kxdace Posted March 3, 2018 Posted March 3, 2018 So I created a dialog quest. Basically a simple follower system. Pretty basic dialog option to have party members join: Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor If Alias_Holder01.GetActorReference() == None Alias_Holder01.ForceRefTo(akSpeaker) akSpeaker.SetPlayerTeammate() akSpeaker.AddToFaction(Party) ;debug.notification("Holder 01") elseIf Alias_Holder02.GetActorReference() == None Alias_Holder02.ForceRefTo(akSpeaker) akSpeaker.SetPlayerTeammate() akSpeaker.AddToFaction(Party) ;debug.notification("Holder 02") This part works as expected. in the Alias_Holder properties I have a basic follower package setup. The next part gets a bit tricky. Im trying to create a "everyone change closthes and go to this area" type of dialog where all the NPC's in my party change clothes based on body type and teleport to the party location. Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor Actor actI = Alias_Holder01.GetActorReference() Actor actII = Alias_Holder02.GetActorReference() Alias_Party01.ForceRefTo(actI) Alias_Party02.ForceRefTo(actII) actI.SetPlayerTeammate(false) actII.SetPlayerTeammate(false) actI.MoveTo(markBBQ) actII.MoveTo(markBBQ) ChangeClothes(actI) ChangeClothes(actII) EndFunction Function ChangeClothes(Actor ActC) if(actC.GetFactionRank(unpFaction) == 0) actC.setOutfit(selOutfit01UNP) elseIf(actC.GetFactionRank(cbbeFaction) == 0) actC.setOutfit(SelOutfit01CBBE) else debug.notification("The actor is not in either faction") endIf endFunction ReferenceAlias Property Alias_Holder01 Auto ReferenceAlias Property Alias_Holder02 Auto ReferenceAlias Property Alias_Party01 Auto ReferenceAlias Property Alias_Party02 Auto ObjectReference Property markBBQ Auto Outfit Property selOutfit01UNP Auto Outfit Property selOutfit01CBBE Auto Outfit Property selOutfit02UNP Auto Outfit Property selOutfit02CBBE Auto Faction Property unpFaction Auto Faction Property cbbeFaction Auto This all works great now the problem comes when dismissing them. What is the best way to make them change back to their default outfits? The only reliable way I have found is to kill the actor and spawn a new version of them but there has to be a better way than that. Any code snippit out there that will help? Like get all clothes from target NPC and store them in a array type deal? Sorry in advanced, my programming skills suck
Recommended Posts
Archived
This topic is now archived and is closed to further replies.