Guest Posted February 9, 2018 Posted February 9, 2018 how come Chair animations & mt_getupfromback animations dont work with FNIS PCEA2? I put a sitting idle and a get up from being knocked down .hkx in my FNIS-PCEA2 and they didnt work unless I dropped them in my game's directory folder- why cant I have those animations exclusive to my Dragonborn?
fore Posted February 9, 2018 Posted February 9, 2018 1 hour ago, ~ Deathstalker said: how come Chair animations & mt_getupfromback animations dont work with FNIS PCEA2? I put a sitting idle and a get up from being knocked down .hkx in my FNIS-PCEA2 and they didnt work unless I dropped them in my game's directory folder- why cant I have those animations exclusive to my Dragonborn? Not all character animations have been included into the FNIS "Alternate Animations" functionality. That had to be done because of system restrictions, most notably the Papyrus 128 array elements limit. Which files are supported can be found in the file GenerateFNIS_for_Users\Alternate_AnimationGroups.txt.
Guest Posted February 10, 2018 Posted February 10, 2018 2 hours ago, fore said: Not all character animations have been included into the FNIS "Alternate Animations" functionality. That had to be done because of system restrictions, most notably the Papyrus 128 array elements limit. Which files are supported can be found in the file GenerateFNIS_for_Users\Alternate_AnimationGroups.txt. thanks I was always curious about it
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