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BodySlider/CB++, Problem with hand/body alignment


knoFear

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Posted

I make a new body with CB++, basically it's a CBBE slim with a bustier breast. Anyhow, I started porting armor using this new body, and these are the problem I encounter. I am hoping someone can give me some pointers on how to solve this. :D

 

If I import body first, then hand....(see screenshot)

 

 

 

 

 

 

 

If I import hand first, then body....

 

 

 

 

 

 

 

 

These problem only occurred on CBBEv3.1 with CB++. As CB++ BBP, vanilla CBBEv3.0 and vanilla CBBEv3.1 are all working fine.

 

I try manually align both hands, but as soon as I de-select "edit meshes", both hands just "pop" back into their original position. Do I have to re-skin them after the alignment? Or there is another solution for this?

 

Thanks in advance.

Posted

What exactly is the problem? If you need to match the positions of body and hands, the easiest option is to apply the weigthing in Nifscope (transform->apply), then export OBJ and import these.

 

I don't know which 3d app you're using, but perhaps it can apply weightings when importing nifs (Blender can't AFAIK). Otherwise the offsets for body, hands and feet can easily be checked in Nifscope.

 

For example, the difference between CBBE and CalienteBody(Bodyslide) is Y:2.5443 Z:-3.2879. Divide these by 10 if working with nifs.

 

 

I try manually align both hands' date=' but as soon as I de-select "edit meshes", both hands just "pop" back into their original position. Do I have to re-skin them after the alignment? Or there is another solution for this?

[/quote']

 

Sounds like the program is trying to apply weighting (and possibly failing). Can't really help you here, only having used Blender. :-/

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