LillyByte Posted February 3, 2018 Posted February 3, 2018 I don't post a lot, usually I'm busy with nose in code or nose in 3D modeling, but I'd like to chat a few with the Lovers Lab community! It is development day 247... and I've been building an adult oriented MMORPG for the last several months (and well, the last several months have been, more or less, just putting the server/networking code together), but it's finally gotten to the point where I am "finished" with the server/multiplayer code and have started working on actual game mechanics... but, here's where I have a few questions about what, maybe, some of you would or wouldn't like if you were to play a multiplayer adult game. If you're interested, do keep reading! So, first, let's talk combat. The combat will be turned based, that is a given... I've chosen turn based as a way to reduce bandwidth requirements and give the game a more 'casual' feel, along with giving everyone equal opportunity to fight in fair combat, no matter your twitch or reaction level. The proposed combat system will work like this: when a player engages in combat with another player, the server will created a combat queue that puts all players and NPCs within range of the fight into a turn based queue. Each player has 10-30 seconds (based on their combat skill level, the more skilled you are, the longer you have to take your turn). Within this turn, you will have a number of action points (ala Fallout 2) that you can use to move, equip items, or attack anyone else within range. If you run out of action points or your turn timer runs out, the turn moves to the next player in the queue. If, during their turn, a player leaves the range of combat, then they are pulled out of the queue and returned to real time. How do you feel about this system? Would you, as a player, enjoy it? Do you have any suggestions to add to it? Would you use an entirely different combat system entirely? I'm looking for feedback, primarily. Next, let's talk character creation; the game is HTML5 based (meaning no downloads outside of your web browser) but it also means we are dedicatedly low poly in nature. Character creation (which is coming soon) will be very simple, but I would like there to be options. For instance, choices will be male/female base meshes (with or without a dick on either base... with different gender identifies; you could be non-binary or trans or futa, for instance, or however else you would like to identify yourself), and you will be able to choose between human and furre (canine/cat/bunny). Character creation will, more or less, be hair swapping and body texture changing for skin color. Outside of that, there will be no ability to adjust meshes, unfortunately. Again, that's a matter of scope. This is a large project, and there's only so much I can do. How do you feel about the simplicity of such a thing? Would it prevent you from playing, for instance? Do you have suggestions on ways to make character creation more varied... without being overtly complicated and keeping within the scope of a simple system? The next topic is balancing consent; in a multiplayer world, we're dealing with actual players, so what sort of consent system would you prefer to see when it comes to sex acts and BDSM? Would you prefer 'Consent is given by playing the game and all regions are potentially hostile territory' or would you prefer to have a world split into 'zones' with each zone determining a level of consent. For instance, if regions are marked white zones, a player could not be enslaved or forced into a situation by another player, but if they entered a red zone then consent is given by entry into the zone? Or, would you prefer a system where all regions are white zones unless a player, specifically, marks themselves as a 'red' player which means they are consenting to all things that may happen to them? How would you like to see such a system handled? What's your take on this? There are a lot more topics I could delve into, but going into too many at a time would be a bit much, so I'd like a bit of a feedback on these three realms most importantly. Also, if anyone has any questions, feel free to toss them in, I'd be happy to answer what I can about Dymoria and it's development.
GTKHLK1st Posted February 3, 2018 Posted February 3, 2018 im not the best at giving answers in somethings.., but i at least try.. for: 1. (not really eligible to answer this much, since i have played simple turn-based, and seen bigger Turn-based titles that tend to take longer due to no time limits, and being Single player) Though i will say that, once out of range of combat=exit, is thought out.., since if you where actually interested in the combat youd actively stay.., or book it..,(simply, to me.., it just seems to be a situation of how well it plays.., what kind of direction, of turn based it is..,and etc.(can't really say much about what kind it is.., since i never played F2, and i would need to adjust to how it works.., or watch something about it) 2.Character creation.., no worries.., Spoiler in my personal way of seeing it..,(and not really knowing much besides how id one day hope to do it). there would be a 3 or 5-9 on Physical genders of characters(this does not count Races) Now n Days.., for a not dismiss-able number, 3 is the skeletal minimum(Male,Female,Both~aka H/Futa~), and 9 would be on the over abundant, and excessive end..,(having x3 of each physical gender. Male:Normal, MuscularMan~Strength ideals/taller~, and smaller~and possibly more feminine/Trappy?~ man Female:Normal, Amazonian~possible more masculine~ female, Physical Ideal female~beauty, well-endowed, etc~ H/F: More maleness side~a man like his swiss knife to~, Androgyny~form that has no distinction,aside from vague hints~,or More Feminine side~you know its has "Woman" in it but either can, or cannot tell that it has extra parts as well~) which you stated don't want to go overboard with.., so "5" tends to be the happy middle somewhat.., due to somewhat popular archetypes that i see personally being: Normal man(ranges from Strength ideal to common), Feminine/trappy male(male that seems more like a female though), Herm/Futa(Common depiction), Masculine/Tomboyish female(woman that acts more masculine, and/or has/looks male, and more than normal strength due to normal standards), Normal Woman(Ranges from sexual ideal to common) In Shorter words.., Quality doesn't matter too much if it is stylized.., or in which direction you take..,(more closer to realistic, or more closer to unnatural,)(id go more realistic, but give options for unrealistic parts.., the face though.., follow a style, or stick closer to realistic..,~huge eyes on a closer to realistic face, its disconcerting) as for identity, pretty much what the physical gender would say, or a person may want..,(i personally, irl would rather just have Human written instead~as statement of who give af~) him,her,it,them,Common specie description, etc. 3. Consent is easy.., a flick of a switch, and zones.., person a doesn't wanna, and blocks all of a certain thing..,(like a checking box for things you blacklist in games) person b likes it in any way.., approves everything..,(like a checkbox for thing you whitelist in games) person c plays what is dealt(zones, unless a few things get white/blacklisted, which won't show up, or will) person d died due to random encounter with an entity that wanted to keep on sucking after they busted.., but person d wasn't into that, so was automatically killed in combat.(or other game options) as for how it would work for players.., either it covers so many things that, there is always something active.., or accept the fact that things happen like person c does.., and add some CON, so its CON-Non-con..,(however you put it) ~summary: from an outside of the development experience view, the content and how the game runs aside things that need consent in some cases, might give insight, but we all know what we got into, we just need to find the right word for everyone to us Safely..,~
LillyByte Posted February 3, 2018 Author Posted February 3, 2018 4 hours ago, GTKHLK1st said: Quality doesn't matter too much if it is stylized.., or in which direction you take..,(more closer to realistic, or more closer to unnatural,)(id go more realistic, but give options for unrealistic parts.., the face though.., follow a style, or stick closer to realistic..,~huge eyes on a closer to realistic face, its disconcerting) as for identity, pretty much what the physical gender would say, or a person may want..,(i personally, irl would rather just have Human written instead~as statement of who give af~) him,her,it,them,Common specie description, etc. 3. Consent is easy.., a flick of a switch, and zones.., person a doesn't wanna, and blocks all of a certain thing..,(like a checking box for things you blacklist in games) person b likes it in any way.., approves everything..,(like a checkbox for thing you whitelist in games) person c plays what is dealt(zones, unless a few things get white/blacklisted, which won't show up, or will) person d died due to random encounter with an entity that wanted to keep on sucking after they busted.., but person d wasn't into that, so was automatically killed in combat.(or other game options) as for how it would work for players.., either it covers so many things that, there is always something active.., or accept the fact that things happen like person c does.., and add some CON, so its CON-Non-con..,(however you put it) ~summary: from an outside of the development experience view, the content and how the game runs aside things that need consent in some cases, might give insight, but we all know what we got into, we just need to find the right word for everyone to us Safely..,~ The quality of the characters are going to lean more toward anime than realism; since we're working with low poly chasing after realism would likely lead to bad results-- especially on a low poly scale. However, those were some interesting comments about genders choices. As for the content... I have thought about the check list system myself, it was in the early plan, but the potential complexity of having so many things check-able could make player interactions far more complex than intended-- especially as the animations for sex and BDSM grow in size and scope. I think a small check list could, potentially, work. Keeping it simple is paramount though. Thanks for the feedback!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.