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Detecting Enemy Race as part of Quest


Ulfengaard

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So, I've been trying to set up a quest which goes a little something like this:

 

Meet somebody. Person becomes follower. When a certain type of enemy dies (undead, for example), follower interrupts with next stage of the quest.

 

I've tried this a number of ways, but now I think I'm close. My only problem is that the enemy isn't spawning in. I have it set up as an alias which is created (initially disabled) at an XMarker nearby. It has two conditions: one for the stage of the quest and one for the type of enemy it needs to be (based on faction). It is also equipped with an AI Package which should run it straight to the player. A script is attached which increments the quest OnDeath, theoretically triggering the dialogue.

 

At the appropriate stage of the quest, I have a fragment which enables the alias. This seems to me like it would all work well, but I'm getting the dreaded 'Cannot call Enable() on a None object' for my enemy alias.

 

I'm trying to wrap my brain around this, and though I sook help on the Nexus Forums, the only reply I got was a single snarky comment. While I'm sure I'm missing something obvious, I really could use some help here.

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