open it in nifskope and delete everything except the skeleton branch. Then past your desired body shape in the nif, fe cbbe. Then past the virtual ground shape from another sip armor onto it, then past your wanted hdt pe armor on top of it. This is needed to have self body collisions. You always want the baseshape of the body you use inside there.now open the hdt pe armor in a separate window and check for bones which are not already in the xpmse skeleton, mostly for things like capes sleeves and other animated stuff except bbp. Then copy them over to the smp one into the right parents where they have to be. As for XML writing, in my aio thread at the bottom I linked some tutorials of mine, Add kinematics bones to the XML, then check in nifskope for extra bones used by the armor, add them and give them parameters, add collision part and make entry in controller file. XML writing is pretty much covered in my tutorials. How do you deal with changing BSTriShape to NiTriShape?
hexolion Posted July 24, 2018 Posted July 24, 2018 lets get some pictures. with arrows while we are at it.
Vythice Posted April 4, 2019 Posted April 4, 2019 Sorry for the necro ?this thread is one of the first on the google search and I think it is missing this. Anyways I just found a "good" (don't do the same mistakes he did! ?) YT clip which shows and explains the whole procedure of converting an HDT-PE to HDT-SMP (even from Oldrim to SSE) I hope this will help out some of you getting started in converting the meshes and releasing those to the community ?
Guest Posted April 10, 2019 Posted April 10, 2019 On 4/4/2019 at 7:19 PM, AstralBlader said: Sorry for the necro ?this thread is one of the first on the google search and I think it is missing this. Anyways I just found a "good" (don't do the same mistakes he did! ?) YT clip which shows and explains the whole procedure of converting an HDT-PE to HDT-SMP (even from Oldrim to SSE) I hope this will help out some of you getting started in converting the meshes and releasing those to the community ? You don't convert anything, you just write a xml. Theres no "conversion" happening at all
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