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Last Exception


xoxomp

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  • 1 month later...
Posted

Yes, WhickedWhims is mentioned in lastexception but also (more importantly i think) the interaction text part that mentions "view painting passive sculpture".

I've had this lastexception error happen randomly before when i or active family definitely weren't performing any related actions, so apparently some sim elsewhere in the world was performing it, and that presumably would cause the error/crash.

 

Now i just literally found out moments ago, that if i make my active sim view a giraffe toy/sculpture in her room, it crashes the game and gives same lastexception (weird that it mentions "view painting" when its a sculpture). But nevertheless, i haven't had any errors so far when viewing wall decorations, paintings and other sculptures (i havent tested all ofcourse, only a few).

 

So it seems the problem lies with viewing interaction of a sim (be it in your household or npc elsewhere in the world) with some "sculptures". The Giraffe isnt CC by the way so it seems that WW may have something to do with it perhaps?

Posted
10 hours ago, MeTaLL_SoaD said:

Yes, WhickedWhims is mentioned in lastexception but also (more importantly i think) the interaction text part that mentions "view painting passive sculpture".

I've had this lastexception error happen randomly before when i or active family definitely weren't performing any related actions, so apparently some sim elsewhere in the world was performing it, and that presumably would cause the error/crash.

 

Now i just literally found out moments ago, that if i make my active sim view a giraffe toy/sculpture in her room, it crashes the game and gives same lastexception (weird that it mentions "view painting" when its a sculpture). But nevertheless, i haven't had any errors so far when viewing wall decorations, paintings and other sculptures (i havent tested all ofcourse, only a few).

 

So it seems the problem lies with viewing interaction of a sim (be it in your household or npc elsewhere in the world) with some "sculptures". The Giraffe isnt CC by the way so it seems that WW may have something to do with it perhaps?

If you are having Last Exceptions, please attach the Lastexception.txt and I will look into it.

Posted
28 minutes ago, MeTaLL_SoaD said:

I think its same as above posts but one moment, here it is  ( i think its a repetition of the same error code because of the way game crashed so its pretty large) 

lastException.txt

The error is with base game objects, "Sculpture" is used on many objects that have the 'view' interaction. Although it should not say view painting when viewing something that isn't a painting. The 'get_focus_bone' is a reference used to determine what interaction the object is used for i.e. viewing.

 

Have you performed a Clear Cache after major updates? This can resolve many problems with base game errors.

Posted
3 hours ago, Soulbound said:

The error is with base game objects, "Sculpture" is used on many objects that have the 'view' interaction. Although it should not say view painting when viewing something that isn't a painting. The 'get_focus_bone' is a reference used to determine what interaction the object is used for i.e. viewing.

 

Have you performed a Clear Cache after major updates? This can resolve many problems with base game errors.

Thanks very much for looking into it.

 

The localthumbcahe.package I've been removing already. I don't have a cache folder to delete and I've tried the other suggested cache deletions from your link which i did have but upon entering game and viewing the giraffe, the same thing happens (and if i don't view myself someone else elsewhere in the world will eventually view some sculpture/painting that will give error presumably). So clearing caches didn't work.

 

It does mention the word sculpture after painting - "sims4.tuning.instances.painting_View_Passive'> on object_sculpture" as i view that giraffe sculpture or i guess as npc somewhere views certain painting?/sculpture?  It also mentions WW - "WickedWhims 3.2.4.122h\turbolib\injector_util.py", don't know if that's related. 

 

Hopefully you can clarify what can be done about it.

Posted
1 hour ago, MeTaLL_SoaD said:

Thanks very much for looking into it.

 

The localthumbcahe.package I've been removing already. I don't have a cache folder to delete and I've tried the other suggested cache deletions from your link which i did have but upon entering game and viewing the giraffe, the same thing happens (and if i don't view myself someone else elsewhere in the world will eventually view some sculpture/painting that will give error presumably). So clearing caches didn't work.

 

It does mention the word sculpture after painting - "sims4.tuning.instances.painting_View_Passive'> on object_sculpture" as i view that giraffe sculpture or i guess as npc somewhere views certain painting?/sculpture?  It also mentions WW - "WickedWhims 3.2.4.122h\turbolib\injector_util.py", don't know if that's related. 

 

Hopefully you can clarify what can be done about it.

 

Do you have Sims 4 Studio? This application has a batch fix for Cats and Dogs expansion, it fixes objects that were changed so that pets could sniff them.

 

I thought you meant that the interaction text in game showed 'View Painting', this string 'sims4.tuning.instances.painting_View_Passive' is just a universal script used by the View interaction, they couldn't be arsed to make one for every object.

 

A little tutorial on Last Exceptions: 

Spoiler

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>3dfd3daad01da7105ae6935e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-04-30 05:59:06</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>3dfd3daad01da7105ae6935e</desyncid><systemconfig/><screenshot/><desyncdata>Exception while running interaction Interaction &lt;class 'sims4.tuning.instances.painting_View_Passive'&gt; on object_sculpture:0x07fd07481e900f67; id:500, sim: (AttributeError: 'object_sculpture' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10;

 

The first part of the error log gives all the information about the Last Exception.

 

File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick&#13;&#10;  File ".\WickedWhims 3.2.4.122h\turbolib\injector_util.py", line 8, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.2.4.122h\turbolib\events\core_tick.py", line 92, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 443, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3367, in _process_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 684, in process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 548, in _process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 598, in run_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\mixer_interaction.py", line 722, in perform_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5665, in perform_gen&#13;&#10;  File ".\WickedWhims 3.2.4.122h\turbolib\injector_util.py", line 8, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.2.4.122h\turbolib\special\exception_watcher.py", line 9, in _turbolib_on_exception_log&#13;&#10;  File ".\mc_utils.py", line 114, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5627, in perform_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5775, in _do_perform_trigger_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\mixer_interaction.py", line 499, in build_basic_elements&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'object_sculpture' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>

 

The last part is the processes that were captured just before the Last Exception. Wicked Whims and other mods like MCCC have scripts that run in the background, none of these are errors. The error is at the end.

 

Here endeth the lesson.

 

 

Posted
3 hours ago, Soulbound said:

 

Do you have Sims 4 Studio? This application has a batch fix for Cats and Dogs expansion, it fixes objects that were changed so that pets could sniff them.

 

I thought you meant that the interaction text in game showed 'View Painting', this string 'sims4.tuning.instances.painting_View_Passive' is just a universal script used by the View interaction, they couldn't be arsed to make one for every object.

 

A little tutorial on Last Exceptions: 

  Reveal hidden contents

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>3dfd3daad01da7105ae6935e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-04-30 05:59:06</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>3dfd3daad01da7105ae6935e</desyncid><systemconfig/><screenshot/><desyncdata>Exception while running interaction Interaction &lt;class 'sims4.tuning.instances.painting_View_Passive'&gt; on object_sculpture:0x07fd07481e900f67; id:500, sim: (AttributeError: 'object_sculpture' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10;

 

The first part of the error log gives all the information about the Last Exception.

 

File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick&#13;&#10;  File ".\WickedWhims 3.2.4.122h\turbolib\injector_util.py", line 8, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.2.4.122h\turbolib\events\core_tick.py", line 92, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 443, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3367, in _process_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 684, in process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 548, in _process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 598, in run_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\mixer_interaction.py", line 722, in perform_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5665, in perform_gen&#13;&#10;  File ".\WickedWhims 3.2.4.122h\turbolib\injector_util.py", line 8, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.2.4.122h\turbolib\special\exception_watcher.py", line 9, in _turbolib_on_exception_log&#13;&#10;  File ".\mc_utils.py", line 114, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5627, in perform_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5775, in _do_perform_trigger_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\mixer_interaction.py", line 499, in build_basic_elements&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'object_sculpture' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>

 

The last part is the processes that were captured just before the Last Exception. Wicked Whims and other mods like MCCC have scripts that run in the background, none of these are errors. The error is at the end.

 

Here endeth the lesson.

 

 

(Thanks for the lastexception breakdown tip)

I don't have Sims 4 Studio and from what little i know its probably too complex/invasive for my doing. But are you saying that its been known that without that batch fix, people are getting error like mine? Or is it just a possible solution? Because id hate to break my un-origined game with something that might break more things than it fixes (with my configuration) and is not even known to be the solution to my specific situation. 

 

No indeed, the in-game interaction text just says "view" but its being performed (in case when i do it myself at least) on a sculpture (giraffe) that's why the "painting>view>passive" part was/is confusing. 

 

So do you have anything else in mind perhaps, that could stop errors/crashes when an active/or npc sim views a base-game sculpture?/painting? Also this line : 'object_sculpture' object has no attribute 'get_focus_bone' - why doesn't it have the attribute? What/where is the issue? 

Posted
7 minutes ago, MeTaLL_SoaD said:

(Thanks for the lastexception breakdown tip)

I don't have Sims 4 Studio and from what little i know its probably too complex/invasive for my doing. But are you saying that its been known that without that batch fix, people are getting error like mine? Or is it just a possible solution? Because id hate to break my un-origined game with something that might break more things than it fixes (with my configuration) and is not even known to be the solution to my specific situation. 

 

No indeed, the in-game interaction text just says "view" but its being performed (in case when i do it myself at least) on a sculpture (giraffe) that's why the "painting>view>passive" part was/is confusing. 

 

So do you have anything else in mind perhaps, that could stop errors/crashes when an active/or npc sim views a base-game sculpture?/painting? Also this line : 'object_sculpture' object has no attribute 'get_focus_bone' - why doesn't it have the attribute? What/where is the issue? 

Here's how it is, people who don't use mods like MC Command Center or Wicked whims that activate the last exception logging are oblivious to the mess that EA makes when they push out an update or expansion. EA don't have the last exception log active for a very good reason, they don't want to be up to their eyeballs in Tech Support issues. The modding community has taken it upon themselves to fix what EA doesn't and this has been going on for a long time.

 

Having read your comment on 'un-origined game' I am dubious to the authenticity of your Sims 4 and that is possibly the reason for these errors.

 

Therefore my support ends here.

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