Jump to content

how come Chair animations & mt_getupfromback animations dont work with FNIS PCEA2?


Guest

Recommended Posts

Posted

how come Chair animations & mt_getupfromback

animations dont work with FNIS PCEA2?

 

I put a sitting idle and a get up from being

knocked down .hkx in my FNIS-PCEA2 and

they didnt work unless I dropped them in

my game's directory folder- why cant I have

those animations exclusive to my Dragonborn?

Posted
1 hour ago, ~ Deathstalker said:

how come Chair animations & mt_getupfromback

animations dont work with FNIS PCEA2?

 

I put a sitting idle and a get up from being

knocked down .hkx in my FNIS-PCEA2 and

they didnt work unless I dropped them in

my game's directory folder- why cant I have

those animations exclusive to my Dragonborn?

 

Not all character animations have been included into the FNIS "Alternate Animations" functionality. That had to be done because of system restrictions, most notably the Papyrus 128 array elements limit. Which files are supported can be found in the file GenerateFNIS_for_Users\Alternate_AnimationGroups.txt.

 

Posted
2 hours ago, fore said:

 

Not all character animations have been included into the FNIS "Alternate Animations" functionality. That had to be done because of system restrictions, most notably the Papyrus 128 array elements limit. Which files are supported can be found in the file GenerateFNIS_for_Users\Alternate_AnimationGroups.txt.

 

thanks I was always curious about it

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...