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My custom follower lost his mouth


blub1940

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Posted

Hey! :smiley:

 

In short: How do I "connect" a custom mouth (under "HeadParts") to a custom head in the CK?

 

In long: I need to use custom tri files (the Citrus head ones) on a custom follower head and this makes the mouth of this head "vanish" and I have to add it again. Thus I copied one under "head parts" (the argonian one, to be more specific, as it is an argonian follower) but now I can't find where to actually add it to the head for the life of me.

The head under "head parts" seems to have no (working) option, I can't add it to the "Extra Parts" list.

I can add it under "Additional Head Parts" in the Actor options but this has no effect either as the part is entirely missing when I export the mesh with strg+f4. But I can't find a vanilla mesh that has the mouth part added there, so it can be right anyways.

 

Of course I googled, but for some reason it seems to be a non-issue, as I can only find topics about custom races, not about a single actor. :frown:

 

Does anyone know what to actually do with the head part? I am quite certain I created it correctly, as I simply copied one of the already existing ones. But maybe I am entirely wrong. Or stupid. Or both.

 

 

Posted

Have you tried copying over the NiTriShape in Nifskope and overwriting the old one? You might be able to just merge it with nifmerge if you have a NIF that is already using it as well.

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